Factions — Codex Supplement: Dark Angels
Dark Angels
Oath of Moment #
This ability is described in full in the Army Rules section of *Codex: Space Marines*.
The Unforgiven #
■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter.
■ You cannot include units from more than one Chapter in your army.
Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.
The Ravenwing #
The following ADEPTUS ASTARTES units gain the RAVENWING keyword if they are drawn from the Dark Angels Chapter:
■ MOUNTED units
■ VEHICLE units that can FLY
The Deathwing #
The following ADEPTUS ASTARTES units gain the DEATHWING keyword if they are drawn from the Dark Angels Chapter:
■ TERMINATOR units
■ BLADEGUARD ANCIENT, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD and VANGUARD VETERAN SQUAD WITH JUMP PACKS units
■ LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER REDEEMER, REPULSOR and REPULSOR EXECUTIONER units
■ DREADNOUGHT units
Dark Age Arsenal 1 pts #
Invocations of Ancient Fury #
- Friendly Adeptus Astartes units’ weapon profiles with ‘Plasma’ in their names are plasma weapon profiles.
- Plasma weapon profiles have +1 S.
Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
No Sacrifice Too Great #
- When
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s [HAZARDOUS] plasma ranged attacks have +1 S.
Revelation of Guilt #
- When
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s plasma ranged attacks have +1 to hit rolls.
Searing Bursts #
- When
Your Shooting phase, when a friendly Hellblaster Squad unit has shot.
- Target
That Hellblaster Squad unit.
- Effect
Select one enemy unit hit by your unit’s plasma ranged attacks. That enemy unit is seared until the start of your next turn:
- While a unit is seared, that unit has ‑2" M.
Darkflight Pursuit 1 pts #
Black-winged Vigilance #
Friendly RAVENWING FLY units’ ranged attacks have [Ignores Cover]. Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
Skyborne Surveillance #
- When
Your Shooting phase, when a friendly Ravenwing Fly unit has shot.
- Target
That Ravenwing Fly unit.
- Effect
Visible enemy units within 6" of your unit have +3" detection range.
We Are Vengeance #
- When
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Ravenwing Fly unit has shot.
- Target
That Ravenwing Fly unit.
- Effect
Your unit can make a normal move of up to D3+3".
Wings of Shadow #
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Ravenwing Fly unit.
- Target
That Ravenwing Fly unit.
- Effect
Your unit has Stealth.
Interrogation Conclave 1 pts #
Dread Catechism #
- In the Fight phase, when a friendly CHAPLAIN unit destroys an enemy unit, enemy units within 6" of that CHAPLAIN unit make a battle-shock roll.
- Friendly CHAPLAIN units have the following ability:
Sower of Dread (Aura): While an enemy unit is within 6" of this unit, that enemy unit has -1 Ld.
Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
Exacting Punishment #
- When
Your Shooting phase or the Fight phase, when a friendly Chaplain unit is selected to attack.
- Target
That Chaplain unit.
- Effect
Your unit’s attacks have [Precision].
Terrifying Zeal #
- When
Your Charge phase, when a friendly Chaplain unit ends a charge move.
- Target
That Chaplain unit.
- Effect
Select one enemy unit (excluding Monster/Vehicle units) engaged with your unit. That enemy unit makes a leadership roll:
- If that leadership roll fails, that enemy unit’s attacks have -1 to hit rolls until the end of the turn.
Wages of Cowardice #
- When
Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Chaplain unit ends a fall‑back move, if that Chaplain unit is unengaged.
- Target
That Chaplain unit.
- Effect
Your unit can make a normal move of up to D3+3".
Unforgiven Task Force 2 pts #
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Grim Resolve #
While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0.
In your Command phase, select one ADEPTUS ASTARTES unit from your army; until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.
Enhancements
Shroud of Heroes #
25 ptsADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).
Stubborn Tenacity #
15 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength.
Weapons of the First Legion #
15 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
Pennant of Remembrance #
10 ptsANCIENT model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Unforgiven Fury #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Intractable #
- When
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Fire Discipline #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.
FAQ
Errata Gladius Task Force Detachment, Fire Discipline Enhancement
Change to:
'ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.'
Grim Retribution #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks.
- Effect
Your unit can shoot as if it were your Shooting phase, but it must target only the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.
Unbreakable Lines #
- When
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
- Target
One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit.
- Effect
Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
FAQ
Errata Unforgiven Task Force Detachment, Grim Resolve Detachment Rule
Change to:
‘While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1 instead of '-'.
In your Command phase, you can select one ADEPTUS ASTARTES unit from your army. Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.’
Inner Circle Task Force 2 pts #
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Vowed Target #
At the start of your Movement phase, select one of the following:
■ Defensive Footing: Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
■ Aggressive Push: Select one or more objective you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.
Enhancements
Champion of the Deathwing #
15 ptsDEATHWING model only. Melee weapons equipped by the bearer have the [LETHAL HITS] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
Eye of the Unseen #
10 ptsDEATHWING model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP.
Singular Will #
20 ptsDEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".
Deathwing Assault #
30 ptsDEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Martial Mastery #
- When
Fight phase.
- Target
One DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.
Duty Unto Death #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Relic Teleportarium #
- When
Your Movement phase.
- Target
One DEATHWING unit from your army that is arriving using the Deep Strike ability this phase.
- Effect
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
- Restrictions
Until the end of the turn, your unit is not eligible to declare a charge.
FAQ
Errata Inner Circle Task Force Detachment, Relic Teleportarium Stratagem, Effect Section
Change 3" to 6".
Wrath of the Lion #
- When
Your Charge phase.
- Target
One DEATHWING INFANTRY unit from your army that just ended a Charge move.
- Effect
Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).
Unmatched Fortitude #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.
FAQ
Errata Inner Circle Task Force Detachment, Vowed Target Detachment Rule
Change to:
‘At the start of your Movement phase, select one of the following:
■ Defensive Footing: Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
■ Aggressive Push: Select one or more objective you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.’
Company of Hunters 2 pts #
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
KEYWORDS
OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.
Masters of Manoeuvre #
ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.
ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
Enhancements
Master-crafted Weapon #
10 ptsRAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability.
Mounted Strategist #
30 ptsRAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
Errata Compant of Hunters Detachment, Mounted Strategist Enhancement
Change to:
‘RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.’
Master of Manoeuvre #
15 ptsRavenwing model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Stratagems
Hunter’s Trail #
- When
Command phase.
- Target
One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Talon Strike #
- When
Your Shooting phase or the Fight phase.
- Target
One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
Death on the Wind #
- When
Your Shooting phase.
- Target
One RAVENWING unit from your army that has just shot.
- Effect
Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
High-speed Focus #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Rapid Reappraisal #
- When
End of your opponent’s Fight phase.
- Target
One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
FAQ
Errata Company of Hunters Detachment, Masters of Manoeuvre Detachment Rule
Change to:
‘ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back. ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’
Errata Company of Hunters - Keywords Section
Change to:
'OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.’
Lion’s Blade Task Force 2 pts #
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
In The Lion’s Claws #
■ Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more RAVENWING units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
■ Each time a DEATHWING unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.
Enhancements
Calibanite Armaments #
15 ptsADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
Lord of the Hunt #
15 ptsRAVENWING model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.
Stalwart Champion #
25 ptsCAPTAIN, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.
Fulgus Magna #
20 ptsDEATHWING model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Stratagems
Overpowering Exaction #
- When
Command phase or the start of the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle‑shock test. When doing so, if your unit has the DEATHWING or RAVENWING keyword, subtract 1 from the result.
- Restrictions
You can only use this Stratagem once per battle round.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Strength in Unity #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
If that enemy unit is within Engagement Range of one or more RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.
- Restrictions
A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.
Knights of Iron #
- When
Your Movement phase or your Charge phase.
- Target
One RAVENWING unit from your army.
- Effect
Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Illuminating Fire #
- When
Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.
- Target
That RAVENWING unit.
- Effect
Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly DEATHWING unit makes an attack that targets that enemy unit, add 1 to the Wound roll.
Inescapable Wrath #
- When
End of your opponent’s Charge phase.
- Target
One DEATHWING INFANTRY or DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
- Effect
Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
- Restrictions
Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Wrath of the Rock 3 pts #
Dutiful Tenacity #
Each time an attack targets an ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Enhancements
Tempered in Battle (Aura) #
10 ptsADEPTUS ASTARTES model only. While a friendly ADEPTUS ASTARTES unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
Ancient Weapons #
25 ptsADEPTUS ASTARTES model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
Deathwing Assault #
15 ptsDEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Lord of the Ravenwing #
10 ptsRAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
Stratagems
Inescapable Justice #
- When
Any phase, just after your Oath of Moment target is destroyed.
- Target
One ADEPTUS ASTARTES CHARACTER unit that is on the battlefield.
- Effect
Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.
Lion’s Will #
- When
Command phase.
- Target
One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
- Effect
Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the DEATHWING, RAVENWING or VEHICLE keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Tactical Mastery #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the RAVENWING keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.
Relics of the Dark Age #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.
Leonine Aggression #
- When
End of your opponent’s Charge phase.
- Target
One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units.
- Effect
Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
- Restrictions
Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
FAQ
Q While using the Wrath of the Rock Detachment, can I use the Charge move from the Leonine Aggression Stratagem to move a unit out of Engagement Range with another unit?
No.
FAQ
Q While using the Wrath of the Rock Detachment, can I use the Charge move from the Leonine Aggression Stratagem to move a unit out of Engagement Range with another unit?
No.