Datasheet changes v972 → v981

109 datasheets

Codex: Adeptus Custodes

changedAllarus Custodians

Unit Composition

■ 2-6

  • 2‑3 Allarus CustodiansEveryCustodian models

Every model is equipped with:with: balistus1 grenadeBalistus launcher;Grenade guardianLauncher; spear.1 Guardian Spear.

Points Scaling
+40 pts per 3 models +30 pts per 3 models

changedAllarus Custodians

Movement
5" 7"
Toughness
7 8
Wounds
4 6
Leadership
6+ 5+
Keywords
Infantry, Terminator, Imperium, Allarus Custodians Imperium, Infantry, Terminator
Equipped With
Balistus grenade launcher, Guardian spear Balistus Grenade Launcher, Guardian Spear

newAegis of the Emperor

Rules

-

newSlayer of Tyrants

Rules

This unit’s melee attacks that target a unit with a T greater than this unit’s T have +1 to wound rolls.

goneSlayers of Tyrants

Rules

Each time a model in this unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.

goneFrom Golden Light

Rules

Once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

newBalistus Grenade Launcher

Type
weapon

newCastellan Axe

Type
weapon

newGuardian Spear

Type
weapon

goneBalistus grenade launcher

Type
weapon

goneCastellan axe

Type
weapon

goneGuardian spear

Type
weapon

goneMisericordia

Type
weapon

newBalistus Grenade LauncherBalistus Grenade Launcher

Range
18"
Attacks
3
Ballistic Skill
2+
Strength
5
AP
-1
Damage
1

newBalistus Grenade Launcher — Balistus Grenade LauncherASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newBalistus Grenade Launcher — Balistus Grenade LauncherBLAST 1

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newCastellan AxeCastellan Axe

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newCastellan AxeCastellan Axe

Range
Melee
Attacks
3
Weapon Skill
2+
Strength
10
AP
-2
Damage
4

newCastellan Axe — Castellan AxeASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newCastellan Axe — Castellan AxeRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newGuardian SpearGuardian Spear

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newGuardian SpearGuardian Spear

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newGuardian Spear — Guardian SpearASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newGuardian Spear — Guardian SpearRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneBalistus grenade launcherBalistus grenade launcher

Range
18"
Attacks
D6
Ballistic Skill
2+
Strength
4
AP
-1
Damage
1

goneBalistus grenade launcher — Balistus grenade launcherBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

goneCastellan axeranged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneCastellan axemelee

Range
Melee
Attacks
4
Weapon Skill
2+
Strength
9
AP
-1
Damage
3

goneCastellan axe — rangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneGuardian spearranged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneGuardian spearmelee

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneGuardian spear — rangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneMisericordiaMisericordia

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
5
AP
-2
Damage
1

changedVexilla

Rule Text

Add

  • This 1unit tohas the+1 ObjectiveOC. Control
  • This characteristicunit ofcan modelsignore inmodifiers theto bearer’sthis unit.unit’s Ld.

newAllarus Custodians: Default Wargear

newAllarus Custodians: 1 model can be equipped with 1 Vexilla.

newAllarus Custodians: All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.

goneAllarus Custodian: Default Wargear

goneAllarus Custodian: Any number of models can each have their guardian spear replaced with 1 castellan axe.

goneAllarus Custodian: 1 model’s guardian spear can be replaced with 1 vexilla and 1 misericordia.

new■ 1 model can be equipped with 1 Vexilla.

new■ All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.

gone■ Any number of models can each have their guardian spear replaced with 1 castellan axe.

gone■ 1 model’s guardian spear can be replaced with 1 vexilla and 1 misericordia.

new2 Allarus Custodians

Points
180 pts
Allarus Custodians count
2

new3 Allarus Custodians

Points
270 pts
Allarus Custodians count
3

gone2 Allarus Custodian

Points
120 pts
Allarus Custodian count
2

gone3 Allarus Custodian

Points
180 pts
Allarus Custodian count
3

gone4-5 Allarus Custodian

Points
300 pts
Allarus Custodian count
4-5

gone6 Allarus Custodian

Points
360 pts
Allarus Custodian count
6

changedAnathema Psykana Rhino

Unit Composition

■ 1

  • 1 Anathema Psykana RhinoThisRhino model

This model is equipped with:with: storm1 bolter;Armoured armouredTracks; tracks.1 Storm Bolter.

Base Size
Hull
Keywords
Adeptus Custodes Anathema Psykana

changedAnathema Psykana Rhino

Keywords
Vehicle, Transport, Dedicated Transport, Smoke, Imperium, Anathema Psykana, Rhino, Frame Anathema Psykana, Dedicated Transport, Frame, Imperium, Smoke, Transport, Vehicle
Equipped With
Storm Bolter, Armoured tracks Armoured Tracks, Storm Bolter

newAssault Vehicle

Rules

In your Movement phase, when this unit ends an advance move, units embarked within this unit can make a shock disembark move.

newdaughters of the abyss

Rules

-

goneDaughters of the Abyss

Rules

This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

goneSelf Repair

Rules

At the start of your Command phase, this model regains 1 lost wound.

changedTransport

Rules

This model has a transport capacity of 12 ANATHEMAAnathema PSYKANAPsykana INFANTRYInfantry models.

newArmoured Tracks

Type
weapon

newHunter-killer Missile

Type
weapon

goneArmoured tracks

Type
weapon

goneHunter-killer missile

Type
weapon

newArmoured TracksArmoured Tracks

Range
Melee
Attacks
3
Weapon Skill
4+
Strength
6
AP
0
Damage
1

newHunter-killer MissileHunter-killer Missile

Range
48"
Attacks
1
Ballistic Skill
2+
Strength
14
AP
-3
Damage
D3+3

newHunter-killer Missile — Hunter-killer MissileONE SHOT

Rules

Each weapon with this ability can only be selected to make attacks with once per battle.

If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.

If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.

goneArmoured tracksArmoured tracks

Range
Melee
Attacks
3
Weapon Skill
4+
Strength
6
AP
0
Damage
1

goneHunter-killer missileHunter-killer missile

Range
48"
Attacks
1
Ballistic Skill
2+
Strength
14
AP
-3
Damage
D6

goneHunter-killer missile — Hunter-killer missileOne Shot

Rules

Each weapon with this ability can only be selected to make attacks with once per battle.

If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.

If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.

newStorm Bolter — Storm BolterRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneStorm Bolter — Storm BolterRapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newAnathema Psykana Rhino: This model can be equipped with 1 Hunter‑killer Missile.

goneAnathema Psykana Rhino: This model can be equipped with 1 hunter-killer missile.

new■ This model can be equipped with 1 Hunter‑killer Missile.

gone■ This model can be equipped with 1 hunter-killer missile.

changed1 Anathema Psykana Rhino

Points
65 pts 70 pts

changedBlade Champion

Unit Composition

■ 1

  • 1 Blade ChampionThisChampion model

This model is equipped with:with: vaultswords.1 Vaultswords.

Points Scaling
+15 pts per 2 models +20 pts per 3 models

changedBlade Champion

Movement
6" 8"
Toughness
6 7
Wounds
6 7
Leadership
6+ 5+
Keywords
Infantry, Character, Imperium, Blade Champion Character, Imperium, Infantry

newSword of the Throne

Rules

At the start of the first battle round, select one enemy unit to be this model’s mark:

  • This model’s attacks that target this model’s mark have +1 to wound rolls.
  • Each time this model’s mark is destroyed, select one enemy unit to be this model’s mark.

newAegis of the Emperor

Rules

-

goneMartial Inspiration

Rules

Once per battle, in your Charge phase, this model’s unit is eligible to declare a charge in a turn in which it Advanced.

changedSwift Onslaught

Rules

While this model is leading a unit, youThis canunit re‑rollcan:

  • Re‑roll Chargeadvance rolls made for.
  • Re‑roll thatcharge unit.rolls.

changedLeader

Rules

This model can be attached to the following units:

■ CUSTODIAN GUARD
■ CUSTODIAN GUARD WITH ADRASITE AND PYRITHITE SPEARSSODALITY
■
CUSTODIAN WARDENS
■
SAGITTARUMSENTINEL CUSTODIANSGUARD SODALITY**

changedVaultswordsBehemor

Attacks
6 5
Strength
7 10
AP
-2 -3
Damage
2 3

newVaultswords — BehemorDEVASTATING WOUNDS

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

goneVaultswords — BehemorPrecision

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

changedVaultswordsHurricanis

Attacks
9 10
Strength
5 6
AP
-1 -2

newVaultswords — HurricanisCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

newVaultswords — HurricanisSUSTAINED HITS 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

goneVaultswords — HurricanisSustained Hits 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

changedVaultswordsVictus

Attacks
5 8
Strength
6 8
Damage
3 2

newVaultswords — VictusPRECISION

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

goneVaultswords — VictusDevastating Wounds

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

changed1 Blade Champion

Points
110 pts 175 pts

changedCustodian Guard Sodality

was Custodian Guard

Unit Composition

■ 4-5

  • 3 Custodian GuardEveryGuard models

Every model is equipped with:with: guardian1 spear.Guardian Spear.

Points Scaling
+10 pts per 4 models +30 pts per 4 models

changedCustodian Guard

Movement
6" 8"
Toughness
6 7
Wounds
3 5
Leadership
6+ 5+
Objective Control
2 3
Keywords
Infantry, Battleline, Imperium, Custodian Guard Battleline, Imperium, Infantry, Trusted Sentinel
Equipped With
Guardian spear Guardian Spear

newImpenetrable Defence

Rules

This unit’s attacks have [sustained Hits 1: non‑Monster/Vehicle] if any of the following apply:

  • This unit is within range of an objective.
  • The target of those attacks is within range of an objective.

newAegis of the Emperor

Rules

-

goneStand Vigil

Rules

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.

goneSentinel Storm

Rules

Once per battle, in your Shooting phase, after this unit has shot, it can shoot again.

newVexilla

Type
wargear
Rule Text
  • This unit has +1 OC.
  • This unit can ignore modifiers to this unit’s Ld.

newGuardian Spear

Type
weapon

gonePraesidium Shield

Type
wargear
Rule Text

Add 1 to the bearer’s Wounds characteristic.

goneGuardian spear

Type
weapon

goneMisericordia

Type
weapon

goneSentinel blade

Type
weapon

newGuardian SpearGuardian Spear

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newGuardian SpearGuardian Spear

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newGuardian Spear — Guardian SpearASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newGuardian Spear — Guardian SpearRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneGuardian spearranged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneGuardian spearmelee

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneGuardian spear — rangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneMisericordiaMisericordia

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
5
AP
-2
Damage
1

goneSentinel bladeranged

Range
12"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneSentinel blademelee

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
6
AP
-2
Damage
1

goneSentinel blade — rangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneSentinel blade — rangedPistol

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

newCustodian Guard: 1 model can be equipped with 1 Vexilla.

goneCustodian Guard: Any number of models can each have their guardian spear replaced with 1 sentinel blade and 1 praesidium shield.

goneCustodian Guard: 1 model’s guardian spear can be replaced with 1 vexilla, 1 misericordia and 1 praesidium shield.

new■ 1 model can be equipped with 1 Vexilla.

gone■ Any number of models can each have their guardian spear replaced with 1 sentinel blade and 1 praesidium shield.

gone■ 1 model’s guardian spear can be replaced with 1 vexilla, 1 misericordia and 1 praesidium shield.

gone4 Custodian Guard

Points
180 pts
Custodian Guard count
4

changed3 Custodian Guard

Points
225 pts 240 pts
Custodian Guard count
5 3

changedCustodian Wardens

Unit Composition

■ 4-5

  • 2‑3 Custodian WardensEveryWarden models

Every model is equipped with:with: guardian1 spear.Guardian Spear.

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changedCustodian Wardens

Movement
6" 8"
Toughness
6 7
Wounds
3 6
Leadership
6+ 5+
Keywords
Infantry, Imperium, Custodian Wardens Imperium, Infantry, Trusted Sentinel
Equipped With
Guardian spear Guardian Spear

newAegis of the Emperor

Rules

-

goneResolute Will

Rules

While a CHARACTER model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.

changedLiving Fortress

Rules

Once per battle, at the start of any phase, this unit can use this ability. If it does, until the end of the phase,Attacks modelsthat intarget this unit have the Feel No Pain 4+-1 ability.AP.

newCastellan Axe

Type
weapon

newGuardian Spear

Type
weapon

goneCastellan axe

Type
weapon

goneGuardian spear

Type
weapon

newCastellan AxeCastellan Axe

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newCastellan AxeCastellan Axe

Range
Melee
Attacks
3
Weapon Skill
2+
Strength
10
AP
-2
Damage
4

newCastellan Axe — Castellan AxeASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newCastellan Axe — Castellan AxeRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newGuardian SpearGuardian Spear

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newGuardian SpearGuardian Spear

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newGuardian Spear — Guardian SpearASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newGuardian Spear — Guardian SpearRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneCastellan axeranged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneCastellan axemelee

Range
Melee
Attacks
4
Weapon Skill
2+
Strength
9
AP
-1
Damage
3

goneCastellan axe — rangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneGuardian spearranged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneGuardian spearmelee

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneGuardian spear — rangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

changedVexilla

Rule Text

Add

  • This 1unit tohas the+1 ObjectiveOC. Control
  • This characteristicunit ofcan modelsignore inmodifiers theto bearer’sthis unit.unit’s Ld.

newCustodian Wardens: Default Wargear

newCustodian Wardens: All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.

newCustodian Wardens: 1 model can be equipped with 1 Vexilla.

goneCustodian Warden: Default Wargear

goneCustodian Warden: Any number of models can each have their guardian spear replaced with 1 castellan axe.

goneCustodian Warden: 1 model can be equipped with 1 vexilla.

new■ All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.

new■ 1 model can be equipped with 1 Vexilla.

gone■ Any number of models can each have their guardian spear replaced with 1 castellan axe.

gone■ 1 model can be equipped with 1 vexilla.

new2 Custodian Wardens

Points
200 pts
Custodian Wardens count
2

new3 Custodian Wardens

Points
295 pts
Custodian Wardens count
3

gone4 Custodian Warden

Points
210 pts
Custodian Warden count
4

gone5 Custodian Warden

Points
260 pts
Custodian Warden count
5

changedKnight‑Centura

was Knight-Centura

Unit Composition

■

  • 1 1Knight‑Centura Knight-CenturaThismodel

This model is equipped with:with: executioner1 greatblade.Executioner Greatblade.

Keywords
Adeptus Custodes Anathema Psykana

changedKnight-Centura

Movement
6" 7"
Keywords
Infantry, Character, Imperium, Anathema Psykana, Knight-Centura Anathema Psykana, Character, Imperium, Infantry
Equipped With
Executioner greatblade Executioner Greatblade

newScouts 7"

newdaughters of the abyss

Rules

-

newSupport

goneLeader

goneScouts 6"

goneDaughter of the Abyss

Rules

This model has the Feel No Pain 3+ ability against Psychic Attack and mortal wounds.

changedSeeker’s Instincts

Rules

While this model is leading a unit, add 2" to the Move characteristic

  • This ofunit modelshas in+2" thatM.
  • This unit and addcan 2re‑roll toadvance Advancerolls and Chargecharge rolls made for that unit..

changedCorner the Quarry

Rules

Each timeWhen an enemy unit (excluding MONSTERS and VEHICLES) that is withinMonster/Vehicle Engagementunits) Rangeengaged ofwith this model’s unit Falls Back,makes alla modelsfall‑back inmove, that enemy unit must take a Desperate Escapeuse test.the Whendesperate doingescape so,mode. ifIf that enemy unit is Battle-shocked, subtractbattle‑shocked, 1-1 from each of those tests.hazard rolls.

newSupport

Rules

This model can be attached to the following units:

■ PROSECUTOR SQUAD
■ VIGILATOR SQUAD
■ WITCHSEEKER SQUAD

goneLeader

Rules

This model can be attached to the following units:

■ PROSECUTORS
■ VIGILATORS
■ WITCHSEEKERS

newExecutioner Greatblade

Type
weapon

newGun Stock

Type
weapon

newMaster-crafted Boltgun

Type
weapon

newMaster-crafted Flamer

Type
weapon

goneClose combat weapon

Type
weapon

goneExecutioner greatblade

Type
weapon

goneMaster-crafted boltgun

Type
weapon

goneWitchseeker flamer

Type
weapon

newExecutioner GreatbladeExecutioner Greatblade

Range
Melee
Attacks
4
Weapon Skill
2+
Strength
5
AP
-2
Damage
2

newExecutioner Greatblade — Executioner GreatbladeANTI-PSYKER 5+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

newExecutioner Greatblade — Executioner GreatbladeCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

newExecutioner Greatblade — Executioner GreatbladeDEVASTATING WOUNDS: PSYKER

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

newGun StockGun Stock

Range
Melee
Attacks
3
Weapon Skill
2+
Strength
3
AP
0
Damage
1

newMaster-crafted BoltgunMaster-crafted Boltgun

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newMaster-crafted Boltgun — Master-crafted BoltgunANTI-PSYKER 4+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

newMaster-crafted Boltgun — Master-crafted BoltgunASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newMaster-crafted Boltgun — Master-crafted BoltgunRAPID FIRE 1

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newMaster-crafted FlamerMaster-crafted Flamer

Range
12"
Attacks
4
Ballistic Skill
-
Strength
4
AP
-1
Damage
1

newMaster-crafted Flamer — Master-crafted FlamerANTI-PSYKER 4+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

newMaster-crafted Flamer — Master-crafted FlamerASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newMaster-crafted Flamer — Master-crafted FlamerBLAST 2

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newMaster-crafted Flamer — Master-crafted FlamerTORRENT

Rules

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

goneClose combat weaponClose combat weapon

Range
Melee
Attacks
3
Weapon Skill
2+
Strength
3
AP
0
Damage
1

goneExecutioner greatbladeExecutioner greatblade

Range
Melee
Attacks
3
Weapon Skill
2+
Strength
5
AP
-2
Damage
2

goneExecutioner greatblade — Executioner greatbladeAnti-psyker 5+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

goneExecutioner greatblade — Executioner greatbladeDevastating Wounds

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

goneMaster-crafted boltgunMaster-crafted boltgun

Range
24"
Attacks
1
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneMaster-crafted boltgun — Master-crafted boltgunRapid Fire 1

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneWitchseeker flamerWitchseeker flamer

Range
12"
Attacks
D6
Ballistic Skill
-
Strength
4
AP
0
Damage
1

goneWitchseeker flamer — Witchseeker flamerIgnores Cover

Rules

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

goneWitchseeker flamer — Witchseeker flamerTorrent

Rules

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

newKnight-Centura: This model’s Executioner Greatblade can be replaced with one of the following: ▫ 1 Master‑crafted Boltgun and 1 Gun Stock ▫ 1 Master‑crafted Flamer and 1 Gun Stock

goneKnight-Centura: This model’s executioner greatblade can be replaced with one of the following: ◦ 1 master-crafted boltgun and 1 close combat weapon ◦ 1 Witchseeker flamer and 1 close combat weapon

new■ This model’s Executioner Greatblade can be replaced with one of the following: ▫ 1 Master‑crafted Boltgun and 1 Gun Stock ▫ 1 Master‑crafted Flamer and 1 Gun Stock

gone■ This model’s executioner greatblade can be replaced with one of the following: ◦ 1 master-crafted boltgun and 1 close combat weapon ◦ 1 Witchseeker flamer and 1 close combat weapon

changedProsecutor Squad

was Prosecutors

Unit Composition

■ 1

  • 4‑10 Prosecutor Sister Superior ■ 3-9 ProsecutorsEverymodels

Every model is equipped with:with: boltgun;1 closeBoltgun; combat1 weapon.Gun Stock.

Keywords
Adeptus Custodes Anathema Psykana

goneProsecutor Sister Superior

Movement
6"
Toughness
3
Save
3+
Wounds
1
Leadership
6+
Objective Control
2
Keywords
Infantry, Imperium, Anathema Psykana, Prosecutors
Equipped With
Boltgun, Close combat weapon

changedProsecutors

Movement
6" 7"
Keywords
Infantry, Imperium, Anathema Psykana, Prosecutors Anathema Psykana, Imperium, Infantry
Equipped With
Boltgun, Close combat weapon Boltgun, Gun Stock

newdaughters of the abyss

Rules

-

goneDaughters of the Abyss

Rules

Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

changedPurity of Execution

Rules

EachIn timeyour aShooting modelphase, inyou thiscan select one visible enemy unit makeswithin a18" rangedof attackthis thatunit. targetsThat aunit PSYKERis unit,detected:

  • While thata attackunit hasis thedetected, [PRECISION]that andunit [DEVASTATINGhas WOUNDS]+3" abilities.detection range.

newGun Stock

Type
weapon

goneClose combat weapon

Type
weapon

newGun StockGun Stock

Range
Melee
Attacks
2
Weapon Skill
3+
Strength
3
AP
0
Damage
1

goneClose combat weaponClose combat weapon

Range
Melee
Attacks
2
Weapon Skill
3+
Strength
3
AP
0
Damage
1

newBoltgun — BoltgunANTI-PSYKER 4+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

newBoltgun — BoltgunASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newProsecutors: Default Wargear

goneProsecutor Sister Superior: Default Wargear

goneProsecutor: Default Wargear

new4 Prosecutors

Points
45 pts
Prosecutors count
4

new5 Prosecutors

Points
50 pts
Prosecutors count
5

new9 Prosecutors

Points
80 pts
Prosecutors count
9

new10 Prosecutors

Points
90 pts
Prosecutors count
10

gone3 Prosecutor, 1 Prosecutor Sister Superior

Points
50 pts
Prosecutor count
3
Prosecutor Sister Superior count
1

gone4 Prosecutor, 1 Prosecutor Sister Superior

Points
55 pts
Prosecutor count
4
Prosecutor Sister Superior count
1

gone5-8 Prosecutor, 1 Prosecutor Sister Superior

Points
80 pts
Prosecutor count
5-8
Prosecutor Sister Superior count
1

gone9 Prosecutor, 1 Prosecutor Sister Superior

Points
90 pts
Prosecutor count
9
Prosecutor Sister Superior count
1

changedShield‑Captain

was Shield-Captain

Unit Composition

■

  • 1 1Shield‑Captain Shield-CaptainThismodel

This model is equipped with:with: guardian1 spear.Praesidium Shield; 1 Pyrithite Spear.

Points Scaling
+20 pts per 2 models

changedShield-Captain

Movement
6" 8"
Toughness
6 7
Wounds
6 8
Leadership
6+ 5+
Keywords
Infantry, Character, Imperium, Shield-Captain Character, Imperium, Infantry, Shield-Captain
Equipped With
Guardian spear Praesidium Shield, Pyrithite Spear

newVengeful Surge (Once per battle, per unit)

Rules

In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit lost a wound as a result of those attacks, this unit can make a surge move of up to D6+2".

newAquila Commander

Rules

-

newMaster of Ka’tahs (Once per battle round, per unit)

Rules

If this unit is not readied, you can use this ability. If you do, this unit is readied.

newAegis of the Emperor

Rules

-

goneMaster of the Stances

Rules

Once per battle, when this model’s unit is selected to fight, it can use this ability. If it does, until that fight is resolved, both Ka’tah Stances are active for that unit, instead of only one.

goneStrategic Mastery

Rules

Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.

changedLeader

Rules

This model can be attached to the following units:

■ CUSTODIAN GUARDGUARD SODALITY
■
CUSTODIAN GUARD SODALITY WITH ADRASITE ANDSPEARS
■
CUSTODIAN GUARD SODALITY WITH PYRITHITE SPEARS
■
CUSTODIAN WARDENS
■
SAGITTARUM CUSTODIANSCUSTODIANS SODALITY
■ SENTINEL GUARD SODALITY

newCastellan Axe

Type
weapon

newEternity-pattern Paragon Blade

Type
weapon

newGuardian Spear

Type
weapon

newPyrithite Spear

Type
weapon

goneCastellan axe

Type
weapon

goneGuardian spear

Type
weapon

gonePyrithite spear

Type
weapon

goneSentinel blade

Type
weapon

newCastellan AxeCastellan Axe

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newCastellan AxeCastellan Axe

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
10
AP
-2
Damage
4

newCastellan Axe — Castellan AxeASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newCastellan Axe — Castellan AxeRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newEternity-pattern Paragon BladeEternity-pattern Paragon Blade

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
10
AP
-3
Damage
3

newEternity-pattern Paragon Blade — Eternity-pattern Paragon BladePRECISION

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

newGuardian SpearGuardian Spear

Range
Melee
Attacks
8
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newGuardian SpearGuardian Spear

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newGuardian Spear — Guardian SpearCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

newGuardian Spear — Guardian SpearASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newGuardian Spear — Guardian SpearRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newPyrithite SpearPyrithite Spear

Range
Melee
Attacks
8
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newPyrithite SpearPyrithite Spear

Range
12"
Attacks
1
Ballistic Skill
2+
Strength
10
AP
-3
Damage
D3+2

newPyrithite Spear — Pyrithite SpearCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

newPyrithite Spear — Pyrithite SpearASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newPyrithite Spear — Pyrithite SpearMELTA 2

Rules

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2

goneCastellan axeRanged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneCastellan axeMelee

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
9
AP
-1
Damage
3

goneCastellan axe — RangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneGuardian spearRanged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneGuardian spearMelee

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneGuardian spear — RangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

gonePyrithite spearMelee

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

gonePyrithite spearRanged

Range
12"
Attacks
1
Ballistic Skill
2+
Strength
9
AP
-4
Damage
D6

gonePyrithite spear — RangedMelta 2

Rules

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2

goneSentinel bladeRanged

Range
12"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneSentinel bladeMelee

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
6
AP
-2
Damage
1

goneSentinel blade — RangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneSentinel blade — RangedPistol

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

changedPraesidium Shield

Rule Text

AddAttacks 1allocated to thethis bearer’smodel Woundshave characteristic.-1 D.

newShield-Captain: This model’s Pyrithite Spear can be replaced with 1 Eternity‑pattern Paragon Blade.

newShield-Captain: This model’s Pyrithite Spear and Praesidium Shield can be replaced with one of the following: ▫ Castellan Axe ▫ Guardian Spear

goneShield-Captain: This model’s guardian spear can be replaced with one of the following: ◦ 1 castellan axe ◦ 1 sentinel blade ◦ 1 sentinel blade and 1 praesidium shield ◦ 1 pyrithite spear and 1 praesidium shield

new■ This model’s Pyrithite Spear can be replaced with 1 Eternity‑pattern Paragon Blade.

new■ This model’s Pyrithite Spear and Praesidium Shield can be replaced with one of the following: ▫ Castellan Axe ▫ Guardian Spear

gone■ This model’s guardian spear can be replaced with one of the following: ◦ 1 castellan axe ◦ 1 sentinel blade ◦ 1 sentinel blade and 1 praesidium shield ◦ 1 pyrithite spear and 1 praesidium shield

changed1 Shield-Captain

Points
110 pts 180 pts

changedShield‑Captain in Allarus Terminator Armour

was Shield-Captain in Allarus Terminator Armour

Unit Composition

■ 1

  • 1 Shield-CaptainShield‑Captain in Allarus Terminator ArmourThisArmour model

This model is equipped with:with: balistus1 grenadeBalistus launcher;Grenade guardianLauncher; spear.1 Guardian Spear.

Points Scaling
+20 pts per 2 models

changedShield-Captain in Allarus Terminator Armour

Movement
5" 7"
Toughness
7 8
Wounds
7 9
Leadership
6+ 5+
Keywords
Infantry, Character, Terminator, Imperium, Shield-Captain Character, Imperium, Infantry, Shield-Captain, Terminator
Equipped With
Balistus grenade launcher, Guardian spear Balistus Grenade Launcher, Guardian Spear

newArcheotech Teleport‑shunter (Once per battle, per unit)

Rules

In your Movement phase, if this unit is unengaged and has not been selected to move this phase, you can use this ability. If you do, place this unit in strategic reserves and this unit must make an ingress move this phase.

newAquila Commander

Rules

-

newMaster of Ka’tahs (Once per battle round, per unit)

Rules

If this unit is not readied, you can use this ability. If you do, this unit is readied.

newAegis of the Emperor

Rules

-

goneAuramite and Adamantine

Rules

Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, each time an attack is allocated to this model, change the Damage characteristic of that attack to 1.

goneStrategic Mastery

Rules

Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.

changedLeader

Rules

This model can be attached to the following units:

■ ALLARUS CUSTODIANS
■ AQUILON CUSTODIANSTERMINATORS WITH SOLARITE POWER GAUNTLETS
■
AQUILON TERMINATORS WITH SOLARITE POWER TALONS**

newBalistus Grenade Launcher

Type
weapon

newCastellan Axe

Type
weapon

newGuardian Spear

Type
weapon

goneBalistus grenade launcher

Type
weapon

goneCastellan axe

Type
weapon

goneGuardian spear

Type
weapon

newBalistus Grenade LauncherBalistus Grenade Launcher

Range
18"
Attacks
3
Ballistic Skill
2+
Strength
5
AP
-1
Damage
1

newBalistus Grenade Launcher — Balistus Grenade LauncherASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newBalistus Grenade Launcher — Balistus Grenade LauncherBLAST 1

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newCastellan AxeCastellan Axe

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
10
AP
-2
Damage
4

newCastellan AxeCastellan Axe

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newCastellan Axe — Castellan AxeASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newCastellan Axe — Castellan AxeRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newGuardian SpearGuardian Spear

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newGuardian SpearGuardian Spear

Range
Melee
Attacks
8
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newGuardian Spear — Guardian SpearASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newGuardian Spear — Guardian SpearRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newGuardian Spear — Guardian SpearCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

goneBalistus grenade launcherBalistus grenade launcher

Range
18"
Attacks
D6
Ballistic Skill
2+
Strength
4
AP
-1
Damage
1

goneBalistus grenade launcher — Balistus grenade launcherBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

goneCastellan axeRanged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneCastellan axeMelee

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
9
AP
-1
Damage
3

goneCastellan axe — RangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

goneGuardian spearRanged

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneGuardian spearMelee

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneGuardian spear — RangedAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newShield-Captain in Allarus Terminator Armour: This model’s Guardian Spear can be replaced with 1 Castellan Axe.

goneShield-Captain in Allarus Terminator Armour: This model’s guardian spear can be replaced with 1 castellan axe.

new■ This model’s Guardian Spear can be replaced with 1 Castellan Axe.

gone■ This model’s guardian spear can be replaced with 1 castellan axe.

changed1 Shield-Captain in Allarus Terminator Armour

Points
130 pts 185 pts

changedShield‑Captain on Dawneagle Jetbike

was Shield-Captain on Dawneagle Jetbike

Unit Composition

■ 1

  • 1 Shield-CaptainShield‑Captain on Dawneagle JetbikeThisJetbike model

This model is equipped with:with: salvo1 launcher;Interceptor interceptorLance; lance.1 Salvo Launcher.

Base Size
75 x 42mm Oval Base 75x42mm Oval Base
Points Scaling
+20 pts per 2 models

changedShield-Captain on Dawneagle Jetbike

Toughness
7 8
Wounds
8 10
Leadership
6+ 5+
Keywords
Mounted, Character, Fly, Imperium, Dawneagle Jetbike, Shield-Captain Character, Fly, Imperium, Mounted, Shield-Captain
Equipped With
Salvo launcher, Interceptor lance Interceptor Lance, Salvo Launcher

newMaster of Ka’tahs (Once per battle round, per unit)

Rules

If this unit is not readied, you can use this ability. If you do, this unit is readied.

newDeep Strike

newSweeping Advance (Once per battle, per unit)

Rules

At the end of the Fight phase, if this unit was eligible to fight this phase:

  • If this unit is unengaged, this unit can make a normal move.
  • Or: If this unit is engaged, this unit can make a fall‑back move.

newAquila Commander

Rules

-

newAegis of the Emperor

Rules

-

goneSweeping Advance

Rules

Once per battle, at the end of the Fight phase, if this model’s unit has fought this phase, if it is within Engagement Range of one or more enemy units, it can make a Fall Back move or, if it is not within Engagement Range of one or more enemy units, it can make a Normal move.

goneStrategic Mastery

Rules

Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.

changedLeader

Rules

This model can be attached to the following units:

■ AGAMATUSGYRFALCON CUSTODIANSJETBIKE SODALITY
■ VERTUS PRAETORS

newHurricane Bolter

Type
weapon

newInterceptor Lance

Type
weapon

newSalvo Launcher

Type
weapon

goneInterceptor lance

Type
weapon

goneSalvo launcher

Type
weapon

goneVertus hurricane bolter

Type
weapon

newHurricane BolterHurricane Bolter

Range
18"
Attacks
3
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newHurricane Bolter — Hurricane BolterRAPID FIRE 3

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newHurricane Bolter — Hurricane BolterTWIN-LINKED

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

newInterceptor LanceInterceptor Lance

Range
Melee
Attacks
8
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newInterceptor Lance — Interceptor LanceLANCE

Rules

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

newSalvo LauncherSalvo Launcher

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
10
AP
-2
Damage
D3+2

goneInterceptor lanceInterceptor lance

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneInterceptor lance — Interceptor lanceLance

Rules

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

goneSalvo launcherSalvo launcher

Range
24"
Attacks
1
Ballistic Skill
2+
Strength
10
AP
-3
Damage
D6+1

goneSalvo launcher — Salvo launcherTwin-linked

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

goneVertus hurricane bolterVertus hurricane bolter

Range
18"
Attacks
3
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneVertus hurricane bolter — Vertus hurricane bolterRapid Fire 3

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneVertus hurricane bolter — Vertus hurricane bolterTwin-linked

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

newShield-Captain on Dawneagle Jetbike: This model’s Salvo Launcher can be replaced with 1 Hurricane Bolter.

goneShield-Captain on Dawneagle Jetbike: This model’s salvo launcher can be replaced with 1 Vertus hurricane bolter.

new■ This model’s Salvo Launcher can be replaced with 1 Hurricane Bolter.

gone■ This model’s salvo launcher can be replaced with 1 Vertus hurricane bolter.

changed1 Shield-Captain on Dawneagle Jetbike

Points
150 pts 205 pts

changedTrajann Valoris

Unit Composition

■ 1

  • 1 Trajann Valoris – EPIC HEROThismodel

This model is equipped with:with: 1 Eagle’s Scream; 1 Watcher’s Axe.

changedTrajann Valoris

Movement
6" 8"
Toughness
6 7
Wounds
7 10
Keywords
Infantry, Character, Epic Hero, Imperium, Trajann Valoris Character, Epic Hero, Imperium, Infantry
Equipped With
Watcher’s Axe, Eagle’s Scream Eagle’s Scream, Watcher’s Axe

newCaptain‑General (Aura)

Rules

Friendly Adeptus Custodes units (excluding Monster/Vehicle units) within 6" of this model can:

  • Re‑roll hit rolls of 1.
  • Re‑roll wound rolls of 1.

newAquila Commander

Rules

-

newMoment Shackle (Once per battle, per army)

Rules

At the start of any phase, you can select one of the following to take effect until the end of the phase:

  • This model’s Watcher’s Axe weapon has +3 A.
  • This model has 3+ InSv.

newAegis of the Emperor

Rules

-

goneCaptain-General

Rules

While this model is leading a unit, each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic skill or Weapon skill characteristics and/or all modifiers to the Hit roll.

goneMoment Shackle

Rules

Once per battle, at the start of the Fight phase, you can select one of the following to take effect until the end of the phase:

■ This model’s Watcher’s Axe melee weapon has an Attacks characteristic of 12.
■ This model has a 2+ invulnerable save.

newSUPREME COMMANDER

Rules

If this model is in your army, it must be your Warlord.

goneSupreme Commander

Rules

If this model is in your army, it must be your WARLORD.

changedLeader

Rules

This model can be attached to the following units:

■ ALLARUS CUSTODIANS
■ AQUILON TERMINATORS WITH SOLARITE POWER GAUNTLETS
■ AQUILON TERMINATORS WITH SOLARITE POWER TALONS
■
CUSTODIAN GUARDGUARD SODALITY
■
CUSTODIAN GUARD SODALITY WITH ADRASITE ANDSPEARS
■
CUSTODIAN GUARD SODALITY WITH PYRITHITE SPEARS
■
CUSTODIAN WARDENS
■
SAGITTARUM CUSTODIANSCUSTODIANS SODALITY
■ SENTINEL GUARD SODALITY

changedEagle’s ScreamEagle’s Scream

Strength
5 6
Damage
3 2

newEagle’s Scream — Eagle’s ScreamASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newEagle’s Scream — Eagle’s ScreamRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneEagle’s Scream — Eagle’s ScreamAssault

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newWatcher’s AxeWatcher’s Axe

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
12
AP
-3
Damage
4

goneWatcher’s Axemelee

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
10
AP
-2
Damage
3

newWatcher’s Axe — Watcher’s AxeCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

changed1 Trajann Valoris

Points
135 pts 265 pts

changedVertus Praetors

Unit Composition

■ 2-3

  • 2‑3 Vertus PraetorsEveryPraetor models

Every model is equipped with:with: salvo1 launcher;Interceptor interceptorLance; lance.1 Salvo Launcher.

Base Size
75 x 42mm Oval Base 75x42mm Oval Base
Points Scaling
+25 pts per 3 models +20 pts per 2 models

changedVertus Praetors

Toughness
7 8
Wounds
5 7
Leadership
6+ 5+
Keywords
Mounted, Fly, Imperium, Vertus Praetors Fly, Imperium, Mounted
Equipped With
Salvo launcher, Interceptor lance Interceptor Lance, Salvo Launcher

newDeep Strike

newAegis of the Emperor

Rules

-

goneTurbo-boost

Rules

Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.

changedQuicksilver Execution

Rules

Once per battle, afterIf this unit endsmade a Normal or Advance move, you can select one enemy unit (excluding MONSTERS and VEHICLES) that it moved over during that move, then roll one D6 for each modelcharge inmove this unit: for eachturn, 2+,this thatunit’s enemymelee unitattacks suffershave 2[Sustained mortalHits wounds.1].

newHurricane Bolter

Type
weapon

newInterceptor Lance

Type
weapon

newSalvo Launcher

Type
weapon

goneInterceptor lance

Type
weapon

goneSalvo launcher

Type
weapon

goneVertus hurricane bolter

Type
weapon

newHurricane BolterHurricane Bolter

Range
18"
Attacks
3
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

newHurricane Bolter — Hurricane BolterRAPID FIRE 3

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newHurricane Bolter — Hurricane BolterTWIN-LINKED

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

newInterceptor LanceInterceptor Lance

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newInterceptor Lance — Interceptor LanceLANCE

Rules

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

newSalvo LauncherSalvo Launcher

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
10
AP
-2
Damage
D3+2

goneInterceptor lanceInterceptor lance

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
7
AP
-2
Damage
2

goneInterceptor lance — Interceptor lanceLance

Rules

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

goneSalvo launcherSalvo launcher

Range
24"
Attacks
1
Ballistic Skill
2+
Strength
10
AP
-3
Damage
D6+1

goneSalvo launcher — Salvo launcherTwin-linked

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

goneVertus hurricane bolterVertus hurricane bolter

Range
18"
Attacks
3
Ballistic Skill
2+
Strength
5
AP
-1
Damage
2

goneVertus hurricane bolter — Vertus hurricane bolterRapid Fire 3

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneVertus hurricane bolter — Vertus hurricane bolterTwin-linked

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

newVertus Praetors: Default Wargear

newVertus Praetors: All models in this unit can each have their Salvo Launcher replaced with 1 Hurricane Bolter.

goneVertus Praetor: Default Wargear

goneVertus Praetor: Any number of models can each have their salvo launcher replaced with 1 Vertus hurricane bolter.

new■ All models in this unit can each have their Salvo Launcher replaced with 1 Hurricane Bolter.

gone■ Any number of models can each have their salvo launcher replaced with 1 Vertus hurricane bolter.

new2 Vertus Praetors

Points
220 pts
Vertus Praetors count
2

new3 Vertus Praetors

Points
330 pts
Vertus Praetors count
3

gone2 Vertus Praetor

Points
155 pts
Vertus Praetor count
2

gone3 Vertus Praetor

Points
230 pts
Vertus Praetor count
3

changedVigilator Squad

was Vigilators

Unit Composition

■ 1

  • 4‑10 Vigilator Sister Superior ■ 3-9 VigilatorsEverymodels

Every model is equipped with:with: executioner1 greatblade.Executioner Greatblade.

Keywords
Adeptus Custodes Anathema Psykana

goneVigilator Sister Superior

Movement
6"
Toughness
3
Save
3+
Wounds
1
Leadership
6+
Objective Control
1
Keywords
Infantry, Imperium, Anathema Psykana, Vigilators
Equipped With
Executioner greatblade

changedVigilators

Movement
6" 7"
Keywords
Infantry, Imperium, Anathema Psykana, Vigilators Anathema Psykana, Imperium, Infantry
Equipped With
Executioner greatblade Executioner Greatblade

newdaughters of the abyss

Rules

-

goneDaughters of the Abyss

Rules

Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

changedDeft Parry

Rules

Each time aMelee meleeattacks attackthat targetstarget this unit, subtractunit 1have from-1 theto Hithit roll.rolls.

newExecutioner Greatblade

Type
weapon

goneExecutioner greatblade

Type
weapon

newExecutioner GreatbladeExecutioner Greatblade

Range
Melee
Attacks
3
Weapon Skill
3+
Strength
5
AP
-2
Damage
2

newExecutioner Greatblade — Executioner GreatbladeANTI-PSYKER 5+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

newExecutioner Greatblade — Executioner GreatbladeDEVASTATING WOUNDS: PSYKER

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

goneExecutioner greatbladeExecutioner greatblade

Range
Melee
Attacks
2
Weapon Skill
3+
Strength
5
AP
-2
Damage
2

goneExecutioner greatblade — Executioner greatbladeAnti-psyker 5+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

goneExecutioner greatblade — Executioner greatbladeDevastating Wounds

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

newVigilators: Default Wargear

goneVigilator Sister Superior: Default Wargear

goneVigilator: Default Wargear

new4 Vigilators

Points
50 pts
Vigilators count
4

new5 Vigilators

Points
55 pts
Vigilators count
5

new9 Vigilators

Points
90 pts
Vigilators count
9

new10 Vigilators

Points
100 pts
Vigilators count
10

gone3 Vigilator, 1 Vigilator Sister Superior

Points
50 pts
Vigilator count
3
Vigilator Sister Superior count
1

gone1 Vigilator Sister Superior, 4 Vigilator

Points
55 pts
Vigilator Sister Superior count
1
Vigilator count
4

gone5-8 Vigilator, 1 Vigilator Sister Superior

Points
90 pts
Vigilator count
5-8
Vigilator Sister Superior count
1

gone9 Vigilator, 1 Vigilator Sister Superior

Points
100 pts
Vigilator count
9
Vigilator Sister Superior count
1

changedWitchseeker Squad

was Witchseekers

Unit Composition

■ 1

  • 4‑10 Witchseeker Sister Superior ■ 3-9 WitchseekersEverymodels

Every model is equipped with:with: Witchseeker1 flamer;Flamer; close1 combatGun weapon.Stock.

Keywords
Adeptus Custodes Anathema Psykana

goneWitchseeker Sister Superior

Movement
6"
Toughness
3
Save
3+
Wounds
1
Leadership
6+
Objective Control
1
Keywords
Infantry, Imperium, Anathema Psykana, Witchseekers
Equipped With
Witchseeker flamer, Close combat weapon

changedWitchseekers

Movement
6" 7"
Keywords
Infantry, Imperium, Anathema Psykana, Witchseekers Anathema Psykana, Imperium, Infantry
Equipped With
Witchseeker flamer, Close combat weapon Flamer, Gun Stock

newScouts 7"

newdaughters of the abyss

Rules

-

goneScouts 6"

goneDaughters of the Abyss

Rules

Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

changedSanctified Flames

Rules

In your Shooting phase, afterwhen this unit has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit mustmakes takea battle‑shock roll, with -1 to that battle‑shock roll if that enemy unit is a Battle‑shockPsyker test.unit.

newFlamer

Type
weapon

newGun Stock

Type
weapon

goneClose combat weapon

Type
weapon

goneWitchseeker flamer

Type
weapon

newFlamerFlamer

Range
12"
Attacks
3
Ballistic Skill
-
Strength
4
AP
-1
Damage
1

newFlamer — FlamerANTI-PSYKER 4+

Rules

This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.

newFlamer — FlamerASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newFlamer — FlamerBLAST 1

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newFlamer — FlamerTORRENT

Rules

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

newGun StockGun Stock

Range
Melee
Attacks
2
Weapon Skill
3+
Strength
3
AP
0
Damage
1

goneClose combat weaponClose combat weapon

Range
Melee
Attacks
2
Weapon Skill
3+
Strength
3
AP
0
Damage
1

goneWitchseeker flamerWitchseeker flamer

Range
12"
Attacks
D6
Ballistic Skill
-
Strength
4
AP
0
Damage
1

goneWitchseeker flamer — Witchseeker flamerIgnores Cover

Rules

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

goneWitchseeker flamer — Witchseeker flamerTorrent

Rules

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

newWitchseekers: Default Wargear

goneWitchseeker Sister Superior: Default Wargear

goneWitchseeker: Default Wargear

new4 Witchseekers

Points
55 pts
Witchseekers count
4

new5 Witchseekers

Points
60 pts
Witchseekers count
5

new9 Witchseekers

Points
100 pts
Witchseekers count
9

new10 Witchseekers

Points
110 pts
Witchseekers count
10

gone1 Witchseeker Sister Superior, 3 Witchseeker

Points
50 pts
Witchseeker Sister Superior count
1
Witchseeker count
3

gone4 Witchseeker, 1 Witchseeker Sister Superior

Points
55 pts
Witchseeker count
4
Witchseeker Sister Superior count
1

gone5-8 Witchseeker, 1 Witchseeker Sister Superior

Points
90 pts
Witchseeker count
5-8
Witchseeker Sister Superior count
1

gone9 Witchseeker, 1 Witchseeker Sister Superior

Points
100 pts
Witchseeker count
9
Witchseeker Sister Superior count
1

Codex: Orks

changedGretchin

changed20 Gretchin

Gretchin count
11-20 20

Codex: Space Marines

changedCaptain in Phobos Armour

changedCaptain in Phobos Armour

Equipped With
Bolt Pistol, Combat Knife, Instigator bolt carbine Bolt Pistol, Combat Knife, Instigator Bolt Carbine

newInstigator Bolt Carbine

Type
weapon

goneInstigator bolt carbine

Type
weapon

newInstigator Bolt CarbineInstigator Bolt Carbine

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
5
AP
-2
Damage
2

newInstigator Bolt Carbine — Instigator Bolt CarbineASSAULT

Rules

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

newInstigator Bolt Carbine — Instigator Bolt CarbinePRECISION

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

newInstigator Bolt Carbine — Instigator Bolt CarbineRAPID FIRE 1

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneInstigator bolt carbineInstigator bolt carbine

Range
24"
Attacks
1
Ballistic Skill
2+
Strength
4
AP
-2
Damage
2

goneInstigator bolt carbine — Instigator bolt carbinePrecision

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

changedCaptain with Jump Pack

changedLeader

Rules

This model can be attached to the following units:

■ ASSAULT INTERCESSORS WITH JUMP PACKS
■ SANGUINARY GUARD
■ TALONSTRIKE KILL TEAM
■ VANGUARD VETERAN SQUADSQUAD WITH JUMP PACKS**

changedCato Sicarius

changedCato Sicarius

Equipped With
Artisan Plasma Pistol, Talassarian tempest blade Artisan Plasma Pistol, Talassarian Tempest Blade

newTalassarian Tempest Blade

Type
weapon

goneTalassarian tempest blade

Type
weapon

newTalassarian Tempest BladeCoup de Grace

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
6
AP
-2
Damage
2

newTalassarian Tempest BladeStrike

Range
Melee
Attacks
5
Weapon Skill
2+
Strength
6
AP
-3
Damage
3

newTalassarian Tempest BladeSweep

Range
Melee
Attacks
9
Weapon Skill
2+
Strength
5
AP
-2
Damage
1

newTalassarian Tempest Blade — Coup de GracePRECISION

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

newTalassarian Tempest Blade — StrikeDEVASTATING WOUNDS

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

newTalassarian Tempest Blade — SweepSUSTAINED HITS 1: INFANTRY

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

goneTalassarian tempest bladestrike

Range
Melee
Attacks
4
Weapon Skill
2+
Strength
6
AP
-3
Damage
3

goneTalassarian tempest bladesweep

Range
Melee
Attacks
9
Weapon Skill
2+
Strength
5
AP
-2
Damage
1

goneTalassarian tempest bladecoup de grace

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
5
AP
-2
Damage
2

goneTalassarian tempest blade — strikeDevastating Wounds

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

goneTalassarian tempest blade — sweepSustained Hits 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

goneTalassarian tempest blade — coup de gracePrecision

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

changedChaplain with Jump Pack

changedLeader

Rules

This model can be attached to the following units:

■ ASSAULT INTERCESSORS WITH JUMP PACKS
■ DEATH COMPANY MARINES WITH JUMP PACKS
■ TALONSTRIKE KILL TEAM
■ VANGUARD VETERAN SQUADSQUAD WITH JUMP PACKS**

changedKayvaan Shrike

changedLeader

Rules

This model can be attached to the following units:

■ ASSAULT INTERCESSORS WITH JUMP PACKS
■ VANGUARD VETERAN SQUADSQUAD WITH JUMP PACKS**

Codex Supplement: Black Templars

changedCastellan

newChainsword

Type
weapon

newHeavy Bolt Pistol

Type
weapon

goneAstartes chainsword

Type
weapon

goneHeavy bolt pistol

Type
weapon

newChainswordChainsword

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
5
AP
-1
Damage
1

newChainsword — ChainswordSUSTAINED HITS 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

newHeavy Bolt PistolHeavy Bolt Pistol

Range
18"
Attacks
1
Ballistic Skill
2+
Strength
5
AP
-1
Damage
1

newHeavy Bolt Pistol — Heavy Bolt PistolCLOSE-QUARTERS

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

goneAstartes chainswordAstartes chainsword

Range
Melee
Attacks
7
Weapon Skill
2+
Strength
4
AP
-1
Damage
1

goneAstartes chainsword — Astartes chainswordSustained Hits 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

goneHeavy bolt pistolHeavy Bolt Pistol

Range
18"
Attacks
1
Ballistic Skill
2+
Strength
4
AP
-1
Damage
1

goneHeavy bolt pistol — Heavy Bolt PistolPistol

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

changedCastellan: Wargear Option

Instruction

This model’smodel's master-craftedMaster-crafted powerPower weaponWeapon can be replaced with 1 Astartes chainsword.Chainsword.

changedChaplain Grimaldus

changedChaplain Grimaldus

Keywords
Imperium, Infantry, Tacticus, Character, Epic Hero Imperium, Infantry, Tacticus, Character, Epic Hero, Chaplain

changedCrusader Squad

changedInitiate

Equipped With
Bolt Pistol, Bolt Rifle Bolt Pistol, Bolt Rifle, Close combat weapon

changedMarshal

newCombi-weaponInfernus

Range
12"
Attacks
3
Ballistic Skill
-
Strength
4
AP
0
Damage
1

newCombi-weaponPurgatus

Range
24"
Attacks
2
Ballistic Skill
2+
Strength
7
AP
-2
Damage
2

newCombi-weapon — InfernusBLAST 1

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newCombi-weapon — InfernusTORRENT

Rules

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Codex Supplement: Blood Angels

Codex Supplement: Dark Angels

changedBelial

changedLeader

Rules

This model can be attached to the following units:

■ DEATHWING COMMAND SQUAD
■ DEATHWING KNIGHTS
■ DEATHWING TERMINATOR SQUAD
■ TERMINATOR ASSAULT SQUAD
■ TERMINATOR SQUAD

Codex Supplement: Deathwatch

changedDecimus Kill Team

changedKill Team Sergeant

Keywords
Battleline, Explosives, Imperium, Infantry, Kill Team Battleline, Explosives, Imperium, Infantry, Kill Team, Tacticus

changedGravis Veteran

Keywords
Battleline, Explosives, Imperium, Infantry, Kill Team Battleline, Explosives, Imperium, Infantry, Gravis, Kill Team

changedDeathwatch Veteran with Heavy Thunder Hammer and Bolt Pistol

Keywords
Battleline, Explosives, Imperium, Infantry, Kill Team Battleline, Explosives, Imperium, Infantry, Kill Team, Tacticus

changedDeathwatch Veteran with Deathwatch Marksman Bolt Carbine, Special-issue Bolt Pistol and Knives and Fists

Keywords
Battleline, Explosives, Imperium, Infantry, Kill Team Battleline, Explosives, Imperium, Infantry, Kill Team, Tacticus

changedDeathwatch Veteran with Stalker Bolt Rifle, Bolt Pistol and Knives and Fists

Keywords
Battleline, Explosives, Imperium, Infantry, Kill Team Battleline, Explosives, Imperium, Infantry, Kill Team, Tacticus

changedDeathwatch Veteran with Xenophase Blade and Special-issue Bolt Pistol

Keywords
Battleline, Explosives, Imperium, Infantry, Kill Team Battleline, Explosives, Imperium, Infantry, Kill Team, Tacticus

Imperial Armour: Adeptus Custodes

changedAres Gunship

Unit Composition

• 11 Ares GunshipGunship model

ThisThis model is equipped with:with: 2 arachnusArachnus heavyHeavy blazeBlaze cannons;Cannon; arachnus1 magna-blazeArachnus cannon;Magna-blaze armouredCannon; hull.1 Armoured Hull.

changedAres Gunship

Keywords
Vehicle, Aircraft, Fly, Imperium, Ares Gunship Aircraft, Fly, Imperium, Vehicle
Equipped With
Arachnus heavy blaze cannon, Arachnus magna-blaze cannon, Armoured hull Arachnus Heavy Blaze Cannon, Arachnus Magna-blaze Cannon, Armoured Hull

newAegis of the Emperor

Rules

-

newDamaged 7

goneMartial Ka’tah

Rules

-

changedInfernus Firebombs

Rules

At the end of your Movementopponent's Fight phase, select one visiblevisible enemy unit (excluding AIRCRAFT/LoneLone OperativeOperative and Aircraft units) within 24" of this unit:
•

  • Ranged Thatattacks enemythat unittarget cannotthat haveenemy theunit benefithave of[IGNORES coverCOVER] until the end of your next Shooting phase. • turn,
  • Roll one D6 for each model in that enemy unit: for
    • On eacha 6, that enemy unit suffers 1 mortalmortal wound.wound (to a maximum of 6 mortal wounds).

newArachnus Heavy Blaze Cannon

Type
weapon

newArachnus Magna-blaze Cannon

Type
weapon

newArmoured Hull

Type
weapon

goneArachnus heavy blaze cannon

Type
weapon

goneArachnus magna-blaze cannon

Type
weapon

goneArmoured hull

Type
weapon

newArachnus Heavy Blaze CannonArachnus Heavy Blaze Cannon

Range
36"
Attacks
4
Ballistic Skill
2+
Strength
12
AP
-3
Damage
D3+3

newArachnus Magna-blaze CannonArachnus Magna-blaze Cannon

Range
48"
Attacks
3
Ballistic Skill
2+
Strength
18
AP
-3
Damage
D6+6

newArmoured HullArmoured Hull

Range
Melee
Attacks
9
Weapon Skill
4+
Strength
9
AP
0
Damage
1

goneArachnus heavy blaze cannonArachnus heavy blaze cannon

Range
36"
Attacks
4
Ballistic Skill
2+
Strength
12
AP
-3
Damage
D6+1

goneArachnus magna-blaze cannonArachnus magna-blaze cannon

Range
48"
Attacks
3
Ballistic Skill
2+
Strength
18
AP
-4
Damage
D6+6

goneArmoured hullArmoured hull

Range
Melee
Attacks
9
Weapon Skill
4+
Strength
9
AP
0
Damage
1

changedOrion Assault Dropship

Unit Composition

• 11 Orion Assault DropshipDropship model

ThisThis model is equipped with:with: 2 arachnusArachnus heavyHeavy blazeBlaze cannons;Cannon; 21 twinArmoured lastrumHull; bolt2 cannons;Spiculus 2Heavy spiculusBolt heavyLauncher; bolt2 launchers;Twin armouredLastrum hull.Bolt Cannon.

changedOrion Assault Dropship

Keywords
Vehicle, Transport, Fly, Imperium, Orion Assault Dropship Fly, Imperium, Transport, Vehicle
Equipped With
Arachnus heavy blaze cannon, Twin lastrum bolt cannon, Spiculus heavy bolt launcher, Armoured hull Arachnus Heavy Blaze Cannon, Armoured Hull, Spiculus Heavy Bolt Launcher, Twin Lastrum Bolt Cannon

newDamaged 7

newAegis of the Emperor

Rules

-

goneMartial Ka’tah

Rules

-

changedAssault Dropship

Rules

IfIn your Movement phase, when a unitfriendly disembarksAdeptus fromCustodes thisunit TRANSPORTis beforeselected itto moves,make untila thetactical enddisembark ofmove thefrom turn,this unit, if that unit is eligiblethen selected to chargemake inan aadvance turnmove, inthat whichadvance itmove Advanced.does not prevent that unit from being eligible to declare a charge.

changedTransport

Rules

This model has a transport capacity of 12 ADEPTUSAdeptus CUSTODESCustodes INFANTRYInfantry models. This model can also transportOr 1 VENERABLE CONTEMPTOR DREADNOUGHT, 1Dreadnought CONTEMPTOR-ACHILLUSmodels. DREADNOUGHTWhile ortransporting 1 CONTEMPTORDreadnought GALATUS-DREADNOUGHT;unit, whilethis doingunit so,also itshas a transport capacity is reduced toof 6 ADEPTUSAdeptus CUSTODESCustodes INFANTRYInfantry models.

newArachnus Heavy Blaze Cannon

Type
weapon

newArmoured Hull

Type
weapon

newSpiculus Heavy Bolt Launcher

Type
weapon

newTwin Lastrum Bolt Cannon

Type
weapon

goneArachnus heavy blaze cannon

Type
weapon

goneArmoured hull

Type
weapon

goneSpiculus heavy bolt launcher

Type
weapon

goneTwin lastrum bolt cannon

Type
weapon

newArachnus Heavy Blaze CannonArachnus Heavy Blaze Cannon

Range
36"
Attacks
4
Ballistic Skill
2+
Strength
12
AP
-3
Damage
D3+3

newArmoured HullArmoured Hull

Range
Melee
Attacks
9
Weapon Skill
4+
Strength
9
AP
0
Damage
1

newSpiculus Heavy Bolt LauncherSpiculus Heavy Bolt Launcher

Range
36"
Attacks
8
Ballistic Skill
2+
Strength
7
AP
-1
Damage
2

newSpiculus Heavy Bolt Launcher — Spiculus Heavy Bolt LauncherBLAST 2

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newTwin Lastrum Bolt CannonTwin Lastrum Bolt Cannon

Range
36"
Attacks
3
Ballistic Skill
2+
Strength
6
AP
-2
Damage
2

newTwin Lastrum Bolt Cannon — Twin Lastrum Bolt CannonSUSTAINED HITS 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

newTwin Lastrum Bolt Cannon — Twin Lastrum Bolt CannonTWIN-LINKED

Rules

Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.

goneArachnus heavy blaze cannonArachnus heavy blaze cannon

Range
36"
Attacks
4
Ballistic Skill
2+
Strength
12
AP
-3
Damage
D6+1

goneArmoured hullArmoured hull

Range
Melee
Attacks
9
Weapon Skill
4+
Strength
9
AP
0
Damage
1

goneSpiculus heavy bolt launcherSpiculus heavy bolt launcher

Range
36"
Attacks
D6+6
Ballistic Skill
2+
Strength
7
AP
-1
Damage
2

goneSpiculus heavy bolt launcher — Spiculus heavy bolt launcherBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

goneTwin lastrum bolt cannonTwin lastrum bolt cannon

Range
36"
Attacks
3
Ballistic Skill
2+
Strength
6
AP
-1
Damage
1

goneTwin lastrum bolt cannon — Twin lastrum bolt cannonSustained Hits 1

Rules

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Codex: Chaos Space Marines

changedChaos Rhino

changedCombi-weaponCombi-weapon

AP
1 -1

changedChosen

goneBoltgun

Type
weapon

goneBoltgunBoltgun

Range
24"
Attacks
2
Ballistic Skill
3+
Strength
4
AP
0
Damage
1

changedCombi-weaponCombi-weapon

AP
1 -1

Codex: Adepta Sororitas

changedAestred Thurga and Agathae Dolan

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changedCanoness

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changedDialogus

changedSupport

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changedDogmata

changedSupport

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD

changedExorcist

changed1 Exorcist

Points
180 pts 175 pts

changedHospitaller

changedSupport

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changedImagifier

changedSupport

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD

changedJunith Eruita

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changedMinistorum Priest

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
ARCO-FLAGELLANTS
■ BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CRUSADERS

■ DOMINION SQUAD
■ SANCTIFIERS
■ SISTERS NOVITIATE SQUAD

changedPalatine

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS

■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changedTriumph of Saint Katherine

changedSolemn Procession

Rules

Each time you gain 1 Miracle dice at the start of the battleyour round,turn, if this model is on the battlefield, do not roll one D6 to determine the value of that Miracle dice; it has a value of 6.

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERS
■
BATTLE SISTERS SQUAD
■ CRUSADERS

Codex: Imperial Agents

changedCallidus Assassin

newNeural shredder — Neural shredderBLAST 2

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

goneNeural shredder — Neural shredderPrecision

Rules

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

changedGrey Knights Terminator Squad

goneStorm bolter

Type
weapon

goneStorm bolterStorm bolter

Range
24"
Attacks
2
Ballistic Skill
3+
Strength
4
AP
0
Damage
1

goneStorm bolter — Storm bolterRapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

Codex: Emperor’s Children

changedChaos Rhino

changedCombi-weaponCombi-weapon

AP
1 -1

changedNoise Marines

goneClose combat weapon

Type
weapon

goneClose combat weaponClose combat weapon

Range
Melee
Attacks
3
Weapon Skill
3+
Strength
4
AP
0
Damage
1

changedSorcerer

changedSorcerer

Toughness
4 5

changedTormentors

goneClose combat weapon

Type
weapon

goneClose combat weaponClose combat weapon

Range
Melee
Attacks
3
Weapon Skill
3+
Strength
4
AP
0
Damage
1

Codex: Death Guard

changedChaos Rhino

changedCombi-weaponCombi-weapon

AP
1 -1

Codex: World Eaters

changedChaos Land Raider

changedCombi-bolterCombi-bolter

AP
1 -1

changedCombi-weaponCombi-weapon

AP
1 -1

changedChaos Rhino

changedCombi-bolterCombi-bolter

AP
1 -1

changedCombi-weaponCombi-weapon

AP
1 -1

changedChaos Terminators

changedCombi-bolterCombi-bolter

AP
1 -1

changedCombi-weaponCombi-weapon

AP
1 -1

changedHelbrute

changedCombi-bolterCombi-bolter

AP
1 -1

Codex: Grey Knights

changedPurgation Squad

changedStorm BolterStorm Bolter

Ballistic Skill
2+ 3+
AP
1 -1

newStorm Bolter — Storm BolterRapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

goneStorm Bolter — Storm BolterRAPID FIRE 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

changedPurifier Squad

newClose Combat Weapon

Type
weapon

newClose Combat WeaponClose Combat Weapon

Range
Melee
Attacks
3
Weapon Skill
3+
Strength
5
AP
0
Damage
1