Codex: Adeptus Custodes
newAquilon Terminators with Solarite Power Gauntlets
newAquilon Terminators with Solarite Power Talons
newCaladius Annihilator Grav‑Tank
newCaladius Grav‑Tank
newContemptor‑Achillus Dreadnought
newContemptor‑Galatus Dreadnought
newCoronus Grav‑Carrier
newGyrfalcon Jetbike Sodality
newPallas Grav‑Attack
newSentinel Guard Sodality
newTelemon Heavy Dreadnought
newVenatari with Kinetic Destroyers
newVenatari with Verutum Lances
goneAleya
goneValerian
goneVenerable Contemptor Dreadnought
goneVenerable Land Raider
changedAllarus Custodians
- Unit Composition
■ 2-6- 2‑3 Allarus
CustodiansEveryCustodian models
Every model is equipped
with:with:balistus1grenadeBalistuslauncher;GrenadeguardianLauncher;spear.1 Guardian Spear.- 2‑3 Allarus
- Points Scaling
+40 pts per 3 models+30 pts per 3 models
changedAllarus Custodians
- Movement
5"7"- Toughness
78- Wounds
46- Leadership
6+5+- Keywords
Infantry, Terminator, Imperium, Allarus CustodiansImperium, Infantry, Terminator- Equipped With
Balistus grenade launcher, Guardian spearBalistus Grenade Launcher, Guardian Spear
newAegis of the Emperor
- Rules
-
newSlayer of Tyrants
- Rules
This unit’s melee attacks that target a unit with a T greater than this unit’s T have +1 to wound rolls.
goneSlayers of Tyrants
- Rules
Each time a model in this unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
goneFrom Golden Light
- Rules
Once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
newBalistus Grenade Launcher
- Type
- weapon
newCastellan Axe
- Type
- weapon
newGuardian Spear
- Type
- weapon
goneBalistus grenade launcher
- Type
weapon
goneCastellan axe
- Type
weapon
goneGuardian spear
- Type
weapon
goneMisericordia
- Type
weapon
newBalistus Grenade LauncherBalistus Grenade Launcher
- Range
- 18"
- Attacks
- 3
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 1
newBalistus Grenade Launcher — Balistus Grenade LauncherASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newBalistus Grenade Launcher — Balistus Grenade LauncherBLAST 1
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newCastellan AxeCastellan Axe
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newCastellan AxeCastellan Axe
- Range
- Melee
- Attacks
- 3
- Weapon Skill
- 2+
- Strength
- 10
- AP
- -2
- Damage
- 4
newCastellan Axe — Castellan AxeASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newCastellan Axe — Castellan AxeRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newGuardian SpearGuardian Spear
- Range
- Melee
- Attacks
- 6
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newGuardian SpearGuardian Spear
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newGuardian Spear — Guardian SpearASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newGuardian Spear — Guardian SpearRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneBalistus grenade launcherBalistus grenade launcher
- Range
18"- Attacks
D6- Ballistic Skill
2+- Strength
4- AP
-1- Damage
1
goneBalistus grenade launcher — Balistus grenade launcherBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
goneCastellan axeranged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneCastellan axemelee
- Range
Melee- Attacks
4- Weapon Skill
2+- Strength
9- AP
-1- Damage
3
goneCastellan axe — rangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneGuardian spearranged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneGuardian spearmelee
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneGuardian spear — rangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneMisericordiaMisericordia
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
5- AP
-2- Damage
1
changedVexilla
- Rule Text
Add- This
1unittohasthe+1ObjectiveOC.Control - This
characteristicunitofcanmodelsignoreinmodifiersthetobearer’sthisunit.unit’s Ld.
- This
newAllarus Custodians: Default Wargear
newAllarus Custodians: 1 model can be equipped with 1 Vexilla.
newAllarus Custodians: All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.
goneAllarus Custodian: Default Wargear
goneAllarus Custodian: Any number of models can each have their guardian spear replaced with 1 castellan axe.
goneAllarus Custodian: 1 model’s guardian spear can be replaced with 1 vexilla and 1 misericordia.
new■ 1 model can be equipped with 1 Vexilla.
new■ All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.
gone■ Any number of models can each have their guardian spear replaced with 1 castellan axe.
gone■ 1 model’s guardian spear can be replaced with 1 vexilla and 1 misericordia.
new2 Allarus Custodians
- Points
- 180 pts
- Allarus Custodians count
- 2
new3 Allarus Custodians
- Points
- 270 pts
- Allarus Custodians count
- 3
gone2 Allarus Custodian
- Points
120 pts- Allarus Custodian count
2
gone3 Allarus Custodian
- Points
180 pts- Allarus Custodian count
3
gone4-5 Allarus Custodian
- Points
300 pts- Allarus Custodian count
4-5
gone6 Allarus Custodian
- Points
360 pts- Allarus Custodian count
6
changedAnathema Psykana Rhino
- Unit Composition
■ 1- 1 Anathema Psykana
RhinoThisRhino model
This model is equipped
with:with:storm1bolter;ArmouredarmouredTracks;tracks.1 Storm Bolter.- 1 Anathema Psykana
- Base Size
Hull- Keywords
Adeptus CustodesAnathema Psykana
changedAnathema Psykana Rhino
- Keywords
Vehicle, Transport, Dedicated Transport, Smoke, Imperium, Anathema Psykana, Rhino, FrameAnathema Psykana, Dedicated Transport, Frame, Imperium, Smoke, Transport, Vehicle- Equipped With
Storm Bolter, Armoured tracksArmoured Tracks, Storm Bolter
newAssault Vehicle
- Rules
In your Movement phase, when this unit ends an advance move, units embarked within this unit can make a shock disembark move.
newdaughters of the abyss
- Rules
-
goneDaughters of the Abyss
- Rules
This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
goneSelf Repair
- Rules
At the start of your Command phase, this model regains 1 lost wound.
changedTransport
- Rules
This model has a transport capacity of 12
ANATHEMAAnathemaPSYKANAPsykanaINFANTRYInfantry models.
newArmoured Tracks
- Type
- weapon
newHunter-killer Missile
- Type
- weapon
goneArmoured tracks
- Type
weapon
goneHunter-killer missile
- Type
weapon
newArmoured TracksArmoured Tracks
- Range
- Melee
- Attacks
- 3
- Weapon Skill
- 4+
- Strength
- 6
- AP
- 0
- Damage
- 1
newHunter-killer MissileHunter-killer Missile
- Range
- 48"
- Attacks
- 1
- Ballistic Skill
- 2+
- Strength
- 14
- AP
- -3
- Damage
- D3+3
newHunter-killer Missile — Hunter-killer MissileONE SHOT
- Rules
Each weapon with this ability can only be selected to make attacks with once per battle.
If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.
If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.
goneArmoured tracksArmoured tracks
- Range
Melee- Attacks
3- Weapon Skill
4+- Strength
6- AP
0- Damage
1
goneHunter-killer missileHunter-killer missile
- Range
48"- Attacks
1- Ballistic Skill
2+- Strength
14- AP
-3- Damage
D6
goneHunter-killer missile — Hunter-killer missileOne Shot
- Rules
Each weapon with this ability can only be selected to make attacks with once per battle.
If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.
If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.
newStorm Bolter — Storm BolterRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneStorm Bolter — Storm BolterRapid Fire 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newAnathema Psykana Rhino: This model can be equipped with 1 Hunter‑killer Missile.
goneAnathema Psykana Rhino: This model can be equipped with 1 hunter-killer missile.
new■ This model can be equipped with 1 Hunter‑killer Missile.
gone■ This model can be equipped with 1 hunter-killer missile.
changed1 Anathema Psykana Rhino
- Points
65 pts70 pts
changedBlade Champion
- Unit Composition
■ 1- 1 Blade
ChampionThisChampion model
This model is equipped
with:with:vaultswords.1 Vaultswords.- 1 Blade
- Points Scaling
+15 pts per 2 models+20 pts per 3 models
changedBlade Champion
- Movement
6"8"- Toughness
67- Wounds
67- Leadership
6+5+- Keywords
Infantry, Character, Imperium, Blade ChampionCharacter, Imperium, Infantry
newSword of the Throne
- Rules
At the start of the first battle round, select one enemy unit to be this model’s mark:
- This model’s attacks that target this model’s mark have +1 to wound rolls.
- Each time this model’s mark is destroyed, select one enemy unit to be this model’s mark.
newAegis of the Emperor
- Rules
-
goneMartial Inspiration
- Rules
Once per battle, in your Charge phase, this model’s unit is eligible to declare a charge in a turn in which it Advanced.
changedSwift Onslaught
- Rules
While this model is leading a unit, youThiscanunitre‑rollcan:- Re‑roll
Chargeadvance rollsmade for. - Re‑roll
thatchargeunit.rolls.
- Re‑roll
changedLeader
- Rules
This model can be attached to the following units:
■ CUSTODIAN
GUARD
■ CUSTODIAN GUARDWITH ADRASITE AND PYRITHITE SPEARSSODALITY
■ CUSTODIAN WARDENS
■SAGITTARUMSENTINELCUSTODIANSGUARD SODALITY**
changedVaultswordsBehemor
- Attacks
65- Strength
710- AP
-2-3- Damage
23
newVaultswords — BehemorDEVASTATING WOUNDS
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
goneVaultswords — BehemorPrecision
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
changedVaultswordsHurricanis
- Attacks
910- Strength
56- AP
-1-2
newVaultswords — HurricanisCLEAVE 1
- Rules
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).
newVaultswords — HurricanisSUSTAINED HITS 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
goneVaultswords — HurricanisSustained Hits 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
changedVaultswordsVictus
- Attacks
58- Strength
68- Damage
32
newVaultswords — VictusPRECISION
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
goneVaultswords — VictusDevastating Wounds
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
changed1 Blade Champion
- Points
110 pts175 pts
changedCustodian Guard Sodality
was Custodian Guard
- Unit Composition
■ 4-5- 3 Custodian
GuardEveryGuard models
Every model is equipped
with:with:guardian1spear.Guardian Spear.- 3 Custodian
- Points Scaling
+10 pts per 4 models+30 pts per 4 models
changedCustodian Guard
- Movement
6"8"- Toughness
67- Wounds
35- Leadership
6+5+- Objective Control
23- Keywords
Infantry, Battleline, Imperium, Custodian GuardBattleline, Imperium, Infantry, Trusted Sentinel- Equipped With
Guardian spearGuardian Spear
newImpenetrable Defence
- Rules
This unit’s attacks have [sustained Hits 1: non‑Monster/Vehicle] if any of the following apply:
- This unit is within range of an objective.
- The target of those attacks is within range of an objective.
newAegis of the Emperor
- Rules
-
goneStand Vigil
- Rules
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.
goneSentinel Storm
- Rules
Once per battle, in your Shooting phase, after this unit has shot, it can shoot again.
newVexilla
- Type
- wargear
- Rule Text
- This unit has +1 OC.
- This unit can ignore modifiers to this unit’s Ld.
newGuardian Spear
- Type
- weapon
gonePraesidium Shield
- Type
wargear- Rule Text
Add 1 to the bearer’s Wounds characteristic.
goneGuardian spear
- Type
weapon
goneMisericordia
- Type
weapon
goneSentinel blade
- Type
weapon
newGuardian SpearGuardian Spear
- Range
- Melee
- Attacks
- 6
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newGuardian SpearGuardian Spear
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newGuardian Spear — Guardian SpearASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newGuardian Spear — Guardian SpearRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneGuardian spearranged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneGuardian spearmelee
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneGuardian spear — rangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneMisericordiaMisericordia
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
5- AP
-2- Damage
1
goneSentinel bladeranged
- Range
12"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneSentinel blademelee
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
6- AP
-2- Damage
1
goneSentinel blade — rangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneSentinel blade — rangedPistol
- Rules
Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).
When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
- One or more of its [CLOSE‑QUARTERS] weapons.
- One or more of its other ranged weapons.
newCustodian Guard: 1 model can be equipped with 1 Vexilla.
goneCustodian Guard: Any number of models can each have their guardian spear replaced with 1 sentinel blade and 1 praesidium shield.
goneCustodian Guard: 1 model’s guardian spear can be replaced with 1 vexilla, 1 misericordia and 1 praesidium shield.
new■ 1 model can be equipped with 1 Vexilla.
gone■ Any number of models can each have their guardian spear replaced with 1 sentinel blade and 1 praesidium shield.
gone■ 1 model’s guardian spear can be replaced with 1 vexilla, 1 misericordia and 1 praesidium shield.
gone4 Custodian Guard
- Points
180 pts- Custodian Guard count
4
changed3 Custodian Guard
- Points
225 pts240 pts- Custodian Guard count
53
changedCustodian Wardens
- Unit Composition
■ 4-5- 2‑3 Custodian
WardensEveryWarden models
Every model is equipped
with:with:guardian1spear.Guardian Spear.- 2‑3 Custodian
- Points Scaling
+20 pts per 2 models+30 pts per 2 models
changedCustodian Wardens
- Movement
6"8"- Toughness
67- Wounds
36- Leadership
6+5+- Keywords
Infantry, Imperium, Custodian WardensImperium, Infantry, Trusted Sentinel- Equipped With
Guardian spearGuardian Spear
newAegis of the Emperor
- Rules
-
goneResolute Will
- Rules
While a CHARACTER model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
changedLiving Fortress
- Rules
Once per battle, at the start of any phase, this unit can use this ability. If it does, until the end of the phase,Attacksmodelsthatintarget this unit havethe Feel No Pain 4+-1ability.AP.
newCastellan Axe
- Type
- weapon
newGuardian Spear
- Type
- weapon
goneCastellan axe
- Type
weapon
goneGuardian spear
- Type
weapon
newCastellan AxeCastellan Axe
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newCastellan AxeCastellan Axe
- Range
- Melee
- Attacks
- 3
- Weapon Skill
- 2+
- Strength
- 10
- AP
- -2
- Damage
- 4
newCastellan Axe — Castellan AxeASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newCastellan Axe — Castellan AxeRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newGuardian SpearGuardian Spear
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newGuardian SpearGuardian Spear
- Range
- Melee
- Attacks
- 6
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newGuardian Spear — Guardian SpearASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newGuardian Spear — Guardian SpearRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneCastellan axeranged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneCastellan axemelee
- Range
Melee- Attacks
4- Weapon Skill
2+- Strength
9- AP
-1- Damage
3
goneCastellan axe — rangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneGuardian spearranged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneGuardian spearmelee
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneGuardian spear — rangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
changedVexilla
- Rule Text
Add- This
1unittohasthe+1ObjectiveOC.Control - This
characteristicunitofcanmodelsignoreinmodifiersthetobearer’sthisunit.unit’s Ld.
- This
newCustodian Wardens: Default Wargear
newCustodian Wardens: All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.
newCustodian Wardens: 1 model can be equipped with 1 Vexilla.
goneCustodian Warden: Default Wargear
goneCustodian Warden: Any number of models can each have their guardian spear replaced with 1 castellan axe.
goneCustodian Warden: 1 model can be equipped with 1 vexilla.
new■ All models in this unit can each have their Guardian Spear replaced with 1 Castellan Axe.
new■ 1 model can be equipped with 1 Vexilla.
gone■ Any number of models can each have their guardian spear replaced with 1 castellan axe.
gone■ 1 model can be equipped with 1 vexilla.
new2 Custodian Wardens
- Points
- 200 pts
- Custodian Wardens count
- 2
new3 Custodian Wardens
- Points
- 295 pts
- Custodian Wardens count
- 3
gone4 Custodian Warden
- Points
210 pts- Custodian Warden count
4
gone5 Custodian Warden
- Points
260 pts- Custodian Warden count
5
changedKnight‑Centura
was Knight-Centura
- Unit Composition
■- 1
1Knight‑CenturaKnight-CenturaThismodel
This model is equipped
with:with:executioner1greatblade.Executioner Greatblade.- 1
- Keywords
Adeptus CustodesAnathema Psykana
changedKnight-Centura
- Movement
6"7"- Keywords
Infantry, Character, Imperium, Anathema Psykana, Knight-CenturaAnathema Psykana, Character, Imperium, Infantry- Equipped With
Executioner greatbladeExecutioner Greatblade
newScouts 7"
newdaughters of the abyss
- Rules
-
newSupport
goneLeader
goneScouts 6"
goneDaughter of the Abyss
- Rules
This model has the Feel No Pain 3+ ability against Psychic Attack and mortal wounds.
changedSeeker’s Instincts
- Rules
While this model is leading a unit, add 2" to the Move characteristic- This
ofunitmodelshasin+2"thatM. - This unit
and addcan2re‑rolltoadvanceAdvancerolls andChargecharge rollsmade for that unit..
- This
changedCorner the Quarry
- Rules
Each timeWhen an enemy unit (excludingMONSTERS and VEHICLES) that is withinMonster/VehicleEngagementunits)Rangeengagedofwith thismodel’sunitFalls Back,makesallamodelsfall‑backinmove, that enemy unit musttake a Desperate Escapeusetest.theWhendesperatedoingescapeso,mode.ifIf that enemy unit isBattle-shocked, subtractbattle‑shocked,1-1 fromeach ofthosetests.hazard rolls.
newSupport
- Rules
This model can be attached to the following units:
■ PROSECUTOR SQUAD
■ VIGILATOR SQUAD
■ WITCHSEEKER SQUAD
goneLeader
- Rules
This model can be attached to the following units:
■ PROSECUTORS
■ VIGILATORS
■ WITCHSEEKERS
newExecutioner Greatblade
- Type
- weapon
newGun Stock
- Type
- weapon
newMaster-crafted Boltgun
- Type
- weapon
newMaster-crafted Flamer
- Type
- weapon
goneClose combat weapon
- Type
weapon
goneExecutioner greatblade
- Type
weapon
goneMaster-crafted boltgun
- Type
weapon
goneWitchseeker flamer
- Type
weapon
newExecutioner GreatbladeExecutioner Greatblade
- Range
- Melee
- Attacks
- 4
- Weapon Skill
- 2+
- Strength
- 5
- AP
- -2
- Damage
- 2
newExecutioner Greatblade — Executioner GreatbladeANTI-PSYKER 5+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
newExecutioner Greatblade — Executioner GreatbladeCLEAVE 1
- Rules
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).
newExecutioner Greatblade — Executioner GreatbladeDEVASTATING WOUNDS: PSYKER
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
newGun StockGun Stock
- Range
- Melee
- Attacks
- 3
- Weapon Skill
- 2+
- Strength
- 3
- AP
- 0
- Damage
- 1
newMaster-crafted BoltgunMaster-crafted Boltgun
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newMaster-crafted Boltgun — Master-crafted BoltgunANTI-PSYKER 4+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
newMaster-crafted Boltgun — Master-crafted BoltgunASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newMaster-crafted Boltgun — Master-crafted BoltgunRAPID FIRE 1
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newMaster-crafted FlamerMaster-crafted Flamer
- Range
- 12"
- Attacks
- 4
- Ballistic Skill
- -
- Strength
- 4
- AP
- -1
- Damage
- 1
newMaster-crafted Flamer — Master-crafted FlamerANTI-PSYKER 4+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
newMaster-crafted Flamer — Master-crafted FlamerASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newMaster-crafted Flamer — Master-crafted FlamerBLAST 2
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newMaster-crafted Flamer — Master-crafted FlamerTORRENT
- Rules
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
goneClose combat weaponClose combat weapon
- Range
Melee- Attacks
3- Weapon Skill
2+- Strength
3- AP
0- Damage
1
goneExecutioner greatbladeExecutioner greatblade
- Range
Melee- Attacks
3- Weapon Skill
2+- Strength
5- AP
-2- Damage
2
goneExecutioner greatblade — Executioner greatbladeAnti-psyker 5+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
goneExecutioner greatblade — Executioner greatbladeDevastating Wounds
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
goneMaster-crafted boltgunMaster-crafted boltgun
- Range
24"- Attacks
1- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneMaster-crafted boltgun — Master-crafted boltgunRapid Fire 1
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneWitchseeker flamerWitchseeker flamer
- Range
12"- Attacks
D6- Ballistic Skill
-- Strength
4- AP
0- Damage
1
goneWitchseeker flamer — Witchseeker flamerIgnores Cover
- Rules
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
goneWitchseeker flamer — Witchseeker flamerTorrent
- Rules
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
newKnight-Centura: This model’s Executioner Greatblade can be replaced with one of the following: ▫ 1 Master‑crafted Boltgun and 1 Gun Stock ▫ 1 Master‑crafted Flamer and 1 Gun Stock
goneKnight-Centura: This model’s executioner greatblade can be replaced with one of the following: ◦ 1 master-crafted boltgun and 1 close combat weapon ◦ 1 Witchseeker flamer and 1 close combat weapon
new■ This model’s Executioner Greatblade can be replaced with one of the following: ▫ 1 Master‑crafted Boltgun and 1 Gun Stock ▫ 1 Master‑crafted Flamer and 1 Gun Stock
gone■ This model’s executioner greatblade can be replaced with one of the following: ◦ 1 master-crafted boltgun and 1 close combat weapon ◦ 1 Witchseeker flamer and 1 close combat weapon
changedProsecutor Squad
was Prosecutors
- Unit Composition
■ 1- 4‑10 Prosecutor
Sister Superior ■ 3-9 ProsecutorsEverymodels
Every model is equipped
with:with:boltgun;1closeBoltgun;combat1weapon.Gun Stock.- 4‑10 Prosecutor
- Keywords
Adeptus CustodesAnathema Psykana
goneProsecutor Sister Superior
- Movement
6"- Toughness
3- Save
3+- Wounds
1- Leadership
6+- Objective Control
2- Keywords
Infantry, Imperium, Anathema Psykana, Prosecutors- Equipped With
Boltgun, Close combat weapon
changedProsecutors
- Movement
6"7"- Keywords
Infantry, Imperium, Anathema Psykana, ProsecutorsAnathema Psykana, Imperium, Infantry- Equipped With
Boltgun, Close combat weaponBoltgun, Gun Stock
newdaughters of the abyss
- Rules
-
goneDaughters of the Abyss
- Rules
Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
changedPurity of Execution
- Rules
EachIntimeyouraShootingmodelphase,inyouthiscan select one visible enemy unitmakeswithina18"rangedofattackthisthatunit.targetsThataunitPSYKERisunit,detected:- While
thataattackunithasisthedetected,[PRECISION]thatandunit[DEVASTATINGhasWOUNDS]+3"abilities.detection range.
- While
newGun Stock
- Type
- weapon
goneClose combat weapon
- Type
weapon
newGun StockGun Stock
- Range
- Melee
- Attacks
- 2
- Weapon Skill
- 3+
- Strength
- 3
- AP
- 0
- Damage
- 1
goneClose combat weaponClose combat weapon
- Range
Melee- Attacks
2- Weapon Skill
3+- Strength
3- AP
0- Damage
1
newBoltgun — BoltgunANTI-PSYKER 4+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
newBoltgun — BoltgunASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newProsecutors: Default Wargear
goneProsecutor Sister Superior: Default Wargear
goneProsecutor: Default Wargear
new4 Prosecutors
- Points
- 45 pts
- Prosecutors count
- 4
new5 Prosecutors
- Points
- 50 pts
- Prosecutors count
- 5
new9 Prosecutors
- Points
- 80 pts
- Prosecutors count
- 9
new10 Prosecutors
- Points
- 90 pts
- Prosecutors count
- 10
gone3 Prosecutor, 1 Prosecutor Sister Superior
- Points
50 pts- Prosecutor count
3- Prosecutor Sister Superior count
1
gone4 Prosecutor, 1 Prosecutor Sister Superior
- Points
55 pts- Prosecutor count
4- Prosecutor Sister Superior count
1
gone5-8 Prosecutor, 1 Prosecutor Sister Superior
- Points
80 pts- Prosecutor count
5-8- Prosecutor Sister Superior count
1
gone9 Prosecutor, 1 Prosecutor Sister Superior
- Points
90 pts- Prosecutor count
9- Prosecutor Sister Superior count
1
changedShield‑Captain
was Shield-Captain
- Unit Composition
■- 1
1Shield‑CaptainShield-CaptainThismodel
This model is equipped
with:with:guardian1spear.Praesidium Shield; 1 Pyrithite Spear.- 1
- Points Scaling
- +20 pts per 2 models
changedShield-Captain
- Movement
6"8"- Toughness
67- Wounds
68- Leadership
6+5+- Keywords
Infantry, Character, Imperium, Shield-CaptainCharacter, Imperium, Infantry, Shield-Captain- Equipped With
Guardian spearPraesidium Shield, Pyrithite Spear
newVengeful Surge (Once per battle, per unit)
- Rules
In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit lost a wound as a result of those attacks, this unit can make a surge move of up to D6+2".
newAquila Commander
- Rules
-
newMaster of Ka’tahs (Once per battle round, per unit)
- Rules
If this unit is not readied, you can use this ability. If you do, this unit is readied.
newAegis of the Emperor
- Rules
-
goneMaster of the Stances
- Rules
Once per battle, when this model’s unit is selected to fight, it can use this ability. If it does, until that fight is resolved, both Ka’tah Stances are active for that unit, instead of only one.
goneStrategic Mastery
- Rules
Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
changedLeader
- Rules
This model can be attached to the following units:
■ CUSTODIAN
GUARDGUARD SODALITY
■ CUSTODIAN GUARD SODALITY WITH ADRASITEANDSPEARS
■ CUSTODIAN GUARD SODALITY WITH PYRITHITE SPEARS
■ CUSTODIAN WARDENS
■ SAGITTARUMCUSTODIANSCUSTODIANS SODALITY
■ SENTINEL GUARD SODALITY
newCastellan Axe
- Type
- weapon
newEternity-pattern Paragon Blade
- Type
- weapon
newGuardian Spear
- Type
- weapon
newPyrithite Spear
- Type
- weapon
goneCastellan axe
- Type
weapon
goneGuardian spear
- Type
weapon
gonePyrithite spear
- Type
weapon
goneSentinel blade
- Type
weapon
newCastellan AxeCastellan Axe
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newCastellan AxeCastellan Axe
- Range
- Melee
- Attacks
- 5
- Weapon Skill
- 2+
- Strength
- 10
- AP
- -2
- Damage
- 4
newCastellan Axe — Castellan AxeASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newCastellan Axe — Castellan AxeRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newEternity-pattern Paragon BladeEternity-pattern Paragon Blade
- Range
- Melee
- Attacks
- 6
- Weapon Skill
- 2+
- Strength
- 10
- AP
- -3
- Damage
- 3
newEternity-pattern Paragon Blade — Eternity-pattern Paragon BladePRECISION
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
newGuardian SpearGuardian Spear
- Range
- Melee
- Attacks
- 8
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newGuardian SpearGuardian Spear
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newGuardian Spear — Guardian SpearCLEAVE 1
- Rules
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).
newGuardian Spear — Guardian SpearASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newGuardian Spear — Guardian SpearRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newPyrithite SpearPyrithite Spear
- Range
- Melee
- Attacks
- 8
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newPyrithite SpearPyrithite Spear
- Range
- 12"
- Attacks
- 1
- Ballistic Skill
- 2+
- Strength
- 10
- AP
- -3
- Damage
- D3+2
newPyrithite Spear — Pyrithite SpearCLEAVE 1
- Rules
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).
newPyrithite Spear — Pyrithite SpearASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newPyrithite Spear — Pyrithite SpearMELTA 2
- Rules
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.
Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2
goneCastellan axeRanged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneCastellan axeMelee
- Range
Melee- Attacks
6- Weapon Skill
2+- Strength
9- AP
-1- Damage
3
goneCastellan axe — RangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneGuardian spearRanged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneGuardian spearMelee
- Range
Melee- Attacks
7- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneGuardian spear — RangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
gonePyrithite spearMelee
- Range
Melee- Attacks
7- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
gonePyrithite spearRanged
- Range
12"- Attacks
1- Ballistic Skill
2+- Strength
9- AP
-4- Damage
D6
gonePyrithite spear — RangedMelta 2
- Rules
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.
Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2
goneSentinel bladeRanged
- Range
12"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneSentinel bladeMelee
- Range
Melee- Attacks
7- Weapon Skill
2+- Strength
6- AP
-2- Damage
1
goneSentinel blade — RangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneSentinel blade — RangedPistol
- Rules
Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).
When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
- One or more of its [CLOSE‑QUARTERS] weapons.
- One or more of its other ranged weapons.
changedPraesidium Shield
- Rule Text
AddAttacks1allocated tothethisbearer’smodelWoundshavecharacteristic.-1 D.
newShield-Captain: This model’s Pyrithite Spear can be replaced with 1 Eternity‑pattern Paragon Blade.
newShield-Captain: This model’s Pyrithite Spear and Praesidium Shield can be replaced with one of the following: ▫ Castellan Axe ▫ Guardian Spear
goneShield-Captain: This model’s guardian spear can be replaced with one of the following: ◦ 1 castellan axe ◦ 1 sentinel blade ◦ 1 sentinel blade and 1 praesidium shield ◦ 1 pyrithite spear and 1 praesidium shield
new■ This model’s Pyrithite Spear can be replaced with 1 Eternity‑pattern Paragon Blade.
new■ This model’s Pyrithite Spear and Praesidium Shield can be replaced with one of the following: ▫ Castellan Axe ▫ Guardian Spear
gone■ This model’s guardian spear can be replaced with one of the following: ◦ 1 castellan axe ◦ 1 sentinel blade ◦ 1 sentinel blade and 1 praesidium shield ◦ 1 pyrithite spear and 1 praesidium shield
changed1 Shield-Captain
- Points
110 pts180 pts
changedShield‑Captain in Allarus Terminator Armour
was Shield-Captain in Allarus Terminator Armour
- Unit Composition
■ 1- 1
Shield-CaptainShield‑Captain in Allarus TerminatorArmourThisArmour model
This model is equipped
with:with:balistus1grenadeBalistuslauncher;GrenadeguardianLauncher;spear.1 Guardian Spear.- 1
- Points Scaling
- +20 pts per 2 models
changedShield-Captain in Allarus Terminator Armour
- Movement
5"7"- Toughness
78- Wounds
79- Leadership
6+5+- Keywords
Infantry, Character, Terminator, Imperium, Shield-CaptainCharacter, Imperium, Infantry, Shield-Captain, Terminator- Equipped With
Balistus grenade launcher, Guardian spearBalistus Grenade Launcher, Guardian Spear
newArcheotech Teleport‑shunter (Once per battle, per unit)
- Rules
In your Movement phase, if this unit is unengaged and has not been selected to move this phase, you can use this ability. If you do, place this unit in strategic reserves and this unit must make an ingress move this phase.
newAquila Commander
- Rules
-
newMaster of Ka’tahs (Once per battle round, per unit)
- Rules
If this unit is not readied, you can use this ability. If you do, this unit is readied.
newAegis of the Emperor
- Rules
-
goneAuramite and Adamantine
- Rules
Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, each time an attack is allocated to this model, change the Damage characteristic of that attack to 1.
goneStrategic Mastery
- Rules
Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
changedLeader
- Rules
This model can be attached to the following units:
■ ALLARUS CUSTODIANS
■ AQUILONCUSTODIANSTERMINATORS WITH SOLARITE POWER GAUNTLETS
■ AQUILON TERMINATORS WITH SOLARITE POWER TALONS**
newBalistus Grenade Launcher
- Type
- weapon
newCastellan Axe
- Type
- weapon
newGuardian Spear
- Type
- weapon
goneBalistus grenade launcher
- Type
weapon
goneCastellan axe
- Type
weapon
goneGuardian spear
- Type
weapon
newBalistus Grenade LauncherBalistus Grenade Launcher
- Range
- 18"
- Attacks
- 3
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 1
newBalistus Grenade Launcher — Balistus Grenade LauncherASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newBalistus Grenade Launcher — Balistus Grenade LauncherBLAST 1
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newCastellan AxeCastellan Axe
- Range
- Melee
- Attacks
- 5
- Weapon Skill
- 2+
- Strength
- 10
- AP
- -2
- Damage
- 4
newCastellan AxeCastellan Axe
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newCastellan Axe — Castellan AxeASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newCastellan Axe — Castellan AxeRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newGuardian SpearGuardian Spear
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newGuardian SpearGuardian Spear
- Range
- Melee
- Attacks
- 8
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newGuardian Spear — Guardian SpearASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newGuardian Spear — Guardian SpearRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newGuardian Spear — Guardian SpearCLEAVE 1
- Rules
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).
goneBalistus grenade launcherBalistus grenade launcher
- Range
18"- Attacks
D6- Ballistic Skill
2+- Strength
4- AP
-1- Damage
1
goneBalistus grenade launcher — Balistus grenade launcherBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
goneCastellan axeRanged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneCastellan axeMelee
- Range
Melee- Attacks
6- Weapon Skill
2+- Strength
9- AP
-1- Damage
3
goneCastellan axe — RangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
goneGuardian spearRanged
- Range
24"- Attacks
2- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneGuardian spearMelee
- Range
Melee- Attacks
7- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneGuardian spear — RangedAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newShield-Captain in Allarus Terminator Armour: This model’s Guardian Spear can be replaced with 1 Castellan Axe.
goneShield-Captain in Allarus Terminator Armour: This model’s guardian spear can be replaced with 1 castellan axe.
new■ This model’s Guardian Spear can be replaced with 1 Castellan Axe.
gone■ This model’s guardian spear can be replaced with 1 castellan axe.
changed1 Shield-Captain in Allarus Terminator Armour
- Points
130 pts185 pts
changedShield‑Captain on Dawneagle Jetbike
was Shield-Captain on Dawneagle Jetbike
- Unit Composition
■ 1- 1
Shield-CaptainShield‑Captain on DawneagleJetbikeThisJetbike model
This model is equipped
with:with:salvo1launcher;InterceptorinterceptorLance;lance.1 Salvo Launcher.- 1
- Base Size
75 x 42mm Oval Base75x42mm Oval Base- Points Scaling
- +20 pts per 2 models
changedShield-Captain on Dawneagle Jetbike
- Toughness
78- Wounds
810- Leadership
6+5+- Keywords
Mounted, Character, Fly, Imperium, Dawneagle Jetbike, Shield-CaptainCharacter, Fly, Imperium, Mounted, Shield-Captain- Equipped With
Salvo launcher, Interceptor lanceInterceptor Lance, Salvo Launcher
newMaster of Ka’tahs (Once per battle round, per unit)
- Rules
If this unit is not readied, you can use this ability. If you do, this unit is readied.
newDeep Strike
newSweeping Advance (Once per battle, per unit)
- Rules
At the end of the Fight phase, if this unit was eligible to fight this phase:
- If this unit is unengaged, this unit can make a normal move.
- Or: If this unit is engaged, this unit can make a fall‑back move.
newAquila Commander
- Rules
-
newAegis of the Emperor
- Rules
-
goneSweeping Advance
- Rules
Once per battle, at the end of the Fight phase, if this model’s unit has fought this phase, if it is within Engagement Range of one or more enemy units, it can make a Fall Back move or, if it is not within Engagement Range of one or more enemy units, it can make a Normal move.
goneStrategic Mastery
- Rules
Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.
changedLeader
- Rules
This model can be attached to the following units:
■
AGAMATUSGYRFALCONCUSTODIANSJETBIKE SODALITY
■ VERTUS PRAETORS
newHurricane Bolter
- Type
- weapon
newInterceptor Lance
- Type
- weapon
newSalvo Launcher
- Type
- weapon
goneInterceptor lance
- Type
weapon
goneSalvo launcher
- Type
weapon
goneVertus hurricane bolter
- Type
weapon
newHurricane BolterHurricane Bolter
- Range
- 18"
- Attacks
- 3
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newHurricane Bolter — Hurricane BolterRAPID FIRE 3
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newHurricane Bolter — Hurricane BolterTWIN-LINKED
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
newInterceptor LanceInterceptor Lance
- Range
- Melee
- Attacks
- 8
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newInterceptor Lance — Interceptor LanceLANCE
- Rules
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
newSalvo LauncherSalvo Launcher
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 10
- AP
- -2
- Damage
- D3+2
goneInterceptor lanceInterceptor lance
- Range
Melee- Attacks
6- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneInterceptor lance — Interceptor lanceLance
- Rules
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
goneSalvo launcherSalvo launcher
- Range
24"- Attacks
1- Ballistic Skill
2+- Strength
10- AP
-3- Damage
D6+1
goneSalvo launcher — Salvo launcherTwin-linked
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
goneVertus hurricane bolterVertus hurricane bolter
- Range
18"- Attacks
3- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneVertus hurricane bolter — Vertus hurricane bolterRapid Fire 3
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneVertus hurricane bolter — Vertus hurricane bolterTwin-linked
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
newShield-Captain on Dawneagle Jetbike: This model’s Salvo Launcher can be replaced with 1 Hurricane Bolter.
goneShield-Captain on Dawneagle Jetbike: This model’s salvo launcher can be replaced with 1 Vertus hurricane bolter.
new■ This model’s Salvo Launcher can be replaced with 1 Hurricane Bolter.
gone■ This model’s salvo launcher can be replaced with 1 Vertus hurricane bolter.
changed1 Shield-Captain on Dawneagle Jetbike
- Points
150 pts205 pts
changedTrajann Valoris
- Unit Composition
■ 1- 1 Trajann Valoris
– EPIC HEROThismodel
This model is equipped
with:with: 1 Eagle’s Scream; 1 Watcher’s Axe.- 1 Trajann Valoris
changedTrajann Valoris
- Movement
6"8"- Toughness
67- Wounds
710- Keywords
Infantry, Character, Epic Hero, Imperium, Trajann ValorisCharacter, Epic Hero, Imperium, Infantry- Equipped With
Watcher’s Axe, Eagle’s ScreamEagle’s Scream, Watcher’s Axe
newCaptain‑General (Aura)
- Rules
Friendly Adeptus Custodes units (excluding Monster/Vehicle units) within 6" of this model can:
- Re‑roll hit rolls of 1.
- Re‑roll wound rolls of 1.
newAquila Commander
- Rules
-
newMoment Shackle (Once per battle, per army)
- Rules
At the start of any phase, you can select one of the following to take effect until the end of the phase:
- This model’s Watcher’s Axe weapon has +3 A.
- This model has 3+ InSv.
newAegis of the Emperor
- Rules
-
goneCaptain-General
- Rules
While this model is leading a unit, each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic skill or Weapon skill characteristics and/or all modifiers to the Hit roll.
goneMoment Shackle
- Rules
Once per battle, at the start of the Fight phase, you can select one of the following to take effect until the end of the phase:
■ This model’s Watcher’s Axe melee weapon has an Attacks characteristic of 12.
■ This model has a 2+ invulnerable save.
newSUPREME COMMANDER
- Rules
If this model is in your army, it must be your Warlord.
goneSupreme Commander
- Rules
If this model is in your army, it must be your WARLORD.
changedLeader
- Rules
This model can be attached to the following units:
■ ALLARUS CUSTODIANS
■ AQUILON TERMINATORS WITH SOLARITE POWER GAUNTLETS
■ AQUILON TERMINATORS WITH SOLARITE POWER TALONS
■ CUSTODIANGUARDGUARD SODALITY
■ CUSTODIAN GUARD SODALITY WITH ADRASITEANDSPEARS
■ CUSTODIAN GUARD SODALITY WITH PYRITHITE SPEARS
■ CUSTODIAN WARDENS
■ SAGITTARUMCUSTODIANSCUSTODIANS SODALITY
■ SENTINEL GUARD SODALITY
changedEagle’s ScreamEagle’s Scream
- Strength
56- Damage
32
newEagle’s Scream — Eagle’s ScreamASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newEagle’s Scream — Eagle’s ScreamRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneEagle’s Scream — Eagle’s ScreamAssault
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newWatcher’s AxeWatcher’s Axe
- Range
- Melee
- Attacks
- 6
- Weapon Skill
- 2+
- Strength
- 12
- AP
- -3
- Damage
- 4
goneWatcher’s Axemelee
- Range
Melee- Attacks
6- Weapon Skill
2+- Strength
10- AP
-2- Damage
3
newWatcher’s Axe — Watcher’s AxeCLEAVE 1
- Rules
This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).
changed1 Trajann Valoris
- Points
135 pts265 pts
changedVertus Praetors
- Unit Composition
■ 2-3- 2‑3 Vertus
PraetorsEveryPraetor models
Every model is equipped
with:with:salvo1launcher;InterceptorinterceptorLance;lance.1 Salvo Launcher.- 2‑3 Vertus
- Base Size
75 x 42mm Oval Base75x42mm Oval Base- Points Scaling
+25 pts per 3 models+20 pts per 2 models
changedVertus Praetors
- Toughness
78- Wounds
57- Leadership
6+5+- Keywords
Mounted, Fly, Imperium, Vertus PraetorsFly, Imperium, Mounted- Equipped With
Salvo launcher, Interceptor lanceInterceptor Lance, Salvo Launcher
newDeep Strike
newAegis of the Emperor
- Rules
-
goneTurbo-boost
- Rules
Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
changedQuicksilver Execution
- Rules
Once per battle, afterIf this unitendsmade aNormal or Advance move, you can select one enemy unit (excluding MONSTERS and VEHICLES) that it moved over during that move, then roll one D6 for each modelchargeinmove thisunit: for eachturn,2+,thisthatunit’senemymeleeunitattackssuffershave2[SustainedmortalHitswounds.1].
newHurricane Bolter
- Type
- weapon
newInterceptor Lance
- Type
- weapon
newSalvo Launcher
- Type
- weapon
goneInterceptor lance
- Type
weapon
goneSalvo launcher
- Type
weapon
goneVertus hurricane bolter
- Type
weapon
newHurricane BolterHurricane Bolter
- Range
- 18"
- Attacks
- 3
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 2
newHurricane Bolter — Hurricane BolterRAPID FIRE 3
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
newHurricane Bolter — Hurricane BolterTWIN-LINKED
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
newInterceptor LanceInterceptor Lance
- Range
- Melee
- Attacks
- 6
- Weapon Skill
- 2+
- Strength
- 8
- AP
- -2
- Damage
- 2
newInterceptor Lance — Interceptor LanceLANCE
- Rules
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
newSalvo LauncherSalvo Launcher
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 10
- AP
- -2
- Damage
- D3+2
goneInterceptor lanceInterceptor lance
- Range
Melee- Attacks
5- Weapon Skill
2+- Strength
7- AP
-2- Damage
2
goneInterceptor lance — Interceptor lanceLance
- Rules
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
goneSalvo launcherSalvo launcher
- Range
24"- Attacks
1- Ballistic Skill
2+- Strength
10- AP
-3- Damage
D6+1
goneSalvo launcher — Salvo launcherTwin-linked
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
goneVertus hurricane bolterVertus hurricane bolter
- Range
18"- Attacks
3- Ballistic Skill
2+- Strength
5- AP
-1- Damage
2
goneVertus hurricane bolter — Vertus hurricane bolterRapid Fire 3
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneVertus hurricane bolter — Vertus hurricane bolterTwin-linked
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
newVertus Praetors: Default Wargear
newVertus Praetors: All models in this unit can each have their Salvo Launcher replaced with 1 Hurricane Bolter.
goneVertus Praetor: Default Wargear
goneVertus Praetor: Any number of models can each have their salvo launcher replaced with 1 Vertus hurricane bolter.
new■ All models in this unit can each have their Salvo Launcher replaced with 1 Hurricane Bolter.
gone■ Any number of models can each have their salvo launcher replaced with 1 Vertus hurricane bolter.
new2 Vertus Praetors
- Points
- 220 pts
- Vertus Praetors count
- 2
new3 Vertus Praetors
- Points
- 330 pts
- Vertus Praetors count
- 3
gone2 Vertus Praetor
- Points
155 pts- Vertus Praetor count
2
gone3 Vertus Praetor
- Points
230 pts- Vertus Praetor count
3
changedVigilator Squad
was Vigilators
- Unit Composition
■ 1- 4‑10 Vigilator
Sister Superior ■ 3-9 VigilatorsEverymodels
Every model is equipped
with:with:executioner1greatblade.Executioner Greatblade.- 4‑10 Vigilator
- Keywords
Adeptus CustodesAnathema Psykana
goneVigilator Sister Superior
- Movement
6"- Toughness
3- Save
3+- Wounds
1- Leadership
6+- Objective Control
1- Keywords
Infantry, Imperium, Anathema Psykana, Vigilators- Equipped With
Executioner greatblade
changedVigilators
- Movement
6"7"- Keywords
Infantry, Imperium, Anathema Psykana, VigilatorsAnathema Psykana, Imperium, Infantry- Equipped With
Executioner greatbladeExecutioner Greatblade
newdaughters of the abyss
- Rules
-
goneDaughters of the Abyss
- Rules
Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
changedDeft Parry
- Rules
Each time aMeleemeleeattacksattackthattargetstarget thisunit, subtractunit1havefrom-1thetoHithitroll.rolls.
newExecutioner Greatblade
- Type
- weapon
goneExecutioner greatblade
- Type
weapon
newExecutioner GreatbladeExecutioner Greatblade
- Range
- Melee
- Attacks
- 3
- Weapon Skill
- 3+
- Strength
- 5
- AP
- -2
- Damage
- 2
newExecutioner Greatblade — Executioner GreatbladeANTI-PSYKER 5+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
newExecutioner Greatblade — Executioner GreatbladeDEVASTATING WOUNDS: PSYKER
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
goneExecutioner greatbladeExecutioner greatblade
- Range
Melee- Attacks
2- Weapon Skill
3+- Strength
5- AP
-2- Damage
2
goneExecutioner greatblade — Executioner greatbladeAnti-psyker 5+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
goneExecutioner greatblade — Executioner greatbladeDevastating Wounds
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
newVigilators: Default Wargear
goneVigilator Sister Superior: Default Wargear
goneVigilator: Default Wargear
new4 Vigilators
- Points
- 50 pts
- Vigilators count
- 4
new5 Vigilators
- Points
- 55 pts
- Vigilators count
- 5
new9 Vigilators
- Points
- 90 pts
- Vigilators count
- 9
new10 Vigilators
- Points
- 100 pts
- Vigilators count
- 10
gone3 Vigilator, 1 Vigilator Sister Superior
- Points
50 pts- Vigilator count
3- Vigilator Sister Superior count
1
gone1 Vigilator Sister Superior, 4 Vigilator
- Points
55 pts- Vigilator Sister Superior count
1- Vigilator count
4
gone5-8 Vigilator, 1 Vigilator Sister Superior
- Points
90 pts- Vigilator count
5-8- Vigilator Sister Superior count
1
gone9 Vigilator, 1 Vigilator Sister Superior
- Points
100 pts- Vigilator count
9- Vigilator Sister Superior count
1
changedWitchseeker Squad
was Witchseekers
- Unit Composition
■ 1- 4‑10 Witchseeker
Sister Superior ■ 3-9 WitchseekersEverymodels
Every model is equipped
with:with:Witchseeker1flamer;Flamer;close1combatGunweapon.Stock.- 4‑10 Witchseeker
- Keywords
Adeptus CustodesAnathema Psykana
goneWitchseeker Sister Superior
- Movement
6"- Toughness
3- Save
3+- Wounds
1- Leadership
6+- Objective Control
1- Keywords
Infantry, Imperium, Anathema Psykana, Witchseekers- Equipped With
Witchseeker flamer, Close combat weapon
changedWitchseekers
- Movement
6"7"- Keywords
Infantry, Imperium, Anathema Psykana, WitchseekersAnathema Psykana, Imperium, Infantry- Equipped With
Witchseeker flamer, Close combat weaponFlamer, Gun Stock
newScouts 7"
newdaughters of the abyss
- Rules
-
goneScouts 6"
goneDaughters of the Abyss
- Rules
Models in this unit have the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
changedSanctified Flames
- Rules
In your Shooting phase,
afterwhen this unit has shot, you can select one enemy unit hit byone or more ofthose attacks. That enemy unitmustmakestakea battle‑shock roll, with -1 to that battle‑shock roll if that enemy unit is aBattle‑shockPsykertest.unit.
newFlamer
- Type
- weapon
newGun Stock
- Type
- weapon
goneClose combat weapon
- Type
weapon
goneWitchseeker flamer
- Type
weapon
newFlamerFlamer
- Range
- 12"
- Attacks
- 3
- Ballistic Skill
- -
- Strength
- 4
- AP
- -1
- Damage
- 1
newFlamer — FlamerANTI-PSYKER 4+
- Rules
This ability always takes the form [ANTI‑X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.
Example: An attack made with an [ANTI‑VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI‑PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
newFlamer — FlamerASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newFlamer — FlamerBLAST 1
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newFlamer — FlamerTORRENT
- Rules
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
newGun StockGun Stock
- Range
- Melee
- Attacks
- 2
- Weapon Skill
- 3+
- Strength
- 3
- AP
- 0
- Damage
- 1
goneClose combat weaponClose combat weapon
- Range
Melee- Attacks
2- Weapon Skill
3+- Strength
3- AP
0- Damage
1
goneWitchseeker flamerWitchseeker flamer
- Range
12"- Attacks
D6- Ballistic Skill
-- Strength
4- AP
0- Damage
1
goneWitchseeker flamer — Witchseeker flamerIgnores Cover
- Rules
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
goneWitchseeker flamer — Witchseeker flamerTorrent
- Rules
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
newWitchseekers: Default Wargear
goneWitchseeker Sister Superior: Default Wargear
goneWitchseeker: Default Wargear
new4 Witchseekers
- Points
- 55 pts
- Witchseekers count
- 4
new5 Witchseekers
- Points
- 60 pts
- Witchseekers count
- 5
new9 Witchseekers
- Points
- 100 pts
- Witchseekers count
- 9
new10 Witchseekers
- Points
- 110 pts
- Witchseekers count
- 10
gone1 Witchseeker Sister Superior, 3 Witchseeker
- Points
50 pts- Witchseeker Sister Superior count
1- Witchseeker count
3
gone4 Witchseeker, 1 Witchseeker Sister Superior
- Points
55 pts- Witchseeker count
4- Witchseeker Sister Superior count
1
gone5-8 Witchseeker, 1 Witchseeker Sister Superior
- Points
90 pts- Witchseeker count
5-8- Witchseeker Sister Superior count
1
gone9 Witchseeker, 1 Witchseeker Sister Superior
- Points
100 pts- Witchseeker count
9- Witchseeker Sister Superior count
1
Codex: Orks
changedGretchin
changed20 Gretchin
- Gretchin count
11-2020
changedWazbom Blastajet
- Base Size
120x92mm120x92mm oval base
Codex: Space Marines
changedCaptain in Phobos Armour
changedCaptain in Phobos Armour
- Equipped With
Bolt Pistol, Combat Knife, Instigator bolt carbineBolt Pistol, Combat Knife, Instigator Bolt Carbine
newInstigator Bolt Carbine
- Type
- weapon
goneInstigator bolt carbine
- Type
weapon
newInstigator Bolt CarbineInstigator Bolt Carbine
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -2
- Damage
- 2
newInstigator Bolt Carbine — Instigator Bolt CarbineASSAULT
- Rules
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
newInstigator Bolt Carbine — Instigator Bolt CarbinePRECISION
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
newInstigator Bolt Carbine — Instigator Bolt CarbineRAPID FIRE 1
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneInstigator bolt carbineInstigator bolt carbine
- Range
24"- Attacks
1- Ballistic Skill
2+- Strength
4- AP
-2- Damage
2
goneInstigator bolt carbine — Instigator bolt carbinePrecision
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
changedCaptain with Jump Pack
changedLeader
- Rules
This model can be attached to the following units:
■ ASSAULT INTERCESSORS WITH JUMP PACKS
■ SANGUINARY GUARD
■ TALONSTRIKE KILL TEAM
■ VANGUARD VETERANSQUADSQUAD WITH JUMP PACKS**
changedCato Sicarius
changedCato Sicarius
- Equipped With
Artisan Plasma Pistol, Talassarian tempest bladeArtisan Plasma Pistol, Talassarian Tempest Blade
newTalassarian Tempest Blade
- Type
- weapon
goneTalassarian tempest blade
- Type
weapon
newTalassarian Tempest BladeCoup de Grace
- Range
- Melee
- Attacks
- 7
- Weapon Skill
- 2+
- Strength
- 6
- AP
- -2
- Damage
- 2
newTalassarian Tempest BladeStrike
- Range
- Melee
- Attacks
- 5
- Weapon Skill
- 2+
- Strength
- 6
- AP
- -3
- Damage
- 3
newTalassarian Tempest BladeSweep
- Range
- Melee
- Attacks
- 9
- Weapon Skill
- 2+
- Strength
- 5
- AP
- -2
- Damage
- 1
newTalassarian Tempest Blade — Coup de GracePRECISION
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
newTalassarian Tempest Blade — StrikeDEVASTATING WOUNDS
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
newTalassarian Tempest Blade — SweepSUSTAINED HITS 1: INFANTRY
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
goneTalassarian tempest bladestrike
- Range
Melee- Attacks
4- Weapon Skill
2+- Strength
6- AP
-3- Damage
3
goneTalassarian tempest bladesweep
- Range
Melee- Attacks
9- Weapon Skill
2+- Strength
5- AP
-2- Damage
1
goneTalassarian tempest bladecoup de grace
- Range
Melee- Attacks
6- Weapon Skill
2+- Strength
5- AP
-2- Damage
2
goneTalassarian tempest blade — strikeDevastating Wounds
- Rules
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.
Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
goneTalassarian tempest blade — sweepSustained Hits 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
goneTalassarian tempest blade — coup de gracePrecision
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
changedChaplain with Jump Pack
changedLeader
- Rules
This model can be attached to the following units:
■ ASSAULT INTERCESSORS WITH JUMP PACKS
■ DEATH COMPANY MARINES WITH JUMP PACKS
■ TALONSTRIKE KILL TEAM
■ VANGUARD VETERANSQUADSQUAD WITH JUMP PACKS**
changedKayvaan Shrike
changedLeader
- Rules
This model can be attached to the following units:
■ ASSAULT INTERCESSORS WITH JUMP PACKS
■ VANGUARD VETERANSQUADSQUAD WITH JUMP PACKS**
Codex Supplement: Black Templars
changedCastellan
newChainsword
- Type
- weapon
newHeavy Bolt Pistol
- Type
- weapon
goneAstartes chainsword
- Type
weapon
goneHeavy bolt pistol
- Type
weapon
newChainswordChainsword
- Range
- Melee
- Attacks
- 7
- Weapon Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 1
newChainsword — ChainswordSUSTAINED HITS 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
newHeavy Bolt PistolHeavy Bolt Pistol
- Range
- 18"
- Attacks
- 1
- Ballistic Skill
- 2+
- Strength
- 5
- AP
- -1
- Damage
- 1
newHeavy Bolt Pistol — Heavy Bolt PistolCLOSE-QUARTERS
- Rules
Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).
When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
- One or more of its [CLOSE‑QUARTERS] weapons.
- One or more of its other ranged weapons.
goneAstartes chainswordAstartes chainsword
- Range
Melee- Attacks
7- Weapon Skill
2+- Strength
4- AP
-1- Damage
1
goneAstartes chainsword — Astartes chainswordSustained Hits 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
goneHeavy bolt pistolHeavy Bolt Pistol
- Range
18"- Attacks
1- Ballistic Skill
2+- Strength
4- AP
-1- Damage
1
goneHeavy bolt pistol — Heavy Bolt PistolPistol
- Rules
Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).
When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:
- One or more of its [CLOSE‑QUARTERS] weapons.
- One or more of its other ranged weapons.
changedCastellan: Wargear Option
- Instruction
This
model’smodel'smaster-craftedMaster-craftedpowerPowerweaponWeapon can be replaced with 1Astartes chainsword.Chainsword.
changedChaplain Grimaldus
changedChaplain Grimaldus
- Keywords
Imperium, Infantry, Tacticus, Character, Epic HeroImperium, Infantry, Tacticus, Character, Epic Hero, Chaplain
changedCrusader Squad
changedInitiate
- Equipped With
Bolt Pistol, Bolt RifleBolt Pistol, Bolt Rifle, Close combat weapon
changedMarshal
newCombi-weaponInfernus
- Range
- 12"
- Attacks
- 3
- Ballistic Skill
- -
- Strength
- 4
- AP
- 0
- Damage
- 1
newCombi-weaponPurgatus
- Range
- 24"
- Attacks
- 2
- Ballistic Skill
- 2+
- Strength
- 7
- AP
- -2
- Damage
- 2
newCombi-weapon — InfernusBLAST 1
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newCombi-weapon — InfernusTORRENT
- Rules
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
Codex Supplement: Blood Angels
changedDeath Company Captain
changedPower FistPower Fist
- Attacks
63- Weapon Skill
2+3+
Codex Supplement: Dark Angels
changedBelial
changedLeader
- Rules
This model can be attached to the following units:
■ DEATHWING COMMAND SQUAD
■ DEATHWING KNIGHTS
■ DEATHWING TERMINATOR SQUAD
■ TERMINATOR ASSAULT SQUAD
■ TERMINATOR SQUAD
Codex Supplement: Deathwatch
changedDecimus Kill Team
changedKill Team Sergeant
- Keywords
Battleline, Explosives, Imperium, Infantry, Kill TeamBattleline, Explosives, Imperium, Infantry, Kill Team, Tacticus
changedGravis Veteran
- Keywords
Battleline, Explosives, Imperium, Infantry, Kill TeamBattleline, Explosives, Imperium, Infantry, Gravis, Kill Team
changedDeathwatch Veteran with Heavy Thunder Hammer and Bolt Pistol
- Keywords
Battleline, Explosives, Imperium, Infantry, Kill TeamBattleline, Explosives, Imperium, Infantry, Kill Team, Tacticus
changedDeathwatch Veteran with Deathwatch Marksman Bolt Carbine, Special-issue Bolt Pistol and Knives and Fists
- Keywords
Battleline, Explosives, Imperium, Infantry, Kill TeamBattleline, Explosives, Imperium, Infantry, Kill Team, Tacticus
changedDeathwatch Veteran with Stalker Bolt Rifle, Bolt Pistol and Knives and Fists
- Keywords
Battleline, Explosives, Imperium, Infantry, Kill TeamBattleline, Explosives, Imperium, Infantry, Kill Team, Tacticus
changedDeathwatch Veteran with Xenophase Blade and Special-issue Bolt Pistol
- Keywords
Battleline, Explosives, Imperium, Infantry, Kill TeamBattleline, Explosives, Imperium, Infantry, Kill Team, Tacticus
Imperial Armour: Adeptus Custodes
goneAgamatus Custodians
goneAquilon Custodians
goneCaladius Grav-tank
goneContemptor-Achillus Dreadnought
goneContemptor-Galatus Dreadnought
goneCoronus Grav-carrier
goneCustodian Guard with Adrasite and Pyrithite Spears
gonePallas Grav-attack
goneSagittarum Custodians
goneTelemon Heavy Dreadnought
goneVenatari Custodians
changedAres Gunship
- Unit Composition
•
11 AresGunshipGunship modelThisThis model is equippedwith:with: 2arachnusArachnusheavyHeavyblazeBlazecannons;Cannon;arachnus1magna-blazeArachnuscannon;Magna-blazearmouredCannon;hull.1 Armoured Hull.
changedAres Gunship
- Keywords
Vehicle, Aircraft, Fly, Imperium, Ares GunshipAircraft, Fly, Imperium, Vehicle- Equipped With
Arachnus heavy blaze cannon, Arachnus magna-blaze cannon, Armoured hullArachnus Heavy Blaze Cannon, Arachnus Magna-blaze Cannon, Armoured Hull
newAegis of the Emperor
- Rules
-
newDamaged 7
goneMartial Ka’tah
- Rules
-
changedInfernus Firebombs
- Rules
At the end of your
Movementopponent's Fight phase, select onevisiblevisible enemy unit (excludingAIRCRAFT/LoneLoneOperativeOperative and Aircraft units) within 24" of this unit:
•- Ranged
Thatattacksenemythatunittargetcannotthathaveenemytheunitbenefithaveof[IGNOREScoverCOVER] until the end of your nextShooting phase. •turn, - Roll one D6 for each model in that enemy unit:
for - On
eacha 6, that enemy unit suffers 1mortalmortalwound.wound (to a maximum of 6 mortal wounds).
- Ranged
newArachnus Heavy Blaze Cannon
- Type
- weapon
newArachnus Magna-blaze Cannon
- Type
- weapon
newArmoured Hull
- Type
- weapon
goneArachnus heavy blaze cannon
- Type
weapon
goneArachnus magna-blaze cannon
- Type
weapon
goneArmoured hull
- Type
weapon
newArachnus Heavy Blaze CannonArachnus Heavy Blaze Cannon
- Range
- 36"
- Attacks
- 4
- Ballistic Skill
- 2+
- Strength
- 12
- AP
- -3
- Damage
- D3+3
newArachnus Magna-blaze CannonArachnus Magna-blaze Cannon
- Range
- 48"
- Attacks
- 3
- Ballistic Skill
- 2+
- Strength
- 18
- AP
- -3
- Damage
- D6+6
newArmoured HullArmoured Hull
- Range
- Melee
- Attacks
- 9
- Weapon Skill
- 4+
- Strength
- 9
- AP
- 0
- Damage
- 1
goneArachnus heavy blaze cannonArachnus heavy blaze cannon
- Range
36"- Attacks
4- Ballistic Skill
2+- Strength
12- AP
-3- Damage
D6+1
goneArachnus magna-blaze cannonArachnus magna-blaze cannon
- Range
48"- Attacks
3- Ballistic Skill
2+- Strength
18- AP
-4- Damage
D6+6
goneArmoured hullArmoured hull
- Range
Melee- Attacks
9- Weapon Skill
4+- Strength
9- AP
0- Damage
1
changedOrion Assault Dropship
- Unit Composition
•
11 Orion AssaultDropshipDropship modelThisThis model is equippedwith:with: 2arachnusArachnusheavyHeavyblazeBlazecannons;Cannon;21twinArmouredlastrumHull;bolt2cannons;Spiculus2HeavyspiculusBoltheavyLauncher;bolt2launchers;TwinarmouredLastrumhull.Bolt Cannon.
changedOrion Assault Dropship
- Keywords
Vehicle, Transport, Fly, Imperium, Orion Assault DropshipFly, Imperium, Transport, Vehicle- Equipped With
Arachnus heavy blaze cannon, Twin lastrum bolt cannon, Spiculus heavy bolt launcher, Armoured hullArachnus Heavy Blaze Cannon, Armoured Hull, Spiculus Heavy Bolt Launcher, Twin Lastrum Bolt Cannon
newDamaged 7
newAegis of the Emperor
- Rules
-
goneMartial Ka’tah
- Rules
-
changedAssault Dropship
- Rules
IfIn your Movement phase, when aunitfriendlydisembarksAdeptusfromCustodesthisunitTRANSPORTisbeforeselectedittomoves,makeuntilathetacticalenddisembarkofmovethefromturn,this unit, if that unit iseligiblethen selected tochargemakeinanaadvanceturnmove,inthatwhichadvanceitmoveAdvanced.does not prevent that unit from being eligible to declare a charge.
changedTransport
- Rules
This model has a transport capacity of 12
ADEPTUSAdeptusCUSTODESCustodesINFANTRYInfantry models.This model can also transportOr 1VENERABLE CONTEMPTOR DREADNOUGHT, 1DreadnoughtCONTEMPTOR-ACHILLUSmodels.DREADNOUGHTWhileortransporting 1CONTEMPTORDreadnoughtGALATUS-DREADNOUGHT;unit,whilethisdoingunitso,alsoitshas a transport capacityis reduced toof 6ADEPTUSAdeptusCUSTODESCustodesINFANTRYInfantry models.
newArachnus Heavy Blaze Cannon
- Type
- weapon
newArmoured Hull
- Type
- weapon
newSpiculus Heavy Bolt Launcher
- Type
- weapon
newTwin Lastrum Bolt Cannon
- Type
- weapon
goneArachnus heavy blaze cannon
- Type
weapon
goneArmoured hull
- Type
weapon
goneSpiculus heavy bolt launcher
- Type
weapon
goneTwin lastrum bolt cannon
- Type
weapon
newArachnus Heavy Blaze CannonArachnus Heavy Blaze Cannon
- Range
- 36"
- Attacks
- 4
- Ballistic Skill
- 2+
- Strength
- 12
- AP
- -3
- Damage
- D3+3
newArmoured HullArmoured Hull
- Range
- Melee
- Attacks
- 9
- Weapon Skill
- 4+
- Strength
- 9
- AP
- 0
- Damage
- 1
newSpiculus Heavy Bolt LauncherSpiculus Heavy Bolt Launcher
- Range
- 36"
- Attacks
- 8
- Ballistic Skill
- 2+
- Strength
- 7
- AP
- -1
- Damage
- 2
newSpiculus Heavy Bolt Launcher — Spiculus Heavy Bolt LauncherBLAST 2
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newTwin Lastrum Bolt CannonTwin Lastrum Bolt Cannon
- Range
- 36"
- Attacks
- 3
- Ballistic Skill
- 2+
- Strength
- 6
- AP
- -2
- Damage
- 2
newTwin Lastrum Bolt Cannon — Twin Lastrum Bolt CannonSUSTAINED HITS 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
newTwin Lastrum Bolt Cannon — Twin Lastrum Bolt CannonTWIN-LINKED
- Rules
Each time an attack is made with a [TWIN‑LINKED] weapon, you can re‑roll the wound roll.
goneArachnus heavy blaze cannonArachnus heavy blaze cannon
- Range
36"- Attacks
4- Ballistic Skill
2+- Strength
12- AP
-3- Damage
D6+1
goneArmoured hullArmoured hull
- Range
Melee- Attacks
9- Weapon Skill
4+- Strength
9- AP
0- Damage
1
goneSpiculus heavy bolt launcherSpiculus heavy bolt launcher
- Range
36"- Attacks
D6+6- Ballistic Skill
2+- Strength
7- AP
-1- Damage
2
goneSpiculus heavy bolt launcher — Spiculus heavy bolt launcherBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
goneTwin lastrum bolt cannonTwin lastrum bolt cannon
- Range
36"- Attacks
3- Ballistic Skill
2+- Strength
6- AP
-1- Damage
1
goneTwin lastrum bolt cannon — Twin lastrum bolt cannonSustained Hits 1
- Rules
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.
Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
Codex: Chaos Space Marines
changedChaos Land Raider
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Predator Annihilator
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Predator Destructor
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Rhino
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Terminator Squad
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Vindicator
changedCombi-weaponCombi-weapon
- AP
1-1
changedChosen
goneBoltgun
- Type
weapon
goneBoltgunBoltgun
- Range
24"- Attacks
2- Ballistic Skill
3+- Strength
4- AP
0- Damage
1
changedCombi-weaponCombi-weapon
- AP
1-1
changedSorcerer in Terminator Armour
changedCombi-weaponCombi-weapon
- AP
1-1
Codex: Adepta Sororitas
changedAestred Thurga and Agathae Dolan
changedLeader
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD
changedCanoness
changedLeader
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD
changedDialogus
changedSupport
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD
changedDogmata
changedSupport
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
changedExorcist
changed1 Exorcist
- Points
180 pts175 pts
changedHospitaller
changedSupport
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD
changedImagifier
changedSupport
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
changedJunith Eruita
changedLeader
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD
changedMinistorum Priest
changedLeader
- Rules
This model can be attached to the following units:
■
*CRUSADERSARCO-FLAGELLANTS
■
■ BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CRUSADERS
■ DOMINION SQUAD
■ SANCTIFIERS
■ SISTERS NOVITIATE SQUAD
changedPalatine
changedLeader
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ CRUSADERS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD
changedTriumph of Saint Katherine
changedSolemn Procession
- Rules
Each time you gain 1 Miracle dice at the start of
the battleyourround,turn, if this model is on the battlefield, do not roll one D6 to determine the value of that Miracle dice; it has a value of 6.
changedLeader
- Rules
This model can be attached to the following units:
■
*CRUSADERSBATTLE SISTERS SQUAD
■
■ CRUSADERS
Codex: Imperial Agents
changedCallidus Assassin
newNeural shredder — Neural shredderBLAST 2
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
goneNeural shredder — Neural shredderPrecision
- Rules
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
changedGrey Knights Terminator Squad
goneStorm bolter
- Type
weapon
goneStorm bolterStorm bolter
- Range
24"- Attacks
2- Ballistic Skill
3+- Strength
4- AP
0- Damage
1
goneStorm bolter — Storm bolterRapid Fire 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
Codex: Emperor’s Children
changedChaos Land Raider
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Rhino
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Terminators
changedCombi-weaponCombi-weapon
- AP
1-1
changedLord Exultant
changedLord Exultant
- Toughness
45
changedNoise Marines
goneClose combat weapon
- Type
weapon
goneClose combat weaponClose combat weapon
- Range
Melee- Attacks
3- Weapon Skill
3+- Strength
4- AP
0- Damage
1
changedSorcerer
changedSorcerer
- Toughness
45
changedTormentors
goneClose combat weapon
- Type
weapon
goneClose combat weaponClose combat weapon
- Range
Melee- Attacks
3- Weapon Skill
3+- Strength
4- AP
0- Damage
1
Codex: Death Guard
changedBlightlord Terminators
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Land Raider
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Predator Annihilator
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Predator Destructor
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Rhino
changedCombi-weaponCombi-weapon
- AP
1-1
Codex: World Eaters
changedChaos Land Raider
changedCombi-bolterCombi-bolter
- AP
1-1
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Predator Annihilator
changedCombi-bolterCombi-bolter
- AP
1-1
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Predator Destructor
changedCombi-bolterCombi-bolter
- AP
1-1
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Rhino
changedCombi-bolterCombi-bolter
- AP
1-1
changedCombi-weaponCombi-weapon
- AP
1-1
changedChaos Terminators
changedCombi-bolterCombi-bolter
- AP
1-1
changedCombi-weaponCombi-weapon
- AP
1-1
changedHelbrute
changedCombi-bolterCombi-bolter
- AP
1-1
changedKhorne Berzerkers
changedBolt pistolBolt pistol
- AP
1-1
changedLord Invocatus
changedBolt pistolBolt pistol
- AP
1-1
changedMaster of Executions
changedBolt pistolBolt pistol
- AP
1-1
Codex: Grey Knights
changedBrother-Captain
changedStorm BolterStorm Bolter
- AP
1-1
changedBrotherhood Chaplain
changedStorm BolterStorm Bolter
- AP
1-1
changedBrotherhood Librarian
changedCombi-weaponCombi-weapon
- AP
1-1
changedStorm BolterStorm Bolter
- AP
1-1
changedCastellan Crowe
changedStorm BolterStorm Bolter
- AP
1-1
changedGrand Master
changedStorm BolterStorm Bolter
- AP
1-1
changedGrand Master Voldus
changedStorm BolterStorm Bolter
- AP
1-1
changedPaladin Squad
changedStorm BolterStorm Bolter
- AP
1-1
changedPurgation Squad
changedStorm BolterStorm Bolter
- Ballistic Skill
2+3+- AP
1-1
newStorm Bolter — Storm BolterRapid Fire 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
goneStorm Bolter — Storm BolterRAPID FIRE 2
- Rules
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.
Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).
changedPurifier Squad
newClose Combat Weapon
- Type
- weapon
newClose Combat WeaponClose Combat Weapon
- Range
- Melee
- Attacks
- 3
- Weapon Skill
- 3+
- Strength
- 5
- AP
- 0
- Damage
- 1