Core Rules
Q I have a rule that triggers when a mortal wound is allocated to a model, when does this happen?
When you select a model in the Select Model step of Mortal Wounds (06.02).
When you select a model in the Select Model step of Mortal Wounds (06.02).
No
Yes, the [PRECISION] ability is not an applicable ability for those attacks as there is no CHARACTER in the target unit for the ability to trigger its rule.
Yes
Yes
No
The roll would be all at once and it would be 1 MW per fail
No, it increases the A characteristics of the unit's ranged weapons by 1.
Yes, it just makes no attacks and then the fight type or shoot type is resolved.
No, it must be in a single contiguous group as per Units and Models (01.02) and What is Coherency in the core rules.
No, when a model or unit is making a move it must follow requirements while ending that move in coherency
Yes, ANTI-non-(any keyword) will trigger on any unit that does not have the specified keyword.
Yes
Yes, as the unit embarking is not making a normal, advance or fall-back move as part of this embarkation.
Use the Munitorium Field Manual.
19.01 Forming Attached Units 02.06 Unit Composition And Other Rules
No, you allocate the mortal wounds to the unit as per Mortal Wounds(06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.)
Yes
Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound.
The X is a placeholder for a number of inches that the ability might appear in a rule with, like Lone Operative 15" where the X has been replaced with 15"
Yes
Yes
Yes
Yes, because other models in your unit may have Sv's that are better those models you've mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv's of the other models in your unit.
No, the unit would make 1 single hazard roll.
Yes.
Yes
Fight on Death rules are resolved before Deadly Demise abilities, meaning that your unit's Deadly Demise will resolve after your unit has fought/at the end of the phase and the relevant models have been removed from the battlefield.
Yes
Yes.
Change to: 'That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more light/dense terrain features.'
Add the following to the first sentence: '(excluding attacks made with [BLAST] weapons)'.
WHILE MOVING: Set up each model in your unit:
Each model that still cannot be set up is destroyed.
Change to:
'Cybernetica Datasmith model only. When the bearer is attached to a Kastelan Robots unit, until the end of the battle, models in that unit gain the Halo Override keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.'
Change 9" to: 8"
Change Protector Imperative to:
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.'
Change Conqueror Imperative to:
'■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.'
Change to:
‘Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle‑shocked, add 1 to the Objective Control characteristic of models in that unit.’
Change to:
‘SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.’
The Ballistic Skill characteristic of ranged weapons equipped by models in that unit is first changed to 3+ by the Stratagem, then improved by 1 by the Protector Imperative, for a final result of 2+ (assuming no other modifiers apply).
Add the following bullet points:
‘• If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the BLACK TEMPLARS keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.
• If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD.’
Add new sub-header and bullet points:
‘DEATHWATCH
■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
■ With the exception of Kill Team Cassius (see Legends: Agents of the Imperium), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.
■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Change to:
‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can re-roll the Hit roll.
■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.’
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt
Change to:
‘Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle‑shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
ADEPTUS ASTARTES model only. When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:
• This unit can re-roll that charge roll.
• This unit must end that charge move engaged with one or more of those enemy units.
Change 9" to: 8"
Change to:
'ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.’
Change to:
'ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.'
Change to:
'One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.'
Change 9" to 8".
Delete ‘Aura’ from this Enhancement and change to:
‘TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.’
Delete ‘Aura’ from this Enhancement and change to:
‘ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.’
Change to ‘2CP’.
Change to:
‘Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
Change to:
'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", subtract 1 from the hit roll and the target has the benefit of cover. '
Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Change 9" to: 8"
Change 9" to: 8"
Change to:
‘One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit.'
Change to:
'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the benefit of cover.'
Change to:
‘TARGET: One friendly ADEPTUS ASTARTES INFANTRY unit within 12" of that enemy unit.’
Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Every Detachment printed in *Codex: Space Marines* and every Detachment included in the Space Marines Faction Pack.
No.
Yes. However, while your opponent controls that objective marker, its ability to inflict mortal wounds is not active.
Yes.
Yes.
No. Only after all of the attacks from that unit have been resolved will the second Oath of Moment selection become active.
Change to:
'WHEN: Start of your opponent's Charge phase.
TARGET: One friendly SHADOW LEGION unit.
EFFECT: Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls. If your unit has Nurgle, that enemy unit must make a battle-shock roll.'
Change to:
'SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll.'
Change to:
'In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a surge move of up to D6".'
Change to:
'WHEN: Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.
TARGET: One friendly unengaged LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.
EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.'
Change 9" to: 8"
Change to:
'SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks.'
No.
No.
Yes, it is considered to have made a successful battle-shock roll.
Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Change to:
'DESTROYER CULT model only. In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6”.'
Add the following paragraph:
‘Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.’
Change to:
‘Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.’
Change 9" to 8".
Change to:
‘Incursion: Up to 1 unit
Strike Force: Up to 2 units
Onslaught: Up to 3 units’
Change to:
‘One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.’
Change to:
‘In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.
Change to:
‘One LYCHGUARD or TRIARCH unit from your army.’
Yes.
No.
Yes.
Yes.
Yes (see ‘Rules with Multiple Conditions and Effects’ in the Rules Commentary).
No in both cases. It only triggers when your opponent gains CP as the result of an ability (not any other kind of rule).
No.
Yes.
Yes.
Change to:
'Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to: ‘If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army:
■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6.
■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.’
Change to: ‘If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.’
Change to:
‘In your Command phase, each HARVESTER unit from your army can Regenerate one friendly TYRANIDS unit that is within 6" of it. A unit can only be regenerated once per phase. Each time a unit regenerates, do one of the following:
■ One model in that unit regains up to D3+1 lost wounds.
■ One destroyed INFANTRY model (excluding CHARACTERS) is returned to that unit with its full wounds remaining. If that unit is an ENDLESS MULTITUDE unit, up to 3 destroyed models are returned instead.’
Change to:
TYRANIDS model only. While the bearer is within 6" of one or more friendly HARVESTER units, when you target this unit with the Heroic Intervention stratagem, that use is -1 CP. In addition, while the bearer is within 6" of one or more friendly HARVESTER units, models in the bearer's unit have the Fights First ability.
Change to:
‘Each time a TYRANIDS MONSTER model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength. In addition, while a TYRANIDS MONSTER unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.
Change to:
‘Until the end of the phase, each time a model in your unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after its unit has moved, roll one D6: on a 1, your unit is Battle-shocked.’
Change to:
'In your opponent’s Shooting phase, when an enemy unit has shot, if a model from a friendly ENDLESS MULTITUDE unit was destroyed as a result of those attacks, that friendly unit can make a surge move of up to D6”.'
Change to:
‘TYRANIDS model only. After both players have deployed their armies, you can select up to three VANGUARD INVADER units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.’
Change 9" to 8".
Yes. Rules that are triggered by or apply to Reserves units are also triggered by and apply to a repositioned unit when it is set back up.
No.
The ‘cannot arrive’ rule takes precedence over the rule stating that the unit ‘must arrive’ from Strategic Reserves. Roll one D6: on a 4+, that enemy unit cannot arrive on the battlefield this turn.
No.
Yes.
No.
Yes.
No. Insane Bravery can only be used in your Command phase.
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt
Change to:
‘ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back. ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
Change to:
'OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.’
Change to:
‘RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.’
Change to:
‘At the start of your Movement phase, select one of the following:
■ Defensive Footing: Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
■ Aggressive Push: Select one or more objective you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.’
Change 3" to 6".
Change to:
‘While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1 instead of '-'.
In your Command phase, you can select one ADEPTUS ASTARTES unit from your army. Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.’
No.
Change first paragraph to:
‘If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:’
Change to:
‘Effect: Your unit can make a surge move of up to D6".'
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.’
Change first paragraph to:
‘At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:'
Change first bullet point to:
Change to:
'Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll charge rolls made for your unit. If you do, your unit must end that charge move engaged with your Prey.'
Change to:
'If a weapon equipped by a model from your army has the [HAZARDOUS] ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of 1-3.'
Change to:
‘Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.'
Change to:
‘Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.
Change to:
‘Your unit can make a surge move of up to D6".'
Change to:
‘SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
Change 9" to 8".
Yes.
Yes.
No.
This is checked after the attacking unit has shot.
Change to:
'At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.
Change to:
'ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".'
Change third sentence to:
'Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".'
Change to:
'WHEN: Your Movement phase, before the Reinforcements step.
TARGET: One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.
EFFECT: Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.'
Change first paragraph to:
'At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.'
Change to:
'SHIELD-CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.'
Change 9" to 8".
Yes.
No.
Change to:
'If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.
During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.
Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.
Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.’
Change to:
'During the third, fourth and fifth battle rounds, ranged weapons equipped by T'AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.'
Change to:
'T'AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.'
Change to:
'Your opponent's charge phase, just after an enemy unit has selected its charge target.'
Change to:
'During the first, second and third battle rounds, ranged weapons equipped by T'AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the [LETHAL HITS] ability.'
Change to:
'T'AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [SUSTAINED HITS 1] ability while targeting their Spotted unit.'
Change to:
'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability.'
Change to:
'Each time a T'AU EMPIRE BATTLESUIT model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 8", improve the Armour Penetration characteristic of that attack by 1 as well.'
Change to:
'T'AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.'
Change 3" to 6".
No.
No.
Yes.
No.
Yes.
Yes.
If that Warp Talons unit destroyed one or more units this phase, yes otherwise, no.
Yes.
Yes.
Yes.
No.
Yes, as the unit is selected to shoot.
Change to:
'EFFECT: Your unit can make a surge move of up to D6".'
Change to:
'Your unit has +2 to charge rolls'.
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘A CHARACTER/EPIC HERO unit can only be attached to a unit if both units share the same keyword from the list above.'
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘TRAITOR GUARDSMEN SQUAD units from your army gain the BATTLELINE keyword.’
Change to:
‘DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6” ability, every model in the bearer’s unit has the Scouts 6” ability.
Change to:
‘If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units).’
Change 9" to 8".
Change to:
'Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit makes a battle‑shock roll.’
Add an additional bullet point:
‘• A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.’
Change to:
‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.’
Change to:
‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.’
Change to:
‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 8” of that enemy unit and not within Engagement Range of one or more enemy units.’
Change to:
‘HERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.’
■ CP Cost: change to '1CP'.
■ When section: change to 'Fight phase.'
Change 9" to 8".
Change to:
‘If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
■ At the start of each battle round.
■ Each time an ADEPTA SORORITAS unit from your army is destroyed.
Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re‑rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.’
Change to:
'Ranged weapons equipped by ADEPTA SORORITAS models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 6", add 1 to the Strength characteristic of that attack.’
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to ‘2CP’.
Change to ‘2CP’.
Change to:
‘Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 6" that is also within range of an objective marker, add 1 to the Wound roll. If one or more enemy models are destroyed as the result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle‑shock test.'
Change to:
'You can discard 1-3 Miracle dice. At the end of the phase, set the last destroyed model from your unit back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model is set back up with that number of wounds remaining (up to its starting number of wounds).'
Change to:
'Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of its attacks.'
Change first paragraph to:
‘At the start of the battle round, you can select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.'
Change to:
'WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.
EFFECT: Your unit can make a surge move of up to D6".'
Yes.
Yes.
Yes.
No, that Miracle dice is lost. Note that your unit has still performed an Act of Faith.
Change to:
‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.
■ Incursion: 6 Resurgence points
■ Strike Force: 10 Resurgence points
■ Onslaught: 14 Resurgence points
Each time a unit from your army is destroyed, if every model in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength.
Aberrants
5 models 4 Resurgence points
10 models 8 Resurgence points
Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs
5 models 2 Resurgence points
10 models 4 Resurgence points
Atalan Jackals
5 models 2 Resurgence points
10 models 6 Resurgence points
Neophyte Hybrids
10 models 3 Resurgence points
20 models 6 Resurgence points
Purestrain Genestealers
5 models 2 Resurgence points
10 models 6 Resurgence points
If you do:
■ Add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed).
UNITS IN CULT AMBUSH
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.
CULT AMBUSH MARKERS
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'
Change to:
WHEN: Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.
TARGET: That GENESTEALER CULTS unit.
EFFECT:
Change to:
'ABOMINANT, BIOPHAGUS or PATRIARCH model only.
Change to:
'Your unit has +2 to charge rolls.'
Change second paragraph to:
‘A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.
Change to:
'GENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'
Change 9" to 8".
Change to:
‘EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
Change to:
'GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'
Change to ‘2CP’.
Change to:
‘WHEN: End of your opponent’s Fight phase.
TARGET: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.’
Change to:
‘Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
Change to:
‘While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.’
Change to:
‘TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’
Change to:
‘MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.’
Change to:
‘WHEN: End of your opponent’s Movement phase.
EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.’
Change to:
'
Yes.
Yes.
Yes.
Yes.
No.
No.
Change to:
'EVERSOR ASSASSIN model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.'
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change 3" to 6".
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change 9" to 8".
Yes.
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt Armour of Contempt
Add the following restriction:
‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’
■ Gleaming Pinions Enhancement
Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
■ Death from the Skies Stratagem
Change to:
‘WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’
■ Descent of Angels Stratagem, Effect section
Change 3" to 6".
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.'
Change to:
EFFECT: Your unit can make a surge move of up to D6+1"
Change 9" to 8"
Change to:
‘TRIGGER: When an eligible VEHICLE unit from your army is selected to make an Advance move.’
‘EFFECT: Until the end of the turn, ranged weapons equipped by this unit have the [ASSAULT] ability.’
Change to:
‘TARGET: One unengaged ASURYANI unit from your army that was eligible to fight this phase, and one friendly TRANSPORT it is able to embark within.‘
‘EFFECT: If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.’
■ Change Lethal Intent to:
'At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI INFANTRY or YNNARI MOUNTED unit from your army that was within 6" of your destroyed unit. That unit can make a normal move of up to D6+1.'
■ Change Lethal Surge to:
'Once per turn, when a YNNARI unit from your army performs the Fade Back Agile Manouvre, it can make a surge move of up to D6+1" instead of a normal move.'
Change 9" to 8".
Change to:
'ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re‑roll the result, and each time you make a Damage roll for a model equipped with a fusion gun in that unit, you can re‑roll the result.'
Change to:
'One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 8" of one or more friendly ASURYANI PSYKER models.'
Change to:
'SPIRITSEER model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
Change to:
'TARGET: One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.
EFFECT: If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.'
Change to:
'Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.'
Change 9" to 8".
Change to:
‘WHEN: End of your Shooting phase or the end of the Fight phase.
TARGET: One ASURYANI MOUNTED unit from your army that destroyed one or more enemy units this phase.
EFFECT: Your unit can make a Normal move of up to 7".’
Yes.
No CP are spent and that Stratagem’s effects are not resolved (but that Stratagem still counts as having been used this phase).
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change 9” to: 8”
Change to:
‘ASTRA MILITARUM WALKER and REGIMENT models from your army have the Benefit of Cover. While such a model has the Benefit of Cover for any other reason, improve the Save characteristic of that model by 1 (to a maximum of 3+).’
Change to:
'Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.
Change 9" to 8".
Change to:
‘One TRANSPORT unit from your army (excluding AIRCRAFT and TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 8" of the enemy unit that just ended that move.’
Change to:
‘Roll one D6 for each enemy unit that is more than 12" from every model from your army that is on the battlefield: On a 5+, until the end of the battle round, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. The maximum number of units that can be shaken by this rule in each battle round depends on the battle size, as shown below.’
No.
No.
No.
You roll one D6 for each enemy unit that is more than 12” from every model from your army that is on the battlefield, in an order of your choosing, one at a time. Once the maximum number of enemy units for the battle size have been shaken, stop rolling for any additional units.
Change to:
'EFFECT: Your unit can make a surge move of up to D6".'
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to: 'EMPEROR'S CHILDREN model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'
Change 9" to 8".
Change to:
'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.'
Change to:
‘Each time an EMPEROR'S CHILDREN model from your army makes an attack, if it is a TRANSPORT model or disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.’
Change to:
‘WHEN: End of the Fight phase.
TARGET: One EMPEROR'S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.
Change to:
Change to:
'Your unit can make a surge move of up to D6". If your unit is not your army's Favoured Champions, you can re-roll the dice to determine the distance of that surge move.'
Yes, your pledge to Slaanesh would increase from 0 to 1.
Add 'Contagion Range cannot be greater than 12" after modifiers.'
Change to:
‘Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll.’
Change to:
‘DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".’
Change to:
'This unit has +1 to charge rolls.'
Change to:
'TARGET: One KHORNE BERZERKERS unit from your army that can make a surge move as a result of those attacks.
EFFECT: Do not roll a D6 to determine how far models in your unit can move when they make a surge move. Instead, when making a surge move, those models can move up to 8".'
Change to:
'One KHORNE BERZERKERS unit embarked within your model can make a disembark move and then make a surge move of up to D6+2".'
Change to:
‘WHEN: Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a TRANSPORT, any units embarked within that TRANSPORT model must disembark first.)
TARGET: One BLOODLETTERS unit from your army that is in Reserves.
EFFECT: Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play.
RESTRICTIONS: You cannot use this Stratagem more than once per battle round.’
Change to:
'In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6”. That surge move is a Brazen Fury move.'
Change to:
‘EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.’
Change 3" to 6".
Bloodletter units that started the battle in Reserves cannot deploy in the first battle round using the Summoned by Slaughter Stratagem. Bloodletter units that started the battle on the battlefield and have subsequently been placed into Strategic Reserves can deploy in the first battle round.
No.
Yes.
Change to '2CP'.
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change first paragraph to:
‘If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed on the right. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below.’
Destiny’s Ruin (Psychic)
Change to:
‘Select one enemy unit within 24” of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead.’
Temporal Surge (Psychic)
Change to:
‘Select one friendly THOUSAND SONS or SCINTILLATING LEGIONS unit that is not within Engagement Range of one or more enemy units and is within 24” of and visible to the manifesting model. That unit can make a Normal move of up to D6”. If the Psychic test result for this Ritual was 10+, that unit can make a Normal move of up to 6” instead. In either case, until the end of the turn, that unit is not eligible to declare a charge.’
Twist of Fate (Psychic)
Change to:
‘Select one enemy unit within 24” of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.’
Change to:
‘EXALTED SORCERER model only. Once per battle, when selecting a Ritual for the bearer to attempt, you can select Doombolt, even if a model from your army have already attempted to manifest that Ritual this phase.
Change 9" to 8".
Change to:
WHEN: Start of your opponent's Charge phase.
TARGET: One friendly unengaged THOUSAND SONS PSYKER/SCINTILLATING LEGIONS unit.
EFFECT: Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.
Change to:
‘One THOUSAND SONS VEHICLE unit from your army that has not been selected to shoot this phase, that is within 6" of one or more friendly THOUSAND SONS PSYKER units.’
Change to:
‘Each time an enemy unit is selected to shoot or fight and one or more TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED units from your army are selected as a target of one or more of those attacks, each of those TZEENTCH MUTANT units can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time an attack targets that unit, subtract 1 from the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.
Each time a TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED unit from your army is selected to shoot or fight, before selecting its targets, that unit can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time a model in that unit makes an attack, add 1 to the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.’
Change 3" to 6".
No, you just pick a model with the Cabal of Sorcerers rule, pick a Ritual to manifest, and attempt it, then repeat the process until you have run out of models or Rituals or both.
after Advancing as soon as I use the Stratagem?
No, you may decide later in the turn.
No.
Yes.
No.
Yes.
Change to:
‘EFFECT: Your unit can make a surge move of up to D6".
Change to:
'Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘This model has Stealth.’
Change to:
'Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘Your opponent’s Shooting phase or the Fight phase, just after a WAR DOG unit from your army that has not been selected to attack this phase is destroyed.’
Change 9" to 8".
Change Unnatural Fortitude to:
‘When this unit is selected as the target of an attack, select one of the following to apply until the end of the phase:
■ Models in this unit have a 5+ invulnerable save.
■ Models in this unit have the Feel No Pain 6+ ability.’
Change to:
'CHAOS KNIGHTS model only. Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.'
Change to:
‘Start of your Command phase.’
Change to:
‘Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem).’
Change to:
ADEPTUS ASTARTES TERMINATOR CAPTAIN model only. Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Change to:
'At the start of the first battle round, your Beastslayer tally is 0, and you determine your Beastslayer target by halving the number of units from your opponent’s army (including those embarked within TRANSPORTS) that have one or more of the following keywords (rounding up): CHARACTER, MONSTER, VEHICLE.’
Change to:
'SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer. In the Declare Battle Formations step, the bearer can be attached to a WULFEN INFANTRY unit.'
Change to:
'Your unit can make a surge move of up to D6".'
Change 9" to 8".
Change to:
Change to:
'Your unit can make a surge move of up to D6".'
Change the second bullet point to:
'Each time a friendly CRUSADER SQUAD unit makes a surge move, instead of selecting a surge target, you can can select the closest objective to that unit. When that unit makes that surge move, each model in that unit must end that surge move as close as possible to that objective instead.'
Change 3" to 6".
Change to:
'GREY KNIGHTS model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.'
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Change to:
‘Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.’
Change to:
‘WHEN: End of any of your phases, if units from your army have Hostile Acquisition.
TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army.
EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’
Change 9" to 8".
Change to:
‘This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round).’
Change 9" to 8".
Change to:
‘Each time an IMPERIAL KNIGHTS unit from your army Advances, until the end of the turn, ranged weapons equipped by IMPERIAL KNIGHTS models from your army have the [ASSAULT] ability.’
Change to:
‘One IMPERIAL KNIGHTS unit from your army that has not been selected to fight this phase.’
Change to:
‘One IMPERIAL KNIGHTS unit from your army that has not been selected to move this phase.’
No.
Change 9" to: 8"
Add the following:
‘Corsairs and Travelling Players
If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows:
■ Incursion: Up to 250 pts
■ Strike Force: Up to 500 pts
■ Onslaught: Up to 750 pts
No HARLEQUINS or ANHRATHE models included in your army in this way can be your WARLORD, and they cannot be given Enhancements.’
Change to:
'Spend 1 Pain Token. Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. At the end of the phase, if your unit is still on the battlefield and it is a HAEMONCULUS COVENS unit, you gain 1 Pain Token.'
Change to:
'Your unit can make a surge move of up to D6".'
Add: 'Your unit can embark within that TRANSPORT in a turn it disembarked from that TRANSPORT.'
Change 9" to 8".
■ Remove Restrictions section.
■ Change When, Target and Effect to:
'WHEN: Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.
TARGET: One friendly unengaged WYCH CULT unit that is within 6" of that enemy unit.
EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.'