Warhammer 40,000 rules

Factions — Codex Supplement: Dark Angels

Dark Angels

Oath of Moment #

This ability is described in full in the Army Rules section of *Codex: Space Marines*.

The Unforgiven #

■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Asmodai has both the ADEPTUS ASTARTES and DARK ANGELS Faction keywords, and is therefore from the Dark Angels Chapter.
■ You cannot include units from more than one Chapter in your army.

Designer’s Note: The rules presented in this section assume that the ADEPTUS ASTARTES units in your army are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop should only include DARK ANGELS EPIC HEROES if their collection is intended to represent the First Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of their successors.

The Ravenwing #

The following ADEPTUS ASTARTES units gain the RAVENWING keyword if they are drawn from the Dark Angels Chapter:

MOUNTED units
VEHICLE units that can FLY

The Deathwing #

The following ADEPTUS ASTARTES units gain the DEATHWING keyword if they are drawn from the Dark Angels Chapter:

TERMINATOR units
BLADEGUARD ANCIENT, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD and VANGUARD VETERAN SQUAD WITH JUMP PACKS units
LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER REDEEMER, REPULSOR and REPULSOR EXECUTIONER units
DREADNOUGHT units

Dark Age Arsenal 1 pts #

Priority Assets

Invocations of Ancient Fury #

  • Friendly Adeptus Astartes units’ weapon profiles with ‘Plasma’ in their names are plasma weapon profiles.
  • Plasma weapon profiles have +1 S.

Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Entreaty of Perpetual Ardour (Upgrade) #

15 pts

Hellblaster Squad only. This unit’s snap shooting attacks hit on unmodified hit rolls of 5+.

Petition of Stability (Upgrade) #

15 pts

Adeptus Astartes unit only. This unit’s plasma attacks have +6" R.

Stratagems

No Sacrifice Too Great #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.

Target

That Adeptus Astartes unit.

Effect

Your unit’s [HAZARDOUS] plasma ranged attacks have +1 S.

Revelation of Guilt #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.

Target

That Adeptus Astartes unit.

Effect

Your unit’s plasma ranged attacks have +1 to hit rolls.

Searing Bursts #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Hellblaster Squad unit has shot.

Target

That Hellblaster Squad unit.

Effect

Select one enemy unit hit by your unit’s plasma ranged attacks. That enemy unit is seared until the start of your next turn:

  • While a unit is seared, that unit has ‑2" M.

Darkflight Pursuit 1 pts #

Reconnaissance

Black-winged Vigilance #

Friendly RAVENWING FLY units’ ranged attacks have [Ignores Cover]. Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Nightforged Battery (Upgrade) #

15 pts

Land Speeder Vengeance unit only. This unit can re‑roll:

  • Rolls to determine the A of a weapon.
  • Hazard rolls.

Thundercowl Turbines (Upgrade) #

15 pts

Ravenwing Fly unit only. In your first Movement phase, this unit can make an ingress move.

Stratagems

Skyborne Surveillance #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Ravenwing Fly unit has shot.

Target

That Ravenwing Fly unit.

Effect

Visible enemy units within 6" of your unit have +3" detection range.

We Are Vengeance #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Ravenwing Fly unit has shot.

Target

That Ravenwing Fly unit.

Effect

Your unit can make a normal move of up to D3+3".

Wings of Shadow #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Ravenwing Fly unit.

Target

That Ravenwing Fly unit.

Effect

Your unit has Stealth.

Interrogation Conclave 1 pts #

Take and Hold

Dread Catechism #

  • In the Fight phase, when a friendly CHAPLAIN unit destroys an enemy unit, enemy units within 6" of that CHAPLAIN unit make a battle-shock roll.
  • Friendly CHAPLAIN units have the following ability:

Sower of Dread (Aura): While an enemy unit is within 6" of this unit, that enemy unit has -1 Ld.
Restrictions: Your army can include Dark Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Inescapable Interrogation #

20 pts

Chaplain model only. This unit’s ranged attacks have [Ignores Cover].

Limitless Zeal #

10 pts

Chaplain model only. This unit has +1 to charge rolls.

Stratagems

Exacting Punishment #

1 CP ShootingFight either turn
When

Your Shooting phase or the Fight phase, when a friendly Chaplain unit is selected to attack.

Target

That Chaplain unit.

Effect

Your unit’s attacks have [Precision].

Terrifying Zeal #

1 CP Charge either turn
When

Your Charge phase, when a friendly Chaplain unit ends a charge move.

Target

That Chaplain unit.

Effect

Select one enemy unit (excluding Monster/Vehicle units) engaged with your unit. That enemy unit makes a leadership roll:

  • If that leadership roll fails, that enemy unit’s attacks have -1 to hit rolls until the end of the turn.

Wages of Cowardice #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Chaplain unit ends a fall‑back move, if that Chaplain unit is unengaged.

Target

That Chaplain unit.

Effect

Your unit can make a normal move of up to D3+3".

Unforgiven Task Force 2 pts #

Take and Hold

RESTRICTIONS

Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Grim Resolve #

While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0.

In your Command phase, select one ADEPTUS ASTARTES unit from your army; until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.

Enhancements

Shroud of Heroes #

25 pts

ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:
▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.

Errata Shroud of Heroes Enhancement

Change to:
'ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:
▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining, or its full wounds remaining if this model was battle-shocked when it was destroyed.'

in the full FAQ

Stubborn Tenacity #

15 pts

ADEPTUS ASTARTES model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Battle-shocked and below its Starting Strength.

Weapons of the First Legion #

15 pts

ADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.

Pennant of Remembrance #

10 pts

ANCIENT model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability. While that unit is Battle-shocked, models in that unit have the Feel No Pain 4+ ability instead.

Stratagems

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Unforgiven Fury #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

Intractable #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.

Target

That ADEPTUS ASTARTES unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Fire Discipline #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.

FAQ

Errata Gladius Task Force Detachment, Fire Discipline Enhancement

Change to:

'ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.'

in the full FAQ

Grim Retribution #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks.

Effect

Your unit can shoot as if it were your Shooting phase, but it must target only the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.

Unbreakable Lines #

2 CP Battle Tactic Charge opponent's turn
When

Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

Target

One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit.

Effect

Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.

FAQ

Errata Unforgiven Task Force Detachment, Grim Resolve Detachment Rule

Change to:

‘While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1 instead of '-'.

In your Command phase, you can select one ADEPTUS ASTARTES unit from your army. Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.’

in the full FAQ

Inner Circle Task Force 2 pts #

Priority Assets

RESTRICTIONS

Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Vowed Target #

At the start of your Movement phase, select one of the following:

Defensive Footing: Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
Aggressive Push: Select one or more objective you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.

Enhancements

Champion of the Deathwing #

15 pts

DEATHWING model only. Melee weapons equipped by the bearer have the [LETHAL HITS] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.

Eye of the Unseen #

10 pts

DEATHWING model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP.

Singular Will #

20 pts

DEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".

Deathwing Assault #

30 pts

DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Stratagems

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Martial Mastery #

1 CP Epic Deed Fight either turn
When

Fight phase.

Target

One DEATHWING INFANTRY unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.

Duty Unto Death #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One DEATHWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Relic Teleportarium #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One DEATHWING unit from your army that is arriving using the Deep Strike ability this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions

Until the end of the turn, your unit is not eligible to declare a charge.

FAQ

Errata Inner Circle Task Force Detachment, Relic Teleportarium Stratagem, Effect Section

Change 3" to 6".

in the full FAQ

Wrath of the Lion #

1 CP Epic Deed Charge your turn
When

Your Charge phase.

Target

One DEATHWING INFANTRY unit from your army that just ended a Charge move.

Effect

Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).

Unmatched Fortitude #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One DEATHWING INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.

FAQ

Errata Inner Circle Task Force Detachment, Vowed Target Detachment Rule

Change to:

‘At the start of your Movement phase, select one of the following:

Defensive Footing: Select one objective you control. Until the start of your next Movement phase, that objective is your Vowed objective.
Aggressive Push: Select one or more objective you do not control. Until the start of your next Movement phase, each of those objectives is one of your Vowed objectives. If a rule refers to a unit or model being within range of your Vowed objective, that rule takes effect if that unit or model is within range of one or more of your Vowed objectives. Each time a DEATHWING INFANTRY unit from your army makes an attack that targets a unit within range of one or more of your Vowed objectives, add 1 to the Wound roll.’

in the full FAQ

Company of Hunters 2 pts #

Disruption

RESTRICTIONS

Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

KEYWORDS

OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.

Masters of Manoeuvre #

Friendly ADEPTUS ASTARTES have:
▪ This unit’s ranged attacks have [ASSAULT].
▪ When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot.

Friendly ADEPTUS ASTARTES MOUNTED have:
▪ This unit’s ranged attacks have [ASSAULT].
▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge.
▪ When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.

Enhancements

Master-crafted Weapon #

10 pts

RAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability.

Mounted Strategist #

30 pts

RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.

Errata Compant of Hunters Detachment, Mounted Strategist Enhancement

Change to:

RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.’

in the full FAQ

Master of Manoeuvre #

15 pts

Ravenwing model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Recon Hunter #

20 pts

RAVENWING model only. Models in the bearer’s unit have the Scouts 9" ability.

Stratagems

Hunter’s Trail #

1 CP Strategic Ploy Command either turn
When

Command phase.

Target

One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.

Effect

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Talon Strike #

1 CP Strategic Ploy ShootingFight either turn
When

Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight.

Target

That ADEPTUS ASTARTES unit.

Effect

Your unit's melee attacks have [LANCE].

FAQ

Errata Talon Strike Stratagem

Change to:
‘WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Your unit’s melee attacks have [LANCE].'

in the full FAQ

Death on the Wind #

1 CP Battle Tactic Shooting your turn
When

Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move.

Target

That ADEPTUS ASTARTES unit.

Effect

That advance move does not prevent your unit from being eligible to declare a charge.

FAQ

Errata Death on the Wind Stratagem

Change to:
‘WHEN: Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: That advance move does not prevent your unit from being eligible to declare a charge.

in the full FAQ

High-speed Focus #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Rapid Reappraisal #

1 CP Battle Tactic Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

FAQ

Errata Company of Hunters Detachment, Masters of Manoeuvre Detachment Rule

Friendly ADEPTUS ASTARTES have:
▪ This unit’s ranged attacks have [ASSAULT].
▪ When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot.

Friendly ADEPTUS ASTARTES MOUNTED have:
▪ This unit’s ranged attacks have [ASSAULT].
▪ When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge.
▪ When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.’

in the full FAQ
Errata Company of Hunters - Keywords Section

Change to:

'OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.’

in the full FAQ

Lion’s Blade Task Force 2 pts #

Purge the Foe

RESTRICTIONS

Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

In The Lion’s Claws #

■ Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more RAVENWING units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
■ Each time a DEATHWING unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.

Enhancements

Calibanite Armaments #

15 pts

ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.

Lord of the Hunt #

15 pts

RAVENWING model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.

Stalwart Champion #

15 pts

CAPTAIN, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.

Fulgus Magna #

20 pts

DEATHWING model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Stratagems

Overpowering Exaction #

1 CP Strategic Ploy CommandFight either turn
When

Command phase or the start of the Fight phase.

Target

One ADEPTUS ASTARTES unit from your army.

Effect

Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle‑shock test. When doing so, if your unit has the DEATHWING or RAVENWING keyword, subtract 1 from the result.

Restrictions

You can only use this Stratagem once per battle round.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Strength in Unity #

1 CP Battle Tactic Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

If that enemy unit is within Engagement Range of one or more RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.

Restrictions

A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.

Knights of Iron #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One RAVENWING unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Illuminating Fire #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.

Target

That RAVENWING unit.

Effect

Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly DEATHWING unit makes an attack that targets that enemy unit, add 1 to the Wound roll.

Inescapable Wrath #

2 CP Strategic Ploy Charge opponent's turn
When

End of your opponent’s Charge phase.

Target

One DEATHWING INFANTRY or DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

Effect

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

Restrictions

Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Wrath of the Rock 3 pts #

Priority Assets

Dutiful Tenacity #

Each time an attack targets an ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Enhancements

Tempered in Battle (Aura) #

10 pts

ADEPTUS ASTARTES model only. While a friendly ADEPTUS ASTARTES unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.

Ancient Weapons #

25 pts

ADEPTUS ASTARTES model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.

Deathwing Assault #

15 pts

DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Lord of the Ravenwing #

10 pts

RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.

Stratagems

Inescapable Justice #

2 CP Battle Tactic CommandMovementShootingChargeFight either turn
When

Any phase, just after your Oath of Moment target is destroyed.

Target

One ADEPTUS ASTARTES CHARACTER unit that is on the battlefield.

Effect

Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.

Lion’s Will #

1 CP Strategic Ploy Command either turn
When

Command phase.

Target

One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.

Effect

Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the DEATHWING, RAVENWING or VEHICLE keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Company of Hunters, Inner Circle Task Force, Unforgiven Task Force, Wrath of the Rock and Lion's Blade Task Force Detachments – Armour of Contempt Stratagem, Effect section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Tactical Mastery #

1 CP Battle Tactic Movement your turn
When

Your Movement phase.

Target

One ADEPTUS ASTARTES unit from your army.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the RAVENWING keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.

Relics of the Dark Age #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.

Leonine Aggression #

1 CP Strategic Ploy Charge opponent's turn
When

End of your opponent’s Charge phase.

Target

One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units.

Effect

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

Restrictions

Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

FAQ

Q While using the Wrath of the Rock Detachment, can I use the Charge move from the Leonine Aggression Stratagem to move a unit out of Engagement Range with another unit?

No.

in the full FAQ

FAQ

Q While using the Wrath of the Rock Detachment, can I use the Charge move from the Leonine Aggression Stratagem to move a unit out of Engagement Range with another unit?

No.

in the full FAQ