Factions — Codex Supplement: Dark Angels

Dark Angels

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Combat Doctrines#

At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:

  • You can only select each combat doctrine once per battle.
  • Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.

Transhuman Strategist#

At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

The Ravenwing#

The following friendly Adeptus Astartes units have Ravenwing:

  • Mounted units.
  • Vehicle Fly units.

The Deathwing#

The following friendly Adeptus Astartes units have Deathwing:

  • Terminator units.
  • Bladeguard Ancient/Bladeguard Veteran Squad/Sternguard Veteran Squad/Vanguard Veteran Squad with Jump Packs units.
  • Land Raider/Land Raider Crusader/Land Raider Redeemer/Repulsor/Repulsor Executioner units.
  • Dreadnought units.

Darkflight Pursuit1 pts#

Reconnaissance

Black-winged Vigilance#

Friendly Ravenwing Fly units' ranged attacks have [IGNORES COVER].

Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Friendly Outrider squad units have Battleline.

Enhancements

Nightforged Battery (Upgrade)#

10 pts

Landspeeder Vengeance unit only. This unit can re-roll:

  • Rolls to determine the A of a weapon.
  • Hazard rolls.

Thundercowl Turbines (Upgrade)#

15 pts

Ravenwing Fly/Mounted unit only. In your first Movement phase, this unit can make an ingress move.

Stratagems

Skyborne Surveillance#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Ravenwing Fly unit has shot.

Target

That Ravenwing Fly unit.

Effect

Visible enemy units within 6" of your unit have +3" detection range.

We Are Vengeance#

1 CPShootingopponent's turn
When

Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged Ravenwing Fly unit has shot.

Target

That Ravenwing Fly unit.

Effect

Your unit can make a normal move of up to D3+3".

Wings of Shadow#

1 CPShootingopponent's turn
When

Your opponent's Shooting phase, when an enemy unit targets a friendly Ravenwing Fly/Mounted unit.

Target

That Ravenwing Fly/Mounted unit.

Effect

Your unit has Stealth.

Inner Circle Task Force1 pts#

Priority Assets

Vowed Target#

In your Command phase, you can use this ability. If you do, select one objective. That objective is your vowed objective until your next Command phase.

  • Friendly Deathwing Infantry unit’s attacks that target an enemy unit within range of your vowed objective have +1 to wound rolls.

Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Champion of the Deathwing#

20 pts

Deathwing model only. This unit’s attacks that target an enemy unit within range of your vowed objective have [SUSTAINED HITS 1].

Singular Will#

20 pts

Deathwing model only. When this unit is selected to make a consolidation move, this unit can move up to D3+3”.

Stratagems

Duty Unto Death#

1 CPFighteither turn
When

Fight phase, when an enemy unit targets a friendly Deathwing unit.

Target

That Deathwing unit.

Effect

When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if your unit is engaged with an enemy unit within range of your vowed objective:

  • On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Relic Teleportarium#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Deathwing unit with the Deep Strike ability is selected to make an ingress move.

Target

That Deathwing unit.

Effect
  • Your unit can be set up more than 6” horizontally from all enemy units (instead of more than 8”).
  • Your unit is not eligible to declare a charge until the end of this turn.

Wrath of the Lion#

1 CPChargeyour turn
When

Your Charge phase, when a friendly Deathwing unit ends a charge move.

Target

That Deathwing unit.

Effect

Select one enemy unit engaged with your unit. If you do, roll one D6 for each model in your unit engaged with that enemy unit:

  • For each 3+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Wrath of the Rock2 pts#

Take and Hold

Dutiful Tenacity#

Attacks that target friendly Adeptus Astartes Infantry/Mounted units with a S greater than that unit’s T have -1 to wound rolls.

Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Ancient Weapons#

20 pts

Adeptus Astartes model only. This model’s melee attacks:

  • Have +2 S.
  • Have +1 AP.

Deathwing Assault#

15 pts

Deathwing model with the Deep Strike ability only. In your first Movement phase, this unit can make an ingress move.

Lord of the Ravenwing#

15 pts

Ravenwing model only. This unit can re-roll charge rolls.

Tempered in Battle (Aura)#

10 pts

Adeptus Astartes model only. Friendly Adeptus Astartes units within 6” of this model can re-roll leadership rolls.

Stratagems

In Sacrifice, Victory#

1 CPCommandMovementShootingChargeFighteither turn
When

Any phase, when a friendly Deathwing/Ravenwing unit within range of an objective is destroyed.

Target

That Deathwing/Ravenwing unit. You can target that unit with this stratagem even though it is destroyed.

Effect

Select one objective:

  • That no enemy units (excluding AIRCRAFT units) are within range of.
  • That your unit was controlling at the end of the previous phase.

That objective is secured.

Inescapable Justice#

1 CPFighteither turn
When

The Fight phase, when a friendly Adeptus Astartes unit is selected to fight.

Target

That Adeptus Astartes unit.

Effect

Your unit's melee attacks have [Precision].

Knights of Iron#

1 CPMovementChargeyour turn
When

Your Movement/Charge phase, when a friendly Ravenwing unit is selected to move or declares a charge.

Target

That Ravenwing unit.

Effect

Your unit has Mobile.

Lion's Will#

1 CPCommandeither turn
When

Command phase.

Target

One friendly Adeptus Astartes unit that is within range of an objective.

Effect

Your unit has +1 OC until the end of the turn.

Relics of the Dark Age#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to shoot.

Target

That Adeptus Astartes Infantry/Mounted unit.

Effect

Your unit’s ranged attacks have +2 S.

Tactical Mastery#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Deathwing/Ravenwing unit.

Effect

Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.