FAQ and errata v981

Core Rules

QCan an attached unit be given an Upgrade?

Yes.

25.04 Fill Your Army Roster

QMy unit has access to a rule that changes the Damage characteristic of an incoming attack to 0. When such an attack is allocated to a model in that unit, is the Damage changed before or after save rolls?

After.

02.02 Profiles

QWhen declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order?

Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound.

05.03 Save Rolls

ErrataCP Generated by a Warlord

When a rule states that 'At the start of the battle round, if a model with this ability is your WARLORD, gain 1CP.' you do not gain the 1CP while your WARLORD is destroyed.

07.01 Start Of Battle Round

QWhen using the Windrider Host detachment, does the Ride the Wind detachment rule allow ASURYANI MOUNTED or VYPER units from my army to make an ingress move in the first battle round?

Yes.

QWhen my Biovores unit uses the Seed Spore Mines ability, does my unit lose hidden?

No.

QFight On Death (05.04.05) requires models awaiting such an ability to stay on the battlefield until their unit has attacked (or until the end of the phase). How do these models function while this is the case?

Models awaiting a Fight On Death ability are still present on the battlefield for all rules purposes. This includes (but is not limited to) the following regarding such models:

  • They can be measured to by friendly/enemy abilities.
  • They can be considered visible to friendly/enemy models where relevant.
  • They can use their datasheet abilities.
  • They can be targeted by stratagems.
  • Enemy units can still be engaged with them (which may restrict the opposing player's consolidation/pile-In moves made as part of an overrun fight).

05.04 Inflict Damage

QWhat does the X" in Lone Operative X" mean?

The X is a placeholder for a number of inches that the ability might appear in a rule with, like Lone Operative 15" where the X has been replaced with 15"

24.24 Lone Operative

QCan a unit have both an Upgrade and an enhancement?

No, units are prevented from having two enhancements, and Upgrades are enhancements.

25.04 Fill Your Army Roster

QAre Upgrades enhancements?

Yes, Upgrades are a type of enhancement (but not all enhancements are Upgrades).

25.04 Fill Your Army Roster

QCan I use the Insane Bravery stratagem on a battle-shocked unit?

No, as a unit's controlling player cannot target that unit with stratagems (01.07).

15.04 Insane Bravery

QIf a rule says a unit auto passes Desperate Escape tests does that mean it would auto pass the hazard rolls from a desperate escape move?

Yes

QIf a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action?

Yes

16.01 Performing Actions01.07 Battle-shock Rolls

QWhen selecting a target unit can the enemy model that is visible to my model and the enemy model that is in range of my model's weapon be different enemy models in the same unit?

Yes

04.02 Select Targets

QIf a rule modifies how far a unit or model can move during a pile-in move or consolidation move does it also change the distance of the target units?

No

12.03 Pile-In Move12.08 Consolidation Move

QHow many mortals do you take from Hazardous tests for a combined vehicle/monster and Infantry unit

The roll would be all at once and it would be 1 MW per fail

QUnits have all the keywords of all their models, and attached units have all the keywords of all of their component units. How are destroyed models taken into account for these purposes?

These statements are only true so long as the models possessing those keywords remain part of the unit; destroyed models do not contribute their keywords to their prior unit.

Example: The Aspiring Sorcerer model in a unit of Rubric Marines is destroyed; as none of the remaining models in the unit possess the PSYKER keyword, that unit is no longer a PSYKER unit.

19.03 Keywords In Attached Units

QAre models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area?

Yes

14.01 Terrain Objectives13.01 Placing Terrain17.02 Frame

QDo rules that affect a keyword include multi-word keywords that contain that keyword? For example, would rules that affect Commissar units affect a unit that has the Commissar Graves keyword?

No.

02.05 Keywords

QMy rule says that "this units ranged attacks have +1 A", do each of my attacks get an extra attack dice?

No, it increases the A characteristics of the unit's ranged weapons by 1.

04.03 Resolve Attacks02.04 Weapons

QI failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [Hazardous] weapons?

No, you allocate the mortal wounds to the unit as per Mortal Wounds(06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.)

24.15 [HAZARDOUS]06.03 Hazard Rolls

QAfter using an ability that increases the CP cost of a stratagem, must my opponent continue to use the selected stratagem at the increased cost if they have the necessary CP available?

Yes.

15.01 Using Stratagems

QDo a unit's abilities continue to function while they are embarked within a TRANSPORT?

Yes, within the restrictions specified by the ability itself. Embarked units are Not On The Battlefield (01.02.04), so any ability requiring visibility or measurement to another unit will fail.

Example: Azrael is attached to an Intercessor Squad unit and embarked within a TRANSPORT, and that TRANSPORT is making a shooting attack using the Firing Deck ability. While Azrael's Supreme Grand Master ability is still technically active, it will have no effect, as the requirements of the ability are not met (the ability affects 'weapons equipped by models' in Azrael's unit, and for the purposes of Firing Deck, the TRANSPORT itself is equipped with those weapons instead).

18.02 Embarking

QWhen checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them?

Line of sight is drawn from any part of the observing model to any part of the model being observed.

06.01 Visibility

QCan a model be within range of a weapon if it is not visible

Yes

04.02 Select Targets

QIf both players have units with the Scouts ability, do they alternate resolving scout moves?

Yes, players alternate resolving any pre-battle rules units from their army may have, starting with the player who will take the first turn.

24.31 Scouts

QI have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls?

Yes, because other models in your unit may have Sv's that are better those models you've mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv's of the other models in your unit.

05.03 Save Rolls

QIf a rule says my unit must make a hazard roll does every model in the unit make a hazard roll?

No, the unit would make 1 single hazard roll.

06.03 Hazard Rolls

QIn what step during the attack sequence do I roll for Feel No Pain?

In the Resolve Damage step of the Inflict Damage step (05.04).

05.04 Inflict Damage24.12 Feel No Pain

QDo models destroyed when a unit is out of coherency count for mission objectives?

Yes.

03.03 Coherency

QIf a rule allows my unit to pile-in or consolidate an extra distance in the Fight phase, when can I use that rule?

For pile-in moves, during the Pile-in step(12.02), and for consolidation moves, during the Consolidate step(12.07) of the Fight phase.

12.08 Consolidation Move12.03 Pile-In Move

QCan an Epic Hero unit form an attached unit with a unit that has an enhancement?

Yes.

25.04 Fill Your Army Roster

QWhile making a move type other than a normal/advance move, can my MONSTER/VEHICLE unit move through friendly units?

Yes.

17.01 Moving Monsters And Vehicles

QCan I select a unit to shoot or fight if it doesn't have melee or ranged weapons?

Yes, it just makes no attacks and then the fight type or shoot type is resolved.

12.04 Fight Step10.02 Shoot Step

QIf I place units in strategic reserves during the battle, can this exceed the 50% of my points limit for the battle restriction as mentioned in Placing Units in Strategic Reserves (20.01)?

Yes. That restriction is applicable before the battle, in the Declare Battle Formations step.

20.01 Placing Units In Strategic Reserves

QWhen checking coherency for my unit can my unit be in multiple groups?

No, it must be in a single contiguous group as per Units and Models (01.02) and What is Coherency in the core rules.

03.03 Coherency

QIf my unit has taken control of an objective at the end of my movement phase and that unit has as an ability that secures an objective they control, can they secure that objective?

Yes

14.03 Secured Objectives

QIf my unit has the Deadly Demise ability and has an ability that allows it to Fight on Death, how do I resolve this?

Fight on Death rules are resolved before Deadly Demise abilities, meaning that your unit's Deadly Demise will resolve after your unit has fought/at the end of the phase and the relevant models have been removed from the battlefield.

24.08 Deadly Demise

QIf I have a rule that says my unit can move up to 6" when it makes a pile-in move or consolidation move, does this also mean it changes the maximum distance of those moves to 6"?

Yes

12.03 Pile-In Move12.08 Consolidation Move

QDoes the limit to the combined points value of my units in strategic reserves only apply until the start of the first battle round?

Yes.

20.01 Placing Units In Strategic Reserves

QIf a unit makes any disembark move in a turn (i.e. Disembark move, Emergency Disembark move etc.) has it disembarked that turn?

Yes.

18.03 Disembarking

QWhen a move says that a model or unit must move in a way if it is able, can that requirement force the unit to end their move not in coherency?

No, when a model or unit is making a move it must follow requirements while ending that move in coherency

03.03 Coherency

QIf the [ANTI] ability on my unit is ANTI-non-Monster/Vehicle does it mean the [ANTI] rule triggers when targeting units that do not have the Monster or Vehicle keyword?

Yes, ANTI-non-(any keyword) will trigger on any unit that does not have the specified keyword.

24.03 [ANTI]

QIf a unit becomes battle-shocked after starting an action does it stop performing that action?

Yes

01.07 Battle-shock Rolls16.01 Performing Actions

QAfter using an ability that increases the CP cost of a stratagem, if my opponent does not have the necessary CP available for the selected stratagem, what happens?

No CP are spent and that stratagem's effects are not resolved (but that stratagem still counts as having been used this phase).

15.01 Using Stratagems

QAerialists ability allows you to get into a transport even though they disembarked a transport this turn?

Yes, as the unit embarking is not making a normal, advance or fall-back move as part of this embarkation.

QThe Munitorium Field Manual shows my unit can attach to different units then are on it's datasheet, which do I use?

Use the Munitorium Field Manual.

19.01 Forming Attached Units02.06 Unit Composition And Other Rules

QIs being within range of a terrain objective the same as being within range of an objective marker?

Yes.

14.02 Level Of Control

QWhen do the effects of a FLYING unit taking to the skies apply?

When that unit is selected to make a normal/advance/fall-back/charge move. Note that for an advance/charge move, this means you must declare that a unit will take to the skies before rolling for that advance/charge move.

21.03 Flying Models

QIf a rule refers to an 'objective marker', does this mean an 'objective'?

Yes (excluding rules in the Core Rules)'.

14.00 Objectives

QWhen my unit shoots at another unit, how does it work if some models in the target unit are fully visible to some models in my unit, while others are within a terrain area/not fully visible?

For each attacking model in your unit, determine whether the target unit has the benefit of cover, as described in Terrain and Visibility. In this scenario, the target unit will likely have the benefit of cover against some of the attacking models, but not all.
This means that, in an example unit where all attacking models are using the same weapon, when you get to the Resolve Attacks step of the Attack Sequence, you will collect dice for attacks made by models against which the target unit has the benefit of cover separately from the dice for attacks made by models against which the target unit does not have the benefit of cover.

13.08 Benefit Of Cover04.03 Resolve Attacks

QIf a stratagem contains a section that carries an additional CP cost (such as the Into the Fray option of Heroic Intervention), is that additional cost considered to be a modifier?

No, a stratagem that costs 1CP and is making use of an optional +1CP section has an original cost of 2CP.

15.01 Using Stratagems

QI have a rule that triggers when a mortal wound is allocated to a model, when does this happen?

When you select a model in the Select Model step of Mortal Wounds (06.02).

06.02 Mortal Wounds

QDoes my model or unit become engaged while moving through a enemy units engagement range during a move?

No

03.04 Engagement

QDoes vertical movement in a unit that has taken to the skies count towards the distance a model has used for the purposes of [Heavy]?

No.

24.16 [HEAVY]

QIf my unit has weapons that are identical in characteristics, but some of those weapons have [PRECISION] and those weapons targeted a unit without the character keyword, do I roll all of those weapons together?

Yes, the [PRECISION] ability is not an applicable ability for those attacks as there is no CHARACTER in the target unit for the ability to trigger its rule.

04.03 Resolve Attacks

QWhen using the Grot Shields stratagem, are hits by [TORRENT] weapons considered 'hit rolls that result in a hit'?

No.

Grot Shields

QWhen a unit with Firing Deck is equipped with another unit's weapons, do abilities that affect those weapons while they are equipped by that other unit affect those weapons while they are equipped by the unit with Firing Deck?

No.

For example, if a unit of Flash Gitz with an attached Big Mek with the Targetin' Squigs enhancement is embarked within a Trukk, when that Trukk uses Firing Deck to equip the Flash Gitz' Snazzguns, those weapons:

  • Do not benefit from the Flash Gitz' Finderz Keeperz ability.
  • Do not benefit from the Big Mek's More Dakka ability.
  • Do not benefit from the Targetin' Squigs enhancement.
ErrataDesperate Escape Test Updates

Second example added, and the following section updated:

If a stratagem or ability instructs a unit to make a Desperate Escape test, that unit:

  • Must use the desperate escape mode when it is selected to make a fall-back move.
  • Must make one hazard roll for each model in that unit.
  • Must make a battle-shock roll.
QWhen a unit with Firing Deck is equipped with another unit's weapons, do abilities that affect those weapons while they are equipped by that other unit affect those weapons while they are equipped by the unit with Firing Deck?

No.

For example, if a unit of Flash Gitz with the Supa-snazz Dakka upgrade and an attached Big Mek is embarked within a Trukk, when that Trukk uses Firing Deck to equip the Flash Gitz' Snazzguns, those weapons:

  • Do not benefit from the Flash Gitz' Finderz Keeperz ability.
  • Do not benefit from the Big Mek's More Dakka ability.
  • Do not benefit from the Supa-snazz Dakka upgrade.

24.14 Firing Deck

ErrataDrawing a Line

When a rule tells you to draw a line, unless otherwise stated:

  • That line has no thickness.
  • That line must be straight.
ErrataReplacing One Model with Another

When a rule tells you to place one model where another model was, or to replace one model with another:

  • Mark the point on the battlefield beneath the centre of the base of the model to be replaced (or its central axis, for a unit with FRAME).
  • Place the other model so that the centre of its base (or its central axis, for a unit with FRAME) is directly over that point.

If you cannot do the above because you would need to place one model on top of another model, or because you would need to place a model overhanging the battlefield edge, instead place the new model as close as possible to that point.

QCan a unit that used the rapid disembark mode this turn (e.g. using a Trukk's Pilin' Out ability) be targeted with the Heroic Intervention stratagem?

No.

18.04 Disembark Move

QWhen I select one of Thulia Ghuld’s Icon of War abilities, when do I select the unit that ability affects?

When you have selected the Icon of War ability you want to use.

QDoes an Arkanyst Evaluator's Science Guild Support ability give that model Lone Operative if the only other unit within 3" is another Arkanyst Evaluator?

No.

QIf a rule says a unit can embark into a Transport in a turn that unit disembarked, does this ignore the core rules restriction on embarking in a turn that unit made a set up move (see 18.02)?

Yes

18.02 Embarking

QHow do modifiers to the charge roll (or to the maximum distance of the charge move, such as Take to the Skies) affect the selection of charge targets?

A charging unit may only select charge targets that are within the maximum distance of their charge roll, including any modifiers. If such a modifier occurs after selecting a charge target and causes that charge target to no longer be within the maximum distance, the charging unit would then select new targets (Target No Longer Eligible Or Viable, 04.03.03).

Example: A unit's charge roll is 7", and that unit has a datasheet ability which adds 1 to charge rolls: that charge's maximum distance is 8", so you can select charge targets within 8".

Example: A FLYING unit chooses to take to the skies and rolls a charge roll of 9"; that charge's maximum distance is 7" (9" minus the 2" from taking to the skies), so you can select charge targets within 7".

02.02 Profiles

QCan I group or allocate a wound to a destroyed model?

No.

05.03 Save Rolls

QWhen a rule instructs you to perform a charge outside of the charge phase, do I resolve step 2 and 3 of the Charge step(11.02)?

Yes

11.02 Charge Step

QIf a rule's effect lasts until the end of a specific part of the battle (e.g. until the end of the phase, until the end of the turn), is that rule still in effect at the end of that part of the battle?

Yes. For example, if an ability gave a unit +1 OC until the end of the turn, at the end of the turn, that unit would still have +1 OC. That unit would not have +1 OC at the start of the next turn.

01.02 Units and Models

QWhen a model overhangs the edge of the battlefield, how does that affect its visibility?

That model's controlling player can draw line of sight from any part of that model that is not overhanging the edge of the battlefield. Their opponent can draw line of sight to any part of that model.

06.01 Visibility

QWhen determining control over an objective, can the same model's OC count towards more than one objective that model is within range of?

Yes.

14.02 Level Of Control

QCan a unit be controlling more than one objective at once?

Yes.

14.02 Level Of Control

QWhen does a model's or unit's ability in an attached unit apply to all models in that unit?

A rule that applies to 'this/that unit' or 'models in this/that unit' applies to all models in an attached unit. Rules that just apply to one model in an attached unit (for example, a rule that grants a model Feel No Pain or Lone Operative) only apply to that model, not to all models in the attached unit.

19.04 Abilities In Attached Units

QWhen a unit with Firing Deck is equipped with another unit's weapons, do abilities that affect those weapons while they are equipped by that other unit affect those weapons while they are equipped by the unit with Firing Deck?

No.

For example, if a unit of Flash Gitz with the Supa-snazz Dakka upgrade and an attached Big Mek with the Targetin' Squigs enhancement is embarked within a Trukk, when that Trukk uses Firing Deck to equip the Flash Gitz' Snazzguns, those weapons:

  • Do not benefit from the Flash Gitz' Finderz Keeperz ability.
  • Do not benefit from the Big Mek's More Dakka ability.
  • Do not benefit from the Targetin' Squigs enhancement.
  • Do not benefit from the Supa-snazz Dakka upgrade.

Codex: Adeptus Custodes

ErrataAURIC CHAMPIONS, SUPERIOR CREATION

Change to:

ADEPTUS CUSTODES INFANTRY model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6: 

▪ On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.

Superior Creation

Core Rules

Errata13.09 - Change to First Bullet Point

Change to: 'That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more light/dense terrain features.'

13.09 Hidden

Codex: Space Marines

ErrataKayvaan Shrike, Librarian in Terminator Armour

Add 'CHARACTER'.

Kayvaan ShrikeLibrarian in Terminator Armour

Codex: Adeptus Custodes

ErrataShield-Captain on Dawneagle Jetbike, Core Abilities Section

Add 'Leader'.

Shield‑Captain on Dawneagle Jetbike

Core Rules

Errata17.03 - Change to First Sentence

Add the following to the first sentence: '(excluding attacks made with [BLAST] weapons)'.

17.03 Shooting At Engaged Monsters And Vehicles

Codex: Space Marines

ErrataIron Father Feirros, Iron Father Ability

Change to:

‘While this model is within 3" of a friendly ADEPTUS ASTARTES VEHICLE unit, this model has Lone Operative.

Iron Father Feirros

ErrataTechmarine, Techmarine Ability

Change to:

‘While this model is within 3" of a friendly ADEPTUS ASTARTES VEHICLE unit, this model has Lone Operative.

Techmarine

Core Rules

Errata18.05 - Change to Emergency Disembark Move

WHILE MOVING: Set up each model in your unit:

  • Wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT.

  • Or: If the above is not possible while remaining unengaged, set up that model wholly within the set-up distance of that TRANSPORT, as close as possible to that TRANSPORT, and engaged.
  • Each model that still cannot be set up is destroyed.

    18.05 Emergency Disembark Move

    Codex: Space Marines

    ErrataCaptain Titus, Righteous Fury Ability

    Change to:

    In the Fight phase, you can use this ability. If you do, this unit’s melee attacks have +1 S, and when this unit has fought: 

    ▪ This model heals D3 wounds.  

    ▪ Or: If this model destroyed an enemy model this phase, this model heals 2D3 wounds.

    Captain Titus

    Core Rules

    ErrataTank Shock Stratagem

    The Tank Shock Stratagem is the same as the Crushing Impact stratagem.

    ErrataGrenades Stratagem

    The Grenade Stratagem is the same as the Explosives stratagem.

    QMy attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting?

    Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6.

    05.01 Hit Rolls

    QMy attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit?

    Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6.

    05.01 Hit Rolls

    Errata01.02.06

    Add:

    ▪ A unit must be split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). If a rule states a specific starting strength of the split units, but this is not possible based on the number of models in the unit being split (e.g. due to attached Leader/Support models), split the unit as stated above.

    Errata12.08 - Consolidation Move, After Moving Section, Ongoing Consolidation

    Change to:

    Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit. If one or more enemy units engaged with your unit have not been selected to fight this phase, your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight

    12.08 Consolidation Move

    Imperial Armour: Imperial Knights

    ErrataAcastus Knight Asterius and Acastus Knight Porphyrion, Keywords Section

    Add 'FRAME'.

    Acastus Knight AsteriusAcastus Knight Porphyrion

    ErrataArmiger Moirax, Protection Protocols ability

    Change to:

    'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Armiger Moirax

    Codex: Adeptus Mechanicus

    ErrataHaloscreed Battle Clade Detachment, Transoracular Dyad Wafers Enhancement

    Change to:

    'Cybernetica Datasmith model only. When the bearer is attached to a Kastelan Robots unit, until the end of the battle, models in that unit gain the Halo Override keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.'

    Transoracular Dyad Wafers

    ErrataAnalytical Divination Stratagem, Target Section

    Change 9" to: 8"

    Analytical Divination

    ErrataCybernetica Datasmith

    ▪ Core Abilities section: Remove 'Leader', add 'Support'
    ▪ Keywords section: Remove ‘INFANTRY’, add ‘VEHICLE’.
    ▪ Add new ability: ‘Data-severed: If there are no KASTELAN ROBOT models in this unit:
    ▫ This unit loses VEHICLE.
    ▫ This unit has INFANTRY.'

    Cybernetica Datasmith

    ErrataSkitarii Marshal, Core Abilities section

    Remove 'Leader', add 'Support'.

    Skitarii Marshal

    ErrataTechnoarcheologist, Core Abilities section

    Remove 'Leader', add 'Support'.

    Technoarcheologist

    ErrataDoctrina Imperatives

    Change Protector Imperative to:
    ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability
    ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
    ■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.'

    Change Conqueror Imperative to:

    '■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
    ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
    ■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.'

    Doctrina Imperatives

    ErrataCohort Cybernetica Detachment, Cyber-psalm Programming Detachment Rule

    Change to:

    ‘Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle‑shocked, add 1 to the Objective Control characteristic of models in that unit.’

    Cohort Cybernetica

    ErrataRad-Zone Corps Detachment

    Rad-bombardment Detachment Rule, Battle Round 1 Section, Unit Taking Cover Section
    Change to:
    ‘• That unit is battle-shocked.
    • On a 5+, that unit suffers D3 mortal wounds.'

    Rad-Zone Corps

    ErrataSkitarii Hunter Cohort Detachment

    Stealth Optimisation Detachment Rule
    Change to:
    'Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.'

    Skitarii Hunter Cohort

    ErrataSkitarii Hunter Cohort Detachment, Veiled Hunter Enhancement

    Change to:

    ‘SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.’

    Veiled Hunter

    ErrataDatasheets

    Belisarius Cawl, Corpuscarii Electro-Priests, Cybernetica Datasmith, Fulgurite Electro-Priests, Kastelan Robots, Tech-Priest Dominus, Tech-Priest Enginseer, Tech-Priest Manipulus, Technoarcheologist
    Faction Abilities section
    Add 'Doctrina Imperatives'.

    Cybernetica DatasmithBelisarius CawlCorpuscarii Electro-PriestsKastelan RobotsTech-Priest ManipulusTechnoarcheologistTech-Priest DominusFulgurite Electro-Priests

    ErrataSkorpius Disintegrator, Skorpius Dunerider – Keywords section

    Add the 'FRAME' keyword.

    Skorpius DuneriderSkorpius Disintegrator

    ErrataArchaeopter Fusilave, Archaeopter Stratoraptor – Core Abilities section

    Remove 'Hover'.

    Archaeopter StratoraptorArchaeopter Fusilave

    ErrataArchaeopter Fusilave, Archaeopter Stratoraptor – Profiles

    Change M and OC to '-'.

    Archaeopter StratoraptorArchaeopter Fusilave

    ErrataArchaeopter Transvector

    ■ Profile: Change M to 14".
    ■ Keywords: Remove 'AIRCRAFT'.

    Archaeopter Transvector

    ErrataArchaeopter Fusilave, Bomb Rack Ability

    Change to:

    'At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll six D6 for that unit: for each 4+, that unit suffers 1 mortal wound.'

    Archaeopter Fusilave

    ErrataArchaeopter Transvector, Aerial Deployment Ability

    Change to:

    'In your first Movement phase, this unit can make an ingress move.'

    Archaeopter Transvector

    ErrataBelisarius Cawl

    ■ Keywords section: Add 'MOBILE'
    ■ Move characteristic: change to 8".
    ■ Canticles of the Omnissiah Ability

    Change to:

    ‘At the start of your Command phase, select one of the abilities in the Canticles of the Omnissiah section. Until the start of your next Command phase, this model has that ability.’

    ■ Invocation of Machine Vengeance Ability

    Change to:

    ‘At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Machine Vengeance target. Each time a model in a friendly ADEPTUS MECHANICUS unit makes an attack that targets your Machine Vengeance target, you can re-roll the Hit roll.’

    ■ Mantra of Discipline Ability

    Change to:

    ‘This model has the BATTLELINE keyword and has the following ability: Binharic Courage (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, add 1 to the Objective Control characteristic of models in that unit and each time you take a Battle-shock or Leadership test for that unit, add 1 to that test.’

    ■ Shroudpsalm (Aura) Ability

    Change to:

    ‘While a friendly ADEPTUS MECHANICUS unit is within 6" of this model, that unit has the Stealth ability.’

    ■ Solar atomiser weapon: Change A to '3' and D to 'D6'.

    Belisarius Cawl

    ErrataSkitarii Marshal, Servo-skull Uplink Ability

    Change to:

    ‘Once per battle, at the start of any phase, you can select one friendly SKITARII unit that is Battle-shocked and within 6" of this model. That unit is no longer Battle-shocked.’

    Skitarii Marshal

    ErrataSkorpius Dunerider, Core Abilities

    Add ‘Firing Deck 2’.

    Skorpius Dunerider

    ErrataOnager Dunecrawler

    ■ Daedalus missile launcher: Change A to '2'.
    ■ Eradication beamer: Change A to '3D3' and S to '10'.
    ■ Neutron laser: Change A to '3' and D to 'D6+2'.
    ■ Twin Onager heavy phosphor blaster: Change A to '12'.
    ■ Add the following ability:

    'Scuttling Walker: Each time this model makes a Normal, Advance or Fall Back move, it can move through friendly MONSTER and VEHICLE models and sections of terrain features that are 4" or less in height.'

    Onager Dunecrawler

    ErrataIronstrider Ballistarii

    ■ Twin cognis autocannon: Change A to '4'.
    ■ Twin cognis lascannon: Change A to '2' .

    Ironstrider Ballistarii

    ErrataSerberys Raiders, Tactica Obliqua Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, it can do one of the following:

    ■ Make a Normal move of up to D6"
    ■ Make a Normal move of up to 6" provided every model in this unit ends that move wholly within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units.'

    Serberys Raiders

    ErrataSicarian Infiltrators, Melee Weapons

    ■ Power weapon: Change A to '4'.
    ■ Taser goad: Change A to '3' and AP to '-1'.

    Sicarian Infiltrators

    ErrataSicarian Ruststalkers, Melee Weapons

    ■ Transonic blades: Change A to '5' and S to '5'.
    ■ Transonic blades and chordclaw: Change A to '5' and S to '5'.
    ■ Transonic razor and chordclaw: Change A to '3' and S to '5'.

    Sicarian Ruststalkers

    ErrataSkorpius Disintegrator, Ferrumite Cannon

    Change D to 'D6+1'.

    Skorpius Disintegrator

    ErrataKastelan Robots, Repulsor Grid ability

    Change to:
    ‘When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll:
    ▪ On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.'

    Kastelan Robots

    QIf I target a unit with the Auto-divinatory Targeting Stratagem while the Protector Imperative is active for my army, in what order are the Ballistic Skill modifiers applied?

    The Ballistic Skill characteristic of ranged weapons equipped by models in that unit is first changed to 3+ by the Stratagem, then improved by 1 by the Protector Imperative, for a final result of 2+ (assuming no other modifiers apply).

    Auto-divinatory Targeting

    QWhen I select one of Thulia Ghuld’s Icon of War abilities, when do I select the unit that ability affects?

    When you have selected the Icon of War ability you want to use.

    Thulia Ghuld

    Imperial Armour: T’au Empire

    ErrataManta, Ta'unar Supremacy Armour, Keywords section

    Add 'FRAME'.

    Ta’unar Supremacy ArmourMantaTiger Shark

    ErrataTiger Shark

    ■ Core Abilities: Remove 'Hover'.
    ■ Profile: Change M and OC to '-'.

    Tiger Shark

    ErrataManta

    ■ Profile: Change M to '40"' and OC to '-'.

    Manta

    ErrataTa'unar Supremacy Armour

    Remove 'Super-heavy Walker' ability from abilities section

    Add 'Super-heavy Walker' to Core abilities section.

    Ta’unar Supremacy Armour

    Index: Chaos Daemons

    ErrataShadow Legion, Shade Path Stratagem

    Change to:

    'WHEN: Start of your opponent's Charge phase.
    TARGET: One friendly SHADOW LEGION unit.
    EFFECT: Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls. If your unit has Nurgle, that enemy unit must make a battle-shock roll.'

    Shade Path

    ErrataShadow Legion detachment, Penumbral Puppetry detachment rule

    Change to:

    'SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll.'

    Shadow Legion

    ErrataBlood Legion Detachment, Murdercall Detachment Rule

    Change to:

    'In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a surge move of up to D6".'

    Blood Legion

    ErrataBlood Legion Detachment, Fools' Flight stratagem, When, Target and Effect Sections

    Change to:

    'WHEN: Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.
    TARGET: One friendly unengaged LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.
    EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.'

    Blood Legion

    ErrataDaemonic Incursion Detachment, Warp Rifts Rule

    Change 9" to: 8"

    Daemonic Incursion

    ErrataShadow Legion Detachment, Shadow's Caress Rule

    Change to:

    'SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks.'

    Shadow Legion

    ErrataFeculent Gnarlmaw, Screamers, Skull Altar - Keywords section

    Add 'FRAME'.

    Skull AltarScreamersFeculent Gnarlmaw

    ErrataHorticulous Slimux, Beast Handler Ability

    Change to:

    'While this model is leading a unit, you can re-roll charge rolls made for that unit. In addition, once per battle, you can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Horticulous Slimux

    ErrataKairos Fateweaver, One Head Looks Back Ability

    Change to:

    'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of the use of that stratagem by 1CP.'

    Kairos Fateweaver

    QWhen using the Daemonic Pact rule to add LEGIONES DAEMONICA units to my army, are any of the Shadow of Chaos army rules in effect (including Daemonic Manifestation and Daemonic Terror)?

    No.

    Daemonic Pact

    QWhen using the Pink Horrors Split ability, when adding Blue Horror models to this unit, can this ability take the unit above it's starting strength?

    Yes.

    Pink Horrors

    QIf a Pink Horror or a Blue Horror is destroyed as a result of its own weapon’s [HAZARDOUS] ability, can that model’s unit use its Split ability?

    Yes.

    Pink HorrorsBlue Horrors

    QWhen I return models to a unit of Blue Horrors that began the battle as a unit of Pink Horrors, can I return Pink Horrors to that unit?

    No.

    Pink Horrors

    QWhen I return models to a unit of Blue Horrors that began the battle as a unit of Pink Horrors, can I return models to that unit to bring it above the starting strength of that unit of Pink Horrors?

    No.

    Pink Horrors

    QDo Pink Horrors’ and Blue Horrors’ Split abilities trigger when the damage is dealt by something other than an attack?

    No.

    Blue HorrorsPink Horrors

    QDoes Be’lakor’s The Dark Master ability allow it to be set up closer than 9" to enemy models, in a location that is not otherwise within my army’s Shadow of Chaos, using the Warp Rifts Detachment rule?

    No.

    Be’lakor

    QDo the Greater Daemon of Slaanesh, Greater Daemon of Nurgle, Greater Daemon of Khorne or Greater Daemon of Tzeentch abilities allow a unit that has one of those abilities to be set up closer than 9" to enemy models, in a location that is not otherwise within my army’s Shadow of Chaos, using the Warp Rifts Detachment rule?

    No.

    Lord of ChangeKairos FateweaverBloodthirsterKeeper of SecretsShalaxi HelbaneRotigusGreat Unclean OneSkarbrand

    QIf there are no objective markers within No Man’s Land or within my opponent’s deployment zone, does The Shadow of Chaos affect those areas of the battlefield?

    No.

    The Shadow of Chaos

    QIf a unit of Pink Horrors suffers casualties such that there are no Pink Horror models left, and it then uses the Blue Horrors datasheet, what is the starting strength of that Blue Horrors unit?

    The starting strength of that Blue Horrors unit is the same as the starting strength of the original Pink Horrors unit when it was added to your army list.

    Pink Horrors

    QDoes using the Insane Bravery Stratagem on a LEGIONES DAEMONICA unit mean that unit is considered to have made a battle-shock roll?

    Yes, it is considered to have made a successful battle-shock roll.

    Imperial Armour: Chaos Knights

    ErrataChaos Acastus Knight Asterius and Chaos Acastus Knight Porphyrion - Keywords Section

    Add 'FRAME'.

    Chaos Acastus Knight AsteriusChaos Acastus Knight Porphyrion

    ErrataWar Dog Moirax, Protection Protocols ability

    Change to:

    'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    War Dog Moirax

    Codex: Necrons

    ErrataArmy Rules, Reanimation Protocols Army Rule

    Change to:
    ‘If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:
    ▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.'

    Reanimation Protocols

    ErrataPantheon of Woe Detachment, Singularity Matrix Enhancement, Lord of Deceit (Aura) ability

    Change to:

    'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

    Singularity Matrix

    ErrataCursed Legion Detachment, Cursed Circlet Enhancement

    Change to:

    'DESTROYER CULT model only. In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6”.'

    Cursed Circlet

    ErrataAnnihilation Legion Detachment, Annihilation Protocol Detachment Rule

    Add the following paragraph:

    ‘Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.’

    Annihilation Legion

    ErrataCanoptek Court Detachment, Cynosure of Eradication Stratagem, Effect Section

    Change to:

    ‘Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.’

    Cynosure of Eradication

    ErrataCanoptek Court Detachment, Reactive Subroutines Stratagem, Target Section

    Change 9" to 8".

    Reactive Subroutines

    ErrataHypercrypt Legion Detachment, Hyperphasing Detachment Rule, Battle Size Table

    Change to:

    ‘Incursion: Up to 1 unit
    Strike Force: Up to 2 units
    Onslaught: Up to 3 units’

    Hypercrypt Legion

    ErrataHypercrypt Legion Detachment, Cosmic Precision Stratagem, Target Section

    Change to:

    ‘One NECRONS unit from your army (excluding MONSTER units) that is arriving using an ingress move this phase.’

    Cosmic Precision

    ErrataObeisance Phalanx Detachment, Worthy Foes Detachment Rule

    Change to:

    ‘In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

    Obeisance Phalanx

    ErrataObeisance Phalanx Detachment, Territorial Obsession Stratagem, Target Section

    Change to:

    ‘One LYCHGUARD or TRIARCH unit from your army.’

    Territorial Obsession

    ErrataChronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer

    ▪Core Abilities: 'Leader', add 'Support'.
    ▪Leader Section: Remove ‘You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their orginial Starting Strengths.'

    PsychomancerPlasmancerOrikan the DivinerChronomancerGeomancerTechnomancer

    ErrataAnnihilation Barge, Catacomb Command Barge, Convergence of Dominion, Doomsday Ark, Ghost Ark, Monolith, Obelisk, Seraptek Heavy Construct, Tesseract Vault, Triarch Stalker – Keywords Section

    Add 'FRAME'.

    Doomsday ArkGhost ArkTesseract VaultMonolithTriarch StalkerAnnihilation BargeConvergence of DominionSeraptek Heavy ConstructNight ScytheObeliskCatacomb Command Barge

    ErrataDoom Scythe, Profile

    Change M and OC to '-'.

    Doom Scythe

    ErrataNight Scythe

    ■ Profile: Change M to 14".
    ■ Core Abilities: Add 'Hover'.
    ■ Keywords: Remove 'AIRCRAFT'.

    Night Scythe

    ErrataMonolith, Eternity Gate Ability

    Change to:

    'In your movement phase (excluding the first battle round), you can select one friendly NECRONS INFANTRY unit that is either in strategic reserves or on the battlefield (if you select a unit on the battlefield, remove that unit from the battlefield and place it into strategic reserves). That unit can make an ingress move, and while making that ingress move, that unit must be set up wholly within 6" of this unit and unengaged (instead of more than 8" horizontally from all enemy units), even if that is within your opponent’s deployment zone. That unit cannot make a charge move this turn.'

    Monolith

    ErrataPlasmancer, Living Lightning Ability

    Change to:

    ‘In your Shooting phase, select one enemy unit within 18" of and visible to this model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this model) and roll four D6: for each 4+, that enemy unit suffers 1 mortal wound.

    Plasmancer

    ErrataThe Silent King

    ■ Bringer of Unity Ability: Change to ‘Relentless March (Aura): While a friendly NECRONS unit is within 6" of this unit’s Szarekh model, add 2" to the Move characteristic of models in that unit.’
    ■ Keywords: Change to:

    ‘ – ALL MODELS: VEHICLE, EPIC HERO, TRIARCH
    – SZAREKH MODEL: CHARACTER, THE SILENT KING’

    The Silent King

    ErrataOphydian Destroyers, Tunnelling Horrors Ability

    Change 9" to 8".

    Ophydian Destroyers

    ErrataTranscendent C'tan, Transdimensional Displacement Ability

    Change 9" to 8".

    Transcendent C’tan

    ErrataInsanity’s Ire Stratagem

    Change to:
    ‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot.
    TARGET: That DESTROYER CULT/FLAYED ONES unit.
    EFFECT: Your unit can make a surge move of up to D6".'

    Insanity’s Ire

    ErrataAwakened Dynasty Detachment, Veil of Darkness Enhancement

    Change to:
    ‘(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:
    ▪ Place this unit in strategic reserves.
    ▪ This unit has Deep Strike until the start of your next Shooting phase.
    ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'

    Veil of Darkness

    ErrataAwakened Dynasty Detachment, Protocol of the Eternal Revenant Stratagem, Effect Section 

    Change to:
    ‘At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.'

    Protocol of the Eternal Revenant

    ErrataLokhust Lord, Overlord, Overlord with Translocation Shroud – Resurrection Orb Ability

    Change to:
    ‘(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects:
    ▪ When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.'

    Overlord with Translocation ShroudLokhust LordOverlord

    ErrataCanoptek Reanimator, Nanoscarab Reanimation Beam Ability

    Change to: ‘While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit heals an additional D3 wounds.'

    Canoptek Reanimator

    ErrataChronomancer, Timesplinter Mantle Ability

    Change to:
    ▪ This unit has Stealth.
    ▪ Melee attacks that target this unit have -1 to hit rolls.

    Chronomancer

    ErrataNight Scythe

    ▪ Core Abilities: Add ‘Deep Strike'.

    Night Scythe

    ErrataTranscendent C'tan, Transdimensional Displacement Ability

    Change to:
    ‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do:
    ▪ That advance move has no maximum distance.
    ▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models).
    ▪ After moving, this unit must be more than 8" horizontally from all enemy units.'

    Transcendent C’tan

    QCan a unit be affected by a Resurrection Orb (e.g. from a Catacomb Command Barge and an Overlord) more than once per turn?

    No.

    Lokhust LordOverlord with Translocation ShroudOverlordCatacomb Command Barge

    QCan a Cryptothrall that has used its Systematic Vigour ability to ‘fight on death’ later fight again if returned to its unit before that unit is selected to fight?

    Yes.

    Cryptothralls

    QWhen using the Protocol of the Undying Legions Stratagem, are any other rules that are applicable to Reanimation Protocols applied (e.g. Necron Warriors’ Their Number is Legion ability)?

    Yes.

    Protocol of the Undying Legions

    QIf I am using the Canoptek Court Detachment, if there are no objective markers within No Man’s Land or within my opponent’s deployment zone, can those areas be within my army’s Power Matrix?

    No.

    Canoptek Court

    QCan I use the Cosmic Precision Stratagem to set up a unit anywhere on the battlefield instead of only wholly within 6" of a battlefield edge, even if it doesn’t have the Deep Strike ability?

    Yes.

    Cosmic Precision

    QWhen being set up using the Cosmic Precision Stratagem, does a model that is large (e.g. a Tesseract Vault) have to follow the rules for large models in the Setting Up Large Models Appendix (03.02.02)?

    Yes.

    Cosmic Precision

    QWhen using the Protocol of the Conquering Tyrant Stratagem or Lokhust Destroyers’ Hard-wired for Destruction ability, to be eligible to re-roll the Hit roll, does the unit also need to be eligible to re-roll a Hit roll of 1?

    Yes (see ‘Rules with Multiple Conditions and Effects’ in the Rules Commentary).

    Lokhust DestroyersProtocol of the Conquering Tyrant

    QWhen I set up a unit using the Monolith’s Eternity Gate ability, do I have to set that unit up wholly within 6" of one battlefield edge?

    No.

    Monolith

    QWhen I set up a unit using the Monolith’s Eternity Gate ability, and that unit is not wholly within 6" of one battlefield edge, is that unit eligible to shoot in my Shooting phase?

    Yes.

    Monolith

    QDoes the Canoptek Court Autodivinator Enhancement trigger when army rule effects such as Code Chivalric (Imperial Knights) award a player CP, or when an opponent discards a Secondary Mission card for 1CP?

    No in both cases. It only triggers when your opponent gains CP as the result of an ability (not any other kind of rule).

    Autodivinator

    QIf a unit is removed from the battlefield using the Hypercrypt Legion Hyperphasing Detachment rule and it has the Deep Strike ability, can that unit arrive from Reserves in the first battle round?

    No.

    Hypercrypt Legion

    QIf I target a Canoptek Wraiths unit with the Canoptek Court Reactive Subroutines Stratagem, can this trigger that unit’s Wraith Form ability?

    Yes.

    Reactive Subroutines

    Imperial Armour: Grey Knights

    ErrataGrey Knights Thunderhawk Gunship

    ■ Profile: Change M to 20".
    ■ Keywords: Remove 'AIRCRAFT', Add 'FRAME'.

    Grey Knights Thunderhawk Gunship

    Codex: Tyranids

    ErrataTyranid Prime with Lash Whip Aggressive Leader-beast Ability

    Change to: In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6”.

    Tyranid Prime with Lash Whip

    ErrataHyperadapted Raveners Hypersensory Array Ability

    Change to:
    'Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Hyperadapted Raveners

    ErrataThe Swarmlord, Abilities, Malign Presence

    Change to:
    ‘Lord of Deceit (Aura): If this model is your WARLORD, each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

    *Designer’s Note: This ability takes precedence over the Lord of Deceit ability presented in the Balance Dataslate June 2024*.’

    The Swarmlord

    ErrataHarridan

    The following units lose the AIRCRAFT keyword.
    Harridan

    The following unit has M 14":
    Harridan

    Harridan

    ErrataThe following units have the FRAME keyword:

    Hierophant, Toxicrene, Tyrannocyte and Tyrannofex.

    TyrannofexTyrannocyteTyrannocyteToxicreneHierophantHarridanTyrannofexHarridanHierophantToxicrene

    ErrataReinforced Hive Node Stratagem, Effect Section

    Change to:
    'Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Reinforced Hive NodeReinforced Hive Node

    ErrataThe following units lose the Hover core ability:

    Harpy and Hive Crone.

    Hive CroneHarpy

    ErrataThe following units have M and OC of "-":

    Harpy and Hive Crone.

    Hive CroneHive CroneHarpyHarpyHive Crone

    ErrataSynapse Army Rule

    Change to: ‘If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army:

    ■ Each time that unit takes a Battle-shock test, take that test on 3D6 instead of 2D6.
    ■ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.’

    Synapse

    ErrataShadow in the Warp Army Rule

    Change to: ‘If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.’

    Shadow in the Warp

    ErrataFeed the Swarm Detachment Rule

    Change to:
    ‘In your Command phase, each HARVESTER unit from your army can Regenerate one friendly TYRANIDS unit that is within 6" of it. A unit can only be regenerated once per phase. Each time a unit regenerates, do one of the following:
    ■ One model in that unit regains up to D3+1 lost wounds.
    ■ One destroyed INFANTRY model (excluding CHARACTERS) is returned to that unit with its full wounds remaining. If that unit is an ENDLESS MULTITUDE unit, up to 3 destroyed models are returned instead.’

    Assimilation Swarm

    ErrataInstinctive Defence Enhancement

    Change to:
    TYRANIDS model only. While the bearer is within 6" of one or more friendly HARVESTER units, when you target this unit with the Heroic Intervention stratagem, that use is -1 CP. In addition, while the bearer is within 6" of one or more friendly HARVESTER units, models in the bearer's unit have the Fights First ability.

    Instinctive Defence

    ErrataEnraged Behemoths Detachment Rule

    Change to:
    ‘Each time a TYRANIDS MONSTER model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength. In addition, while a TYRANIDS MONSTER unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.

    Crusher Stampede

    ErrataUntrammelled Ferocity Stratagem, Effect Section

    Change to:
    ‘Until the end of the phase, each time a model in your unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
    ■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
    ■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after its unit has moved, roll one D6: on a 1, your unit is Battle-shocked.’

    Untrammelled Ferocity

    ErrataInsurmountable Odds Detachment Rule

    Change to:
    'In your opponent’s Shooting phase, when an enemy unit has shot, if a model from a friendly ENDLESS MULTITUDE unit was destroyed as a result of those attacks, that friendly unit can make a surge move of up to D6”.'

    Unending Swarm

    ErrataNeuronode Enhancement

    Change to:
    ‘TYRANIDS model only. After both players have deployed their armies, you can select up to three VANGUARD INVADER units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.’

    Neuronode

    ErrataHypersensory Scillia Stratagem, Target Section

    Change 9" to 8".

    Hypersensory Scillia

    ErrataBiovores, Seed Spore Mine Ability

    Change 9" to 8".

    Biovores

    ErrataBroodlord, Parasite of Mortrex

    ■ Abilities Section: Add ‘FACTION: Shadow in the Warp’
    ■ Keywords Section: Add 'SYNAPSE'.

    BroodlordParasite of Mortrex

    ErrataExocrine, Ranged Weapons, bio-plasmic cannon

    Change S to '9'.

    Exocrine

    ErrataHive Tyrant, Onslaught Ability

    Change to:
    ‘While a friendly TYRANIDS unit is within 6" of this model, ranged weapons equipped by models in that unit have the [ASSAULT] and [LETHAL HITS] abilities.’

    Hive Tyrant

    ErrataHarpy, Spore Mine Cysts Ability

    Change to:
    'At the end of your opponent’s Fight phase, you can do one of the following:
    ■ Select one visible enemy unit (excluding Lone Operative units) within 24" of this unit and roll six D6 for that unit: for each 3+, that unit suffers 1 mortal wound.
    ■ Add a new SPORE MINES unit containing D3 models to your army and set it up anywhere on the battlefield that is within 6" of this model and more than 8" horizontally away from all enemy units. You cannot select this option for more than one model per turn.'

    Harpy

    ErrataHive Tyrant, Winged Hive Tyrant – Will of the Hive Mind Ability

    Change to:
    ‘Once per battle round, one model from your army with this ability can use it when a friendly TYRANIDS unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.’

    Winged Hive TyrantHive Tyrant

    ErrataMawloc, Raveners, Trygon – Keywords Section

    Add 'VANGUARD INVADER'.

    MawlocRavenersTrygon

    ErrataNeurolictor, Keywords Section

    Add 'SYNAPSE'.

    Neurolictor

    ErrataNorn Assimilator, Keywords Section

    Add 'HARVESTER'.

    Norn Assimilator

    ErrataPsychophage

    ■ Profile – Change M to 12".
    ■ Bio-stimulus Ability – Change to: ‘In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly TYRANIDS unit makes a melee attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per turn.'
    ■ Keywords – Add ‘SMOKE’.
    ■ Talons and Betentacled Maw Weapon – Change A to '6' and AP to '-2'.

    Psychophage

    ErrataTyrannofex, Ranged Weapons, Rupture Cannon

    Change D to 'D6+6'.

    Tyrannofex

    ErrataTrygon, Subterranean Tunnels Ability

    Change to:
    ‘In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can use a subterranean tunnel. If it does, this model can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.’

    Trygon

    ErrataTermagants, Skulking Horrors Ability

    Change to:
    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.

    Termagants

    ErrataVon Ryan's Leapers, Pouncing Leap ability

    Change to:
    'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Von Ryan’s Leapers

    ErrataVanguard Onslaught Detachment, Chameleonic Enhancement

    Change to:
    ‘VANGUARD INVADER model only. This unit has Stealth.'

    Chameleonic

    ErrataTyranid Warriors with Melee Bio-weapons, Adaptive Instincts Ability

    Change to:
    ‘Adaptive Instincts (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following:
    ▪ This unit’s melee attacks have +1 S.
    ▪ Or: This unit has +1 T.'

    Tyranid Warriors with Melee Bio-weapons

    ErrataTyrannocyte, Aerial Seeding Ability

    Change 9" to 8".

    Tyrannocyte

    ErrataVenomthropes, Foul Spores ability

    Change to:
    ‘Friendly TYRANIDS units within 6" of this unit have Stealth.'

    Venomthropes

    QWhile using the Subterranean Assault Detachment, does a Mawloc’s Terror from the Deep ability trigger when arriving via a Tunnel Marker?

    No.

    Mawloc

    QDo units that are repositioned by rules that do not specify that the unit being repositioned is first placed into Reserves (e.g. the Grey Knights Teleport Assault rule) need to take a Battle-shock test on a roll of 2+ if a TYRANIDS CHARACTER with the Hunting Grounds Enhancement is on the battlefield?

    Yes. Rules that are triggered by or apply to Reserves units are also triggered by and apply to a repositioned unit when it is set back up.

    Hunting Grounds

    QCan I use the Rapid Regeneration Stratagem when an ability like Doombolt or Vortex of Doom would inflict mortal wounds on a TYRANIDS unit from my army?

    No.

    Rapid Regeneration

    QWhen resolving a Mawloc’s Terror From the Deep ability, which units need to take a Battle-shock test: every unit within 12" of the Mawloc, or only those units for which a 5+ was rolled when resolving that ability?

    Only those units for which a 5+ was rolled.

    Mawloc

    QIf my opponent uses a rule to place a unit into Strategic Reserves during the first battle round, and that rule states that the unit must arrive on the battlefield in the next battle round, what happens if a model from my army uses the Psychostatic Disruption Enhancement in the second battle round when that enemy Strategic Reserves unit is due to arrive?

    The ‘cannot arrive’ rule takes precedence over the rule stating that the unit ‘must arrive’ from Strategic Reserves. Roll one D6: on a 4+, that enemy unit cannot arrive on the battlefield this turn.

    Psychostatic Disruption

    QIf I select a unit of Neurogaunts for a Neurotyrant’s Neuroloids ability that is not led by a SYNAPSE unit, does that unit of Neurogaunts gain the SYNAPSE keyword?

    No.

    Neurotyrant

    QWhen using the Reclaim Biomass Stratagem, can the Stratagem effect be used on the unit that was just destroyed?

    No.

    Reclaim Biomass

    QDoes an Attached unit containing a Hive Tyrant and Tyrant Guard receive the Stealth ability from a Venomthrope’s Foul Spores ability?

    No. The unit has the MONSTER keyword and the ability excludes MONSTERS.

    Venomthropes

    QAre Spore Mines units that are added to an army during a battle restricted by abilities that prevent Reserves from being set up within a certain range (e.g. Space Marines Infiltrators’ Omniscrambers)?

    No.

    Spore Mines

    QDo rules such as the Insurmountable Odds Detachment rule and the Carnifexes’ Blistering Assault ability let me choose between not moving the unit in question or moving the unit as far as possible following the conditions?

    Yes.

    Unending SwarmCarnifexes

    QIf I roll one D6 for a Carnifexes unit’s Blistering Assault move and then choose not to move the models, do they still count as having made a Blistering Assault move that phase?

    Yes, they have made a Blistering Assault move of 0".

    Carnifexes

    QDoes a unit affected by the Psychostatic Disruption Enhancement have to arrive from Reserves in the next Movement phase?

    No.

    Psychostatic Disruption

    QDoes the Synaptic Goading Stratagem allow a unit to leave Engagement Range and move towards the closest objective marker?

    Yes.

    Synaptic Goading

    QCan units targeted by the Shadow in the Warp army rule use the Insane Bravery Stratagem?

    No. Insane Bravery can only be used in your Command phase.

    Shadow in the Warp

    QWhen my Biovores unit uses the Seed Spore Mines ability, does my unit lose hidden?

    No.

    Biovores

    Imperial Armour: Necrons

    ErrataSeraptek Heavy Construct abilities

    Remove 'Titanic Walker', add 'Super-heavy Walker'.

    Seraptek Heavy Construct

    Codex: T’au Empire

    ErrataArmy Rules, For the Greater Good

    Change to:

    'If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

    During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

    Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

    Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.’

    For the Greater Good

    ErrataKauyon Detachment, Patient Hunter Detachment Rule

    Change to:

    'During the third, fourth and fifth battle rounds, ranged weapons equipped by T'AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.'

    Kauyon

    ErrataKauyon Detachment, Through Unity, Devastation Enhancement

    Change to:

    'T'AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.'

    Through Unity, Devastation

    ErrataKauyon Detachment, Photon Grenades Stratagem, When Section

    Change to:

    'Your opponent's charge phase, just after an enemy unit has selected its charge target.'

    Photon Grenades

    ErrataMont'ka Detachment, Killing Blow Detachment rule

    Change to:

    'During the first, second and third battle rounds, ranged weapons equipped by T'AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the [LETHAL HITS] ability.'

    Mont’ka

    ErrataMont'ka Detachment, Coordinated Exploitation Enhancement

    Change to:

    'T'AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [SUSTAINED HITS 1] ability while targeting their Spotted unit.'

    Coordinated Exploitation

    ErrataMont'ka Detachment, Strike Swiftly Enhancement, Second Sentence

    Change to:

    'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.'

    Strike Swiftly

    ErrataRetaliation Cadre Detachment, Bonded Heroes Detachment Rule

    Change to:

    'Each time a T'AU EMPIRE BATTLESUIT model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 8", improve the Armour Penetration characteristic of that attack by 1 as well.'

    Retaliation Cadre

    ErrataRetaliation Cadre Detachment, Puretide Engram Neurochip Enhancement

    Change to:

    'T'AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.'

    Puretide Engram Neurochip

    ErrataRetaliation Cadre Detachment, The Shortened Blade Stratagem

    Change 3" to 6".

    The Shortened Blade

    ErrataThe Twin Lance, Neocapacitor Shields ability

    Change to:

    'At the start of your opponent’s Charge phase, you can select one visible enemy unit (excluding MONSTER and VEHICLE units) within 12" of this unit. That unit must take a Battle-shock test and, until the end of the turn, subtract 1 from Charge rolls made for that unit.'

    The Twin Lance

    ErrataCrisis Sunforge Battlesuits, Sunforge Ability

    Change to:

    'Each time a model in this unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll and you can re-roll the Damage roll.'

    Crisis Sunforge Battlesuits

    ErrataEthereal, Abilities

    Add the following Faction Abilities section:

    ‘FACTION: For the Greater Good’

    Ethereal

    ErrataFiresight Team, Precise Targeting Ability

    Change to:

    'Each time a model in this unit makes an attack that targets a Spotted unit, you can re-roll the Hit roll.'

    Firesight Team

    ErrataKroot Trail Shaper

    ■ Kroot Ambush Ability – Change to:

    'After both players have deployed their armies, you can redeploy this model’s unit and one other friendly KROOT unit. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.'

    ■ Trail Finding Ability – Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Kroot Trail Shaper

    ErrataPathfinder Team, Target Uploaded Ability

    Change to:

    'Each time a model in this unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and that attack has the [IGNORES COVER] ability.'

    Pathfinder Team

    ErrataRiptide Battlesuit

    ■ Nova Charge Ability

    Change to:

    'Once per battle, when this unit is selected to shoot in your Shooting phase, select one ranged weapon equipped by this model. Until the end of the phase, that weapon has the [DEVASTATING WOUNDS] ability.’

    ■ Ion Accelerator Ranged Weapon
    Change profiles to:

    Ion accelerator – standard
    Range - 72"
    A - 6
    BS - 4+
    S - 9
    AP - -2
    D - 3

    Ion accelerator – supercharge [HAZARDOUS]
    Range - 72"
    A - 6
    BS - 4+
    S - 10
    AP - -3
    D - 4

    Riptide Battlesuit

    ErrataStealth Battlesuits

    ■ Forward Observers Ability – Change to:

    Each time this unit is an Observer unit, until the end of the phase, each time a ranged attack is made by a model in a Guided unit that targets their Spotted unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.’

    ■ Homing Beacon Wargear Ability – Change 9" to 8".

    Stealth Battlesuits

    ErrataRazorshark Strike Fighter, Sun Shark Bomber

    ■ Keywords: Add 'FRAME'.
    ■ Profile: Change M and OC to '-'.

    Sun Shark BomberRazorshark Strike Fighter

    ErrataDevilfish, Hammerhead Gunship, Piranhas, Sky Ray Gunship, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline – Keywords Section

    Add 'FRAME'.

    Razorshark Strike FighterTidewall GunrigSky Ray GunshipTidewall DroneportPiranhasSun Shark BomberHammerhead GunshipDevilfishTidewall Shieldline

    ErrataSun Shark Bomber, Pulse Bombs Ability

    Change to:

    'At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll six D6 for that unit: For each 4+, that unit suffers 1 mortal wound.'

    Sun Shark Bomber

    QIf I am using the Kroot Hunting Pack Detachment, if an enemy unit selects a KROOT unit from my army as a target of its ranged attacks, but I use the Hidden Hunters Stratagem so that my KROOT unit is no longer an eligible target for any of those attacks, and there are no other eligible targets for those attacks (as described in the Rules Commentary), can my nearby KROOTOX RIDERS unit still use its Kroot Packmates ability to shoot at that attacking unit?

    No.

    Hidden Hunters

    QCan I use an Ethereal’s Coordinated Leadership ability while it is embarked within a TRANSPORT?

    Yes.

    Ethereal

    Codex: Chaos Space Marines

    QIf I use the Cults of the Dark Gods rule to add Plague Marines to my Chaos Space Marines army, does the Plague Marines’ Infused with the Blessings of Nurgle ability have any effect?

    No.

    Cults of the Dark Gods

    QWhen using the Soul Link Enhancement, can I select a CHARACTER model from my army that is not on the battlefield?

    Yes.

    Soul Link

    QCan I select a unit to shoot when there are no eligible targets so that unit can make a Dark Pact?

    No.

    Dark Pacts

    QWhen replacing the datasheet abilities of the bearer of the Soul Link Enhancement with those of the selected CHARACTER model, does this include Core and Faction abilities?

    Yes.

    Soul LinkSoul Link

    QIf I am using the Veterans of the Long War Detachment, can I select a unit embarked within a TRANSPORT to be my focus of hatred?

    Yes.

    Veterans of the Long War

    QCan I use the Opportunistic Raiders Stratagem to Fall Back with a unit of Warp Talons, then use that unit’s Warp Strike ability to place it into Strategic Reserves?

    If that Warp Talons unit destroyed one or more units this phase, yes otherwise, no.

    Opportunistic Raiders

    QCan my CHARACTER with the Soul Link Enhancement use that Enhancement while it is in Reserves/Strategic Reserves?

    Yes.

    Soul Link

    QFor the Opportunistic Raiders Stratagem, is a unit that did not fight this phase an eligible target for that Stratagem, provided it was eligible to fight at one point during the phase?

    Yes.

    Opportunistic Raiders

    QWhen using the Soul Link Enhancement, can the bearer use a datasheet ability it gains as a result even if that ability has already been used by another CHARACTER model as many times as its restrictions allow (e.g. ‘once per battle’, ‘once per phase’)?

    Yes.

    Soul Link

    QWhen replacing the datasheet abilities of the bearer of the Soul Link Enhancement with those of the selected CHARACTER model, does this include which units the bearer can be attached to?

    No.

    Soul Link

    QDoes Fabius Bile’s Enhanced Warriors ability apply if Fabius starts the battle as part of an Attached unit inside a transport?

    Yes.

    Fabius Bile

    QWhen is the model destroyed by the Traitor Enforcer’s Brutal Example ability removed?

    Before resolving the Fire Overwatch Stratagem with that unit.

    Traitor Enforcer

    QWhen I select a unit as the target of the Fire Overwatch Stratagem, can that unit make a Dark Pact?

    Yes, as the unit is selected to shoot.

    Dark PactsDark Pacts

    QFor the Warp Talons’ Warp Strike ability, is a unit that did not fight this phase eligible to use that ability, provided it was eligible to fight at one point during the phase?

    No.

    Warp Talons

    ErrataRed Corsairs Reave Captain, Raiders Due Ability

    Change to:
    When this unit declares a charge If an enemy unit within range of an objective is within 12" of this unit, you can use this ability. If you do:

    This unit can re-roll that charge roll.
    This unit must end that charge move engaged with one or more of those enemy units.

    Red Corsairs Reave-Captain

    ErrataHuron's Marauders Detachment, To The Favoured The Spoils Stratagem, Effect Section

    Change to:

    'EFFECT: Your unit can make a surge move of up to D6".'

    To the Favoured the Spoils

    ErrataHuron Blackheart, Hamadrya's Knowledge (Psychic) Ability

    Change to:

    'Once per battle round, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model’s unit, if this model’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D3+3".'

    Huron Blackheart

    ErrataWarpstrike Champions Detachment, Portal of Spite Stratagem, Effect Section

    Change to:

    'Your unit has +2 to charge rolls'.

    Portal of Spite

    ErrataWarpstrike Champions Detachment, Empyric Dislocation Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Empyric Dislocation

    ErrataTraitor Guardsmen Squad,Twisted Defence Force Ability

    Change to:

    'While this unit is within range of an objective, this unit has +1 Sv against ranged attacks.'

    Traitor Guardsmen Squad

    ErrataPactbound Zealots Detachment, Restrictions Section

    Change to:

    ‘A CHARACTER/EPIC HERO unit can only be attached to a unit if both units share the same keyword from the list above.'

    Pactbound Zealots

    ErrataVeterans of the Long War Detachment, Contemptuous Disregard Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Contemptuous Disregard

    ErrataRenegade Raiders Detachment, Unfailingly Obdurate Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Unfailingly Obdurate

    ErrataChaos Cult Detachment, Keywords Section

    Change to:

    ‘TRAITOR GUARDSMEN SQUAD units from your army gain the BATTLELINE keyword.’

    Chaos Cult

    ErrataChaos Cult Detachment, Warped Foresight Enhancement

    Change to:

    ‘DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6” ability, every model in the bearer’s unit has the Scouts 6” ability.

    Warped Foresight

    ErrataDeceptors Detachment, Falsehood Enhancement, third sentence

    Change to:

    ‘If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units).’

    Falsehood

    ErrataDeceptors Detachment, Relentless Pursuit Stratagem, Target Section

    Change 9" to 8".

    Relentless Pursuit

    ErrataDreadtalons Detachment, Screaming Descent Stratagem, Effect section

    Change to:

    'Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit makes a battle‑shock roll.’

    Screaming Descent

    ErrataPactbound Zealots Detachment, Marks of Chaos Detachment Rule, Restrictions Section

    Add an additional bullet point:

    ‘• A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.’

    Pactbound Zealots

    ErrataSoulforged Warpack Detachment, Feeding Frenzy Stratagem, Target Section

    Change to:

    ‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.’

    Feeding Frenzy

    ErrataSoulforged Warpack Detachment, Unstoppable Rampage Stratagem, Target Section

    Change to:

    ‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.’

    Unstoppable Rampage

    ErrataSoulforged Warpack Detachment, Predatory Pursuit Stratagem, Target Section

    Change to:

    ‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 8” of that enemy unit and not within Engagement Range of one or more enemy units.’

    Predatory Pursuit

    ErrataMaster of Executions, Core Abilities Section

    Remove 'Leader', add 'Support'.

    Master of Executions

    ErrataVeterans of the Long War Detachment, Eager For Vengeance Enhancement

    Change to:

    ‘HERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.’

    Eager for Vengeance

    ErrataVeterans of the Long War Detachment, Bringers of Despair Stratagem

    ■ CP Cost: change to '1CP'.
    ■ When section: change to 'Fight phase.'

    Bringers of Despair

    ErrataVeterans of the Long War Detachment, Millennia of Experience Stratagem, Target Section

    Change 9" to 8".

    Millennia of Experience

    ErrataChaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Chaos Vindicator, Khorne Lord of Skulls, Noctilith Crown – Keywords Section

    Add 'FRAME'.

    Chaos Predator DestructorChaos RhinoChaos Predator AnnihilatorChaos Land RaiderKhorne Lord of SkullsNoctilith CrownChaos Vindicator

    ErrataHeldrake

    ■ Profile: Change M to 12" and OC to '0'.
    ■ Keywords: Remove 'AIRCRAFT'.

    Heldrake

    ErrataAbaddon the Despoiler, Dark Destiny Ability

    Change to:

    ‘Each time this model’s unit makes a Dark Pact and does not fail the resulting leadership roll, if the result of that roll was 7+, you gain 1CP.’

    Abaddon the Despoiler

    ErrataAccursed Cultists, Howling Horde Ability

    Change to:

    'In your opponent's Shooting phase, when an enemy unit has shot, if a model from this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6".'

    Accursed Cultists

    ErrataCypher, Agent of Discord Ability

    Change to:

    'Agent of Discord: Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of tht use of that stratagem by 1CP.'

    Cypher

    ErrataFabius Bile, Chirurgeon Ability

    Change to:

    ‘The first time this unit’s FABIUS BILE model is destroyed, at the end of the phase, roll one D6: on a 2+, set it back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with its full wounds remaining.'

    Fabius Bile

    ErrataChaos Lord in Terminator Armour, Keywords Section

    Add ‘CHAOS LORD’.

    Chaos Lord in Terminator Armour

    ErrataChaos Rhino, Wargear Options

    Change the second bullet point to:

    ‘• This model can be equipped with 1 havoc launcher or can replace 1 combi-bolter with 1 havoc launcher.’

    Chaos Rhino

    ErrataChaos Predator Annihilator, Annihilator Ability

    Change to:

    ‘Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, you can re‑roll the Damage roll.’

    Chaos Predator Annihilator

    ErrataChaos Predator Destructor, Melee Weapons, Armoured Tracks

    Change WS to ‘4+’.

    Chaos Predator Destructor

    ErrataHeretic Astartes Daemon Prince, Abilities Section

    Add the following:

    ‘Lord of Chaos: While this model is within 3" of a friendly HERETIC ASTARTES INFANTRY unit, this model has Lone Operative.’

    Heretic Astartes Daemon Prince

    ErrataLord Discordant on Helstalker

    ■ Move characteristic: Change to 14".
    ■ Invulnerable save: Change to 4+.
    ■ Corrupt Machine Spirits ability: Change to ‘At the start of your Shooting phase, select one visible enemy VEHICLE unit within 12" of this model and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’
    ■ Spirit Thief ability: Change to ‘At the start of your Shooting phase, select one visible enemy VEHICLE unit. Until the end of the phase, each time a friendly HERETIC ASTARTES model makes an attack that targets that unit, re‑roll a Wound roll of 1.’
    ■ Impaler chainglaive weapon profile: change to:

    Impaler chainglaive [LANCE]
    Range - Melee
    A - 5
    WS - 2+
    S - 8
    AP - -3
    D - 3

    Lord Discordant on Helstalker

    ErrataObliterators, Warp Rift Firepower Ability

    Change to:

    ‘Warp Rift Firepower (Once per battle, per unit): In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this unit's ranged attacks have [INDIRECT FIRE].'

    Obliterators

    ErrataVashtorr the Arkifane

    ■ Abilities section: add ‘Indentured Daemon Engines: While this model is within 3" of one or more friendly DAEMON VEHICLE units, this model has the Lone Operative ability.’
    ■ Reorder Reality ability: change to 'Each time an enemy unit within 18" of this model targets this model, subtract 1 from the Hit roll and, until the end of the phase, that enemy unit’s ranged weapons have the [HAZARDOUS] ability.’
    ■ Unholy Mechanisms ability: change to 'While a friendly DAEMON VEHICLE unit is within 6" of this model, add 2 to the Strength characteristic of weapons equipped by models in that unit.’
    ■ Vashtorr’s hammer weapon profile: change to:

    Vashtorr’s hammer – strike [ANTI-VEHICLE 4+, DEVASTATING WOUNDS]

    Range - Melee
    A - 6
    WS - 2+
    S - 14
    AP - -3
    D - 3

    Vashtorr’s hammer – sweep [ANTI-VEHICLE 4+, DEVASTATING WOUNDS]
    Range - Melee
    A - 12
    WS - 2+
    S - 8
    AP - -1
    D - 2

    Vashtorr the Arkifane

    ErrataWarp Talons, Warp Strike Ability

    Change to:

    ‘At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.’

    Warp Talons

    ErrataChaos Rhino, Transport Section

    Change to:

    ‘This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models. It cannot transport TERMINATOR, JUMP PACK, MUTILATORS, OBLITERATORS or POSSESSED models.’

    Chaos Rhino

    ErrataChaos Land Raider, Transport Section

    Change to:

    ‘This model has a transport capacity of 12 HERETIC ASTARTES INFANTRY models (excluding OBLITERATOR and JUMP PACK models). Each POSSESSED, MUTILATORS and TERMINATOR model takes up the space of 2 models.’

    Chaos Land Raider

    ErrataDatasheets

    Change the following unit characteristics:
    Changes - Units
    T6 - Abaddon the Despoiler, Chaos Bikers, Chaos Lord in Terminator Armour, Chaos Terminator Squad, Huron Blackheart, Kravek Morne, Sorcerer in Terminator Armour
    T5 - Chaos Lord, Chaos Lord with Jump Pack, Chosen, Cypher, Dark Apostle, Fabius Bile, Haarken Worldclaimer, Legionaries, Master of Executions, Master of Possession, Masters of the Maelstrom: Garreon the Corpsemaster, Masters of the Maelstrom: Garlon Souleater, Masters of the Maelstrom: Katar Garrix, Nemesis Claw, Raptors, Red Corsairs Raiders, Red Corsairs Reave-Captain, Sorcerer, Warpsmith, Warp Talons
    W3 Havocs

    Change the following weapon characteristics:
    Weapon - Changes - Units
    Astartes Chainsword - S5 - Chaos Bikers, Chaos Lord, Havocs, Legionaries, Nemesis Claw, Raptors
    Bolt Pistol - S5, AP -1 - Chaos Bikers, Chaos Lord with Jump Pack, Chosen, Dark Apostle, Havocs, Legionaries, Lord Discordant on Helstalker, Master of Executions, Master of Possession, Masters of the Maelstrom, Nemesis Claw, Raptors, Red Corsairs Raiders, Red Corsairs Reave-Captain, Sorcerer
    Boltgun - S5, AP -1 - Chosen, Havocs, Legionaries, Nemesis Claw, Red Corsairs Raiders
    Combi-bolter - S5, AP -1 - Chaos Bikers, Chaos Land Raider, Chaos Lord in Terminator Armour, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Chaos Terminators, Chaos Vindicator, Helbrute, Kravek Morne, Sorcerer in Terminator Armour
    Combi-weapon - S5, AP -1 - Chaos Land Raider, Chaos Lord in Terminator Armour, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Chaos Terminators, Chaos Vindicator, Chosen, Sorcerer in Terminator Armour
    Close Combat Weapon - S5 - Chaos Bikers, Havocs, Legionaries, Raptors
    Cypher's Bolt Pistol (ranged and melee) - S5 - Cypher
    Hideous Mutations - S6 - Possessed
    Nostraman Chainblade -S5 - Nemesis Claw

    Abaddon the DespoilerChaos BikersChaos Lord in Terminator ArmourChaos Terminator SquadHuron BlackheartKravek MorneSorcerer in Terminator ArmourChaos LordChaos Lord with Jump PackChosenCypherDark ApostleFabius BileHaarken WorldclaimerLegionariesMaster of ExecutionsMaster of PossessionMasters of the MaelstromNemesis ClawRaptorsRaptorsRed Corsairs RaidersRed Corsairs Reave-CaptainSorcererWarpsmithWarp TalonsHavocsChaos Predator AnnihilatorChaos Predator DestructorChaos RhinoChaos Vindicator

    Codex: Adepta Sororitas

    ErrataActs of Faith, Gaining Miracle Dice Section

    Change to:

    ‘If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:

    ■ At the start of each turn.
    ■ Each time an ADEPTA SORORITAS unit from your army is destroyed.

    Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re‑rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.’

    Acts of Faith

    ErrataBringers of Flame Detachment, Fervent Purgation Detachment Rule

    Change to:

    'Ranged weapons equipped by ADEPTA SORORITAS models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 6", add 1 to the Strength characteristic of that attack.’

    Bringers of Flame

    ErrataBringers of Flame Detachment, Shield of Aversion Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Shield of Aversion

    ErrataBlazing Ire Stratagem, CP Cost

    Change to ‘2CP’.

    Blazing Ire

    ErrataCleansing Flames Stratagem, CP Cost

    Change to ‘2CP’.

    Cleansing Flames

    ErrataRites of Fire Stratagem, Effect Section

    Change to:

    ‘Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 6" that is also within range of an objective marker, add 1 to the Wound roll. If one or more enemy models are destroyed as the result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle‑shock test.'

    Rites of Fire

    ErrataHallowed Martyrs Detachment, Divine Intervention Stratagem, Target and Effect section

    Change to:
    TARGET: One ADEPTA SORORITAS CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
    'EFFECT: You can discard 1‑3 Miracle dice. At the end of the phase, set up that model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model has that number of wounds remaining (up to its starting number of wounds).'

    Divine Intervention

    ErrataHallowed Martyrs Detachment, Suffering and Sacrifice Stratagem, Effect section

    Change to:

    'Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of its attacks.'

    Suffering and Sacrifice

    ErrataPenitent Host Detachment, Desperate for Redemption Detachment Rule

    Change first paragraph to:

    ‘At the start of your Command phase, you can select one of the following Vows of Atonement to be active for your army until the start of your next Command phase. You can only select each Vow of Atonement once per battle.'

    Penitent Host

    ErrataPenitent Host Detachment, Devout Fanaticism Stratagem, When and Effect Sections

    Change to:

    'WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.
    EFFECT: Your unit can make a surge move of up to D6".'

    Devout Fanaticism

    ErrataCastigator, Exorcist, Immolator, Sororitas Rhino – Keywords section

    Add the 'FRAME' keyword.

    ImmolatorCastigatorExorcistSororitas Rhino

    ErrataDialogus, Dogmata, Hospitaller, Imagifier – Core Abilities section

    Remove 'Leader' and add 'Support'.

    ImagifierDogmataDialogusHospitaller

    ErrataDaemonifuge, Mysterious Saviours Ability

    Change to:

    'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Daemonifuge

    ErrataDominion Squad, Righteous Awareness Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units it can make a Normal move of up to D6”.'

    Dominion Squad

    ErrataImmolator, Transport section, second paragraph

    Change to:

    ‘At the start of the Declare Battle Formations step, you can select one Battle Sisters Squad, Dominion Squad or Sisters Novitiate Squad from your army. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that has the Cherub ability, only one of the new units can use that ability during the battle – make a note of which of the new units this will be). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.’

    Immolator

    ErrataRetributor Squad, Storm of Retribution Ability

    Change to:

    'Each time a model in this unit makes a ranged attack, that model can re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If such an attack targets an enemy unit that has destroyed one or more ADEPTA SORORITAS units from your army during the battle, add 1 to the Hit roll and add 1 to the Wound roll as well.’

    Retributor Squad

    ErrataTriumph of Saint Katherine, Solemn Procession Ability

    Change to:

    ‘Each time you gain 1 Miracle dice at the start of your turn, if this model is on the battlefield, do not roll one D6 to determine the value of that Miracle dice; it has a value of 6.’

    Triumph of Saint Katherine

    ErrataZephyrim Squad, Embodied Prophecy Ability

    Change to:

    ‘Each time this unit is selected to fight, select one of the following abilities to apply to melee weapons equipped by models in this unit until the end of the phase:

    ■ [SUSTAINED HITS 1]
    ■ [LETHAL HITS]

    If this unit made a Charge move this turn, until the end of the phase, select both abilities above to apply to melee weapons equipped by models in this unit instead.’

    Zephyrim Squad

    ErrataArmy of Faith, Blinding Radiance, Target and Effect Sections

    Change to:
    ‘TARGET: One ADEPTA SORORITAS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of such a unit.
    EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS INFANTRY unit is unit is within 3" of your unit, each time an attack targets that unit, subtract 1 from the Hit roll.'

    Blinding Radiance

    ErrataArmy of Faith Detachment

    Light of the Emperor Stratagem, CP Cost
    Change to '2CP'.

    Army of Faith

    ErrataJunith Eruita, The Pulpit of Saint Holline's Basilica Ability

    Change to:
    - This unit has Stealth.
    - Melee attacks that target this unit have ‑1 to hit rolls.

    Junith Eruita

    ErrataHallowed Martyrs Detachment, Divine Intervention Stratagem, Effect Section

    Change to
    'You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model has that number of wounds remaining (up to its starting number of wounds).'

    Divine Intervention

    ErrataPenitent Host Detachment - Catechism of Divine Penitence Enhancement

    Change to:
    ‘CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword.'

    Catechism of Divine Penitence

    QWhen an ADEPTA SORORITAS unit from my army is destroyed, if that unit was within 12" of a friendly Imagifier when it was destroyed, does that Imagifier’s Litany of Deeds ability allow me to re‑roll the result of the Miracle dice I gain as a result of the Acts of Faith army rule?

    Yes.

    Imagifier

    QIf a Character with the Saintly Example Enhancement is destroyed while within 12" of a friendly Imagifier, can I use that Imagifier’s Litany of Deeds ability to re‑roll the results of the additional D3 Miracle dice I gain from that Enhancement, before adding them to my Miracle Dice pool?

    Yes.

    Saintly Example

    QIf a CHARACTER with the Verse of Holy Piety Enhancement uses that Enhancement to activate a Vow of Atonement at the start of a battle round, but that CHARACTER is destroyed before the end of that battle round (e.g. by an attack with the [PRECISION] ability), is that Vow of Atonement still active for the remaining models in that unit until the start of the next battle round?

    Yes.

    Verse of Holy Piety

    QCan a Miracle dice be used as part of a re‑roll?

    Yes.

    Acts of Faith

    QIf I re‑roll a roll in which I substituted a dice with a Miracle dice, do I get to use the Miracle dice in that re‑roll (e.g. when re‑rolling a Charge roll)?

    No, that Miracle dice is lost. Note that your unit has still performed an Act of Faith.

    Acts of Faith

    QCan the Triumph of Saint Katherine’s Simulacrum of the Ebon Chalice Relics of the Matriarchs ability be used to substitute two dice in a single roll?

    No.

    Triumph of Saint Katherine

    QHow do Miracle Dice work during the attack sequence?

    During the attack sequence, an Adepta Sororitas player's attacking unit can use an Act of Faith when making hit rolls (where they can substitute a dice from any given group of attacks before making the roll), wound rolls (where they can substitute a dice from any given group of hits before making the roll) or damage rolls (when they can substitute a dice for a single damage roll before making the roll). An Adepta Sororitas player's target unit can use an Act of Faith when making save rolls (where they can substitute a dice for any given group of wounding attacks before making the roll).

    Acts of Faith

    Codex: Genestealer Cults

    ErrataCult Ambush

    Change to:

    ‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.

    ■ Incursion: 6 Resurgence points
    ■ Strike Force: 10 Resurgence points
    ■ Onslaught: 14 Resurgence points

    Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models).

    Aberrants
    5 models 4 Resurgence points
    10 models 8 Resurgence points

    Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs
    5 models 2 Resurgence points
    10 models 4 Resurgence points

    Atalan Jackals
    5 models 2 Resurgence points
    10 models 6 Resurgence points

    Neophyte Hybrids
    10 models 3 Resurgence points
    20 models 6 Resurgence points

    Purestrain Genestealers
    5 models 2 Resurgence points
    10 models 6 Resurgence points

    If you do:
    ■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
    ■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed).

    UNITS IN CULT AMBUSH
    Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.

    CULT AMBUSH MARKERS
    Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'

    Cult Ambush

    ErrataFinal Day Detachment, Divine Imperative Stratagem

    Change to:

    WHEN: Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.
    TARGET: That GENESTEALER CULTS unit.
    EFFECT:

    • Your unit has +1 to charge rolls.
    • You can use this part of this stratagem. If you do:
      • Your unit can re-roll charge rolls.
      • Your unit must end that charge move engaged with an enemy unit engaged with that friendly TYRANIDS unit.

    Divine Imperative

    ErrataBiosantic Broodsurge Detachment, Predatory Instincts Enhancement

    Change to:

    'ABOMINANT, BIOPHAGUS or PATRIARCH model only.

    • Models in the bearer's unit have the Infiltrators ability.
    • You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
    • That use is -1 CP.
    • That use does not prevent any uses of that stratagem on other units this phase.'

    Predatory Instincts

    ErrataBiosantic Broodsurge Detachment, Stimulated Bio-surge Stratagem, Effect section

    Change to:

    'Your unit has +2 to charge rolls.'

    Stimulated Bio-surge

    ErrataBrood Brothers Auxilia Detachment, Integrated Tactics Detachment Rule, Brood Brothers Section

    Change second paragraph to:

    ‘A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.

    Brood Brothers Auxilia

    ErrataBrood Brothers Auxilia Detachment, Adaptive Reprisal Enhancement

    Change to:

    'GENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'

    Adaptive Reprisal

    ErrataBrood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section

    Change 9" to 8".

    In the Shadow of IronIn the Shadow of Iron

    ErrataBrood Brothers Auxilia Detachment, Regimental Reinforcements Stratagem, Effect Section

    Change to:

    ‘EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.

    Regimental Reinforcements

    ErrataHost of Ascension Detachment, Prowling Agitant Enhancement

    Change to:

    'GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Prowling Agitant

    ErrataHost of Ascension Detachment, Primed and Readied Stratagem, CP cost

    Change to ‘2CP’.

    Primed and Readied

    ErrataHost of Ascension Detachment, Return to the Shadows Stratagem, When and Target Sections

    Change to:

    ‘WHEN: End of your opponent’s Fight phase.
    TARGET: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.’

    Return to the Shadows

    ErrataHost of Ascension Detachment, Tunnel Crawlers Stratagem, Effect Section

    Change to:

    ‘Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

    Tunnel Crawlers

    ErrataOutlander Claw Detachment, Rapid Takeover Detachment Rule

    Change to:

    ‘While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.’

    Outlander Claw

    ErrataOutlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections

    Change to:
    WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.'

    TARGET: Select one of those Cult Ambush markers.
    EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’

    Along Shadowed Trails

    ErrataRapid Feint Stratagem, Target Section

    Change 9" to 8".

    Rapid Feint

    ErrataXenocreed Cogregation Detachment, Deeds That Speak to the Masses Enhancement

    Change to:

    ‘MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.’

    Deeds that Speak to the Masses

    ErrataXenocreed Congregation Detachment, The Downtrodden Rise Stratagem, When and Effect Sections

    Change to:

    ‘WHEN: End of your opponent’s Movement phase.
    EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.’

    The Downtrodden Rise

    ErrataXenocreed Congregation Tireless Fervour Stratagem, Effect Section

    Change to:

    '

    • If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge.
    • When your unit declares a charge, you can use this part of this stratagem. If you do:
      • Your unit can re-roll charge rolls.
      • Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.

    '

    Tireless Fervour

    ErrataGoliath Rockgrinder, Goliath Truck – Keywords Section

    Add 'FRAME'.

    Goliath TruckGoliath Rockgrinder

    ErrataBiophagus, Clamavus, Locus, Nexos – Core Abilities Section

    Remove 'Leader', add 'Support'.

    ClamavusBiophagusLocusNexos

    ErrataBiophagus, Unit Composition, Wargear

    Change to:

    ‘This model is equipped with: autopistol; chemical vials; injector goad; alchemicus familiar.’

    Biophagus

    ErrataAcolyte Hybrids with Hand Flamers, Ranged Weapons

    Change the Range characteristic of demolition charges to ‘8"’.

    Acolyte Hybrids with Hand Flamers

    ErrataAcolyte Iconward, Summon the Cult Ability

    Change 9" to 8".

    Acolyte Iconward

    ErrataGoliath Rockgrinder, Ranged Weapons

    Change the Range characteristic of demolition charge cache to ‘8"’.

    Goliath Rockgrinder

    ErrataGoliath Truck, Ranged Weapons

    Change the Range characteristic of demolition charge cache to ‘8"’.

    Goliath Truck

    ErrataHybrid Metamorphs, Brood Surge Ability

    Change to:

    'In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6".'

    Hybrid Metamorphs

    ErrataKelermorph, Hypersensory Abilities

    Change to:

    ‘Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a Transport as part of this move).

    Kelermorph

    ErrataNexos, Abilities, Battlefield Analysis

    Change to:

    ‘Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.’

    Nexos

    ErrataPrimus, Cult Demagogue Ability

    Change to:

    ‘While this model is leading a unit, each time a model in that unit makes an attack, you can add 1 to the Hit roll.’

    Primus

    ErrataReductus Saboteur

    ■ Demolition Charges: Change Range characteristic to ‘8"’.
    ■ Planted Explosives Ability: Change 9" to 8".

    Reductus Saboteur

    ErrataSanctus

    ■ Creeping Shadow Ability
    Change to:

    'If this model is equipped with a Cult Sniper Rifle, In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

    ■ Cloaked Assassin Ability, Second Sentence
    Change to:

    'Enemy units cannot target this unit with snap shooting attacks.'

    Sanctus

    QWhen setting up a unit using the Cult Ambush army rule, if my opponent has an ability that places restrictions on where my Reserves units can be set up (e.g. a Space Marine Infiltrator Squad’s Omni-scramblers ability), do I have to meet those restrictions when setting up my unit (e.g. for Omni-scramblers, not within 12” of that Infiltrator Squad)?

    Yes.

    Cult Ambush

    QIf I include Kasrkin units in my army using the rules for Brood Brothers, can I use their Warrior Elite ability to select an Order for them in my Command phase?

    Yes.

    Brood Brothers AuxiliaKasrkin

    QWhen I set up a unit using the Cult Ambush army rule without using a Cult Ambush marker, can I target that unit with the Tunnel Crawlers Stratagem?

    Yes.

    Tunnel Crawlers

    QIf one of my CHARACTER models is destroyed, do I need to have another GENESTEALER CULTS CHARACTER model on the battlefield or in Reserves to use the Vengeance for the Martyr! Stratagem?

    Yes.

    Vengeance for the Martyr!

    QDo I have to remove ‘unused’ Cult Ambush markers from the battlefield at the end of my opponent’s next Movement phase?

    No.

    Cult Ambush

    QIf I have no units in Cult Ambush, do I have to remove any remaining Cult Ambush markers from the battlefield?

    No.

    Cult Ambush

    Codex: Imperial Agents

    ErrataVeiled Blade Elimination Force Detachment, Intraneural Biotech enhancement

    Change to:

    'EVERSOR ASSASSIN model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Veiled Blade Elimination Force

    ErrataOrdo Malleus Daemon Hunters Detachment, Truesilver Armour Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Truesilver Armour

    ErrataOrdo Malleus Daemon Hunters Detachment, Gift of the Prescient Enhancement

    Change 3" to 6".

    Gift of the Prescient

    ErrataOrdo Xenos Alien Hunters Detachment, Armour of Contempt Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Armour of Contempt

    ErrataOrder Xenos Alien Hunters Detachment, Rapid Tactical Relocation Stratagem, Effect Section

    Change 9" to 8".

    Rapid Tactical Relocation

    ErrataMinistorum Priest, Core Abilities section

    Remove 'Leader', add 'Support'.

    Ministorum Priest

    ErrataImperial Rhino, Inquisitorial Chimera and Sisters of Battle Immolator – Keywords Section

    Add 'FRAME'.

    Sisters of Battle ImmolatorImperial RhinoInquisitorial ChimeraCorvus Blackstar

    ErrataCorvus Blackstar

    ■ Profile: Change M to 14".
    ■ Keywords: Remove 'AIRCRAFT'.

    Corvus Blackstar

    ErrataCallidus Assassin

    ▪ Neural Shredder Weapon: Remove ‘[PRECISION]’, add ‘[BLAST 2]’:
    Neural Shredder [ANTI-INFANTRY 2+,BLAST 2, TORRENT]
    RANGE 12" A D6 BS N/A S 5 AP -2 D 1

    ■ Acrobatic Escape Ability: Change to:
    ▫ At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6".
    ▫ At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do:
    ▫ Place this unit in strategic reserves.
    ▫ This unit must make an ingress move in your next Movement phase (including in your first turn).

    ■ Reign of Confusion Ability: Change to:
    'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

    Callidus Assassin

    ErrataCulexus Assassin, Etheric Emergence Ability

    Change to:

    ‘In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an etheric emergence. If it does, this model can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.’

    Culexus Assassin

    ErrataImperial Rhino, Transport Section

    Change to:

    ‘This model has a transport capacity of 12 AGENTS OF THE IMPERIUM INFANTRY models. It cannot transport TERMINATOR or OFFICIO ASSASSINORUM models.'

    Imperial Rhino

    ErrataInquisitor, Leader Section

    Remove ‘DEATHWATCH KILL TEAM'.

    Inquisitor

    ErrataInquisitorial Agents, Inquisitorial Henchmen Section

    Change to:

    ‘If your Army Faction is not AGENTS OF THE IMPERIUM, then for each INQUISITOR unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).’

    Inquisitorial Agents

    ErrataInquisitor Draxus, Leader Section

    Remove ‘DEATHWATCH KILL TEAM'.

    Inquisitor Draxus

    ErrataSisters of Battle Immolator, Invulnerable Save

    Remove asterisk.

    Sisters of Battle Immolator

    ErrataVindicare Assassin, Dead Shot Ability

    Change to:

    'When this unit is selected to shoot, until this unit has shot:

    ■ Enemy units do not have Lone Operative.
    ■ Hidden enemy units have +15" detection range.'

    Vindicare Assassin

    ErrataVoidsmen-at-Arms, Navy Bodyguard Section

    Change to:

    ‘If your Army Faction is not AGENTS OF THE IMPERIUM, then for each VOIDFARERS CHARACTER unit you include in your army, you can include one VOIDSMEN-AT-ARMS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).’

    Voidsmen-at-Arms

    ErrataDatasheets

    Change the following unit characteristics:
    Changes - Units
    T6 - Grey Knights Terminator Squad

    Change the following weapon characteristics:
    Storm Bolter - S5, AP - 1 Grey Knights Terminator Squad, Imperial Rhino

    Grey Knights Terminator SquadImperial Rhino

    QWhile using the Imperialis Fleet Detachment, if I attach a CHARACTER to a unit selected using the Clandestine Operation or Combat Landers Enhancement, does that CHARACTER also gain the ability conferred by that Enhancement (i.e. Infiltrators or Deep Strike, respectively)?

    Yes.

    Clandestine OperationCombat Landers

    Codex: Aeldari

    ErrataCorsair Coterie Detachment, Archraider Enhancement, Lord of Deceit ability

    Change to:

    'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.'

    Archraider

    ErrataCorsair Coterie Detachment, Vengeful Sorrow Stratagem, Effect Section

    Change to:

    EFFECT: Your unit can make a surge move of up to D6+1"

    Vengeful Sorrow

    ErrataSerpent's Brood Detachment, Weaving Stride Stratagem, Target Section

    Change 9" to 8"

    Weaving Stride

    ErrataAgile Manoeuvres, Sudden Strike

    Change to:

    ‘TRIGGER: When an eligible unit from your army ends a charge move.
    EFFECT: Until the end of the turn, each time a model in that unit makes a pile-in or consolidation move, it can move up to 6" instead of up to 3".

    Battle Focus

    ErrataAgile Manoeuvres, Star Engines

    Change to:

    ‘TRIGGER: When an eligible VEHICLE unit from your army is selected to make an Advance move.’
    ‘EFFECT: Until the end of the turn, ranged weapons equipped by this unit have the [ASSAULT] ability.’

    Battle Focus

    ErrataAspect Host Detachment, Skyborne Sanctuary Stratagem, Target and Effect Sections

    Change to:

    ‘TARGET: One unengaged ASURYANI unit from your army that was eligible to fight this phase, and one friendly TRANSPORT it is able to embark within.‘
    ‘EFFECT: If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.’

    Aspect Host

    ErrataDevoted of Ynnead Detachment, Strength from Death Detachment Rule

    ■ Change Lethal Intent to:

    'At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI INFANTRY or YNNARI MOUNTED unit from your army that was within 6" of your destroyed unit. That unit can make a normal move of up to D6+1.'

    ■ Change Lethal Surge to:

    'Once per turn, when a YNNARI unit from your army performs the Fade Back Agile Manouvre, it can make a surge move of up to D6+1" instead of a normal move.'

    Devoted of Ynnead

    ErrataGhosts of the Webway Detachment, Tricksters' Retort Stratagem, Target Section

    Change 9" to 8".

    Tricksters’ Retort

    ErrataGuardian Battlehost Detachment, Breath of Vaul Enhancement

    Change to:

    'ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re‑roll the result, and each time you make a Damage roll for a model equipped with a fusion gun in that unit, you can re‑roll the result.'

    Breath of Vaul

    ErrataSeer Council Detachment, Unshrouded Truth Stratagem, Target and Effect Sections

    Change to:

    'TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly ASURYANI PSYKER models.
    Effect:
    ▪ Place your unit in strategic reserves.
    ▪ Your unit has Deep Strike.
    ▪ Your unit must make an ingress move this phase (including in your first turn).'

    Unshrouded TruthUnshrouded Truth

    ErrataSpirit Conclave Detachment, Higher Duty Enhancement

    Change to:

    'SPIRITSEER model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

    Higher Duty

    ErrataWarhost Detachment, Skyborne Sanctuary Stratagem, Target and Effect Sections

    Change to:

    'TARGET: One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.
    EFFECT: If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.'

    Warhost

    ErrataWarhost Detachment, Fire and Fade Stratagem, Restrictions Section

    Change to:

    'Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.'

    Fire and Fade

    ErrataWindrider Host Detachment, Daring Riders Stratagem, Effect Section

    Change 9" to 8".

    Daring Riders

    ErrataWindrider Host Detachment, Overflight Stratagem

    Change to:

    ‘WHEN: End of your Shooting phase or the end of the Fight phase.
    TARGET: One ASURYANI MOUNTED unit from your army that destroyed one or more enemy units this phase.
    EFFECT: Your unit can make a Normal move of up to 7".’

    Overflight

    ErrataWarlock, Core Abilities section

    Remove 'Leader', add 'Support'.

    Warlock

    ErrataDark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Striking Scorpions, Swooping Hawks, Warp Spiders – Aspect Shrine Token ability

    Change to:

    'Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit (excluding CHARACTER models) to an unmodified 6.'

    Howling BansheesDire AvengersWarp SpidersSwooping HawksFire DragonsStriking ScorpionsDark Reapers

    ErrataAsurmen, Hand of Asuryan Ability

    Change to:

    'Once per battle, when this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its Bloody Twins weapon has a Damage characteristic of 3 and the [ANTI‑INFANTRY 5+] and [DEVASTATING WOUNDS] abilities.'

    Asurmen

    ErrataBaharroth, Cloudstrider Ability

    Change to:

    'While this model is leading a unit, at the end of your opponent’s turn, if that unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves. In addition, while this model is leading a unit, when that unit is set up on the battlefield using the Deep Strike ability, in your Movement phase, it can use this ability. If it does, that unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models, but until the end of the turn, it is not eligible to declare a charge.'

    Baharroth

    ErrataCorsair Voidreavers

    ■ Faction Abilities: Add 'Battle Focus'.
    ■ Wargear Options, third bullet point: Change to 'Any number of Corsair Voidreavers in this unit can each have their shuriken pistol and power sword replaced with 1 shuriken rifle.'

    Corsair Voidreavers

    ErrataFalcon, Transport Section

    Change to:

    'This model has a transport capacity of 6 AELDARI INFANTRY models. Each WRAITH CONSTRUCT model takes the space of 2 models. It cannot transport JUMP PACK models or YNNARI models (excluding ASURYANI, YVRAINE and THE VISARCH models).'

    Falcon

    ErrataRangers, Path of the Outcast Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Rangers

    ErrataShadowseer, Wargear Options

    Change to:

    ‘This model’s shuriken pistol can be replaced with 1 neuro disruptor.’

    Shadowseer

    ErrataStarweaver, Rapid Embarkation Ability

    Add:

    'That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.'

    Starweaver

    ErrataCrimson Hunter, Hemlock Wraithfighter

    ■ Profile: Change M and OC to '-'.

    Crimson HunterHemlock Wraithfighter

    ErrataDatasheets

    D‑cannon Platform, Falcon, Fire Prism, Night Spinner, Shadow Weaver Platform, Starweaver, Vibro Cannon Platform, Voidweaver, Wave Serpent, Ynnari Raider, Ynnari Venom – Keywords Section
    Add 'FRAME'

    FalconShadow Weaver PlatformYnnari RaiderD-cannon PlatformFire PrismSkyweaversShroud RunnersVoidweaverYnnari VenomStarweaverFarseer SkyrunnerYnnari ReaversWindridersWarlock SkyrunnersVibro Cannon PlatformWave SerpentNight SpinnerShining Spears

    ErrataEldrad Ulthran, Leader Section

    Change to:
    ‘This model can be attached to the following units: GUARDIAN DEFENDERS, STORM GUARDIANS, WARLOCK CONCLAVE

    If this model is not already attached to a unit, you can attach this model to a unit, even if one WARLOCKS unit has already been attached to it.'

    Eldrad Ulthran

    ErrataSkyweavers, Acrobatic Grace Ability

    Change to:
    ▪ This unit has Stealth.
    ▪ Melee attacks that target this unit have ‑1 to hit rolls

    Skyweavers

    ErrataThe Yncarne, Inevitable Death Ability

    Change to:
    ‘Once in each of your opponent’s turns, if this model is on the battlefield when another friendly AELDARI unit is destroyed, just after removing the last model in that unit, you can remove this model from the battlefield and set it up as close as possible to where that destroyed model was destroyed and not within Engagement Range of one or more enemy units. Doing so does not prevent this model from being eligible to move.'

    The Yncarne

    ErrataWave Serpent, Transport Section

    Change to:

    ‘This model has a transport capacity of 12 ASURYANI INFANTRY models. Each WRAITH CONSTRUCT model takes the space of 2 models. It cannot transport JUMP PACK models or YNNARI models (excluding ASURYANI, YVRAINE and THE VISARCH models).’

    Wave Serpent

    ErrataWarlock Conclave

    ■ Core Abilities section: Remove ‘Leader’, add ‘Support’.
    ■ Leader section: Remove this section.
    ■ Keywords section: delete ‘CHARACTER’.

    Warlock Conclave

    ErrataWarlock Skyrunners

    ■ Core Abilities section: Remove ‘Leader’, add ‘Support’.
    ■ Leader section: Remove this section.
    ■ Keywords section: delete ‘CHARACTER’.
    ■ Runes of Battle ability: Change to ‘Weapons equipped by models in this unit have the [IGNORES COVER] ability.’

    Warlock Skyrunners

    ErrataYvraine, Herald of Ynnead Ability

    Change to:

    ‘At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time a friendly AELDARI model makes an attack that targets that unit, you can re‑roll a Wound roll of 1.’

    Yvraine

    ErrataYnnari Venom

    ■ Lithe Embarkation Ability: add 'That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.'
    ■ Transport section, second paragraph
    Change to:

    'Before the battle, at the start of the Declare Battle Formations step, you can select one YNNARI KABALITE WARRIORS or YNNARI WYCHES unit from your army that has not already been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.'

    Ynnari Venom

    ErrataYnnari Incubi, Melee Weapons, Demiklaives (single blade)

    Change AP characteristic to ‘-2’.

    Ynnari Incubi

    QAfter using the Torc of Morai-Heg Enhancement, must my opponent continue to use the selected Stratagem at the increased cost if they have necessary CP available?

    Yes.

    Torc of Morai-Heg

    QAfter using the Torc of Morai-Heg Enhancement, if my opponent does not have the necessary CP available for the selected Stratagem, what happens?

    No CP are spent and that Stratagem’s effects are not resolved (but that Stratagem still counts as having been used this phase).

    Torc of Morai-Heg

    QWhen using the Yncarne’s Ethereal Form ability, can I choose for it to regain fewer lost wounds than the D3 roll generated?

    No.

    The YncarneThe Yncarne

    ErrataGhosts of the Webway Detachment, Travelling Players section

    Add bullet point: ‘When mustering your army, you can select a friendly HARLEQUINS CHARACTER model to be your WARLORD.'

    Ghosts of the Webway

    ErrataThe Visarch, Core Abilities section

    Remove ‘Leader’, add ‘Support

    The Visarch

    QWhen using the Windrider Host detachment, does the Ride the Wind detachment rule allow ASURYANI MOUNTED/VYPER units from my army to make an ingress move in the first battle round?

    Yes.

    Windrider Host

    Codex: Astra Militarum

    ErrataCombined Arms Detachment

    Reactive Command Enhancement
    Change 9" to 8".

    Reactive Command

    ErrataThe following units have the FRAME keyword:

    Aegis Defence Line, Baneblade, Banehammer, Banesword, Basilisk, Chimera, Deathstrike, Doomhammer, Hellhammer, Hellhound, Hydra, Leman Russ Battle Tank, Leman Russ Commander, Leman Russ Demolisher, Leman Russ Eradicator, Leman Russ Executioner, Leman Russ Exterminator, Leman Russ Punisher, Leman Russ Vanquisher, Manticore, Rogal Dorn Battle Tank, Rogal Dorn Commander, Shadowsword, Stormlord, Stormsword, Taurox, Taurox Prime, Wyvern.

    TauroxDeathstrikeBanebladeDoomhammerBasiliskHellhammerRogal Dorn CommanderWyvernHellhoundHydraLeman Russ PunisherStormlordLeman Russ EradicatorLeman Russ ExterminatorStormswordLeman Russ DemolisherAegis Defence LineLeman Russ Battle TankChimeraRogal Dorn Battle TankLeman Russ VanquisherTaurox PrimeBanebladeManticoreLeman Russ CommanderBaneswordShadowswordLeman Russ ExecutionerBanehammer

    ErrataCommissar Yarrick, Counterstrategist Ability, 3rd Bullet Point

    Change to:

    Declare a charge. That Regiment unit must end that charge move engaged with the enemy unit you selected (note that even if this charge is successful, the charging unit does not receive any Charge bonus this turn).

    Commissar Yarrick

    ErrataGrizzled Company Detachment, Additional Armour Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Additional Armour

    ErrataArmoured Infantry Detachment, Squadron Command detachment rule, On My Signal order

    Change 9” to: 8”

    Armoured Infantry

    ErrataRecon Element Detachment, Masters of Camouflage Detachment Rule

    Change to:

    ‘Friendly ASTRA MILITARUM units (excluding TITANIC units) have Stealth.’

    Recon ElementRecon Element

    ErrataRecon Element Detachment, Tanglefoot Grenades Stratagem, Effect Section

    Change to:

    'Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.

    Tanglefoot Grenades

    ErrataRecon Element Detachment

    Tripwires Enhancement
    Change 9” to 8".

    Tripwires

    ErrataRecon Element Detachment, Draw Them Out Stratagem, Target Section

    Change 9" to 8".

    Draw Them Out

    ErrataCadian Command Squad, Cadia Stands! Ability

    Change to:

    ‘'While this unit contains an OFFICER model and this unit is within range of an objective, this unit can re-roll battle‑shock rolls.'

    Cadian Command Squad

    ErrataMechanised Assault Detachment, Swift Interception Stratagem, Target section

    Change to:

    ‘One TRANSPORT unit from your army (excluding AIRCRAFT and TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 8" of the enemy unit that just ended that move.’

    Swift Interception

    ErrataSiege Regiment Detachment, Artillery Support Detachment Rule, Creeping Barrage

    Change to:

    ‘Roll one D6 for each enemy unit that is more than 12" from every model from your army that is on the battlefield: On a 5+, until the end of the battle round, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. The maximum number of units that can be shaken by this rule in each battle round depends on the battle size, as shown below.’

    Siege Regiment

    ErrataBasilisk, Earthshaker Rounds Ability

    Change to:

    ‘In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy INFANTRY unit, until the start of your next Shooting phase, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.’

    Basilisk

    ErrataCatachan Command Squad, Ranged Weapons table

    Add the following profiles:

    Bolt pistol [PISTOL]
    Range - 12"
    A - 1
    BS - 4+
    S - 4
    AP - 0
    D - 1

    Boltgun [RAPID FIRE 1]
    Range - 24"
    A - 1
    BS - 4+
    S - 4
    AP - 0
    D - 1

    Catachan Command Squad

    ErrataDeath Korps of Krieg

    ■ Ranged Weapons table: add the following profile:

    Boltgun [RAPID FIRE 1]
    Range - 24"
    A - 1
    BS - 4+
    S - 4
    AP - 0
    D - 1

    ■ Wargear Options, fourth bullet: change to ‘Any number of Death Korps Watchmasters can each replace their laspistol and chainsword with 1 boltgun and 1 close combat weapon.’

    Death Korps of Krieg

    ErrataDeath Riders, Screening Line Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

    Death Riders

    ErrataKasrkin, Weapons Tables

    Delete the ‘power weapon’ profile and add the following profiles:

    Plasma pistol – standard [PISTOL]
    Range - 12"
    A - 1
    BS - 3+
    S - 7
    AP - -2
    D - 1

    Plasma pistol – supercharge [HAZARDOUS, PISTOL]
    Range - 12"
    A - 1
    BS - 3+
    S - 8
    AP - -3
    D - 2

    Chainsword
    Range - Melee
    A - 4
    BS - 4+
    S - 3
    AP - 0
    D - 1

    Kasrkin

    ErrataKrieg Combat Engineers, Remote Mine Ability

    Change to:

    ‘Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.’

    Krieg Combat Engineers

    ErrataKrieg Command Squad

    ■ Ranged Weapons table, bolt pistol: Add ‘[PISTOL]’.
    ■ Wargear Options, fifth bullet: Change to ‘1 Veteran Guardsman not equipped with alchemyk counteragents can replace its laspistol with one of the following:
    ▪ 1 bolt pistol
    ▪ 1 plasma pistol’

    Krieg Command Squad

    ErrataKrieg Heavy Weapons Squad

    ■ Ranged Weapons, laspistol: Change Range characteristic to ‘12"’.
    ■ Final Duty ability: Change to ‘While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.’

    Krieg Heavy Weapons Squad

    ErrataLeman Russ Commander, Death Befitting an Officer

    Change to: ‘In your opponent’s Shooting phase, when this unit is destroyed, before this unit’s deadly demise roll, roll one D6:
    ▪ On a 2+, do not remove this unit from the battlefield. After the attacking unit has shot, this unit can shoot using normal shooting, but while doing so this unit can only target that enemy unit. When this unit has shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from the battlefield.'

    Leman Russ Commander

    ErrataLord Solar Leontus, Orders Section

    Change to:

    ‘This OFFICER can issue up to 3 Orders to:

    ■ REGIMENT units
    ■ SQUADRON units
    ■ TITANIC units’

    Lord Solar Leontus

    ErrataMilitarum Tempestus Command Squad

    ■ Faction Abilities: Add ‘Voice of Command’.
    ■ Keywords: Remove ‘REGIMENT’.

    Militarum Tempestus Command Squad

    ErrataOgryn Bodyguard

    ■ Loyal Protector section: Add ‘This model cannot be selected as your WARLORD and cannot be given Enhancements.’
    ■ Keywords: Add ‘CHARACTER’.

    Ogryn Bodyguard

    ErrataTempestus Scions

    ■ Ranged Weapons: Change ‘Bolt pistol’, ‘Plasma pistol – standard’ and ‘Plasma pistol – supercharge’ BS characteristic to ‘3+’.
    ■ Core Abilities: Add 'Deep Strike’.

    Tempestus Scions

    ErrataTempestus Aquilons

    ■ Ranged Weapons, Bolt pistol: Change BS characteristic to ‘3+’.
    ■ Servo-sentry Ability: Change to 'When this unit is set up on the battlefield using the Deep Strike ability, the Tempestor Aquilon can shoot with its sentry weapon (its sentry flamer, sentry grenade launcher or sentry hot‑shot volley gun).’
    ■ Precision Drop Ability: Change to 'In your Movement phase, when this unit is set up on the battlefield using the Deep Strike ability, it can perform a precision drop. If it does, this unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.’

    Tempestus Aquilons

    ErrataGaunt’s Ghosts, Covert Stealth Team ability

    Change to:
    'At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:
    ▪ Place this unit in strategic reserves.
    ▪ This unit has Deep Strike until the start of your next Shooting phase.
    ▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'

    Gaunt’s Ghosts

    ErrataValkyrie

    ▪ Profile: Change M to ‘14"’ and OC to ‘-’.
    ▪ Keywords: Remove ‘AIRCRAFT’.

    Valkyrie

    QIf a unit becomes affected by the same Order multiple times, do those Orders affect that unit multiple times?

    No.

    Voice of Command

    QCan the Reinforcements! Stratagem be used on a unit that is Battle-shocked?

    No.

    Reinforcements!

    QIf a unit contains two models equipped with a vox-caster, can I attempt to generate 1CP twice when the bearer’s unit is targeted with a Stratagem?

    No.

    KasrkinDeath Korps of KriegCatachan Jungle FightersTempestus ScionsCadian Shock Troops

    QCan I attempt to generate 1CP from a unit containing a vox-caster, when targeting that unit with the Reinforcements! Stratagem?

    No.

    Reinforcements!

    QWhen using the Creeping Barrage ability, how do you resolve the maximum number of units that can be shaken?

    You roll one D6 for each enemy unit that is more than 12” from every model from your army that is on the battlefield, in an order of your choosing, one at a time. Once the maximum number of enemy units for the battle size have been shaken, stop rolling for any additional units.

    Siege Regiment

    QWhen an Ogryn Bodyguard joins a Militarum Tempestus Command Squad, can the unit set up using the Deep Strike ability?

    No, as the Ogryn Bodyguard model does not have the Deep Strike ability.

    Ogryn BodyguardMilitarum Tempestus Command Squad

    Codex: Emperor’s Children

    ErrataCourt of the Phoenician Detachment, Catalytic Stimulus Stratagem, Effect Section

    Change to:

    'EFFECT: Your unit can make a surge move of up to D6".'

    Catalytic Stimulus

    ErrataCoterie of the Conceited Detachment, Armour of Abhorrence Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Armour of Abhorrence

    ErrataChaos Land Raider and Chaos Rhino – Keywords Section

    Add 'FRAME'.

    Chaos Land RaiderChaos Rhino

    ErrataCarnival of Excess Detachment, Empyric Suffusion Enhancement

    Change to: 'EMPEROR'S CHILDREN model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'

    Empyric Suffusion

    ErrataMercurial Host Detachment, Dark Vigour Stratagem, Target Section

    Change 9" to 8".

    Dark Vigour

    ErrataPeerless Bladesment Detachment, Faultless Opportunist Enhancement

    Change to:

    'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Faultless Opportunist

    ErrataRapid Evisceration Detachment, Mechanised Murder Detachment Rule

    Change to:

    ‘Each time an EMPEROR'S CHILDREN model from your army makes an attack, if it is a TRANSPORT model or disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.’

    Rapid Evisceration

    ErrataRapid Evisceration Detachment, On to the Next Stratagem,

    Change to:

    ‘WHEN: End of the Fight phase.
    TARGET: One EMPEROR'S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.
    EFFECT: If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it. Your unit can embark within that TRANSPORT in a turn it disembarked from a TRANSPORT.'

    On to the Next

    ErrataSlaanesh's Chosen Detachment, Refusal to be Outdone Stratagem, Effect Section

    Change to:

    • 'When this unit declares a charge, if an engaged enemy unit is within 12" of this unit, you can use this ability. If you do:
      • This unit can re-roll charge rolls.
      • This unit must end that charge move engaged with one or more of those enemy units.

    Refusal to be Outdone

    ErrataSlaanesh's Chosen Detachment, Vengeful Surge Stratagem

    Change to:

    'WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged EMPEROR’S CHILDREN CHARACTER unit this phase has shot.

    TARGET: That EMPEROR’S CHILDREN CHARACTER unit.

    EFFECT: Your unit can make a surge move of up to D6". If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of that surge move.'

    Vengeful Surge

    ErrataChaos Spawn, Scuttling Horrors Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

    Chaos Spawn

    ErrataChaos Terminators, Lethal Obsession Ability

    Change to:

    'In your Shooting phase, after this unit has shot, you can use this ability. If you do, select one enemy unit hit by those ranged attacks. Until the end of the turn, when this unit declares a charge:

    ■ This unit can re-roll that charge roll.
    ■ This unit must end that charge move engaged with that enemy unit.

    Chaos Terminators

    ErrataFlawless Blades, Melee Weapons, Blissblade

    Change A to '4'.

    Flawless Blades

    ErrataHeldrake

    ■ Profile: Change M to 12", Sv to '3+' and OC to '0'.
    ■ Keywords: Remove 'AIRCRAFT'.

    Heldrake

    ErrataInfractors, Melee Weapons, Power Sword

    Change Strength characteristic to ‘5’.

    Infractors

    ErrataTormentors, Melee Weapons, Power Sword

    Change Strength characteristic to ‘5’.

    Tormentors

    ErrataDark Apparitions Stratagem

    Effect Section Change 9" to 8".

    Dark Apparitions

    ErrataFulgrim, Keywords Section

    Add 'MOBILE'.

    Fulgrim

    ErrataDatasheets

    Change the following unit characteristics:
    Changes - Units
    T6 - Chaos Terminators, Lord Kakophanist, Lucius the Eternal
    T5 - Infractors, Lord Exultant, Sorcerer, Tormentors
    W3 - Noise Marines

    Change the following weapon characteristics:
    Weapon - Changes - Units
    Bolt Pistol - S5, AP-1 - Flawless Blades, Infractors, Lord Exultant, Sorcerer, Tormentors
    Boltgun - S5, AP-1 - Tormentors
    Combi-bolter - S5, AP-1 - Chaos Land Raider, Chaos Rhino, Chaos Terminators
    Combi-weapon - S5, AP-1 - Chaos Land Raider, Chaos Rhino, Chaos Terminators
    Close Combat Weapon - S5 - Lord Exultant, Lord Kakophanist, Noise Marines, Tormentors
    Duelling Sabre - S5 - Infractors

    Chaos TerminatorsLord KakophonistLucius the EternalInfractorsLord ExultantSorcererTormentorsNoise MarinesFlawless BladesInfractorsChaos Land RaiderChaos Rhino

    QWhile using the Carnival of Excess Detachment, for the purposes of the Daemonic Empowerment rule, if my unit already has a weapon with [SUSTAINED HITS] (e.g. Shalaxi Helbane’s Pavane of Slaanesh, which has [SUSTAINED HITS 3]), does an unmodified Hit roll of 5+ for such a weapon score a Critical Hit?

    Carnival of Excess

    QWhile using the Coterie of the Conceited Detachment, if my WARLORD is not on the battlefield, can I use the Unbound Arrogance Stratagem?

    Yes, your pledge to Slaanesh would increase from 0 to 1.

    Unbound Arrogance

    QCan the same enemy unit be affected by Noise Marines’ Terrifying Crescendo ability more than once, for multiple subtractions to its Battle-shock and Leadership tests?

    Yes.

    Noise Marines

    Codex: Death Guard

    ErrataNurgle's Gift, Contagion Range Section

    Add 'Contagion Range cannot be greater than 12" after modifiers.'

    Nurgle’s Gift (Aura)

    ErrataNurgle's Gift, Skullsquirm Blight

    Change to:
    ‘• Each time a model in this unit makes a ranged attack, enemy units have the benefit of cover against that attack.
    • Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll.’

    Nurgle’s Gift (Aura)

    ErrataTallyband Summoners Detachment, Beckoning Blight Enhancement

    Change to:

    ‘DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".’

    Beckoning Blight

    ErrataDatasheets

    Change the following weapon characteristics:
    Weapon - Changes - Units
    Bolt Pistol - S5, AP-1 - Plague Marines, Plague Surgeon, Malignant Plaguecaster
    Boltgun - S5, AP-1 - Icon Bearer, Plague Marines
    Combi-bolter - S5, AP-1 - Blightlord Terminators, Chaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Helbrute
    Combi-weapon - S5, AP-1 - Blightlord Terminators, Chaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino
    Close Combat Weapon - S5 - Blightlord Terminators, Foul Blightspawn, Tallyman
    Plague Knife - S5, AP-1 - Icon Bearer
    Plague Knives - S5, AP-1 - Biologus Putrifier, Plague Marines

    Plague MarinesPlague SurgeonMalignant PlaguecasterIcon BearerBlightlord TerminatorsChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos RhinoHelbruteFoul BlightspawnTallymanBiologus Putrifier

    ErrataDeathshroud Terminators, Death Approaches ability

    Change to:

    'In your Movement phase, each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.’

    Deathshroud Terminators

    ErrataChaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Miasmic Malignifier, Plagueburst Crawler – Keywords section

    Add 'FRAME'.

    Chaos Predator DestructorChaos RhinoPlagueburst CrawlerChaos Predator AnnihilatorChaos Land RaiderMiasmic Malignifier

    ErrataChaos Predator Destructor, Predator Autocannon

    Change Strength to ‘9’.

    Chaos Predator Destructor

    ErrataVirulent Vectorum Detachment, Worldblight Detachment Rule

    Change to:
    'At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.'

    Virulent Vectorium

    ErrataMortarion, Diseased Influence Ability

    Change to:
    ‘Just after an enemy unit ends a Normal, Advance or Fall Back move within 8" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".'

    Mortarion

    ErrataMortarion, Inflamed Reprisal Ability

    Change to:
    ‘In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that DEATH GUARD unit can shoot as if it were your Shooting phase, but when resolving those attacks, worsen the BS characteristic of that attack by 1 and it can only target that enemy unit (and only if it is an eligible target).'

    Mortarion

    ErrataTyphus, Eater Plague Ability

    Change to:

    ‘In your Shooting phase, you can select one enemy unit within 18” of and visible to this PSYKER (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12” of this PSYKER) and roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D6 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’

    Typhus

    QDoes the Plagueburst Crawler’s Spore-laced Shock Waves ability inflict mortal wounds every turn to units affected by the ability?

    No.

    Plagueburst Crawler

    Codex: World Eaters

    ErrataDefiler, Unleash Wrath Ability, 2nd Bullet Point

    Change to: Declare a charge. This unit must end that charge move engaged with the enemy unit you selected (note that even if this charge is successful, this unit does not receive any Charge bonus this turn). 

    Defiler

    ErrataBlessings of Khorne, Unbridled Bloodlust

    Change to:
    'This unit has +1 to charge rolls.'

    Blessings of Khorne

    ErrataBerzerker Warband Detachment
    Relentless Rage Detachment Rule

    Change to:
    ‘Friendly WORLD EATERS units’ melee attacks have +1 A.’

    Berzerker Warband

    ErrataBerzerker's Wrath Stratagem, Target and Effect Sections

    Change to:
    'TARGET: One KHORNE BERZERKERS unit from your army that can make a surge move as a result of those attacks.
    EFFECT: Do not roll a D6 to determine how far models in your unit can move when they make a surge move. Instead, when making a surge move, those models can move up to 8".'

    Berzerker’s Wrath

    ErrataCult of Blood Detachment, Butcher Lord Enhancement

    Change to:
    ‘WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.'

    Butcher Lord

    ErrataFury Unleashed Stratagem, Effect Section

    Change to:
    'One KHORNE BERZERKERS unit embarked within your model can make a disembark move and then make a surge move of up to D6+2".'

    Fury Unleashed

    ErrataKhorne Daemonkin Detachment, Disciple of Khorne Enhancement

    Change to:
    ‘LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.'

    Disciple of Khorne

    ErrataSummoned by Slaughter Stratagem

    Change to:
    ‘WHEN: Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a TRANSPORT, any units embarked within that TRANSPORT model must disembark first.)
    TARGET: One BLOODLETTERS unit from your army that is in Reserves.
    EFFECT: Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play.
    RESTRICTIONS: You cannot use this Stratagem more than once per battle round.’

    Summoned by Slaughter

    ErrataBrazen Fury Detachment Rule

    Change to:
    'In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6”. That surge move is a Brazen Fury move.'

    Possessed Slaughterband

    ErrataWarp Stalkers Stratagem, Effect section

    Change to:
    ‘EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.’

    Warp Stalkers

    ErrataRapid Manifestation Stratagem

    Change 3" to 6".

    Rapid Manifestation

    ErrataDatasheets

    Change the following unit characteristics:
    Changes - Units
    T6 - Chaos Terminators
    T5 - Khârn the Betrayer, Khorne Berzerkers, Master of Executions

    Change the following weapon characteristics:
    Weapon - Changes - Units
    Bolt Pistol -S5 , AP-1 -Khorne Berzerkers, Lord Invocatus, Master of Executions
    Chainblade - S5 - Khorne Berzerkers
    Combi-bolter - S5, AP-1 - Chaos Land Raider, Chaos Rhino, Chaos Terminators, Helbrute
    Combi-weapon - S5, AP-1 - Chaos Land Raider, Chaos Rhino, Chaos Terminators

    Chaos TerminatorsKhârn the BetrayerKhorne BerzerkersMaster of ExecutionsLord InvocatusChaos Land RaiderChaos RhinoHelbrute

    ErrataAngron, Driven by Ultimate Rage Ability

    Change to:

    ‘While a friendly WORLD EATERS unit is within 6" of this unit, that unit’s melee attacks can:
    ▪ Re‐roll hit rolls of 1.
    ▪ Re‐roll wound rolls of 1.’

    Angron

    ErrataChaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Khorne Lord of Skulls – Keywords Section

    Add 'FRAME'.

    Chaos Predator DestructorKhorne Lord of SkullsChaos Land RaiderChaos RhinoChaos Predator Annihilator

    ErrataHeldrake

    ■ Profile: Change M to 12" and OC to '0'.
    ■ Keywords: Remove 'AIRCRAFT'.

    Heldrake

    ErrataChaos Rhino, Meet Any Challenge Ability

    Change 9" to 8".

    Chaos Rhino

    ErrataChaos Terminators, Blood Fury Ability

    Change to:
    'This unit’s ranged attacks that target the closest eligible target can re-roll hit rolls.
    When this unit declares a charge, you can use this part of this ability. If you do:
    This unit can re-roll that charge roll.
    This unit must end that charge move engaged with the closest charge target.'

    Chaos Terminators

    ErrataExalted Eightbound, Rend and Tear Ability

    Change to:
    ‘Each time a model in this unit makes a melee attack that targets a MONSTER or VEHICLE unit, until the end of the phase, improve the Damage characteristic of that attack by 1.'

    Exalted Eightbound

    ErrataGoremongers, Loping Speed Ability

    Change to:
    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Goremongers

    ErrataKhorne Berzerkers, Abilities Section

    Add new ability:

    ‘Murderous Charge: If this unit made a charge move this turn, this unit’s melee attacks have +1 S.’

    Khorne Berzerkers

    ErrataKhorne Berzerkers and Jakhals, Icon of Khorne

    Change to:
    ‘Icon of Khorne: If the bearer’s unit contains one or more Icons of Khorne, each time the bearer’s unit destroys an enemy unit, you gain 1 Bloodshed point. Each time you make a Blessings of Khorne roll, roll one additional D6 for each Bloodshed point you have, after which, all your Bloodshed points are lost.

    Khorne BerzerkersJakhals

    ErrataKhorne Berzerkers, Blood Surge Ability

    Change to:
    'In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6+2”.'

    Khorne Berzerkers

    ErrataHelbrute, Frenzy Ability

    Change to:
    '(Once per turn, per unit) In the Fight phase, when an enemy unit targets this unit, after that unit has resolved its attacks, you can use this ability. If you do, this unit is eligible to fight (even if it has already fought this phase) and must be selected to fight next.'

    Helbrute

    ErrataMaulerfiend, Scent Of Blood Ability

    Change to:
    'In the Charge phase, when this unit declares a charge:
    ■ If an enemy unit below starting strength is within 9" of this unit, this unit has +1 to charge rolls.
    ■ Or: If an enemy unit below half strength is within 9" of this unit, this unit has +2 to charge rolls.'

    Maulerfiend

    ErrataSlaughterbound, Melee Weapons, Lacerator and Daemonic Claw

    Change S to '10'.

    Slaughterbound

    QCan I use the Summoned by Slaughter Stratagem to deploy Bloodletters in the first battle round?

    Bloodletter units that started the battle in Reserves cannot deploy in the first battle round using the Summoned by Slaughter Stratagem. Bloodletter units that started the battle on the battlefield and have subsequently been placed into Strategic Reserves can deploy in the first battle round.

    Summoned by Slaughter

    QIf Angron is destroyed and I use his Reborn in Blood ability, can I still use the Wrath of Khorne Detachment ability for the Vessels of Wrath Detachment?

    Yes.

    Angron

    QWhile using the Khorne Daemonkin Detachment, can I select a CHARACTER with the Disciple of Khorne Enhancement to be my WARLORD?

    No.

    Khorne Daemonkin

    QWhile using the Khorne Daemonkin Detachment, if I attach a Lord on Juggernaut with the Disciple of Khorne Enhancement to a unit of Bloodcrushers or Flesh Hounds, does that unit benefit from the Blessings of Khorne ability, even though only the Lord on Juggernaut has that ability?

    Yes.

    Disciple of Khorne

    Codex: Thousand Sons

    ErrataWarpforged Cabal Detachment, Ensorcelled Infusion Stratagem, CP Cost

    Change to '2CP'.

    Ensorcelled Infusion

    ErrataWarpforged Cabal Detachment, Hex-marked Armour Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Hex-Marked Armour

    ErrataChaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino and Chaos Vindicator – Keywords Section

    Add 'FRAME'.

    Chaos Predator AnnihilatorChaos Land RaiderChaos VindicatorChaos RhinoChaos Predator Destructor

    ErrataHeldrake

    ■ Profile: Change M to 12" and OC to '0'.
    ■ Keywords: Remove 'AIRCRAFT'.

    Heldrake

    ErrataArmy Rule, Cabal of Sorcerers

    Change first paragraph to:

    ‘If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed on the right. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below.’

    Destiny’s Ruin (Psychic)
    Change to:

    ‘Select one enemy unit within 24” of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead.’

    Temporal Surge (Psychic)
    Change to:

    ‘Select one friendly THOUSAND SONS or SCINTILLATING LEGIONS unit that is not within Engagement Range of one or more enemy units and is within 24” of and visible to the manifesting model. That unit can make a Normal move of up to D6”. If the Psychic test result for this Ritual was 10+, that unit can make a Normal move of up to 6” instead. In either case, until the end of the turn, that unit is not eligible to declare a charge.’

    Twist of Fate (Psychic)
    Change to:

    ‘Select one enemy unit within 24” of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS or SCINTILLATING LEGIONS model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.’

    Cabal of Sorcerers

    ErrataGrand Coven Detachment, Incandaeum Enhancement

    Change to:

    ‘EXALTED SORCERER model only. Once per battle, when selecting a Ritual for the bearer to attempt, you can select Doombolt, even if a model from your army have already attempted to manifest that Ritual this phase.

    Incandaeum

    ErrataChangehost of Deceit Detachment, Ethereal Phantasm Stratagem, Target Section

    Change 9" to 8".

    Ethereal Phantasm

    ErrataChangehost of Deceit Detachment, Chronosorcerous Bleed Stratagem

    Change to:

    WHEN: Start of your opponent's Charge phase.
    TARGET: One friendly unengaged THOUSAND SONS PSYKER/SCINTILLATING LEGIONS unit.
    EFFECT: Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.

    Chronosorcerous Bleed

    ErrataWarpforged Cabal Detachment, Ensorcelled Infusion Stratagem, Target Section

    Change to:

    ‘One THOUSAND SONS VEHICLE unit from your army that has not been selected to shoot this phase, that is within 6" of one or more friendly THOUSAND SONS PSYKER units.’

    Ensorcelled Infusion

    ErrataWarpmeld Pact Detachment, Warpmeld Sacrifice Detachment Rule

    Change to:

    ‘Each time an enemy unit is selected to shoot or fight and one or more TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED units from your army are selected as a target of one or more of those attacks, each of those TZEENTCH MUTANT units can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time an attack targets that unit, subtract 1 from the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.

    Each time a TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED unit from your army is selected to shoot or fight, before selecting its targets, that unit can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time a model in that unit makes an attack, add 1 to the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.’

    Warpmeld Pact

    ErrataWarpmeld Pact Detachment, Twisted Mirage Stratagem, Effect Section

    ▪ Change 3" to 6".
    ▪ Change 9" to 8".

    Twisted Mirage

    ErrataDaemon Prince of Tzeentch with Wings, Aetherstride Ability

    Change to:

    ‘In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an aetherstride. If it does:

    ■ It can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
    ■ Until the end of the turn, its Dark Blessing has the [SUSTAINED HITS D3] ability.
    ■ Until the end of the turn, it is not eligible to declare a charge.’

    Daemon Prince of Tzeentch with Wings

    ErrataChaos Rhino, Core Abilities

    Add ‘Firing Deck 2’.

    Chaos Rhino

    ErrataChaos Vindicator, Profile

    Change M to 9".

    Chaos Vindicator

    ErrataFlamers, Profile

    Change Ld to 7+.

    Flamers

    ErrataInfernal Master, Ranged Weapons, inferno bolt pistol

    Add ‘[PISTOL]’.

    Infernal Master

    ErrataKairos Fateweaver, Ranged Weapons, Infernal Gateway

    Change profiles to:

    Infernal Gateway – Witchfire [BLAST, INDIRECT FIRE, PSYCHIC]
    Range - 24"
    A - D6+3
    BS - 2+
    S - 9
    AP - -2
    D - D3

    Infernal Gateway – Focused Witchfire [BLAST,INDIRECT FIRE, HAZARDOUS, PSYCHIC]
    Range - 24"
    A - D3+6
    BS - 2+
    S - 9
    AP - -2
    D - 3

    Kairos Fateweaver

    ErrataMutalith Vortex Beast, Immaterial Flare Ability

    Change to:

    ‘While a friendly THOUSAND SONS PSYKER model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result

    Mutalith Vortex Beast

    ErrataLord of Change, Ranged Weapons

    ■ Change the Bolt of Change profiles to:
    Bolt of Change - Witchfire [PSYCHIC]
    Range - 18"
    A - 9
    BS - 2+
    S - 9
    AP - -1
    D - 1

    Bolt of Change - Focused Witchfire [HAZARDOUS,PSYCHIC]
    Range - 18"
    A - 9
    BS - 2+
    S - 9
    AP - -2
    D - 3

    ■ Change the rod of sorcery profile to:
    Rod of sorcery [PSYCHIC]
    Range - 18"
    A - 6
    BS - 2+
    S - 8
    AP - -1
    D - 2

    Lord of Change

    ErrataMaulerfiend, Snarling Protector Ability

    Change to:
    '

    • You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
    • That use is -1 CP.
    • That use does not prevent any uses of that stratagem on other units this phase.
    • When this unit declares a charge, If a friendly engaged PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do:
      • This unit can re-roll that charge roll.
      • This unit must end that charge move engaged with an enemy unit engaged with that friendly PSYKER unit.

    Maulerfiend

    ErrataScreamers, Profile

    Change Ld to 7+.

    Screamers

    ErrataSekhetar Robots, Prophetic Sentinels Ability

    Change to:

    'Once per turn, when you target this unit with the Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.'

    Sekhetar Robots

    ErrataSorcerer in Terminator Armour, Marked by Fate Ability

    Change to:

    ‘At the start of your Shooting phase, select one enemy unit that is visible to this PSYKER model. Until the end of the phase, each time a model in this unit makes an attack that targets that enemy unit, add 1 to the Hit roll.’

    Sorcerer in Terminator Armour

    ErrataTzaangor Enlightened with Fatecaster Greatbows, Malign Trickery Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Tzaangor Enlightened with Fatecaster Greatbows

    ErrataWarpmeld Pact Detachment, Bray Lord Enhancement

     SORCERER or INFERNAL MASTER model only. The bearer has the Scouts 6" ability.

    Bray Lord

    QDo I need to sequence all of my Cabal of Sorcerers Rituals at the start of my Shooting phase?

    No, you just pick a model with the Cabal of Sorcerers rule, pick a Ritual to manifest, and attempt it, then repeat the process until you have run out of models or Rituals or both.

    Cabal of Sorcerers

    ErrataDatasheets

    Change the following unit characteristics:
    Changes - Units
    T6 Scarab Occult Terminators, Sorcerer in Terminator Armour
    T5 Ahriman, Exalted Sorcerer, Exalted Sorcerer on Disc of Tzeentch, Infernal Master, Rubric Marines, Sorcerer

    Change the following weapon characteristics:
    Weapon - Changes - Units
    Close Combat Weapon - S5 - Rubric Marines
    Inferno Bolt Pistol - S5, AP-2 Ahriman, Exalted Sorcerer, Exalted Sorcerer on Disc of Tzeentch, Infernal Master, Rubric Marines, Sorcerer
    Inferno Boltgun - S5 - Rubric Marines
    Inferno Combi-bolter - S5 - Chaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Chaos Vindicator, Helbrute, Scarab Occult Terminators, Sorcerer in Terminator Armour
    Inferno
    Combi-weapon - S5 - Chaos Land Raider, Chaos Predator Annihilator, Chaos Predator Destructor, Chaos Rhino, Chaos Vindicator, Sorcerer in Terminator Armour

    Scarab Occult TerminatorsSorcerer in Terminator ArmourAhrimanExalted SorcererExalted Sorcerer on Disc of TzeentchInfernal MasterRubric MarinesSorcererChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos RhinoChaos VindicatorHelbrute

    QWhen using the Touched by Tzeentch Stratagem in the Warpmeld Pact Detachment, do I have to declare if my unit will shoot or charge

    after Advancing as soon as I use the Stratagem?

    No, you may decide later in the turn.

    Touched by Tzeentch

    QWhen going second, can a Tzaangor unit that started the game on the battlefield and was placed into Strategic Reserves by its Ambushing Hunters ability then arrive during my first turn using the Twisted Mirage Stratagem?

    No.

    Twisted MirageTzaangors

    QCan the Exalted Sorcerer on Disk of Tzeentch and the Tzaangor Shaman lead Tzaangor Enlightened with fatecaster greatbows?

    Yes.

    Tzaangor Enlightened with Fatecaster GreatbowsExalted Sorcerer on Disc of TzeentchTzaangor Shaman

    QWhile using the Rubricae Phalanx Detachment, if I attach a CHARACTER to a unit selected using the Risen Rubricae Enhancement, does that CHARACTER also gain the Infiltrators ability?

    Yes.

    Risen Rubricae

    QWhen using the Cabal of Sorcerers army rule, do I have to choose whether to Channel the Warp before rolling any dice?

    No.

    Cabal of Sorcerers

    QWhen using the Cabal of Sorcerers army rule, if I roll one or more doubles or triples, does my model only suffer D3 mortal wounds if I chose to Channel the Warp?

    Yes.

    Cabal of Sorcerers

    Codex: Chaos Knights

    ErrataHelhunt Lance Detachment, Goaded Beast Stratagem, Effect Section

    Change to:

    ‘EFFECT: Your unit can make a surge move of up to D6".

    Goaded Beast

    ErrataHelhunt Lance Detachment, Beasthide Manifestation Stratagem, Effect Section

    Change to:

    'Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Beasthide Manifestation

    ErrataHarbingers of Dread, ‘Darkness’ Dread ability

    Change to:

    ‘This model has Stealth.’

    Harbingers of Dread

    ErrataInfernal Lance Detachment, Hellforged Construction Stratagem, Effect Section

    Change to:

    'Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Hellforged Construction

    ErrataHoundpack Lance Detachment, Animalistic Rage Stratagem, When Section

    Change to:

    ‘Your opponent’s Shooting phase or the Fight phase, just after a WAR DOG unit from your army that has not been selected to attack this phase is destroyed.’

    Animalistic Rage

    ErrataHoundpack Lance Detachment, Harrying Hounds Stratagem, Target Section

    Change 9" to 8".

    Harrying Hounds

    ErrataInfernal Lance Detachment, Malefic Surge Detachment Rule

    Change Unnatural Fortitude to:

    ‘When this unit is selected as the target of an attack, select one of the following to apply until the end of the phase:

    ■ Models in this unit have a 5+ invulnerable save.
    ■ Models in this unit have the Feel No Pain 6+ ability.’

    Infernal Lance

    ErrataLords of Dread Detachment, Mirror of Fates Enhancement

    Change to:

    'CHAOS KNIGHTS model only. Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.'

    Mirror of Fates

    ErrataTraitoris Lance Detachment, Storm of Darkness Stratagem, When and Effect Sections

    Change to:
    'WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
    EFFECT:
    ▪ Your unit has Stealth.
    ▪ Melee attacks that target your unit have -1 to hit rolls.'

    Storm of Darkness

    ErrataLords of Dread Detachment, Claimed for the Dark Gods Stratagem, When Section

    Change to:

    ‘Start of your Command phase.’

    Claimed for the Dark Gods

    ErrataTraitoris Lance Detachment, Imperious Advance Stratagem, Effect Section

    Change to:

    ‘Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem).’

    Imperious Advance

    ErrataKnight Abominant, Volkite Combustor weapon

    Change to:
    [IGNORES COVER]

    Knight Abominant

    ErrataKnight Abominant, Warp Storms ability

    Change to:

    ‘At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.’

    Knight Abominant

    ErrataKnight Desecrator

    ▪ Desecrator Laser Destructor weapon Change to
    [DEVASTATING WOUNDS: MONSTER/VEHICLE]

    ▪ Obsessive Ruthlessness Ability
    Change to: ‘This unit’s ranged attacks that target a MONSTER/VEHICLE unit can ignore modifiers to this unit’s:
    ▫ BS.
    ▫ Hit rolls and wound rolls.’

    Knight Desecrator

    ErrataKnight Ruinator

    ▪ Darkflame Lance weapon
    Change to: A D6+6

    ▪ Terrorpulse Missiles weapon
    Change to: A D6+6

    Knight Ruinator

    Codex: Grey Knights

    ErrataArmy Rules, Gate of Infinity Army Rule, Last Paragraph

    Change to:
    ▪ Place those units in strategic reserves.
    ▪ Those units can make an ingress move in your next Movement phase (including in your first turn.)

    Gate of Infinity

    ErrataAugurium Task Force, One Foot in the Future Enhancement

     Change to:
    ‘GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do:
    ▪ This unit can make a normal move of up to D6".
    ▪ Until the end of the turn, this unit is not eligible to declare a charge.'

    One Foot in the Future

    ErrataAugurium Task Force, Aggressive Anticipation Stratagem, Effect Section

    Change to:
    ‘Your unit's attacks can re-roll hit rolls.'

    Aggressive Anticipation

    ErrataBanishers Detachment, Shadow of Anarch Stratagem, Target Section

    Change 9" to 8".

    Shadow of Anarch

    ErrataBrotherhood Strike Detachment, Combat Manifestation Stratagem, Effect Section

    Change 3" to 6".

    Combat Manifestation

    ErrataHallowed Conclave Detachment, Eye of the Augurium Enhancement

    Change to:

    'GREY KNIGHTS model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Eye of the Augurium

    ErrataSanctic Spearhead Detachment, Sigil of Exigence Enhancement

     Change 9" to 8".

    Sigil of Exigence

    ErrataHallowed Conclave Detachment, Precognitive Strategies Stratagem, Target Section

     Change 9" to 8".

    Precognitive Strategies

    ErrataLand Raider, Land Raider Crusader, Land Raider Redeemer, Razorback, Rhino – Keywords Section

    Add 'FRAME'.

    Land RaiderLand Raider CrusaderLand Raider RedeemerRazorbackRhino

    ErrataStormtalon Gunship, Stormhawk Interceptor

    ■ Core Abilities: Remove 'Hover'.
    ■ Profile: Change M and OC to '-'.

    Stormhawk InterceptorStormtalon Gunship

    ErrataStormraven Gunship

    ■ Profile: Change M to 14".
    ■ Keywords: Remove 'AIRCRAFT'.

    Stormraven Gunship

    ErrataBrotherhood Chaplain, Abilities, Core Abilities

    Add ‘Leader’.

    Brotherhood Chaplain

    ErrataBrotherhood Techmarine, Guardians of the Machine Ability

    Change to:

    'Each time an enemy unit ends a charge move engaged with one or more friendly GREY KNIGHTS VEHICLE units and within 6" of this unit, you can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Brotherhood Techmarine

    ErrataGrand Master Voldus, Sanctuary Ability

    Change to:
    ▪ This unit has Stealth.
    ▪ Melee attacks that target this unit have -1 to hit rolls.

    Grand Master Voldus

    ErrataDatasheets

    Change the following unit characteristics:
    Changes - Units
    T6 - Brother Captain, Brotherhood Chaplain, Brotherhood Librarian, Brotherhood Terminator Squad, Grand Master, Grand Master Voldus, Paladin Squad
    T5 - Brotherhood Champion, Brotherhood Techmarine, Castellan Crowe, Interceptor Squad, Purgation Squad, Purifier Squad, Strike Squad
    T9 - Grand Master in Nemesis Dreadknight, Nemesis Dreadknight

    Change the following weapon characteristics:
    Weapon - Changes - Units
    Close Combat Weapon - S5 - Interceptor Squad, Purgation Squad, Purifier
    Combi-weapon - S5, AP-1 - Brotherhood Librarian
    Hurricane Bolter - S5, AP-1 - Stormraven Gunship
    Storm Bolter - S5, AP-1 - Brother Captain, Brotherhood Champion, Brotherhood Chaplain, Brotherhood Librarian, Brotherhood Terminator Squad, Castellan Crowe, Grand Master, Grand Master Voldus, Interceptor Squad, Land Raider, Land Raider Crusader, Land Raider Redeemer, Paladin Squad, Purgation Squad, Purifier Squad, Razorback, Rhino, Strike Squad, Venerable Dreadnought

    Brother-CaptainBrotherhood ChaplainBrotherhood LibrarianBrotherhood Terminator SquadGrand MasterGrand Master VoldusPaladin SquadBrotherhood ChampionBrotherhood TechmarineCastellan CroweInterceptor SquadPurgation SquadPurifier SquadStrike SquadGrand Master in Nemesis DreadknightNemesis DreadknightStormraven GunshipLand RaiderLand Raider CrusaderLand Raider RedeemerRhinoRazorbackVenerable Dreadnought

    QCan a unit with the Sigil of Exigence enhancement use that ability during my opponent’s first turn?

    Yes

    Sigil of Exigence

    Codex: Leagues of Votann

    ErrataNeedgaârd Oathband Detachment, Void Hardened Stratagem, Effect Section

    Change to:

    ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    Void Hardened

    ErrataNeedgaârd Oathband Detachment, Reactive Reprisal Stratagem, Effect Section

    Change to:

    ‘Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.’

    Reactive Reprisal

    ErrataBrandfast Oathband Detachment, Secure Positions Stratagem

    Change to:

    ‘WHEN: End of any of your phases.
    TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army.
    EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’

    Secure Positions

    ErrataDêlve Assault Shift Detachment, Dêlvewerke Navigator Enhancement, Last Sentence

    Change to:
    ‘Return one destroyed model (excluding CHARACTER models) to that unit and then, for every 2YP you just spent, return up to one additional destroyed model (excluding CHARACTER models) to that unit.'

    Dêlvewerke Navigator

    ErrataPersection Prosepct Detachment, Claimstaker Reflex Stratagem, Target Section

    Change 9" to 8".

    Claimstaker Reflex

    ErrataBerekh Stornbröw, Relentless Avalanche Ability

    Change to: 'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

    ▪ That use is -1 CP.
    ▪ That use does not prevent any uses of that stratagem on other units this phase.'

    Berehk Stornbröw

    ErrataHekaton Land Fortress, Sagitaur – Keywords Section

    Add 'FRAME'.

    SagitaurHekaton Land Fortress

    ErrataHekaton Land Fortress, Transport Section

    Change to:

    ‘This model has a transport capacity of 14 LEAGUES OF VOTANN INFANTRY models. Each EXOARMOUR, EXOFRAME or IRONKIN STEELJACKS model takes up the space of 2 models. It cannot transport ARTILLERY models.

    Hekaton Land Fortress

    ErrataBuri Aegnirssen, Unhinged Vengeance Ability

    Change to:

    'In your opponent’s Shooting phase, when an enemy unit has shot, if this model lost one or more wounds as a result of those attacks, this unit can make a surge move of up to D6+2".'

    Buri Aegnirssen

    ErrataHernkyn Yaegirs, Pragmatic Hunters Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Hernkyn Yaegirs

    ErrataMemnyr Strategist, Predictive Guidance Ability

    Change to:

    'Once per battle round, when you target this unit with the Fire Overwatch/Heroic Intervention stratagem, you can use this ability. If you do, that use of that stratagem is -1 CP.'

    Memnyr Strategist

    ErrataSagitaur, Transport Section

    Change first paragraph to:

    ‘This model has a transport capacity of 6 LEAGUES OF VOTANN INFANTRY models. It cannot transport ARTILLERY, EXOARMOUR, EXOFRAME or IRONKIN STEELJACKS models.'

    Sagitaur

    ErrataÛthar the Destined, Ancestral Fortune Ability

    Change to:

    'Once per turn, you can spend 1YP to change one Hit roll, one Wound roll or one saving throw made for this model to an unmodified 6.’

    Ûthar the Destined

    QDoes an Arkanyst Evaluator’s Science Guild Support ability give that model Lone Operative if the only other unit within 3" is another Arkanyst Evaluator?

    No.

    Arkanyst Evaluator

    Codex: Imperial Knights

    ErrataCode Chivalric, ‘We pledge to reap a great tally’ Deed

    Change to:

    ‘This deed is completed at the end of the battle round if the number of enemy units destroyed this battle round is greater than the battle round number even if those units are subsequently returned to the battlefield (for example, two destroyed enemy units in the first battle round).’

    Code Chivalric

    ErrataGate Warden Lance Detachment, Dauntless Defenders Detachment Rule

    Change to:
    'At the start of the first battle round, select two objectives to be your foundations. Place a circular 40mm foundation marker in each one. When you draw a line from any part of one of your foundation markers to any part of the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line.

    While an IMPERIAL KNIGHTS unit from your army is on your defensive line, that unit has the following ability:

    Against the Horde: Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.'

    Gate Warden Lance

    ErrataValourstrike Lance Detachment, Tactical Foil Stratagem, Target Section

    Change 9" to 8".

    Tactical Foil

    ErrataValourstrike Lance Detachment, Bold Gallantry Detachment Rule

    Change to:

    ‘Each time an IMPERIAL KNIGHTS unit from your army Advances, until the end of the turn, ranged weapons equipped by IMPERIAL KNIGHTS models from your army have the [ASSAULT] ability.’

    Valourstrike Lance

    ErrataValourstrike Lance Detachment, Run Them Through! Stratagem, Target Section

    Change to:

    ‘One IMPERIAL KNIGHTS unit from your army that has not been selected to fight this phase.’

    Run Them Through!

    ErrataValourstrike Lance Detachment, Full Tilt Stratagem, Target Section

    Change to:

    ‘One IMPERIAL KNIGHTS unit from your army that has not been selected to move this phase.’

    Full Tilt

    ErrataCanis Rex, Knight Castellan, Knight Crusader, Knight Defender, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Valiant, Knight Warden – Profiles

    Change OC characteristic to ‘10’.

    Knight PaladinKnight CrusaderKnight ValiantKnight ErrantKnight WardenKnight PreceptorKnight DefenderCanis RexKnight GallantKnight Castellan

    ErrataCanis Rex, Knight Crusader, Knight Defender, Knight Errant, Knight Gallant, Knight Paladin, Knight Preceptor, Knight Warden – Damaged Section

    Change to:

    ‘While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.’

    Canis RexKnight PaladinKnight PreceptorKnight GallantKnight DefenderKnight CrusaderKnight ErrantKnight Warden

    ErrataKnight Castellan, Knight Valiant – Damaged Section

    Change to:

    ‘While this model has 1‑10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.’

    Knight CastellanKnight Valiant

    QCan Adeptus Mechanicus units use the Doctrina Imperatives ability when taken as part of the Questor Forgepact Detachment?

    No.

    Questor Forgepact

    Codex: Drukhari

    ErrataReaper's Wager Detachment, Dance Macabre Stratagem, Target Section

    Change 9" to: 8"

    Dance Macabre

    ErrataArmy Rule Section

    Add the following:

    ‘Corsairs and Travelling Players

    If your Army Faction is DRUKHARI, you can include HARLEQUINS and ANHRATHE units in your army, even though they do not have the DRUKHARI Faction keyword. The combined points value of HARLEQUINS and/or ANHRATHE units you can include in your army depends on the battle size, as follows:

    ■ Incursion: Up to 250 pts
    ■ Strike Force: Up to 500 pts
    ■ Onslaught: Up to 750 pts

    No HARLEQUINS or ANHRATHE models included in your army in this way can be your WARLORD, and they cannot be given Enhancements.’

    Corsairs and Travelling Players

    ErrataCovenite Coterie Detachment, Connoisseurs of Pain Stratagem, Effect Section

    Change to:

    'Spend 1 Pain Token. Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. At the end of the phase, if your unit is still on the battlefield and it is a HAEMONCULUS COVENS unit, you gain 1 Pain Token.'

    Connoisseurs of Pain

    ErrataCovenite Coterie Detachment, Enfolding Nightmare Stratagem, Effect Section

    Change to:

    'Your unit can make a surge move of up to D6".'

    Enfolding Nightmare

    ErrataSkysplinter Assault Detachment, Wraithlike Retreat Stratagem, Effect Section

    Add: 'Your unit can embark within that TRANSPORT in a turn it disembarked from that TRANSPORT.'

    Wraithlike Retreat

    ErrataSkysplinter Assault Detachment, Swooping Mockery Stratagem, Target Section

    Change 9" to 8".

    Swooping Mockery

    ErrataSpectacle of Spite Detachment, A Challenge Met Stratagem

    ■ Remove Restrictions section.
    ■ Change When, Target and Effect to:

    'WHEN: Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.
    TARGET: One friendly unengaged WYCH CULT unit that is within 6" of that enemy unit.
    EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.'

    A Challenge Met

    ErrataRaider, Ravager, Venom – Keywords Section

    Add 'FRAME'.

    RavagerVenomRaider

    ErrataRazorwing Jetfighter, Voidraven Bomber

    ■ Core Abilities: Remove 'Hover'.
    ■ Profile: Change M and OC to '-'.

    Razorwing JetfighterVoidraven Bomber

    ErrataHellions, Skyboard Evasion Ability

    Change to:

    'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

    Hellions

    ErrataLady Malys, Mind Like a Steel Trap Ability

    Change to:

    'Mind Like a Steel Trap: Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

    Lady Malys

    ErrataVenom

    ■ Aerialists ability – Change to:

    ‘Aerialists: At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly DRUKHARI INFANTRY unit that has 6 or fewer models that is wholly within 6" of this TRANSPORT (you cannot select a unit that can FLY). Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT. That unit can embark within this TRANSPORT in a turn it disembarked from a TRANSPORT.'

    ■ Transport Section – Change to:

    ‘This model has a transport capacity of 6 DRUKHARI INFANTRY models (excluding JUMP PACK models).

    Before the battle, at the start of the Declare Battle Formations step, you can select one KABALITE WARRIORS, HAND OF THE ARCHON or WYCHES unit from your army that has not already been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this model; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.’

    Venom

    ErrataVoidraven Bomber, Void Mine Ability

    Change to:

    'At the end of your opponent’s Fight phase, select one visible enemy model (excluding Lone Operative units) within 24" of this unit, and roll one D6 for each enemy unit within D6" of that model: For each 4+, that unit suffers D6 mortal wounds.'

    Voidraven Bomber

    ErrataCovenite Coterie Detachment, Postmortality Stratagem, Effect Section

    Change to:
    ‘Spend 1‑3 Pain tokens. At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has a number of wounds remaining equal to the number of Pain tokens you just spent.'

    Postmortality

    ErrataArchon, Shadowfield Ability

    Change to:
    ‘While this model has an InSv, this unit cannot re‑roll save rolls. When this model loses a wound (excluding from mortal wounds), this model has no InSv until the end of the battle.'

    Archon

    ErrataScourges with Shardcarbines, Swooping Descent Ability

    Change 9" to 8".

    Scourges with Shardcarbines

    QDoes the Venom’s Aerialists ability allow a unit to embark within a TRANSPORT even if it disembarked from a TRANSPORT this turn?

    Yes, because it states 'That unit can embark within this TRANSPORT in a turn it disembarked from a TRANSPORT.'

    Venom