Warhammer 40,000 rules

Factions — Codex: Adeptus Custodes

Adeptus Custodes

Martial Ka’tah #

Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:

Dacatari Stance

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Rendax Stance

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Might of the Moritoi 1 pts #

Purge the Foe

March of the Honoured Dead #

Friendly Adeptus Custodes Walker units:

  • Have +2" M.
  • Have +1 to advance rolls and charge rolls.

This detachment has the Armoury tag and cannot be taken with another Armoury detachment.

Enhancements

Auramite Sarcophagus (Upgrade) #

15 pts

Adeptus Custodes Walker unit only. When you target this unit with the Crushing Impact stratagem, that use is -1 CP.

Interred Expertise (Upgrade) #

25 pts

Adeptus Custodes Walker unit only. This unit’s attacks can:

  • Re‑roll hit rolls of 1.
  • Re‑roll wound rolls of 1.

Stratagems

Flawless Construction #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes Walker unit.

Target

That Adeptus Custodes Walker unit.

Effect

Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Prioritised Eradication #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Telemon Heavy Dreadnought unit is selected to shoot.

Target

That Telemon Heavy Dreadnought unit.

Effect

Your unit’s:

  • Arachnus Storm Cannon weapons have [Rapid Fire 6].
  • Iliastus Accelerator Culverin weapons have [Rapid Fire 2].

Unstoppable Advance #

1 CP Movement your turn
When

Your Movement phase, when a friendly Adeptus Custodes Walker unit is selected to move.

Target

That Adeptus Custodes Walker unit.

Effect

Your unit has Mobile.

Shield Host 2 pts #

Purge the Foe

Martial Mastery #

At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.

■ Each time an ADEPTUS CUSTODES model from your army with the Martial Ka’tah ability makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

■ Improve the Armour Penetration characteristic of melee weapons equipped by ADEPTUS CUSTODES models from your army with the Martial Ka’tah ability by 1.

Enhancements

From the Hall of Armouries #

25 pts

SHIELD‑CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.

Castellan’s Mark #

20 pts

SHIELD‑CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Errata Shield Host Detachment, Castellan’s Mark Enhancement

Change to:

'SHIELD-CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.'

in the full FAQ

Auric Mantle #

15 pts

SHIELD‑CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.

Panoptispex #

5 pts

SHIELD‑CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.

Stratagems

Arcane Genetic Alchemy #

1 CP Battle Tactic CommandMovementShootingChargeFight either turn
When

Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army (excluding ANATHEMA PSYKANA models).

Target

That ADEPTUS CUSTODES model’s unit.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.

Avenge the Fallen #

1 CP Strategic Ploy Fight either turn
When

Start of the Fight phase.

Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.

Effect

Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.

Unwavering Sentinels #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.

Multipotentiality #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One ADEPTUS CUSTODES unit from your army that Fell Back this phase.

Effect

Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Vigilance Eternal #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.

Effect

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Archeotech Munitions #

1 CP Wargear Shooting your turn
When

Your Shooting phase.

Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.

Effect

Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability.

FAQ

Errata Shield Host Detachment, Martial Mastery Detachment Rule

Change first paragraph to:

'At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.'

in the full FAQ

Silent Hunters 1 pts #

Reconnaissance

Skin-crawling Disorientation #

  • When a friendly Anathema Psykana unit is selected to make an advance move, that advance move does not prevent that unit from being eligible to start an action.
  • Friendly Anathema Psykana units have the following ability:

Ceaseless Vigilance: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is nulled:

  • While a unit is nulled, that unit has +3" detection range.
  • Enhancements

    Encircling Hunter #

    15 pts

    Anathema Psykana model only. When both players have deployed their armies, you can redeploy up to three friendly Anathema Psykana Infantry units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

    Psyk-out Grenades (Upgrade) #

    10 pts

    Anathema Psykana unit only.

    • This unit has Explosives.
    • When you target this unit with the Explosives stratagem, if you select an enemy Psyker unit, you can re-roll rolls to determine whether that enemy unit suffers a mortal wound.

    Stratagems

    Deathsong Scythes #

    1 CP Fight either turn
    When

    Fight phase, when a friendly Vigilators unit is selected to fight.

    Target

    That Vigilators unit.

    Effect
    • Your unit’s melee attacks have [Lance].
    • Your unit’s melee attacks that target a Psyker unit have +1 A.

    Synchronised Inferno #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly Witchseekers unit is selected to shoot.

    Target

    That Witchseekers unit.

    Effect

    Your unit’s [Torrent] ranged attacks have [Blast 1].

    Umbral Prosecution #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly Prosecutors unit is selected to shoot.

    Target

    That Prosecutors unit.

    Effect

    Your unit’s Boltgun weapons have:

    • [Rapid Fire 2].
    • +1 AP.

    Tharanatoi Hammerblow 1 pts #

    Priority Assets

    The Hammer Falls #

    If a friendly Adeptus Custodes Terminator unit made an ingress move this turn, that unit can re‑roll charge rolls. This detachment has the LIONS tag and cannot be taken with another LIONS detachment.

    Enhancements

    Efficient Aggression #

    25 pts

    Adeptus Custodes Terminator model only. (Once per turn, per army) In your opponent’s Shooting phase, when an enemy unit has shot, if this unit lost a wound as a result of those attacks, this unit can make a surge move of up to D6+1".

    Mnemo-locked Shrine Cipher #

    25 pts

    Adeptus Custodes Terminator model only. In your first Movement phase, this unit can make an ingress move.

    Stratagems

    Electroexorcist Saturation #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly Adeptus Custodes Terminator unit is selected to shoot.

    Target

    That Adeptus Custodes Terminator unit.

    Effect

    Your unit’s Ballistus Grenade Launcher weapons have D3+3 A.

    Hardened Resolve #

    1 CP ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes Terminator unit.

    Target

    That Adeptus Custodes Terminator unit.

    Effect

    Your unit has +1 T.

    unleash the lions #

    1 CP Command your turn
    When

    Your Command phase.

    Target

    One friendly ALLARUS CUSTODIANS/AQUILON CUSTODIANS unit that is on the battlefield.

    Effect

    Your unit is split into separate units, each containing one model. These new units each have a starting strength of 1.

    Talons of the Emperor 3 pts #

    Take and Hold

    Revered Companions #

    ANATHEMA PSYKANA units from your army gain the following the ability:

    Null Aegis (Aura): While an ADEPTUS CUSTODES unit is within 6" of this unit, models in that unit have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.

    All other ADEPTUS CUSTODES units from your army gain the following ability:

    Deadly Unity (Aura): While an ANATHEMA PSYKANA unit is within 6" of this unit, each time a model in that ANATHEMA PSYKANA unit makes an attack, add 1 to the Hit roll.

    Enhancements

    Radiant Mantle #

    30 pts

    ADEPTUS CUSTODES model only. Each time an attack targets the bearer’s unit, if the attacking model is within 12", subtract 1 from the Hit roll.

    Q If an enemy model is within 12" of any part of a unit that is led by a CHARACTER with the Radiant Mantle Enhancement when that enemy model selects targets for its attacks, do those attacks suffer from the -1 Hit roll penalty?

    Yes.

    in the full FAQ

    Gift of Terran Artifice #

    15 pts

    ADEPTUS CUSTODES model only. Each time the bearer makes a melee attack, add 1 to the Wound roll.

    Champion of the Imperium #

    25 pts

    ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".

    Errata Auric Champions Detachment, Champion of the Imperium Enhancement

    Change to:

    'ADEPTUS CUSTODES model only. The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".'

    in the full FAQ

    Aegis Projector #

    20 pts

    ADEPTUS CUSTODES model only. Once per turn, the first time a saving throw is failed for the bearer’s unit, change the Damage characteristic of that attack to 0.

    Stratagems

    Hunt as One #

    1 CP Strategic Ploy Movement your turn
    When

    Start of your Movement phase.

    Target

    Up to two ADEPTUS CUSTODES units from your army.

    Effect

    Until the end of the turn, your units are eligible to shoot and/or declare a charge in a turn in which they Fell Back.

    Restrictions

    You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

    Talons Interlocked #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units.

    Effect

    Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1.

    Restrictions

    You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

    Empyric Severance #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit.

    Effect

    Until the end of the phase, your unit has the Feel No Pain 4+ ability against Psychic attacks and mortal wounds.

    Emperor’s Executioners #

    2 CP Battle Tactic Fight either turn
    When

    Start of the Fight phase.

    Target

    Up to two ADEPTUS CUSTODES units from your army.

    Effect

    Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll.

    Restrictions

    You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

    Taloned Pincer #

    1 CP Battle Tactic Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    Up to two ADEPTUS CUSTODES units from your army that are within 8" of that enemy unit.

    Effect

    Your units can make a Normal move of up to 6".

    Restrictions

    You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other.

    FAQ

    Errata Talons of the Emperor Detachment, Taloned Pincer Stratagem, Target Section

    Change 9" to 8".

    in the full FAQ

    Shield of Honour #

    1 CP Epic Deed Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly ADEPTUS CUSTODES INFANTRY unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit.

    Effect

    Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).

    Null Maiden Vigil 2 pts #

    Reconnaissance

    KEYWORDS

    If you select this Detachment, PROSECUTORS units from your army have the BATTLELINE keyword.

    Creeping Dread (Aura) #

    In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is either a PSYKER unit or below its Starting Strength is within 12" of one or more ANATHEMA PSYKANA models from your army, that enemy unit must take a Battle‑shock test. If that unit is Below Half‑strength, it must subtract 1 from its Battle‑shock test this phase instead.

    Designer’s Note: *This means that all enemy PSYKER units within range of this Aura ability and all enemy units within range of this Aura ability that have lost one or more models must take a Battle‑shock test in your opponent’s Command phase, not just those that are Below Half‑strength.*

    Enhancements

    Raptor Blade #

    5 pts

    ANATHEMA PSYKANA model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle‑shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.

    Enhanced Voidsheen Cloak #

    10 pts

    ANATHEMA PSYKANA model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a PSYKER or Battle‑shocked model, change the Damage characteristic of that attack to 1 instead.

    Huntress’ Eye #

    15 pts

    ANATHEMA PSYKANA model only. In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle‑shock test.

    Oblivion Knight #

    25 pts

    ANATHEMA PSYKANA model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy PSYKER unit, add 1 to the Wound roll as well.

    Stratagems

    Desperation’s Price #

    1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
    When

    Any phase, just after an enemy PSYKER unit has either finished using a Psychic ability that targets a unit, or finished making Psychic Attacks.

    Target

    One ANATHEMA PSYKANA unit from your army within 18" of that enemy PSYKER unit.

    Effect

    That enemy PSYKER unit must take a Leadership test. If the test is passed, that PSYKER unit is Battle‑shocked; if the test is failed that PSYKER unit suffers 3 mortal wounds and is Battle‑shocked.

    Witch Hunters #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ANATHEMA PSYKANA unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability, but models in your unit can only target PSYKER units with their attacks.

    Anathema Blademastery #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One VIGILATORS unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a melee attack, you can re‑roll the Hit roll. If the target of that attack is Battle‑shocked or a PSYKER, you can re‑roll the Wound roll as well.

    Psy-chaff Volley #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase.

    Target

    One PROSECUTORS unit from your army that has just shot.

    Effect

    Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time an ANATHEMA PSYKANA model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle‑shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

    Purgation Sweep #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One WITCHSEEKERS unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, add 1 to the Attacks characteristic of Torrent weapons equipped by models in your unit. If such a weapon targets a PSYKER or Battle‑shocked unit this phase, add 2 to its Attacks characteristic instead.

    Psychic Abominations #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ANATHEMA PSYKANA INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, your unit has the Stealth ability, and Battle‑shocked and PSYKER models can only select your unit as a target of a ranged attack if they are within 12".

    Auric Champions 2 pts #

    Priority Assets

    Assemblage of Might #

    At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.

    Enhancements

    Blade Imperator #

    25 pts

    ADEPTUS CUSTODES model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer’s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle‑shock test.

    Inspirational Exemplar #

    10 pts

    ADEPTUS CUSTODES model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly ADEPTUS CUSTODES unit that is Battle‑shocked and within 12" of the bearer; that unit is no longer Battle‑shocked.

    Veiled Blade #

    25 pts

    ADEPTUS CUSTODES model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn.

    Martial Philosopher #

    30 pts

    ADEPTUS CUSTODES model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

    Errata Auric Champions Detachment, Martial Philosopher Enhancement

    Change third sentence to:

    'Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".'

    in the full FAQ

    Stratagems

    Slayer of Champions #

    1 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Any phase.

    Target

    One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.

    Effect

    Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll. In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.

    Superhuman Reserves #

    2 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used ‘Once per battle’.

    Target

    That ADEPTUS CUSTODES WARLORD model.

    Effect

    Your model can use its ‘Once per battle’ ability one additional time during this battle (but not in the same phase).

    Restrictions

    You cannot use this Stratagem more than once per battle.

    The Emperor’s Auspice #

    1 CP Epic Deed ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, CHARACTER models in your unit have the Feel No Pain 4+ ability.

    Earning of a Name #

    1 CP Epic Deed Fight either turn
    When

    Fight phase.

    Target

    Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Hit roll and you can re‑roll the Wound roll.

    Vigil Unending #

    2 CP Epic Deed Fight either turn
    When

    Fight Phase.

    Target

    One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.

    Effect

    Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.

    Shoulder the Mantle #

    1 CP Epic Deed Movement your turn
    When

    Your Movement phase, before the Reinforcements step.

    Target

    One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.

    Effect

    Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.

    FAQ

    Errata Auric Champions Detachment, Shoulder the Mantle Stratagem

    Change to:

    'WHEN: Your Movement phase, before the Reinforcements step.
    TARGET: One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.
    EFFECT: Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.'

    in the full FAQ

    FAQ

    Q If I am using the Auric Champions Detachment and an ADEPTUS CUSTODES CHARACTER model that is leading a unit from my army is destroyed (e.g. by an attack with the [PRECISION] ability), does the Assemblage of Might Detachment rule still apply to the remaining models in that unit until the start of my next Command phase?

    No.

    in the full FAQ
    Errata Auric Champions Detachment, Assemblage of Might Detachment Rule

    Change to:

    'At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.

    in the full FAQ

    Solar Spearhead 2 pts #

    Take and Hold

    KEYWORDS

    In the Muster Armies step, you can select up to 2 ADEPTUS CUSTODES WALKER models from your army. The selected units gain the CHARACTER keyword.

    Designer’s Note: *This means that the selected models can be given Enhancements and one of them can be selected as your* WARLORD.

    Auric Armour #

    ■ While an ADEPTUS CUSTODES VEHICLE unit from your army is at Starting Strength, unless that unit is an AIRCRAFT or it is Battle‑shocked, add 2 to the Objective Control characteristic of models in that unit.
    ■ While an ADEPTUS CUSTODES VEHICLE unit from your army is below Starting Strength, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
    ■ While an ADEPTUS CUSTODES VEHICLE unit from your army is Below Half‑strength, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

    Moritoi Ancients #

    Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for such units.

    Solar Spearhead Keywords up to 2

    Character

    In the Muster Armies step, you can select up to 2 ADEPTUS CUSTODES WALKER models from your army. The selected units gain the CHARACTER keyword.

    Enhancements

    Adamantine Talisman #

    25 pts

    ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.

    Honoured Fallen (Aura) #

    15 pts

    ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.

    Veteran of the Kataphraktoi #

    10 pts

    ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.

    Stratagems

    Flawless Construction #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. 

    Emperor’s Vengeance #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.

    Wrathful Advance #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.

    Target

    That ADEPTUS CUSTODES unit.

    Effect

    Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".

    Unstoppable #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase or your Charge phase.

    Target

    One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.

    Effect

    Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

    Relentless Persecution #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.

    Target

    That ADEPTUS CUSTODES VEHICLE unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.

    Punishment Inescapable #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.

    Lions of the Emperor 2 pts #

    Disruption

    Against All Odds #

    Each time a model in an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.

    Enhancements

    Superior Creation #

    25 pts

    ADEPTUS CUSTODES INFANTRY model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

    Praesidius #

    25 pts

    ADEPTUS CUSTODES model only. The bearer has the Lone Operative and Stealth abilities.

    Fierce Conqueror #

    15 pts

    SHIELD‐CAPTAIN model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).

    Admonimortis #

    20 pts

    SHIELD‐CAPTAIN model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.

    Stratagems

    Gilded Champion #

    1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
    When

    Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.

    Target

    That ADEPTUS CUSTODES CHARACTER model.

    Effect

    Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).

    Restrictions

    You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.

    Defiant To The Last #

    1 CP Strategic Ploy Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.

    Peerless Warrior #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

    Unleash The Lions #

    1 CP Strategic Ploy Command your turn
    When

    Your Command phase.

    Target

    One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.

    Effect

    That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.

    Manoeuvre and Fire #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.

    Target

    That ADEPTUS CUSTODES unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

    Swift As The Eagle #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has shot.

    Target

    One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Your unit can make a Normal move of up to D6".