Factions — Codex: Adeptus Custodes

Adeptus Custodes

Datasheets →

Aegis of the Emperor#

Friendly Adeptus Custodes units with this ability have Feel No Pain 5+ against mortal wounds.

Aquila Commander#

At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Daughters of the Abyss#

  • Friendly Anathema Psykana units with this ability have Feel No Pain 3+ against psychic attacks.
  • Friendly Anathema Psykana units with this ability have the following ability:

Psychic Null (Aura): Friendly Adeptus Custodes units within 6" of this unit have Feel No Pain 5+ against psychic attacks.
ANATHEMA PSYKANA
Though the Adeptus Custodes often fight alongside the Silent Sisterhood, they take orders only from their own commanders, or from the Emperor Himself.
You can include Anathema Psykana units in your army, even though they do not have the Adeptus Custodes faction keyword.
When mustering your army, unless otherwise stated:

  • You cannot select Anathema Psykana as your army faction.
  • You cannot select an Anathema Psykana model to be your Warlord.

Martial Ka’tah#

At the start of your Command phase, friendly Adeptus Custodes units with this ability are readied. While a friendly unit is readied, you can select one of the ka’tah abilities presented below for that unit to use. If you do, that unit is no longer readied.

Each ka’tah ability will tell you when that ka’tah ability can be used, and the effects that ka’tah ability has on the unit using it.
We recommend placing a token next to each readied unit, removing it when that unit is no longer readied.

Conversai

WHEN: Your Command phase.
TARGET: One friendly readied unit.
EFFECT: Until the end of the turn:
Being engaged/battle‑shocked does not prevent your unit from being eligible to start an action.
Starting an action does not prevent your unit from being eligible to shoot.

Calistus

WHEN: Your Movement phase, when a friendly readied unit is selected to move.
TARGET: That readied unit.
EFFECT: When your unit makes a normal/advance/fall‑back move, your unit can move through all types of model.

Salvus

WHEN: Your Shooting phase, when a friendly readied unit is selected to shoot.
TARGET: That readied unit.
EFFECT: Your unit can ignore modifiers to your unit’s:
BS.
Hit rolls and wound rolls.

Dacatarai

WHEN: Start of the Fight phase.
TARGET: One friendly readied unit.
EFFECT: Your unit’s melee attacks that target an enemy unit (excluding Monster/Vehicle units) can re‑roll hit rolls of 1.

Kaptaris

WHEN: Start of the Fight phase.
TARGET: One friendly readied unit.
EFFECT: Melee attacks that target your unit have -1 to hit rolls.

Rendax

WHEN: Fight phase, when a friendly readied unit is selected to fight.
TARGET: One friendly readied unit.
EFFECT: Your unit’s melee attacks have [Lethal Hits: Monster/Vehicle].

Favoured Ka'tah

Many of the most prominent shield hosts favour a specific martial ka’tah above all others.
All detachments tagged ‘Unique: Shield Host’ state a Favoured Ka’tah. If you selected one of these detachments, the ka’tah ability that is the Favoured Ka’tah of that detachment grants the additional effect listed in that detachment.

Example: If you selected the Solar Watch detachment, when you select the Calistus ka’tah ability for a readied unit, that unit has +2" M in addition to the normal effect of Calistus.

Special Move Types#

The following are special move types that certain or all of your units are eligible to make.

Aquilan Shield1 pts#

Take and Hold

Gilded Guardians#

While a friendly Adeptus Custodes unit (excluding Monster/Vehicle units) is within range of an objective, ranged attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.

Favoured ka’tah Salvus
Additional Effect: Your unit’s ranged attacks have +6" R.

Enhancements

Not a Shell Wasted#

10 pts

Adeptus Custodes Infantry model only. This unit’s ranged attacks have +1 A.

Pareldor’s Caducatrix#

30 pts

Adeptus Custodes model only. (Once per battle, per army) At the start of any phase, this model heals D3+3 wounds.

Stratagems

Manoeuvre and Fire#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes unit is selected to make a fall‑back move.

Target

That Adeptus Custodes unit.

Effect

That move does not prevent your unit from being eligible to shoot/declare a charge.

Rapid Reactions#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.

Target

One friendly Adeptus Custodes Infantry unit that was engaged with that enemy unit at the start of the phase.

Effect

Your unit shoots using normal shooting, but while doing so your unit can only target that enemy unit.

Tip of the Talon#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Custodes unit is selected to shoot.

Target

That Adeptus Custodes unit.

Effect

Your unit’s ranged attacks that target an enemy unit within 9" of your unit have +1 S.

Auric Champions1 pts#

Purge the Foe

Assemblage of Might#

In your Command phase, you can select one enemy unit to be a dreadful foe unit until the start of your next Command phase. Friendly Adeptus Custodes Character models’ attacks that target a dreadful foe unit have +1 to wound rolls.

Enhancements

Inspirational Exemplar#

10 pts

Adeptus Custodes Infantry model only. (Once per battle round, per army) At the start of any phase, you can select one friendly battle‑shocked Adeptus Custodes unit within 9" of this model. That unit is no longer battle‑shocked.

Shroud of the Hidden Blade#

20 pts

Adeptus Custodes model only. This model has:

  • Stealth
  • Lone Operative.

Superior Creation#

30 pts

Adeptus Custodes Infantry model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6:

  • On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.
ErrataAURIC CHAMPIONS, SUPERIOR CREATION

Change to:

ADEPTUS CUSTODES INFANTRY model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6: 

▪ On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.

in the full FAQ

Stratagems

Duty Unto Death#

1 CPFighteither turn
When

Fight phase, when an enemy unit targets a friendly Adeptus Custodes unit.

Target

That Adeptus Custodes unit.

Effect

When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if that model is a Character model:

  • On a 3+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Gilded Champion#

1 CPCommandMovementShootingChargeFighteither turn
When

Any phase, when a friendly Adeptus Custodes Character model has used a (Once per battle, per unit) datasheet ability.

Target

That Adeptus Custodes Character model.

Effect

Your model can use that (Once per battle, per unit) datasheet ability one additional time, but not in the same phase.

Restrictions

You cannot use this stratagem on the same Adeptus Custodes Character model more than once per battle.

Dread Host1 pts#

Purge the Foe

Instruments of the Emperor’s Wrath#

Friendly Adeptus Custodes units can re‑roll charge rolls.
Favoured ka’tah Dacatarai
Additional Effect: When an enemy unit engaged with your unit makes a pile‑in/consolidation move, -2" from that pile‑in/consolidation move.

Enhancements

Auric Exemplar#

15 pts

Adeptus Custodes model only. This model’s melee attacks have [Cleave 1].

Flawless Bladework#

15 pts

Adeptus Custodes model only. This model’s melee attacks have [Sustained Hits 1].

Stratagems

Golden Light of the Moiraides#

2 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes unit is selected to make an ingress move.

Target

That Adeptus Custodes Unit.

Effect

Until the start of your next turn:

  • Attacks that target your unit have -1 to hit rolls.
  • Enemy units cannot target your unit with snap shooting attacks.

Lightning Wrath#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Custodes unit is selected to make a pile‑in move.

Target

That Adeptus Custodes unit.

Effect

When making that pile‑in move, your unit can move up to D3+3".

Preternatural Rapidity#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes unit ends an advance move.

Target

That Adeptus Custodes unit.

Effect

That advance move does not prevent your unit from being eligible to declare a charge.

Emissaries Imperatus1 pts#

Priority Assets

Heralds of the Throne#

Friendly Adeptus Custodes units have Fights First.
Favoured Ka’tah Conservai
Additional Effect: Until the end of the turn, being selected to make an advance/fall‑back move does not prevent your unit from being eligible to start an action.

Enhancements

Auriferous Orb#

20 pts

Adeptus Custodes model only. This model has the following weapon:

Edge of the Blade#

15 pts

Adeptus Custodes model only. If this unit made a charge move this turn, this model’s attacks can:

  • Re‑roll hit rolls of 1.
  • Re‑roll wound rolls of 1.

Stratagems

Bearers of His Light#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Custodes unit is selected to fight.

Target

That Adeptus Custodes unit.

Effect

Your unit’s melee attacks can ignore modifiers to hit rolls and wound rolls.

Selfless Service#

1 CPChargeopponent's turn
When

End of your opponent’s Charge phase.

Target

One friendly unengaged Adeptus Custodes unit within 6" of an enemy unit. You can only select a Vehicle unit if it is a Character/Walker unit.

Effect

Declare a charge with your unit:

  • When making the charge roll, if the result is greater than 6 (after modifiers), change it to 6.
  • When selecting charge targets, you can select any enemy units that are within 6" of your unit and within the maximum distance.

Slayers of Nightmares#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Custodes unit is selected to fight.

Target

That Adeptus Custodes unit.

Effect

Your unit’s melee attacks that target a unit with a T greater than this unit’s T have +1 to wound rolls.

Emperor’s Chosen1 pts#

Priority Assets

Magna Imperator#

When a friendly Adeptus Custodes unit is selected to attack, that unit’s attacks can:

  • Re‑roll one hit roll.
  • Re‑roll one wound roll.

Favoured ka’tah Rendax
Additional Effect: You can select one enemy Monster/Vehicle unit engaged with your unit and roll one D6:

  • On a 1‑2, that enemy unit suffers 1 mortal wound.
  • On a 3‑5, that enemy unit suffers D3 mortal wounds.
  • On a 6, that enemy unit suffers 3 mortal wounds.

Enhancements

From the Hall of Armouries#

15 pts

Adeptus Custodes model only. This model’s melee attacks have [Devastating Wounds].

Radiant Mantle#

40 pts

Adeptus Custodes Infantry model only. Attacks that target this unit have -1 to hit rolls.

Stratagems

Impenetrable Bastion#

1 CPMovementyour turn
When

End of your Movement phase.

Target

One friendly Adeptus Custodes unit (excluding Monster/Vehicle units).

Effect

Select one objective your unit is controlling. That objective is secured.

In Auramite clad#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes unit (excluding Custodian Wardens units).

Target

That Adeptus Custodes unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Superhuman Focus#

1 CPCommandMovementShootingChargeFighteither turn
When

End of any phase.

Target

One friendly Adeptus Custodes unit that is not readied.

Effect

Your unit is readied.

Restrictions

You cannot select the same unit as the target of this stratagem more than once per battle round.

Grav‑Assault Force1 pts#

Reconnaissance

Flare Shields#

Friendly grav‑assault units have 4+ InSv against ranged attacks.

Enhancements

Anti-gravitic Mobility (Upgrade)#

15 pts

grav‑assault unit only. When this unit makes a fall‑back move, that fall‑back move does not prevent this unit from being eligible to shoot.

Combat Deployment (Upgrade)#

20 pts

grav‑assault Transport model only. When a friendly Adeptus Custodes unit is selected to make a disembark move from this unit, until the end of the turn:

  • That unit can re‑roll charge rolls.
  • Enemy units cannot target that unit with snap shooting attacks.

Stratagems

Advanced Stabilisers#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly grav‑assault unit is selected to shoot.

Target

That grav‑assault unit.

Effect

Your unit’s ranged attacks have [Assault].

Inevitable Annihilation#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly grav‑assault unit is selected to shoot.

Target

That grav‑assault unit.

Effect

Your unit can ignore modifiers to your unit’s:

  • BS.
  • Hit rolls.

Victory Before Death#

1 CPCommandMovementShootingChargeFighteither turn
When

Any phase, when a friendly grav‑assault unit within range of an objective is destroyed.

Target

That grav‑assault unit. You can target that unit with this stratagem even though it is destroyed.

Effect

Select one objective that:

  • Your unit was controlling when it was destroyed.
  • Has no enemy units (excluding AIRCRAFT units) within range of it.

That objective is secured.

Guardians of the Throne3 pts#

Priority AssetsPurge the Foe

Martial Mastery#

In the Fight phase, when a friendly Adeptus Custodes unit is selected to fight, that unit’s melee attacks have:

  • [Sustained Hits 1].
  • Or: [Lethal Hits].

Enhancements

Bane of Abominations#

20 pts

Adeptus Custodes model only. This model’s attacks that target an enemy Character/Monster/Vehicle unit have +1 to wound rolls.

Castellan’s Mark#

25 pts

Adeptus Custodes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Custodes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Eagle’s Eye#

30 pts

Adeptus Custodes model only.

  • This model has +1 W.
  • (Once per battle, per army) When attacks are allocated to this model, you can use this ability. If you do, this model has 3+ InSv.

Emperor’s Light#

15 pts

Adeptus Custodes model only. This model has the following weapon:

Stratagems

In Auramite clad#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes unit (excluding Custodian Wardens units).

Target

That Adeptus Custodes unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Prime Target#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Custodes unit is selected to shoot.

Target

That Adeptus Custodes unit.

Effect

Your unit’s ranged attacks can:

  • Re‑roll one hit roll.
  • Re‑roll one wound roll.
  • Re‑roll one damage roll.

Shield of Honour#

1 CPFighteither turn
When

Start of the Fight phase.

Target

One friendly Adeptus Custodes Infantry/Mounted unit.

Effect

When an enemy model engaged with your unit selects targets, if that enemy model does not select your unit as the target of all of its attacks, that enemy model’s attacks have:

  • -1 to hit rolls.
  • -1 to wound rolls.

Superhuman Focus#

1 CPCommandMovementShootingChargeFighteither turn
When

End of any phase.

Target

One friendly Adeptus Custodes unit that is not readied.

Effect

Your unit is readied.

Restrictions

You cannot select the same unit as the target of this Stratagem more than once per battle round.

Swift as the Eagle#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Trusted Sentinel unit.

Target

That Trusted Sentinel unit.

Effect

Your unit can make a normal move of up to D3+3".

Unlimited Endurance#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes unit ends an advance move.

Target

That Adeptus Custodes unit.

Effect

Until the end of the turn:

  • Your unit’s ranged attacks have [Assault].
  • That advance move does not prevent your unit from being eligible to declare a charge.

Honoured Companions1 pts#

Take and Hold

Companion’s Watch#

While a friendly Trusted Sentinel unit is within range of an objective, that unit’s attacks can re‑roll wound rolls of 1.

Enhancements

Arae-Shrike#

20 pts

Adeptus Custodes Infantry model only. Enemy units that are selected to make an ingress move cannot be set up within 12" of this unit.

Celeritous Sentries (Upgrade)#

15 pts

Trusted Sentinel unit only. (Once per phase, per unit) You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.

Stratagems

Avenge the Fallen#

1 CPFighteither turn
When

Fight phase, when a friendly Trusted Sentinel unit that is below starting strength is selected to fight.

Target

That Trusted Sentinel unit.

Effect

Your unit’s melee attacks (excluding those made by Character models) have +2 A.

Emperor’s Domain#

1 CPFighteither turn
When

Fight phase, when a friendly Trusted Sentinel unit is selected to make a consolidation move.

Target

That Trusted Sentinel unit.

Effect

You can select the objective consolidation mode for that consolidation move, regardless of that consolidation move’s Before Moving restrictions. This means your unit can move out of engagement range with enemy units, provided it meets the conditions of the objective consolidation mode.

Swift as the Eagle#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Trusted Sentinel unit.

Target

That Trusted Sentinel unit.

Effect

Your unit can make a normal move of up to D3+3".

Lions of the Emperor1 pts#

Disruption

On Gilded Wings#

At the end of your opponent’s Fight phase, if a friendly Adeptus Custodes Terminator unit is unengaged, you can place that unit in strategic reserves.

Enhancements

Leonine Ferocity#

20 pts

Shield‑Captain in Allarus Terminator Armour model only. (Once per phase, per army) You can target this unit with the Rapid Ingress stratagem, regardless of any other uses of that stratagem this phase. If you do:

  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.

Lightning Descent#

20 pts

Shield‑Captain in Allarus Terminator Armour model only. In your first Movement phase, this unit can make an ingress move.

Stratagems

Fury of the Emperor#

1 CPChargeyour turn
When

Your Charge phase, when a friendly Adeptus Custodes Terminator unit that made an ingress move this turn is selected to declare a charge.

Target

That Adeptus Custodes Terminator unit.

Effect

Your unit has +2 to charge rolls.

Unleash the Lions#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Adeptus Custodes Terminator unit that has 2+ models.

Effect

Your unit is split into separate units, each containing one model. These new units each have a starting strength of 1.

Vigil Unending#

2 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Custodes Terminator unit.

Target

That Adeptus Custodes Terminator unit.

Effect

Attacks that target your unit have -1 D until that enemy unit has attacked.

Might of the Moritoi1 pts#

Take and Hold

Moritoi Ancients#

  • While a friendly Adeptus Custodes Dreadnought unit is at starting strength, that unit has +2 OC.
  • While a friendly Adeptus Custodes Dreadnought unit is below starting strength, that unit’s attacks can re‑roll hit rolls of 1.
  • While a friendly Adeptus Custodes Dreadnought unit is below half‑strength, that unit’s attacks can:
    • Re‑roll hit rolls of 1.
    • Re‑roll wound rolls of 1.

Enhancements

Memento Moritoi (one per army) (Upgrade)#

30 pts

Adeptus Custodes Dreadnought model only. This model’s melee attacks have +1 A, S and D.

Stratagems

Honoured Interred#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase.

Target

One friendly Adeptus Custodes Dreadnought unit.

Effect

Your unit has the following ability: Honoured Interred (Aura): Friendly Adeptus Custodes units within 6" of this unit can re‑roll hit rolls of 1.

Unceasing Onslaught#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes Dreadnought unit ends an advance move.

Target

That Adeptus Custodes Dreadnought unit.

Effect
  • Your unit’s ranged attacks have [Assault] until the end of the turn.
  • That move does not prevent your unit from being eligible to declare a charge.

Unstoppable momentum#

1 CPMovementChargeyour turn
When

Your Movement/Charge phase, when a friendly Adeptus Custodes Dreadnought unit is selected to move or declares a charge.

Target

That Adeptus Custodes Dreadnought unit.

Effect

Your unit has Mobile.

Null Maiden Vigil1 pts#

Disruption

Silent Sisterhood#

  • When mustering your army, you can select a friendly Anathema Psykana Character model to be your Warlord.
  • Friendly Prosecutor SQUAD units have Battleline.
  • Friendly Anathema Psykana units have the following ability:

Creeping Dread (Aura): In the Battle‑shock step of your opponent’s Command phase, each enemy unit within 12" of this unit that is a Psyker unit/below starting strength makes a battle‑shock roll, with -1 to that battle‑shock roll.

Enhancements

Huntress’ Eye#

10 pts

Anathema Psykana model only. In your Movement phase, you can select one visible enemy unit within 12" of this unit. That unit makes a battle‑shock roll, with -1 to that battle‑shock roll.

Oblivion Knight#

15 pts

Anathema Psykana model only. This unit’s attacks have:

  • +1 to hit rolls.
  • Or: If this unit targets a Psyker/battle‑shocked unit, +1 to hit rolls and wound rolls.

Stratagems

Anathema Blademastery#

1 CPFighteither turn
When

Fight phase, when a friendly Vigilator squad unit is selected to fight.

Target

That Vigilator squad unit.

Effect

Your unit’s attacks have:

  • [Sustained Hits 1]
  • Or: [Lethal Hits].

Psy‑chaff Volley#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Prosecutor squad unit has shot.

Target

That Prosecutor squad unit.

Effect

Select one enemy unit hit by those attacks. That unit is prosecuted until the end of the turn:

  • Attacks that target a prosecuted unit have +1 AP.

Purgation Sweep#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Witchseeker squad unit is selected to shoot.

Target

That Witchseeker squad unit.

Effect

Your unit’s [Torrent] attacks have:

  • +1 A.
  • Or: If those attacks target a Psyker/battle shocked unit, +2 A.

Shadowkeepers1 pts#

Purge the Foe

Wardens of the Dark Cells#

While a friendly Adeptus Custodes unit (excluding Monster/Vehicle units) is within range of an objective, melee attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.
Favoured ka’tah Kaptaris
Additional Effect: You can select one enemy unit engaged with your unit. That enemy unit must make a battle‑shock roll, with -1 to that battle‑shock roll. You cannot select the same enemy unit for this effect more than once per phase.

Enhancements

Genalchemic Warding#

30 pts

Adeptus Custodes model only. This model has Feel No Pain 5+.

Unstoppable Destroyer#

25 pts

Adeptus Custodes Infantry model only. When this unit is selected to make a pile‑in/consolidation move:

  • This unit can move up to 4".
  • You can select any consolidation mode for that consolidation move, regardless of that consolidation move’s Before Moving restrictions.

Stratagems

Grim Responsibility#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Custodes Infantry unit is selected to fight.

Target

That Adeptus Custodes unit.

Effect

Your unit’s melee attacks have [Lethal Hits: Character/Monster].

Indomitable Guardians#

1 CPFightopponent's turn
When

Your opponent’s Fight phase, when an enemy unit has fought.

Target

One friendly Adeptus Custodes unit that is within range of an objective and is eligible to fight.

Effect

Your unit has Fights First and must be the next unit you select to fight.

No Escape#

2 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.

Target

One friendly unengaged Adeptus Custodes Infantry unit that is within 6" of that enemy unit.

Effect

Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.

Solar Watch1 pts#

Reconnaissance

Talon Sortie#

When a friendly Adeptus Custodes unit makes a fall‑back move, that fall‑back move does not prevent that unit from being eligible to charge.
Favoured ka’tah Calistus

Additional Effect: Your unit has +2" M.

Enhancements

Auric Eagle (Upgrade)#

15 pts

Adeptus Custodes Infantry/Mounted unit only (excluding Terminator units). This unit has +1 to advance rolls and charge rolls.

Sally Forth#

30 pts

Adeptus Custodes Shield‑Captain model only. At the start of your Charge phase, select one friendly Adeptus Custodes Infantry unit within 6" of this model. If that unit made an advance move this turn, that advance move does not prevent that unit from being eligible to declare a charge.

Stratagems

At Spear’s Length#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes unit is selected to make a fall‑back move.

Target

That Adeptus Custodes unit.

Effect

That fall‑back move does not prevent your unit from being eligible to shoot.

Gravimetric Grenade#

1 CPChargeopponent's turn
When

Start of your opponent’s Charge phase.

Target

One friendly unengaged Adeptus Custodes unit.

Effect

Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.

Inexorable#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Custodes unit is selected to move.

Target

That Adeptus Custodes unit.

Effect

Until the end of the turn, your unit can ignore modifiers to your unit’s:

  • M.
  • Advance rolls and charge rolls.