Factions — Codex Supplement: Dark Angels
Dark Angels
Combat Doctrines#
At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:
- You can only select each combat doctrine once per battle.
- Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.
Transhuman Strategist#
At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.
The Ravenwing#
The following friendly Adeptus Astartes units have Ravenwing:
- Mounted units.
- Vehicle Fly units.
The Deathwing#
The following friendly Adeptus Astartes units have Deathwing:
- Terminator units.
- Bladeguard Ancient/Bladeguard Veteran Squad/Sternguard Veteran Squad/Vanguard Veteran Squad with Jump Packs units.
- Land Raider/Land Raider Crusader/Land Raider Redeemer/Repulsor/Repulsor Executioner units.
- Dreadnought units.
Darkflight Pursuit1 pts#
Black-winged Vigilance#
Friendly Ravenwing Fly units' ranged attacks have [IGNORES COVER].
Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Friendly Outrider squad units have Battleline.
Enhancements
Stratagems
Skyborne Surveillance#
- When
Your Shooting phase, when a friendly Ravenwing Fly unit has shot.
- Target
That Ravenwing Fly unit.
- Effect
Visible enemy units within 6" of your unit have +3" detection range.
We Are Vengeance#
- When
Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged Ravenwing Fly unit has shot.
- Target
That Ravenwing Fly unit.
- Effect
Your unit can make a normal move of up to D3+3".
Wings of Shadow#
- When
Your opponent's Shooting phase, when an enemy unit targets a friendly Ravenwing Fly/Mounted unit.
- Target
That Ravenwing Fly/Mounted unit.
- Effect
Your unit has Stealth.
Inner Circle Task Force1 pts#
Vowed Target#
In your Command phase, you can use this ability. If you do, select one objective. That objective is your vowed objective until your next Command phase.
- Friendly Deathwing Infantry unit’s attacks that target an enemy unit within range of your vowed objective have +1 to wound rolls.
Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
Duty Unto Death#
- When
Fight phase, when an enemy unit targets a friendly Deathwing unit.
- Target
That Deathwing unit.
- Effect
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if your unit is engaged with an enemy unit within range of your vowed objective:
- On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Relic Teleportarium#
- When
Your Movement phase, when a friendly Deathwing unit with the Deep Strike ability is selected to make an ingress move.
- Target
That Deathwing unit.
- Effect
- Your unit can be set up more than 6” horizontally from all enemy units (instead of more than 8”).
- Your unit is not eligible to declare a charge until the end of this turn.
Wrath of the Lion#
- When
Your Charge phase, when a friendly Deathwing unit ends a charge move.
- Target
That Deathwing unit.
- Effect
Select one enemy unit engaged with your unit. If you do, roll one D6 for each model in your unit engaged with that enemy unit:
- For each 3+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Wrath of the Rock2 pts#
Dutiful Tenacity#
Attacks that target friendly Adeptus Astartes Infantry/Mounted units with a S greater than that unit’s T have -1 to wound rolls.
Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Ancient Weapons#
20 ptsAdeptus Astartes model only. This model’s melee attacks:
- Have +2 S.
- Have +1 AP.
Deathwing Assault#
15 ptsDeathwing model with the Deep Strike ability only. In your first Movement phase, this unit can make an ingress move.
Tempered in Battle (Aura)#
10 ptsAdeptus Astartes model only. Friendly Adeptus Astartes units within 6” of this model can re-roll leadership rolls.
Stratagems
In Sacrifice, Victory#
- When
Any phase, when a friendly Deathwing/Ravenwing unit within range of an objective is destroyed.
- Target
That Deathwing/Ravenwing unit. You can target that unit with this stratagem even though it is destroyed.
- Effect
Select one objective:
- That no enemy units (excluding AIRCRAFT units) are within range of.
- That your unit was controlling at the end of the previous phase.
That objective is secured.
Inescapable Justice#
- When
The Fight phase, when a friendly Adeptus Astartes unit is selected to fight.
- Target
That Adeptus Astartes unit.
- Effect
Your unit's melee attacks have [Precision].
Knights of Iron#
- When
Your Movement/Charge phase, when a friendly Ravenwing unit is selected to move or declares a charge.
- Target
That Ravenwing unit.
- Effect
Your unit has Mobile.
Lion's Will#
- When
Command phase.
- Target
One friendly Adeptus Astartes unit that is within range of an objective.
- Effect
Your unit has +1 OC until the end of the turn.
Relics of the Dark Age#
- When
Your Shooting phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to shoot.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit’s ranged attacks have +2 S.
Tactical Mastery#
- When
Your Command phase.
- Target
One friendly Deathwing/Ravenwing unit.
- Effect
Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.