Warhammer 40,000 rules

Factions — Codex: Astra Militarum

Astra Militarum

Voice of Command #

If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to.

OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a TRANSPORT or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.

Only ASTRA MILITARUM models gain the benefit of an Order issued to their unit.

MOVE! MOVE! MOVE!

Add 3" to the Move characteristic of models in this unit.

FIX BAYONETS!

Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

TAKE AIM!

Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

FIRST RANK, FIRE! SECOND RANK, FIRE!

Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

TAKE COVER!

Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

DUTY AND HONOUR!

Improve the Leadership and Objective Control characteristics of models in this unit by 1.

FAQ

Q If a unit becomes affected by the same Order multiple times, do those Orders affect that unit multiple times?

No.

in the full FAQ

Abhuman Auxiliaries 1 pts #

Take and Hold

Absolutist Principles #

  • Friendly Bullgryn Squad/Ogryn Squad/Ratlings units have Abhuman.
  • Friendly Commissar models can:
    • Issue the Take Aim! Order.
    • Issue 1 Order to a friendly Abhuman unit.

This detachment has the Abhuman tag and cannot be taken with another Abhuman detachment.

Enhancements

Exemplar of Duty (Upgrade) #

10 pts

Commissar model only. This model has Feel No Pain 4+.

Sharp Eyes (Upgrade) #

10 pts

Ratlings unit only. When this unit is selected to shoot, enemy units have +6" detection range until this unit has shot.

Stratagems

Low Profile #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Ratlings unit has shot.

Target

That Ratlings unit.

Effect

Those ranged attacks do not prevent your unit from being hidden.

Stirred to Action #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BULLGRYN SQUAD/OGRYN SQUAD unit has shot.

Target

That Bullgryn Squad/Ogryn Squad unit.

Effect

Your unit can make a surge move of up to D6".

Thick-skulled Obdurance #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Bullgryn Squad/Ogryn Squad unit that is within range of an objective.

Target

That Bullgryn Squad/Ogryn Squad unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Bridgehead Strike 1 pts #

Priority Assets

Fire Zone Purge #

  • If a friendly Militarum Tempestus Officer model is your Warlord, friendly Tempestus Scions units have:
    • Battleline.
    • +1 OC.

  • When a friendly Militarum Tempestus unit is selected to shoot, if that unit was set up this turn, that unit’s ranged attacks have +1 to hit rolls.

Enhancements

Bombast-class Vox-array #

15 pts

Militarum Tempestus Officer model only. When this model issues an Order, if this unit has the Master Vox wargear ability, this model can issue that Order to up to three different Regiment units, instead of only one.

Priority Drop Beacon #

25 pts

Militarum Tempestus Officer model only. In your first Movement phase, this unit can make an ingress move.

Stratagems

Firing Hot #

2 CP Shooting your turn
When

Your Shooting phase, when a friendly Militarum Tempestus/Kasrkin unit is selected to shoot.

Target

That Militarum Tempestus/Kasrkin unit.

Effect

Your unit’s Hot‑shot Lascarbines, Hot‑shot Lasguns, Hot‑shot Laspistols, Hot‑shot Marksman Rifles, Hot‑shot Volley Guns and Sentry Hot‑shot Volley Guns weapons that targeted an enemy unit within 12" have +1 S and AP.

On My Position #

1 CP Charge opponent's turn
When

End of your opponent’s Charge phase.

Target

One friendly engaged Regiment unit.

Effect

Roll one D6 for each enemy unit engaged with your unit:

  • On a 2+ that enemy unit suffers D6 mortal wounds.

Then, your unit suffers 3D3 mortal wounds.

Servo-designators #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Militarum Tempestus unit has shot.

Target

That Militarum Tempestus unit.

Effect

Select one enemy unit hit by those ranged attacks. Friendly Militarum Tempestus units’ ranged attacks that target that enemy unit have [Ignores Cover].

Combined Arms 3 pts #

Take and Hold

Born Soldiers #

Each time a model in a REGIMENT unit from your army makes a ranged attack that targets a visible unit (excluding MONSTERS and VEHICLES), that attack has the [LETHAL HITS] ability.

Each time a model in a SQUADRON unit from your army makes a ranged attack that targets a visible MONSTER or VEHICLE unit, that attack has the [LETHAL HITS] ability.

Enhancements

Death Mask of Ollanius #

10 pts

OFFICER model only. While the bearer’s unit is Battle-shocked, subtract 1 from the Objective Control characteristic of models in that unit, instead of changing it to 0.

Drill Commander #

20 pts

OFFICER model only. While the bearer is leading a unit, each time a model in that unit makes a ranged attack, if that unit Remained Stationary this turn, a Critical Hit is scored on a successful unmodified Hit roll of 5+.

Grand Strategist #

15 pts

OFFICER model only. In your Command phase, the bearer can issue one additional Order.

Reactive Command #

15 pts

OFFICER model only. Each time an enemy unit is set up within 9" of the bearer’s unit, the bearer can issue one Order. This is not counted towards the number of Orders the bearer can issue in a battle round.

Stratagems

Coordinated Action #

1 CP Battle Tactic CommandMovementShootingChargeFight either turn
When

Start of any phase.

Target

One REGIMENT unit from your army and one SQUADRON unit from your army within 6" of and visible to that REGIMENT unit.

Effect

Until the end of the phase, Orders affecting one of your units affect the other, and vice versa.

Reinforcements! #

2 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One INFANTRY REGIMENT unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining.

Restrictions

This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.

FAQ

Q Can the Reinforcements! Stratagem be used on a unit that is Battle-shocked?

No.

in the full FAQ
Q Can I attempt to generate 1CP from a unit containing a vox-caster, when targeting that unit with the Reinforcements! Stratagem?

No.

in the full FAQ

Flexible Command #

2 CP Strategic Ploy Command your turn
When

Your Command phase.

Target

Any number of ASTRA MILITARUM OFFICER units from your army.

Effect

Until the end of the phase, your OFFICERS can issue Orders to REGIMENT units and SQUADRON units.

Fields of Fire #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One REGIMENT unit and one SQUADRON unit from your army that have not been selected to shoot this phase.

Effect

Select one enemy unit. Until the end of the phase, each time your selected REGIMENT and SQUADRON units make an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

Inspired Command #

1 CP Epic Deed Command opponent's turn
When

Your opponent’s Command phase.

Target

One ASTRA MILITARUM OFFICER unit from your army.

Effect

Your OFFICER can issue one Order as if it were your Command phase.

Stalwart Protector #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One ASTRA MILITARUM VEHICLE unit from your army.

Effect

Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.

Designation Force 1 pts #

Reconnaissance

Designated Targets #

Friendly Scout Sentinel/ASTRA MILITARUM INFANTRY SMOKE units have the following ability:

Signal Flares: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is designated:

  • While a unit is designated, that unit has +3" detection range.
  • This detachment has the RECON tag and cannot be taken with another RECON detachment.

    Enhancements

    Long-range Scout (Upgrade) #

    10 pts

    Scout Sentinel unit only. This unit has Infiltrators.

    Recon Star (Upgrade) #

    10 pts

    Astra Militarum Infantry Platoon unit only. In your first Movement phase, this unit can make an ingress move.

    Stratagems

    Close-range Detection #

    1 CP Shooting your turn
    When

    Start of your Shooting phase.

    Target

    One friendly Scout Sentinel/astra militarum infantry unit.

    Effect

    While a visible enemy unit is within 6" of your unit, that unit has +3" detection range.

    Sump-smog Screen #

    1 CP Shooting opponent's turn
    When

    Start of your opponent’s Shooting phase

    Target

    One friendly astra militarum infantry smoke unit.

    Effect

    When an attack targets either your unit, or a unit that is not fully visible to the attacking model because of one or more models in your unit, the target has the benefit of cover against that attack.

    Triggered Alerts #

    1 CP Movement opponent's turn
    When

    Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Astra Militarum Infantry unit.

    Target

    That Astra Militarum Infantry unit.

    Effect

    Your unit can make a normal move of up to D3+3".

    Siege Regiment 2 pts #

    Disruption

    Artillery Support #

    At the start of the battle round, select one of the following types of artillery support.

    Creeping Barrage: Roll one D6 for each enemy unit that is more than 12" from every model from your army that is on the battlefield: On a 5+, until the end of the battle round, that unit is shaken. While a unit is shaken, subtract 2” from its Move characteristic and subtract 2 from Charge rolls made for it. The maximum number of units that can be shaken by this rule in each battle round depends on the battle size, as shown below.

    Incendiary Bombardment: Select a number of enemy units more than 12" from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are scattered. While a unit is scattered, it cannot have the Benefit of Cover. The maximum number of units you can select in this way depends on the battle size, as shown below.

    Smoke Shells: Select a number of units from your army. Until the end of the battle round, those units have the Stealth ability. The maximum number of units you can select in this way depends on the battle size, as shown below.

    In an Incursion sized battle, you can select up to 2 units.  In a Strike Force sized battle, you can select up to 3 units.  In an Onslaught sized battle, you can select up to 4 units.

    Enhancements

    Eager Advance #

    20 pts

    INFANTRY OFFICER model only. While the bearer is leading a REGIMENT unit, that unit has the Scouts 6" ability.

    Flash Grenades #

    20 pts

    INFANTRY OFFICER model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

    Legacy Sidearm #

    10 pts

    INFANTRY OFFICER model only. Add 2 to the Attacks characteristics of the bearer’s Pistols.

    Stalwart’s Honours #

    15 pts

    OFFICER model only. While the bearer is leading a unit, when that unit is issued an Order, it is also affected by the Take Cover! Order.

    Stratagems

    Trench Fighters #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets.

    Target

    One ASTRA MILITARUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a REGIMENT model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

    Over the Top #

    2 CP Strategic Ploy Command your turn
    When

    Start of your Command phase.

    Target

    One INFANTRY OFFICER model from your army.

    Effect

    Until the end of the phase, when your model issues the Move! Move! Move! Order, it can issue that Order to any number of eligible friendly INFANTRY REGIMENT units, regardless of range to your model.

    Flare Burst #

    1 CP Wargear Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM CHARACTER unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll.

    Callous Sacrifice #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One PLATOON unit from your army that is within Engagement Range of one or more enemy units.

    Effect

    Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.

    Furious Fusillade #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase.

    Target

    One PLATOON unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in your unit while targeting an enemy unit within half range.

    Minefield #

    1 CP Wargear Charge opponent's turn
    When

    Start of your opponent’s Charge phase.

    Target

    One PLATOON unit from your army.

    Effect

    Until the end of the phase, each time an enemy unit ends a Charge move within Engagement Range of your unit, roll one D6 for each model in that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

    FAQ

    Errata Siege Regiment Detachment, Artillery Support Detachment Rule, Creeping Barrage

    Change to:

    ‘Roll one D6 for each enemy unit that is more than 12" from every model from your army that is on the battlefield: On a 5+, until the end of the battle round, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. The maximum number of units that can be shaken by this rule in each battle round depends on the battle size, as shown below.’

    in the full FAQ
    Q When using the Creeping Barrage ability, how do you resolve the maximum number of units that can be shaken?

    You roll one D6 for each enemy unit that is more than 12” from every model from your army that is on the battlefield, in an order of your choosing, one at a time. Once the maximum number of enemy units for the battle size have been shaken, stop rolling for any additional units.

    in the full FAQ

    Mechanised Assault 2 pts #

    Purge the Foe

    Armoured Fist #

    Each time an ASTRA MILITARUM model from your army makes a ranged attack in a turn in which it disembarked from a TRANSPORT, add 1 to the Wound roll.

    Enhancements

    Bold Leadership #

    25 pts

    INFANTRY OFFICER model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any TRANSPORT it is embarked within) is within range of that objective marker, that objective marker remains under you control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

    Sacred Unguents #

    10 pts

    ASTRA MILITARUM TECH-PRIEST ENGINSEER model only. At the start of your Shooting phase, select one TRANSPORT from your army (excluding AIRCRAFT and TITANIC units) within 3" of the bearer. Until the end of the phase, each time that TRANSPORT makes an attack, you can re-roll the Hit roll.

    Smoke Grenades #

    10 pts

    INFANTRY OFFICER model only. The bearer’s unit has the Benefit of Cover and the Stealth ability while the bearer’s unit is wholly within 3" of one or more friendly TRANSPORT models.

    Vanguard Honours #

    15 pts

    INFANTRY OFFICER model only. The bearer’s unit can disembark from a TRANSPORT after it has Advanced. If it does, it counts as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

    Stratagems

    Vox-relay #

    1 CP Wargear Command your turn
    When

    Your Command phase.

    Target

    One INFANTRY OFFICER unit from your army embarked within a TRANSPORT. You can use this Stratagem on that unit even though it is embarked within a TRANSPORT.

    Effect

    Until the end of the phase, your unit can issue Orders even though it is not on the battlefield, and it can issue Orders to ASTRA MILITARUM TRANSPORT units from your army (excluding TITANIC units) regardless of the distance to and from your unit’s TRANSPORT.

    Rapid Dispersal #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ASTRA MILITARUM INFANTRY unit from your army that disembarked from a TRANSPORT this phase.

    Effect

    Your INFANTRY unit can make a Normal move of up to D6".

    Clear and Secure #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.

    Swift Interception #

    1 CP Battle Tactic Movement opponent's turn
    When

    Your opponent’s movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One TRANSPORT unit from your army (excluding AIRCRAFT and TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 8" of the enemy unit that just ended that move.

    Effect

    Your TRANSPORT can make a Normal move of up to 6".

    FAQ

    Errata Mechanised Assault Detachment, Swift Interception Stratagem, Target section

    Change to:

    ‘One TRANSPORT unit from your army (excluding AIRCRAFT and TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 8" of the enemy unit that just ended that move.’

    in the full FAQ

    Hasty Extraction #

    1 CP Battle Tactic Charge opponent's turn
    When

    Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move. 

    Target

    One ASTRA MILITARUM INFANTRY unit from your army that was selected as a target of that charge.

    Effect

    Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.

    Move Out #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s turn.

    Target

    One ASTRA MILITARUM unit from your army.

    Effect

    Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.

    Hammer of the Emperor 2 pts #

    Purge the Foe

    Iron Tread #

    Each time a SQUADRON unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and when making that Advance move, that unit can move within Engagement Range of enemy models but cannot end that move within Engagement Range of enemy models.

    Enhancements

    Calm Under Fire #

    15 pts

    VEHICLE OFFICER model only. Once per turn, after the bearer issues an Order to a SQUADRON unit from your army, it can issue the same Order to another SQUADRON unit from your army.

    Indomitable Steed #

    15 pts

    VEHICLE OFFICER model only. The bearer has the Feel No Pain 6+ ability.

    Regimental Banner #

    20 pts

    VEHICLE OFFICER model only. Add 3 to the bearer’s Objective Control characteristic.

    Veteran Crew #

    20 pts

    VEHICLE OFFICER model only. Each time a model in the bearer’s unit makes a ranged attack, re-roll a Hit roll of 1.

    Stratagems

    Final Hour #

    1 CP Epic Deed Command your turn
    When

    Your Command phase.

    Target

    One SQUADRON unit from your army that is Below Half-strength (excluding OFFICER units).

    Effect

    Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.

    Blazing Advance #

    1 CP Battle Tactic Movement your turn
    When

    Your Movement phase, just after a SQUADRON unit from your army Advances.

    Target

    That SQUADRON unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.

    Tactical Withdrawal #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after a SQUADRON unit from your army Falls Back.

    Target

    That SQUADRON unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

    Crash Through #

    1 CP Strategic Ploy MovementCharge your turn
    When

    Your Movement phase or your Charge phase.

    Target

    One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.

    Effect

    Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.

    Furious Cannonade #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One SQUADRON unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.

    Ablative Plating #

    2 CP Wargear Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ASTRA MILITARUM VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack

    Recon Element 3 pts #

    Reconnaissance

    Masters of Camouflage #

    ASTRA MILITARUM WALKER and REGIMENT models from your army have the Benefit of Cover. While such a model has the Benefit of Cover for any other reason, improve the Save characteristic of that model by 1 (to a maximum of 3+).

    Enhancements

    Guerrilla Honours #

    25 pts

    INFANTRY OFFICER model only. After both players have deployed their armies, if the bearer is on the battlefield, select up to three other ASTRA MILITARUM INFANTRY units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

    Scare Gas Grenades #

    5 pts

    ASTRA MILITARUM INFANTRY model only. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, select one enemy unit within 8" of the bearer’s unit (excluding MONSTER and VEHICLE units); that unit must take a Battle-shock test.

    Survival Gear #

    5 pts

    ASTRA MILITARUM INFANTRY model only. The bearer has the Scouts 6" ability.

    Tripwires #

    20 pts

    ASTRA MILITARUM INFANTRY model only. Each time an enemy INFANTRY or MOUNTED unit ends a Normal, Advance, Charge or Fall Back move within 9" of the bearer’s unit, roll one D6: on a 4+, until the start of your next turn, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

    Stratagems

    Crack Shots #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One PLATOON unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [PRECISION] ability.

    Draw Them Out #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One PLATOON unit from your army that is within 8" of that enemy unit, and is not within Engagement Range of one or more enemy units.

    Effect

    Your unit can make a Normal move of up to 6".

    FAQ

    Errata Recon Element Detachment, Draw Them Out Stratagem, Target Section

    Change 9" to 8".

    in the full FAQ

    Scramble Field #

    1 CP Wargear Movement opponent's turn
    When

    Start of your opponent’s Reinforcements step.

    Target

    One ASTRA MILITARUM INFANTRY unit from your army.

    Effect

    Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.

    Courageous Diversion #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Start of your opponent’s Shooting phase.

    Target

    One ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit from your army.

    Effect

    Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the hit roll.

    Tanglefoot Grenades #

    1 CP Wargear Charge opponent's turn
    When

    Start of your opponent’s Charge phase.

    Target

    One ASTRA MILITARUM GRENADES unit from your army.

    Effect

    Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.

    FAQ

    Errata Recon Element Detachment, Tanglefoot Grenades Stratagem, Effect Section

    Change to:

    'Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.

    in the full FAQ

    Scouting Outriders #

    1 CP Battle Tactic Fight opponent's turn
    When

    End of your opponent’s turn.

    Target

    One ASTRA MILITARUM MOUNTED or ASTRA MILITARUM WALKER unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

    Effect

    Remove your unit from the battlefield and place it into Strategic Reserves.

    FAQ

    Errata Recon Element Detachment, Masters of Camouflage Detachment Rule

    Change to:

    ASTRA MILITARUM WALKER and REGIMENT models from your army have the Benefit of Cover. While such a model has the Benefit of Cover for any other reason, improve the Save characteristic of that model by 1 (to a maximum of 3+).’

    in the full FAQ

    Grizzled Company 3 pts #

    Priority Assets

    Ruthless Discipline #

    Add 1 to the number of Orders each ASTRA MILITARUM OFFICER model from your army can issue, as stated on their datasheet.

    While an ASTRA MILITARUM unit from your army is affected by an Order, each time a model in that unit makes an attack, re-roll a Hit roll of 1.

    Enhancements

    Abhuman Detail #

    20 pts

    COMMISSAR model only. Add the OGRYN keyword to the list of units this model can issue Orders too (as stated on its datasheet).

    In the Declare Battle Formations step, the bearer can be attached to an OGRYN SQUAD or BULLGRYN SQUAD unit.

    Aquilan Eye #

    20 pts

    ASTRA MILITARUM OFFICER model only. Each time you select an Order for the bearer to issue, you can select the Order below:

    Target Weak Spot (Order): Each time a model in this unit makes a ranged attack that targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1.

    Spec Ops Veteran #

    15 pts

    ASTRA MILITARUM INFANTRY OFFICER model only. Each time you select an Order for the bearer to issue, you can select the Order below:

    Move to the Shadows (Order): Each time a ranged attack targets this unit, until those attacks are resolved, models in this unit have the Stealth ability.

    Laud Hailer #

    10 pts

    ASTRA MILITARUM OFFICER model only. Each time you select a unit for this OFFICER model to issue an Order to, that unit can be within 12" instead of within 6".

    Stratagems

    Snap To It #

    1 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Start of any phase.

    Target

    One ASTRA MILITARUM OFFICER unit from your army.

    Effect

    Your unit’s OFFICER model can issue 1 Order as if it were your Command phase.

    No Retreat! #

    1 CP Strategic Ploy Command your turn
    When

    Your Command phase.

    Target

    One ASTRA MILITARUM unit from your army affected by the Duty and Honour! Order.

    Effect

    If your unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of a phase.

    Veteran Sharpshooters #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.

    Purging Fire #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM unit from your army affected by an Order that has not been selected to shoot this phase.

    Effect

    If your unit is within range of an objective marker, until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.

    Mordian Minute #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM INFANTRY unit from your army affected by the First Rank, Fire! Second Rank, Fire! Order.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, improve the Strength characteristic of that attack by 1.

    Additional Armour #

    1 CP Battle Tactic Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ASTRA MILITARUM unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Grizzled Company Detachment, Additional Armour Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Steel Hammer 2 pts #

    Purge the Foe

    Keywords

    In the Muster Armies step, you can select one or more ASTRA MILITARUM TITANIC units from your army to gain the CHARACTER keyword.

    Designer’s Note: *This means that the selected units can be given Enhancements, and one of them can be selected as your* WARLORD.

    Ceaseless Cannonade #

    Each time an ASTRA MILITARUM TITANIC or ASTRA MILITARUM SQUADRON unit from your army is selected to shoot, models in that unit can target enemy units within Engagement Range of that unit (including with Blast weapons), provided no other friendly units are also within Engagement Range of that enemy unit. When doing so, such models do not suffer the penalty to their Hit rolls for being within Engagement Range of one or more enemy units (excluding attacks made with Indirect Fire weapons).

    Steel Hammer Keywords

    Character

    In the Muster Armies step, you can select one or more ASTRA MILITARUM TITANIC units from your army to gain the CHARACTER keyword.

    Enhancements

    Battalion Commander #

    30 pts

    ASTRA MILITARUM TITANIC CHARACTER model only. The bearer has the Voice of Command ability and the Officer keyword, and can issue up to 2 Orders to ASTRA MILITARUM TITANIC and SQUADRON units.

    Titan Killer #

    20 pts

    ASTRA MILITARUM TITANIC CHARACTER model only. Each time the bearer makes a ranged attack, you can re‑roll the Damage roll.

    Engine Speaker #

    15 pts

    ASTRA MILITARUM TECH‑PRIEST ENGINSEER model only. Each time the bearer uses its Omnissiah’s Blessing ability, until the start of your next Command phase, add 3" to the Move characteristic of the selected VEHICLE model.

    Assault Hatches #

    25 pts

    ASTRA MILITARUM TITANIC CHARACTER TRANSPORT model only. Each time a unit disembarks from the bearer after it has made a Normal move, that unit is still eligible to declare a charge this turn.

    Stratagems

    Engine of Wrath #

    1 CP Epic Deed Fight either turn
    When

    Fight phase.

    Target

    One ASTRA MILITARUM TITANIC unit from your army that has not been selected to fight this phase.

    Effect

    Select one enemy unit within Engagement Range of your unit. Until the end of the phase, add 6 to the Attacks characteristic of melee weapons equipped by models in your unit, improve the Armour Penetration characteristic of those weapons by 2, and each time a model in your unit fights, it can only target that enemy unit.

    Imposing Arrival #

    1 CP Strategic Ploy Movement your turn
    When

    Reinforcements step of your Movement phase, from the second battle round onwards. 

    Target

    One ASTRA MILITARUM TITANIC unit from your army that is in Reserves.

    Effect

    Set up your unit on the battlefield, wholly within 8" of the battlefield edge and more than 6" horizontally away from all enemy units.

    Adamantine Behemoth #

    1 CP Strategic Ploy MovementCharge your turn
    When

    Your Movement phase or your Charge phase.

    Target

    One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.

    Effect

    Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

    Shattering Salvo #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase, just after an ASTRA MILITARUM TITANIC unit from your army has shot.

    Target

    That ASTRA MILITARUM TITANIC unit.

    Effect

    Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

    Withering Firepower #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase, just after an ASTRA MILITARUM VEHICLE unit from your army has shot.

    Target

    That ASTRA MILITARUM VEHICLE unit.

    Effect

    Select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle‑shock test, subtracting 1 from that test.

    Accuracy Under Pressure #

    2 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Hit roll.

    Armoured Infantry 2 pts #

    Take and Hold

    Keywords

    ASTRA MILITARUM SQUADRON units from your army have the ARMOURED SKIRMISHER keyword (excluding ARTILLERY units and units containing one or more models with a Wounds characteristic of 13 or higher).

    Squadron Command #

    Add SQUADRON to the list of units each OFFICER unit from your army can issue Orders to. Add the Order below to those listed in the Voice of Command ability.

    Order #

    On My Signal

    This Order can only be issued to ARMOURED SKIRMISHER units (see Keywords). Each time an enemy unit ends a Normal or Advance move within 8" of this unit, this unit can make a Normal move of up to D6". Each unit can only move in this way once per turn.

    Enhancements

    Exemplary Officer #

    20 pts

    INFANTRY OFFICER model only. Each time the bearer issues an Order to its own unit, you can select up to two other PLATOON units within 3" of the bearer’s unit. That Order is also issued to each of those units.

    Master Manoeuvrist #

    15 pts

    INFANTRY OFFICER model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units and every model in that unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.

    Omnissian Unguents (Aura) #

    35 pts

    ASTRA MILITARUM TECH‑PRIEST ENGINSEER model only. While a friendly ARMOURED SKIRMISHER unit is within 3" of the bearer, that unit has the Feel No Pain 5+ ability.

    Grand Strategist #

    25 pts

     OFFICER model only. After both players have deployed their armies, if the bearer’s unit (or any TRANSPORT it is embarked within) is on the battlefield, select up to two units with the REGIMENT or SQUADRON keywords from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

    Stratagems

    Order the Advance #

    1 CP Battle Tactic your turn
    When

    Start of your Movement phase.

    Target

    One ASTRA MILITARUM OFFICER unit from your army.

    Effect

    Select one or more friendly ASTRA MILITARUM units within 6" of your unit; until the end of the phase, you can re‑roll Advance rolls made for those units.

    Mobile Firebase #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after an ARMOURED SKIRMISHER unit from your army Advances or Falls Back.

    Target

    That ARMOURED SKIRMISHER unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

    Burst of Speed #

    1 CP Strategic Ploy Movement your turn
    When

    End of your Movement phase.

    Target

    One ASTRA MILITARUM unit from your army that did not Remain Stationary or arrive from Reserves this phase.

    Effect

    Your unit can make a Normal move of up to D6".

    Supporting Ordnance #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ARMOURED SKIRMISHER unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets a visible MONSTER or VEHICLE unit, you can re‑roll the Hit roll.

    Combined Fire #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase, just after an ARMOURED SKIRMISHER unit from your army has shot.

    Target

    That ARMOURED SKIRMISHER unit.

    Effect

    Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an ARMOURED SKIRMISHER unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.

    Opening Salvo #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

    FAQ

    Errata Armoured Infantry Detachment, Squadron Command detachment rule, On My Signal order

    Change 9” to: 8”

    in the full FAQ