Warhammer 40,000 rules

Factions — Codex: T’au Empire

T’au Empire

Drones #

If you have upgraded a model to have a drone, place a Drone token next to your model as a reminder. These do not count as models for any rules purposes.

Guardian Drone

Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll.

Gun Drone

The bearer is equipped with the following ranged weapon:

Ranged Weapon - Twin Pulse Carbine. Range: 20 inches. Attacks: 2. Ballistic Skill: 5+. Strength: 5. Armour Penetration: 0. Damage: 1. Weapon Abilities: Assault, Twin-Linked.

Marker Drone

The bearer’s unit has the MARKERLIGHT keyword and can act as an Observer unit for another unit even if it Advanced this turn.

Missile Drone

The bearer is equipped with the following ranged weapon:

Ranged Weapon - Missile pod. Range: 30 inches. Attacks: 2. Ballistic Skill: 5+. Strength: 7. Armour Penetration: -1. Damage: 2.

Shield Drone

Add 1 to the bearer’s Wounds characteristic.

For the Greater Good #

If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.

FAQ

Errata Army Rules, For the Greater Good

Change to:

'If your Army Faction is T'AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding FORTIFICATION and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the [IGNORES COVER] ability.’

in the full FAQ

Advanced Acquisition Cadre 1 pts #

Reconnaissance

expert fieldcraft #

In your Shooting phase, when a friendly PATHFINDER TEAM/ STEALTH BATTLESUITS unit is selected to shoot, those ranged attacks do not prevent your unit from being hidden.

Enhancements

Negation Emitters (Upgrade) #

15 pts

Stealth Battlesuits unit only. This unit has -3" detection range.

Unmasking Suite (Upgrade) #

15 pts

Ghostkeel Battlesuit/Pathfinder Team/Stealth Battlesuits unit only. When this unit is selected to shoot, you can select one enemy unit within 24" of this unit. That enemy unit has +9" detection range until this unit has shot.

Stratagems

Autoreactive Camouflage #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly PATHFINDER TEAM/ STEALTH BATTLESUITS unit, if that friendly unit is hidden.

Target

That Pathfinder Team/Stealth Battlesuits unit.

Effect

Your unit has +1 Sv.

Marker Beacon #

1 CP Movement your turn
When

End of your Movement phase.

Target

One friendly Pathfinder Team/Stealth Battlesuits unit.

Effect

Select one objective your unit is controlling. That objective is secured.

Microdrone Support #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Pathfinder Team/Stealth Battlesuits unit starts an action.

Target

That Pathfinder Team/Stealth Battlesuits unit.

Effect

That action does not prevent your unit from being eligible to shoot.

Auxiliary Cadre 1 pts #

Disruption

Integrated Command Structure #

Friendly Kroot/Vespid Stingwings units have the following ability:

Harnessed Alien Instincts: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked:

  • While a unit is prey‑marked, that unit has +3" detection range.
  • Friendly GHOSTKEEL BATTLESUIT/STEALTH BATTLESUITS units have the following ability:

    Localised Stealth Projectors (Aura): When a friendly Kroot/Vespid Stingwings unit within 6" of this unit has shot, those attacks do not prevent that unit from being hidden.
    This detachment has the AUXILIARIES tag and cannot be taken with another AUXILIARIES detachment.

    Enhancements

    Admired Leader #

    20 pts

    T’au Empire model only (excluding Kroot models). In your Command phase, you can select one Kroot/Vespid Stingwings unit within 12" of this model. If you do, that unit has +1 Ld and OC until the start of your next Command phase.

    Student of Kauyon #

    20 pts

    Kroot Shaper model only. In the Declare Battle Formations step, you can select up to three friendly Kroot Carnivores/Farstalkers units. Those units have Deep Strike.

    Stratagems

    Alien Expertise #

    1 CP Movement your turn
    When

    Your Movement phase, when a friendly Kroot/Vespid Stingwings unit is selected to make an advance move.

    Target

    That Kroot/Vespid Stingwings unit.

    Effect

    That move does not prevent your unit from being eligible to declare a charge.

    Experimental Modifications #

    1 CP ShootingFight either turn
    When

    Your Shooting phase or the Fight phase, when a friendly Kroot/Vespid Stingwings unit is selected to attack.

    Target

    That Kroot/Vespid Stingwings unit.

    Effect

    Your unit’s attacks have +1 AP.

    Guided By Unity #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly T’au Empire unit (excluding Kroot/Vespid Stingwings units) is selected to shoot.

    Target

    That T’au Empire unit.

    Effect

    Your unit’s ranged attacks that target a unit within 9" of a friendly Kroot/Vespid Stingwings unit have [Lethal Hits].

    Experimental Prototype Cadre 1 pts #

    Priority Assets

    Superior Craftsmanship #

    Friendly Battlesuit Character units’ ranged attacks have +6" R. This detachment has the RETALIATION tag and cannot be taken with another RETALIATION detachment.

    Enhancements

    Plasma Accelerator Rifle #

    20 pts

    Battlesuit model only. In the Declare Battle Formations step, select one of this model’s Plasma Rifle weapons. That weapon’s attacks have:

    • +2 S
    • +1 A, AP and D.

    Supernova Launcher #

    15 pts

    Battlesuit model only. In the Declare Battle Formations step, select one of this model’s Airbursting Fragmentation Projector weapons. That weapon’s attacks have:

    • +3 S
    • +1 AP and D.

    Thermoneutronic Projector #

    15 pts

    Battlesuit model only. In the Declare Battle Formations step, select one of this model’s T’au Flamer weapons. That weapon’s attacks have:

    • +2 S
    • +1 AP and D.

    Stratagems

    Experimental Ammunition #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly Battlesuit Character unit is selected to shoot.

    Target

    That Battlesuit Character unit.

    Effect

    Your unit’s ranged attacks have:

    • +1 S.
    • Or: +1 S, AP and [Hazardous].

    Kauyon 2 pts #

    Priority Assets

    Patient Hunter #

    During the third, fourth and fifth battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.

    Enhancements

    Exemplar of the Kauyon #

    20 pts

    T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, the Patient Hunter Detachment rule applies to that unit from the second battle round onwards instead of from the third.

    Precision of the Patient Hunter #

    15 pts

    T’AU EMPIRE model only. Each time the bearer makes a ranged attack, add 1 to the Hit roll. From the third battle round onwards, add 1 to the Wound roll as well.

    Solid-image Projection Unit #

    20 pts

    T’AU EMPIRE model only. After both players have deployed their armies, select up to three T’AU EMPIRE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

    Through Unity, Devastation #

    30 pts

    T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.

    Errata Kauyon Detachment, Through Unity, Devastation Enhancement

    Change to:

    'T'AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.'

    in the full FAQ

    Stratagems

    A Tempting Trap #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE unit from your army that has not been selected to shoot this phase. The first time you use this Stratagem, you must also select one objective marker that is not in your opponent’s deployment zone; until the end of the battle, this becomes your Trap objective marker.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Trap objective marker, add 1 to the Wound roll.

    Restrictions

    You cannot use this Stratagem during the first or second battle rounds.

    Point-blank Ambush #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 9", improve the Armour Penetration characteristic of that attack by 1.

    Restrictions

    You cannot use this Stratagem during the first or second battle rounds.

    Coordinate to Engage #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE unit from your army that has just been selected as an Observer unit (see For the Greater Good).

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if your unit has the Markerlight keyword, that attack has the [IGNORES COVER] ability.

    Combat Embarkation #

    1 CP Wargear Charge opponent's turn
    When

    Your opponent’s Charge phase, just after an enemy unit has declared a charge.

    Target

    One T’AU EMPIRE INFANTRY unit from your army that was selected as one of the targets of that charge, and one friendly TRANSPORT.

    Effect

    Your unit embarks within that TRANSPORT.

    Restrictions

    Every model in your INFANTRY unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.

    Photon Grenades #

    1 CP Wargear Charge opponent's turn
    When

    Your opponent's charge phase, just after an enemy unit has selected its charge target.

    Target

    One T’AU EMPIRE GRENADES unit from your army that was selected as one of the targets of that charge.

    Effect

    That enemy unit must immediately take a Battle-shock test, and until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.

    Restrictions

    You cannot target a unit that is within Engagement Range of one or more enemy units.

    FAQ

    Errata Kauyon Detachment, Photon Grenades Stratagem, When Section

    Change to:

    'Your opponent's charge phase, just after an enemy unit has selected its charge target.'

    in the full FAQ

    Wall of Mirrors #

    1 CP Battle Tactic Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    One STEALTH, GHOSTKEEL or COMMANDER SHADOWSUN unit from your army.

    Effect

    Remove your unit from the battlefield and place it into Strategic Reserves.

    Restrictions

    You cannot target a unit that is within Engagement Range of one or more enemy units.

    FAQ

    Errata Kauyon Detachment, Patient Hunter Detachment Rule

    Change to:

    'During the third, fourth and fifth battle rounds, ranged weapons equipped by T'AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.'

    in the full FAQ

    Mont’ka 3 pts #

    Purge the Foe

    Killing Blow #

    During the first, second and third battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the [LETHAL HITS] ability.

    Enhancements

    Exemplar of the Mont’ka #

    10 pts

    T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, the Killing Blow Detachment rule applies to that unit during the fourth battle round as well.

    Strike Swiftly #

    35 pts

    T’AU EMPIRE model only. In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.

    Errata Mont'ka Detachment, Strike Swiftly Enhancement, Second Sentence

    Change to:

    'In the Resolve Pre-battle Abilities step, you can select up to two friendly T'AU EMPIRE units within 6" of this model that do not have the Scouts ability.'

    in the full FAQ

    Strategic Conqueror #

    15 pts

    T’AU EMPIRE model only. At the start of the first battle round, before the first turn begins, select one objective marker on the battlefield. While a friendly T’AU EMPIRE model is within range of that objective marker and the bearer is on the battlefield, add 1 to that friendly model’s Objective Control characteristic.

    Coordinated Exploitation #

    30 pts

    T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [SUSTAINED HITS 1] ability while targeting their Spotted unit.

    Errata Mont'ka Detachment, Coordinated Exploitation Enhancement

    Change to:

    'T'AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [SUSTAINED HITS 1] ability while targeting their Spotted unit.'

    in the full FAQ

    Stratagems

    Pinpoint Counter-offensive #

    1 CP Battle Tactic CommandMovementShootingChargeFight either turn
    When

    Any phase.

    Target

    One T’AU EMPIRE unit (excluding KROOT units) from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

    Effect

    Until the end of the battle, each time a T’AU EMPIRE unit (excluding KROOT units) from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.

    Aggressive Mobility #

    1 CP Battle Tactic Movement your turn
    When

    Your Movement phase.

    Target

    One T’AU EMPIRE unit from your army that has not been selected to move this phase.

    Effect

    Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

    Focused Fire #

    1 CP Battle Tactic Shooting your turn
    When

    Start of your Shooting phase.

    Target

    Two T’AU EMPIRE units from your army that have not been selected to shoot this phase, and one enemy unit.

    Effect

    Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, improve the Armour Penetration characteristic by 1.

    Restrictions

    You cannot use this Stratagem during the fourth or fifth battle rounds.

    Combat Debarkation #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE INFANTRY unit from your army that disembarked from a TRANSPORT this turn.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets the closest enemy unit, you can re-roll the Wound roll.

    Pulse Onslaught #

    2 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE INFANTRY unit (excluding KROOT units) from your army that has just shot, and one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks.

    Effect

    Until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.

    Counterfire Defence Systems #

    2 CP Wargear Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One T’AU EMPIRE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.

    FAQ

    Errata Mont'ka Detachment, Killing Blow Detachment rule

    Change to:

    'During the first, second and third battle rounds, ranged weapons equipped by T'AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the [LETHAL HITS] ability.'

    in the full FAQ

    Retaliation Cadre 2 pts #

    Purge the Foe

    Bonded Heroes #

    Each time a T’AU EMPIRE BATTLESUIT model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 8", improve the Armour Penetration characteristic of that attack by 1 as well.

    Enhancements

    Puretide Engram Neurochip #

    15 pts

    T’AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.

    Errata Retaliation Cadre Detachment, Puretide Engram Neurochip Enhancement

    Change to:

    'T'AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.'

    in the full FAQ

    Starflare Ignition System #

    20 pts

    T’au EMPIRE BATTLESUIT model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.

    Internal Grenade Racks #

    20 pts

    T’AU EMPIRE BATTLESUIT model only. The bearer has the GRENADES keyword, and each time the bearer ends a Normal move, you can select one enemy unit that it moved over during that move. If you do, roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.

    Prototype Weapon System #

    15 pts

    T’AU EMPIRE BATTLESUIT model only. Each time the bearer is selected to shoot, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until those attacks are resolved, ranged weapons equipped by the bearer have the selected ability.

    Stratagems

    Fail-safe Detonator #

    2 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Any phase, just after a T’AU EMPIRE BATTLESUIT model from your army is destroyed.

    Target

    That destroyed model’s unit. You can use this Stratagem on that unit even if that unit was just destroyed.

    Effect

    Before removing your model from play, if it has the Deadly Demise ability, do not roll for that ability; instead, you can choose whether the result of that roll is a 1 or a 6. If your model does not have the Deadly Demise ability, roll one D6 for each unit within 6" of it: on a 4+, that unit suffers D3 mortal wounds.

    Stimm Injectors #

    1 CP Wargear ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One T’AU EMPIRE BATTLESUIT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.

    The Shortened Blade #

    2 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One T’AU EMPIRE BATTLESUIT unit from your army that is arriving using the Deep Strike ability this phase.

    Effect

    Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

    Restrictions

    A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

    FAQ

    Errata Retaliation Cadre Detachment, The Shortened Blade Stratagem

    Change 3" to 6".

    in the full FAQ

    The Arro’kon Protocol #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE BATTLESUIT unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that contains 6 or more models, that attack has the [SUSTAINED HITS 1] ability. If that attack targets an enemy unit that contains 11 or more models, it has the [SUSTAINED HITS 2] ability instead.

    The Torchstar Gambit #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase.

    Target

    One T’AU EMPIRE BATTLESUIT unit from your army that can FLY whose attacks have been resolved this phase.

    Effect

    If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. If it does, your unit cannot declare a charge this turn.

    Grav-inhibitor Field #

    1 CP Strategic Ploy Charge opponent's turn
    When

    Your opponent’s Charge phase, just after an enemy unit has declared a charge.

    Target

    One T’AU EMPIRE BATTLESUIT unit from your army that was selected as a target of that charge.

    Effect

    That enemy unit must immediately take a Battle-shock test and you must roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.

    FAQ

    Errata Retaliation Cadre Detachment, Bonded Heroes Detachment Rule

    Change to:

    'Each time a T'AU EMPIRE BATTLESUIT model from your army makes a ranged attack that targets a unit within 12", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 8", improve the Armour Penetration characteristic of that attack by 1 as well.'

    in the full FAQ

    Kroot Hunting Pack 2 pts #

    Take and Hold

    Keywords

    If you select this Detachment, KROOT CARNIVORE units from your army have the BATTLELINE keyword.

    Hunter’s Instincts #

    Each time a KROOT model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target of that attack is Below Half-strength.

    Skirmish Fighters #

    Kroot models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks.

    Enhancements

    Kroothawk Flock #

    10 pts

    KROOT model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of the bearer.

    Nomadic Hunter #

    20 pts

    KROOT TRAIL SHAPER model only. While the bearer is leading a unit, add 3" to the Move characteristic of models in that unit and ranged weapons equipped by models in that unit have the [ASSAULT] ability.

    Root-carved Weapons #

    10 pts

    KROOT WAR SHAPER model only. All weapons equipped by the bearer have the [PRECISION] and [DEVASTATING WOUNDS] abilities.

    Borthrod Gland #

    15 pts

    KROOT FLESH SHAPER only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

    Stratagems

    Join the Hunt #

    2 CP Battle Tactic CommandMovementShootingChargeFight either turn
    When

    Any phase.

    Target

    One KROOT INFANTRY or KROOT HOUNDS unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

    Effect

    Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

    Restrictions

    This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.

    A Trap Well Laid #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One KROOT unit from your army that has not been selected to shoot or fight this phase.

    Effect

    After your unit has resolved its attacks this phase, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a KROOT model from your army makes an attack that targets that enemy unit, unless the attacking unit is Battle-shocked, improve the Armour Penetration characteristic of that attack by 1.

    EMP Grenades #

    1 CP Wargear ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy VEHICLE unit is selected to shoot or fight.

    Target

    One KROOT GRENADES unit from your army within 8" of that enemy VEHICLE unit.

    Effect

    Until the end of the phase, worsen the Weapon Skill and Ballistic Skill characteristics of that enemy VEHICLE unit’s weapons by 1.

    The Grisly Feast #

    1 CP Strategic Ploy Fight either turn
    When

    Fight phase.

    Target

    One KROOT unit from your army that destroyed one or more enemy units this phase.

    Effect

    In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

    Guerrilla Warriors #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after a KROOT unit from your army Falls Back.

    Target

    That KROOT unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot and declare a charge.

    Hidden Hunters #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One KROOT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

    FAQ

    Q If I am using the Kroot Hunting Pack Detachment, if an enemy unit selects a KROOT unit from my army as a target of its ranged attacks, but I use the Hidden Hunters Stratagem so that my KROOT unit is no longer an eligible target for any of those attacks, and there are no other eligible targets for those attacks (as described in the Rules Commentary), can my nearby KROOTOX RIDERS unit still use its Kroot Packmates ability to shoot at that attacking unit?

    No.

    in the full FAQ