Warhammer 40,000 rules

Datasheet changes v895 → v909

309 datasheets

Imperial Armour: Astartes

changed Thunderhawk Gunship

changed Thunderhawk Gunship

Keywords
Vehicle, Titanic, Fly, Aircraft, Transport, Imperium, Thunderhawk Gunship, Frame Vehicle, Titanic, Fly, Transport, Imperium, Thunderhawk Gunship

Codex: Adeptus Mechanicus

changed Belisarius Cawl

changed Belisarius Cawl

Keywords
Monster, Character, Epic Hero, Imperium, Tech-Priest, Cult Mechanicus, Belisarius Cawl Monster, Character, Epic Hero, Imperium, Tech-Priest, Cult Mechanicus, Belisarius Cawl, Mobile

changed Cybernetica Datasmith

new Data-severed

Rules

If there are no KASTELAN ROBOT models in this unit:
• This unit loses VEHICLE.
• This unit has INFANTRY.

changed Hastarii Exterminators

changed 1 Hastarii Exterminator Alpha, 4 Hastarii Exterminator

Points
115 pts 105 pts

changed Kastelan Robots

changed Repulsor Grid

Rules

EachWhen timean aenemy rangedunit attacktargets isthis allocatedunit towith aranged KASTELANattacks, ROBOTuntil modelthat inenemy unit has shot, when this unit,unit onmakes ana unmodifiedsave savingroll:
throwOn ofan unmodified 6, thethat attackingenemy unit suffers 1 mortalmortal woundwound after it hasthat finishedenemy makingunit itshas attacks.shot.

changed Serberys Raiders

changed 1 Serberys Raider Alpha, 3-5 Serberys Raider

Points
120 pts 110 pts

changed Serberys Sulphurhounds

changed 3-5 Serberys Sulphurhound, 1 Serberys Sulphurhound Alpha

Points
110 pts 100 pts

changed Skitarii Vanguard

changed 9 Skitarii Vanguard, 1 Skitarii Vanguard Alpha

Points
90 pts 85 pts

changed Skorpius Dunerider

Points Scaling
+10 pts per 4 models

changed 1 Skorpius Dunerider

Points
85 pts 75 pts

changed Thulia Ghuld

changed Thulia Ghuld

Keywords
Monster, Character, Epic Hero, Imperium, Cult Mechanicus, Tech-Priest, Thulia Ghuld Monster, Character, Epic Hero, Imperium, Cult Mechanicus, Tech-Priest, Thulia Ghuld, Mobile

gone Cybernetic Augmentation

Rules

This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.

Imperial Armour: T’au Empire

changed AX-1-0 Tiger Shark

changed AX-1-0 Tiger Shark

Keywords
Vehicle, Aircraft, Fly, AX-1-0 Tiger Shark, Frame Vehicle, Aircraft, Fly, AX-1-0 Tiger Shark

changed Tiger Shark

changed Tiger Shark

Keywords
Vehicle, Aircraft, Fly, Tiger Shark, Frame Vehicle, Aircraft, Fly, Tiger Shark

changed 1 Tiger Shark

Points
325 pts 375 pts

Imperial Armour: Adeptus Custodes

changed Ares Gunship

changed Ares Gunship

Keywords
Vehicle, Aircraft, Fly, Imperium, Ares Gunship, Frame Vehicle, Aircraft, Fly, Imperium, Ares Gunship

changed Infernus Firebombs

Rules

Each time this modelAt endsthe aend Normalof move,your youMovement canphase, select one visible enemy unit it moved over during(excluding thatAIRCRAFT/Lone move.Operative Untilunits) thewithin end24" of the turn,this modelsunit:
inThat thatenemy unit cannot have the Benefitbenefit of Cover.cover Inuntil addition,the rollend of your next Shooting phase.
• Roll
one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortalmortal wound.wound.

changed Orion Assault Dropship

changed Orion Assault Dropship

Keywords
Vehicle, Transport, Fly, Imperium, Orion Assault Dropship, Frame Vehicle, Transport, Fly, Imperium, Orion Assault Dropship

changed Venatari Custodians

Points Scaling
+10 pts per 3 models

changed 3 Venatari Custodian

Points
160 pts 150 pts

changed 4-6 Venatari Custodian

Points
320 pts 300 pts

Codex: Space Marines

changed Aggressor Squad

changed 1 Aggressor Sergeant, 2 Aggressor

Points
90 pts 80 pts

changed 3-5 Aggressor, 1 Aggressor Sergeant

Points
180 pts 165 pts

changed Captain Titus

changed 1 Captain Titus

Points
90 pts 100 pts

changed Cato Sicarius

changed 1 Cato Sicarius

Points
95 pts 105 pts

changed Chaplain with Jump Pack

new Absolvor bolt pistol

Type
weapon

new Absolvor bolt pistol Absolvor bolt pistol

Range
18"
Attacks
1
Ballistic Skill
3+
Strength
5
AP
-1
Damage
2

new Absolvor bolt pistol — Absolvor bolt pistol CLOSE-QUARTERS

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

changed Wargear Rule

Text

■ This model’s bolt pistol can be replaced with one of the following:
◦ 1 boltgun
◦ 1 combi-weapon
◦ 1 grav-pistol
◦ 1 hand flamer
◦ 1 inferno pistol
◦ 1 plasma pistol
◦ 1 storm bolter
◦ 1 power fist
• 1 Absolvor Bolt Pistol

changed Chief Librarian Tigurius

changed Master of Prescience

Rules

While this model is leading a unit,This eachunit timehas anStealth.
attackMelee targetsattacks that unit, subtracttarget 1this fromunit thehave Hit‐1 roll.to Inhit addition,rolls.
once(Once per battle round, whenper army) When you target thatthis unit with the Counteroffensive/Fire Overwatch/Heroic InterventionIntervention stratagem,stratagem**, that use is -1‐1 CP.

changed 1 Chief Librarian Tigurius

Points
95 pts 85 pts

changed Company Heroes

gone Company Heroes

Rules

*You must attach one* CAPTAIN *or* CHAPTER MASTER *model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.*

changed Drop Pod

Points Scaling
+10 pts per 4 models

new 1 Drop Pod

Points
60 pts
Drop Pod count
1

new 1 Drop Pod

Points
60 pts
Drop Pod count
1

changed 1 Drop Pod

Points
70 pts 60 pts

changed Eradicator Squad with Heavy Bolters

Points Scaling
+10 pts per 3 models

new 1 Eradicator Sergeant, 2 Eradicator

Points
80 pts
Eradicator Sergeant count
1
Eradicator count
2

new 1 Eradicator Sergeant, 2 Eradicator

Points
80 pts
Eradicator Sergeant count
1
Eradicator count
2

new 1 Eradicator Sergeant, 2 Eradicator

Points
80 pts
Eradicator Sergeant count
1
Eradicator count
2

changed 1 Eradicator Sergeant, 2 Eradicator

Points
70 pts 80 pts

changed Impulsor

Points Scaling
+10 pts per 4 models

changed 1 Impulsor

Points
80 pts 70 pts

changed Inceptor Squad

new 1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

new 1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

new 1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

new 1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

changed 1 Inceptor Sergeant, 2 Inceptor

Points
120 pts 125 pts

changed 3-5 Inceptor, 1 Inceptor Sergeant

Points
240 pts 250 pts

changed Infernus Squad

changed 1 Infernus Sergeant, 5-9 Infernus Marine

Points
170 pts 180 pts

changed Intercessor Squad

new Hail of Bolts

Rules

In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.

gone Target Elimination

Rules

Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.

changed Land Speeder

Points Scaling
+10 pts per 3 models

changed 1 Land Speeder

Points
95 pts 105 pts

changed Librarian

Points Scaling
+10 pts per 3 models

new 1 Librarian

Points
70 pts
Librarian count
1

new 1 Librarian

Points
70 pts
Librarian count
1

new 1 Librarian

Points
70 pts
Librarian count
1

changed 1 Librarian

Points
60 pts 70 pts

changed Lieutenant with Combi-weapon

new 1 Lieutenant with Combi-weapon

Points
95 pts
Lieutenant with Combi-weapon count
1

changed 1 Lieutenant with Combi-weapon

Points
85 pts 95 pts

changed Razorback

Points Scaling
+10 pts per 4 models

new 1 Razorback

Points
85 pts
Razorback count
1

new 1 Razorback

Points
85 pts
Razorback count
1

new 1 Razorback

Points
85 pts
Razorback count
1

new 1 Razorback

Points
85 pts
Razorback count
1

new 1 Razorback

Points
85 pts
Razorback count
1

changed 1 Razorback

Points
95 pts 85 pts

changed Rhino

Points Scaling
+10 pts per 4 models

changed 1 Rhino

Points
75 pts 65 pts

changed Roboute Guilliman

changed Roboute Guilliman

Keywords
Monster, Character, Epic Hero, Imperium, Primarch, Roboute Guilliman Monster, Character, Epic Hero, Imperium, Primarch, Roboute Guilliman, Mobile

changed 1 Roboute Guilliman

Points
340 pts 355 pts

changed Stormhawk Interceptor

changed Stormhawk Interceptor

Keywords
Vehicle, Fly, Aircraft, Imperium, Smoke, Stormhawk Interceptor, Frame Vehicle, Fly, Aircraft, Imperium, Smoke, Stormhawk Interceptor

changed Stormraven Gunship

changed Stormraven Gunship

Keywords
Vehicle, Fly, Transport, Imperium, Stormraven Gunship, Frame Vehicle, Fly, Transport, Imperium, Stormraven Gunship

changed Storm Speeder Hammerstrike

new 1 Storm Speeder Hammerstrike

Points
140 pts
Storm Speeder Hammerstrike count
1

changed 1 Storm Speeder Hammerstrike

Points
130 pts 140 pts

changed Stormtalon Gunship

changed Stormtalon Gunship

Keywords
Vehicle, Fly, Aircraft, Imperium, Stormtalon Gunship, Frame Vehicle, Fly, Aircraft, Imperium, Stormtalon Gunship

changed Suboden Khan

changed 1 Suboden Khan

Points
100 pts 90 pts

changed Suppressor Squad

new 1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

new 1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

new 1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

new 1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

changed 1 Suppressor Sergeant, 2 Suppressor

Points
75 pts 85 pts

changed Uriel Ventris

changed Leader

Rules

This model can be attached to the following units:

ASSAULT INTERCESSOR SQUAD
ASSAULT SQUAD
BLADEGUARD VETERAN SQUAD
COMMAND SQUAD
COMPANY HEROES
INTERCESSOR SQUAD
STERNGUARD VETERAN SQUAD
TACTICAL SQUAD
VANGUARD VETERAN SQUAD
VICTRIX HONOUR GUARD

changed 1 Uriel Ventris

Points
95 pts 105 pts

changed Vanguard Veteran Squad with Jump Packs

new Heavy Bolt Pistol

Type
weapon

new Master-crafted Power Weapon

Type
weapon

new Heavy Bolt Pistol Heavy Bolt Pistol

Range
18"
Attacks
1
Ballistic Skill
3+
Strength
4
AP
-1
Damage
1

new Heavy Bolt Pistol — Heavy Bolt Pistol CLOSE-QUARTERS

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

new Master-crafted Power Weapon Master-crafted Power Weapon

Range
Melee
Attacks
3
Weapon Skill
3+
Strength
5
AP
-2
Damage
2

new Vanguard Veteran Sergeant with Jump Pack: For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.

new Vanguard Veteran Sergeant with Jump Pack: All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon

new Vanguard Veteran with Jump Pack: All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon

new Vanguard Veteran with Jump Pack: For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.

new ■ All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon

new ■ For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.

changed 1 Vanguard Veteran Sergeant with Jump Pack, 4 Vanguard Veteran with Jump Pack

Points
100 pts 105 pts

changed 4 Vanguard Veteran with Jump Pack, 1 Vanguard Veteran Sergeant with Jump Pack

Points
105 pts 110 pts

changed 1 Vanguard Veteran Sergeant with Jump Pack, 5-9 Vanguard Veteran with Jump Pack

Points
200 pts 210 pts

changed 1 Vanguard Veteran Sergeant with Jump Pack, 5-9 Vanguard Veteran with Jump Pack

Points
210 pts 220 pts

changed Victrix Honour Guard

changed 0 Chapter Champion, 4-6 Victrix Honour Guard, 0 Chapter Ancient

Points
220 pts 230 pts

changed 0 Chapter Ancient, 3-5 Victrix Honour Guard, 1 Chapter Champion

Points
220 pts 230 pts

changed 3-5 Victrix Honour Guard, 0 Chapter Champion, 1 Chapter Ancient

Points
220 pts 230 pts

changed 1 Chapter Ancient, 1 Chapter Champion, 2-4 Victrix Honour Guard

Points
220 pts 230 pts

changed Wardens of Ultramar

gone HEROES OF ULTRAMAR

Rules

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

ASSAULT INTERCESSOR SQUAD
BLADEGUARD VETERAN SQUAD
INTERCESSOR SQUAD
STERNGUARD VETERAN SQUAD 

This unit cannot join an Attached unit, and only CAPTAIN TITUS can join a unit this unit has joined.

changed 1 Lucia Vestha, 1 Gaius Silva, 1 Aemelia Minervas, 1 Dainal Komelius, 1 Ancient Gadriel, 1 Veteran Sergeant Metaurus

Points
110 pts 120 pts

Index: Chaos Daemons

changed Bloodcrushers

Points Scaling
+10 pts per 3 models +20 pts per 3 models

changed 3-5 Bloodcrusher, 1 Bloodhunter

Points
180 pts 190 pts

changed Fluxmaster

changed Fluxmaster

Rules

While this model is leading a unit, each timeThis anunit attackhas isStealth.
madeMelee againstattacks that unit,target subtractthis 1unit fromhave the-1 Hitto roll.hit rolls.

changed 1 Fluxmaster

Points
80 pts 70 pts

changed Lord of Change

Points Scaling
+15 pts per 3 models +20 pts per 3 models

changed 1 Lord of Change

Points
300 pts 320 pts

changed Screamers

changed Screamer

Keywords
Beast, Fly, Chaos, Daemon, Tzeentch, Screamers, Frame Beast, Fly, Chaos, Daemon, Tzeentch, Screamers

Codex: Necrons

changed Canoptek Reanimator

changed Nanoscarab Reanimation Beam

Rules

While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit reanimatesheals an additional D3 wounds.

changed 1 Canoptek Reanimator

Points
70 pts 75 pts

changed Catacomb Command Barge

changed Catacomb Command Barge

Keywords
Vehicle, Character, Fly, Catacomb Command Barge, Frame Vehicle, Character, Fly, Catacomb Command Barge, Frame, Noble

changed Resurrection Orb

Rule Text

Once(Once per battle, atper unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY or NECRONSINFANTRY/NECRONS MOUNTED unit within 6" of the bearerthis andunit. resurrectThat thatunit unit.resurrects:
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.

changed Chronomancer

changed Timesplinter Mantle

Rules

While this model is leading a unit,This eachunit timehas anStealth.
attackMelee targetsattacks that unit,target subtractthis 1unit fromhave the‐1 Hitto roll.hit rolls.

changed 1 Chronomancer

Points
80 pts 70 pts

changed Doomsday Ark

changed Doomsday Ark

Keywords
Vehicle, Fly, Doomsday Ark Vehicle, Frame, Fly, Doomsday Ark

changed 1 Doomsday Ark

Points
200 pts 210 pts

changed Lokhust Lord

changed Resurrection Orb

Rule Text

Once(Once per battle, while the bearer is leading aper unit,unit) atAt the end of any phase, ityou can resurrectuse thatthis unitability. ifIf ityou isdo, onthis theunit battlefield.resurrects:
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.turn.’

changed Ophydian Destroyers

changed Tunnelling Horrors

Rules

At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units,unengaged, you can removeuse this unit from the battlefield. Inability. theIf Reinforcementsyou stepdo:
ofPlace yourthis nextunit Movementin phase,strategic setreserves.
itThis upunit anywheremust onmake thean battlefieldingress thatmove isin moreyour thannext 8"Movement horizontallyphase away(including fromin allyour enemyfirst models.turn).

changed Overlord

changed Resurrection Orb

Rule Text

Once(Once per battle, while the bearer is leading aper unit,unit) atAt the end of any phase, ityou can resurrectuse thatthis unitability. ifIf ityou isdo, onthis theunit battlefield.resurrects:
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.turn.’

changed Overlord with Translocation Shroud

changed Resurrection Orb

Rule Text

Once(Once per battle, while the bearer is leading aper unit,unit) atAt the end of any phase, ityou can resurrectuse thatthis unitability. ifIf ityou isdo, onthis theunit battlefield.resurrects:
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.turn.’

changed The Silent King

changed 1 Szarekh, 2 Triarchal Menhir

Points
400 pts 420 pts

changed Transcendent C’tan

changed Transdimensional Displacement

Rules

EachIn timeyour Movement phase, when this modelunit is selected to Advance,make an advance move, you can removeuse itthis fromability. theIf battlefieldyou anddo:
setThat itadvance upmove againhas anywhereno onmaximum thedistance.
battlefieldThis thatunit iscan move through all types of model (including enemy models and MONSTER/VEHICLE models).
▪ After moving, this unit must be
more than 8" horizontally away from all enemy units.

Imperial Armour: Grey Knights

changed Grey Knights Thunderhawk Gunship

changed Grey Knights Thunderhawk Gunship

Keywords
Vehicle, Titanic, Fly, Transport, Imperium, Thunderhawk Gunship, Frame Vehicle, Titanic, Fly, Transport, Imperium, Thunderhawk Gunship

Codex: Tyranids

changed Maleceptor

changed 1 Maleceptor

Points
180 pts 190 pts

changed Neurotyrant

changed 1 Neurotyrant

Points
115 pts 130 pts

changed The Red Terror

changed The Red Terror

Keywords
Character, Epic Hero, Great Devourer, Monster, Burrower, Vanguard Invader, The Red Terror Character, Epic Hero, Great Devourer, Monster, Burrower, Vanguard Invader, The Red Terror, Mobile

gone Serpentine Fiend

Rules

This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.

changed Toxicrene

changed 1 Toxicrene

Points
135 pts 120 pts

changed Tyranid Warriors with Melee Bio-weapons

changed Adaptive Instincts (Once per turn, per unit)

Rules

At the start ofIn the Fight phase, select one of the following:
Aggression Imperative: Until the end of the phase,
when eachthis timeunit ais modelselected into thisfight unitor makeswhen an attack, re-roll aenemy Hitunit rolltargets ofthis 1.
unit, Bioregeneration:you Untilcan theselect endone of the phase, each time a saving throw isfollowing:
madeThis forunit’s amelee modelattacks inhave this+1 unit,S.
re-rollOr: aThis savingunit throwhas of+1 1.T.

changed Tyrannocyte

Points Scaling
+10 pts per 4 models

changed Aerial Seeding

Rules

This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9"8" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.

changed 1 Tyrannocyte

Points
90 pts 80 pts

changed Venomthropes

changed Foul Spores

Rules

While a friendly TYRANIDS unit is within 6" of this unit, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack. In addition, while a friendlyFriendly TYRANIDS unit (excluding MONSTERS) isunits within 6" of this unit, models in that unit have the Stealth ability.Stealth.

changed Von Ryan’s Leapers

changed 3 Von Ryan’s Leaper

Points
60 pts 55 pts

changed 4-6 Von Ryan’s Leaper

Points
120 pts 105 pts

changed Zoanthropes

changed 1 Neurothrope, 2 Zoanthrope

Points
100 pts 90 pts

Codex Supplement: Dark Angels

changed Inner Circle Companions

changed Braziers of Judgement

Rules

While a CHARACTER model is leadingThis thisunit unit,has eachStealth.
timeMelee anattacks attackthat targetstarget this unit, subtractunit 1have from-1 theto Hithit roll.rolls.

changed 4-6 Inner Circle Companion

Points
170 pts 160 pts

changed Lion El’Jonson

changed Lion El’Jonson

Keywords
Monster, Character, Epic Hero, Imperium, Primarch, Lion El’Jonson Monster, Character, Epic Hero, Imperium, Primarch, Lion El’Jonson, Mobile

changed Primarch of the First Legion Mist-wreathed Shadow Realms

Rules

InAt the end of your Commandopponent’s phase,turn, if this unit is notunengaged, withinyou Engagementcan Rangeuse ofthis oneability. orIf moreyou enemydo:
units,Place youthis unit in strategic reserves.
• This unit
can removemake itan fromingress themove battlefieldin andyour placenext itMovement intophase Strategic(including Reserves.in your first turn).

changed 1 Lion El’Jonson

Points
285 pts 265 pts

changed Nephilim Jetfighter

changed Lightning-fast Manoeuvres

Rules

Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by aRanged modelattacks that can FLY, subtracttarget 1this fromunit thehave Wound-1 rollto aswound well.rolls.

changed 1 Nephilim Jetfighter

Points
195 pts 180 pts

changed Ravenwing Command Squad

new Support

gone Leader

changed 1 Ravenwing Apothecary, 1 Ravenwing Champion, 1 Ravenwing Ancient

Points
115 pts 105 pts

changed Ravenwing Darkshroud

changed Icon of Old Caliban

Rules

While a friendlyFriendly ADEPTUS ASTARTES unit isunits within 6" of this model, models in that unit have the Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.Stealth.

changed 1 Ravenwing Darkshroud

Points
80 pts 70 pts

changed Ravenwing Dark Talon

changed Stasis Bomb

Rules

OnceAt perthe turn,end oneof modelyour fromopponent’s yourFight armyphase, withselect thisone abilityvisible canenemy useunit it(excluding afterAIRCRAFT/Lone itOperative endsunits) awithin Normal24" move.of Ifthis itunit. does,That youenemy canunit selectis oneslowed enemyuntil unitthe (excludingend AIRCRAFT)of thatyour modelopponent’s movednext overMovement thisphase:
phase.While Thata unit suffersis D3slowed, mortalin woundsyour andopponent’s youMovement mustphase, rollwhen onethat D6:unit onis aselected 1-3,to move, unless that unit cannotremains Advancestationary, orroll Fallone BackD6:
inOn youra opponent’s1-4, nextthat Movementunit phase;suffers onD3 amortal 4-6,wounds and that unit must Remainhas Stationary-2" inM.
yourOn opponent’sa next5-6, Movementthat phase.unit Eachsuffers model2D3 canmortal onlywounds useand thisthat abilityunit oncehas per-3" battle.M.’

changed Sammael

changed Grand Master of the Ravenwing

Rules

While thisThis modelunit’s isranged leadingattacks ahave unit,[ASSAULT].
thatWhen this unit is eligibleselected to shoot and declare amake chargean inadvance amove, turnthat inadvance whichmove itdoes Advanced.not Ifprevent thatthis unit isfrom alreadybeing eligibleeligible to shoot and declare a charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made forcharge.
thatThis unit instead.has MOBILE.

changed 1 Sammael

Points
105 pts 95 pts

Codex: Orks

changed Big Mek Dakkarig

Points Scaling
+10 pts per 3 models

changed 1 Big Mek Dakkarig

Points
100 pts 115 pts

changed Blitza-bommer

changed Blitza-bommer

Keywords
Vehicle, Aircraft, Fly, Speed Freeks, Blitza-bommer, Frame Vehicle, Aircraft, Fly, Speed Freeks, Blitza-bommer

changed Boomdakka Snazzwagon

changed Billowing Fumes

Rules

While an enemy unit (excluding MONSTERS andMONSTER/VEHICLE VEHICLES)units) is within 6" of this model,unit, eachwhen timethat aenemy modelunit inis selected to shoot, that unitunit’s makestargets anhave attack,the subtractbenefit 1of fromcover theuntil Hitthat roll.unit has shot.

changed Boss Snikrot

changed Kunnin’ Infiltrator (Once per battle, per army)

Rules

In your Movement phase, if this unit is unengaged, you can use this ability. If you do:


Place this unit in strategic reserves.
This unit has Deep StrikeStrike.
untilThis theunit endmust ofmake thean phase.ingress move** this phase (including in your first turn).

changed Boyz

Points Scaling
+10 pts per 4 models

gone Bodyguard

Rules

If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

new Kombi‑rokkit

Type
weapon

new Kombi‑shoota

Type
weapon

new Kustom shoota

Type
weapon

new Kombi‑rokkit Kombi‑rokkit

Range
24"
Attacks
1
Ballistic Skill
5+
Strength
10
AP
-2
Damage
3

new Kombi‑shoota Kombi‑shoota

Range
24"
Attacks
2
Ballistic Skill
5+
Strength
4
AP
0
Damage
1

new Kustom shoota Kustom shoota

Range
18"
Attacks
4
Ballistic Skill
5+
Strength
4
AP
0
Damage
1

new Kustom shoota — Kustom shoota Rapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

new Boss Nob: The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced)

changed Boy: Wargear Option

Instruction

Any number of Boyz can each have their slugga and choppabe replacedequipped with 1 shoota and 1 close combat weapon.shoota.

changed Boy: Wargear Option

Instruction

For every 10 models in this unit, 1 Boy’sBoy choppanot andequipped sluggawith 1 shoota can behave its choppa and slugga replaced with one of the following:
1 big shoota and 1 close combat weapon
1 rokkit launcha and 1 close combat weapon

new ■ The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced)

changed Wargear Rule

Text

■ Any number of Boyz can each have their slugga and choppabe replacedequipped with 1 shoota and 1 close combat weapon.shoota.

changed Wargear Rule

Text

■ For every 10 models in this unit, 1 Boy’sBoy choppanot andequipped sluggawith 1 shoota can behave its choppa and slugga replaced with one of the following:
1 big shoota and 1 close combat weapon
1 rokkit launcha and 1 close combat weapon

changed 1 Boss Nob, 10-19 Boy

Points
150 pts 160 pts

changed Burna-bommer

changed Burna-bommer

Keywords
Vehicle, Fly, Aircraft, Speed Freeks, Burna-bommer, Frame Vehicle, Fly, Aircraft, Speed Freeks, Burna-bommer

changed Dakkajet

changed Dakkajet

Keywords
Vehicle, Fly, Aircraft, Speed Freeks, Dakkajet, Frame Vehicle, Fly, Aircraft, Speed Freeks, Dakkajet

changed Gretchin

Unit Composition

10-1 Runtherd and 10 Gretchin
OR
20-2 Runtherds and 20 GretchinEvery Runtherd is equipped with: slugga; runtherd tools.
Every Gretchin is equipped with: grot blasta; close combat weapon.

new 10 Gretchin, 0 Runtherd

Points
45 pts
Gretchin count
10
Runtherd count
0

new 20 Gretchin, 0 Runtherd

Points
80 pts
Gretchin count
20
Runtherd count
0

new 20 Gretchin, 1 Runtherd

Points
85 pts
Gretchin count
20
Runtherd count
1

changed 20 Gretchin, 2 Runtherd

Points
80 pts 90 pts

changed Hunta Rig

changed Hunta Rig

Keywords
Monster, Transport, Beast Snagga, Hunta Rig, Frame Monster, Transport, Beast Snagga, Hunta Rig

changed Kill Rig

changed Kill Rig

Keywords
Monster, Transport, Psyker, Beast Snagga, Kill Rig, Frame Monster, Transport, Psyker, Beast Snagga, Kill Rig

changed Mek

changed 1 Mek

Points
45 pts 55 pts

changed Painboss

changed 1 Painboss

Points
60 pts 70 pts

changed Painboy

changed 1 Painboy

Points
80 pts 90 pts

changed Shokkjump Dragsta

changed Shokk Tunnel

Rules

EachIn timeyour Movement phase, when this modelunit is selected to Advance,make an advance move, you can remove ituse fromthis theability. battlefieldIf andyou setdo:
itThat upmove againhas anywhereno onmaximum thedistance.
battlefieldThis thatunit iscan moremove thanthrough 9"all horizontallytypes awayof frommodel all(including enemy models insteadand ofMONSTER/VEHICLE makingmodels).
anAfter Advancemoving, moveyour (thisunit modelmust isbe stillmore consideredthan to8" havehorizontally Advancedfrom thisall turn).enemy units.

changed Trukk

Points Scaling
+10 pts per 4 models

changed 1 Trukk

Points
65 pts 55 pts

changed Warboss

changed Warboss

Equipped With
Kombi-weapon, Twin sluggas, Big choppa

new Kustom Choppa

Type
weapon

new Kustom shoota

Type
weapon

new Kustom Choppa Kustom Choppa

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

new Kustom Choppa — Kustom Choppa CLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

new Kustom shoota Kustom shoota

Range
18"
Attacks
4
Ballistic Skill
5+
Strength
4
AP
0
Damage
1

new Kustom shoota — Kustom shoota Rapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

new Warboss: This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.

new ■ This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.

changed 1 Warboss

Points
75 pts 85 pts

changed Wazdakka Gutsmek

changed Throttlerokkit Shokka Engine Shokk Attack Engine

Rules

In your Command phase, if this unit is notunengaged, withinyou Engagementcan Rangeuse ofthis oneability. orIf moreyou enemydo:
units,Place youthis unit in strategic reserves.
▪ This unit
can removemake itan fromingress themove battlefieldin andyour placenext itMovement intophase Strategic(including Reserves.in your first turn).

Codex: Adeptus Custodes

changed Aleya

changed 1 Aleya

Points
65 pts 55 pts

changed Anathema Psykana Rhino

Points Scaling
+10 pts per 4 models

changed 1 Anathema Psykana Rhino

Points
75 pts 65 pts

changed Custodian Wardens

changed 4 Custodian Warden

Points
210 pts 200 pts

changed 5 Custodian Warden

Points
260 pts 250 pts

changed Shield-Captain on Dawneagle Jetbike

changed Shield-Captain on Dawneagle Jetbike

Keywords
Mounted, Character, Fly, Imperium, Dawneagle Jetbike, Shield-Captain, Frame Mounted, Character, Fly, Imperium, Dawneagle Jetbike, Shield-Captain

changed Vertus Praetors

changed Vertus Praetor

Keywords
Mounted, Fly, Imperium, Vertus Praetors, Frame Mounted, Fly, Imperium, Vertus Praetors

Codex: T’au Empire

changed Broadside Battlesuits

changed 2 Broadside Shas’ui, 1 Broadside Shas’vre

Points
240 pts 255 pts

changed Devilfish

Points Scaling
+10 pts per 4 models

changed 1 Devilfish

Points
85 pts 75 pts

changed Pathfinder Team

Points Scaling
+15 pts per 3 models

changed 1 Pathfinder Shas’ui, 9 Pathfinder

Points
80 pts 85 pts

changed Razorshark Strike Fighter

changed Razorshark Strike Fighter

Keywords
Vehicle, Aircraft, Fly, Razorshark Strike Fighter, Frame Vehicle, Aircraft, Fly, Razorshark Strike Fighter

changed Stormsurge

changed 1 Stormsurge

Points
360 pts 375 pts

changed Sun Shark Bomber

changed Sun Shark Bomber

Keywords
Vehicle, Aircraft, Fly, Sun Shark Bomber, Frame Vehicle, Aircraft, Fly, Sun Shark Bomber

changed The Twin Lance

changed 1 Ri’Locai, 1 Ri’Lantar

Points
205 pts 220 pts

Codex: Chaos Space Marines

changed Chaos Rhino

Points Scaling
+10 pts per 4 models

changed 1 Chaos Rhino

Points
75 pts 65 pts

changed Chaos Terminator Squad

changed 4 Chaos Terminator, 1 Terminator Champion

Points
180 pts 175 pts

changed 1 Terminator Champion, 5-9 Chaos Terminator

Points
360 pts 350 pts

changed Chosen

Points Scaling
+10 pts per 2 models +10 pts per 3 models

changed 1 Chosen Champion, 4 Chosen

Points
125 pts 135 pts

changed 5-9 Chosen, 1 Chosen Champion

Points
250 pts 270 pts

changed Dark Commune

Points Scaling
+10 pts per 2 models +10 pts per 3 models

changed Defiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changed Daemonforge

Rules

Each time this unit makes a Dark Pact, until the end of the phase, each time this model makes an attack, re-roll a Wound roll of 1. In addition, once per battle, when this unit makes a Dark Pact, before making the resulting Leadership test, you can declare it will overcharge its daemonforge. If it does:■ If the resulting Leadership test is failed, this model suffers 3 mortal wounds instead of D3 mortal wounds.
■ Until the end of the phase, each time this model makes an attack, you can re-roll the Wound roll

changed Masters of the Maelstrom

gone Masters of the Maelstrom

Rules

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

CHOSEN
LEGIONARIES
RED CORSAIRS RAIDERS

This unit cannot join an Attached unit, and only HURON BLACKHEART can join a unit this unit has joined.

changed 1 Captain Sargotta, 1 Katar Garrix, 1 The Enforcer, 1 Garreon the Corpsemaster, 1 Garlon Souleater

Points
135 pts 145 pts

changed Mutilators

changed 3 Mutilator

Points
180 pts 165 pts

changed Nemesis Claw

changed 1 Visionary, 4 Legionary

Points
110 pts 100 pts

changed 5-9 Legionary, 1 Visionary

Points
190 pts 180 pts

changed Venomcrawler

changed 1 Venomcrawler

Points
110 pts 120 pts

Codex: Adepta Sororitas

changed Dominion Squad

changed 1 Dominion Superior, 9 Dominion

Points
100 pts 90 pts

changed Hospitaller

changed 1 Hospitaller

Points
75 pts 65 pts

changed Imagifier

changed 1 Imagifier

Points
65 pts 55 pts

changed Immolator

Points Scaling
+10 pts per 4 models +15 pts per 4 models

changed 1 Immolator

Points
110 pts 100 pts

changed Junith Eruita

changed The Pulpit of Saint Holline’s Basilica

Rules

While this model is leading a unit, eachThis timeunit anhas attackSTEALTH
Melee
targetsattacks that unit,target subtractthis 1unit fromhave the-1 Hitto roll.hit rolls

changed Leader

Rules

This model can be attached to the following units:

*CRUSADERSCRUSADERS
BATTLE SISTERS SQUAD
CELESTIAN INSIDIANTS
CELESTIAN SACRESANTS
DOMINION SQUAD
RETRIBUTOR SQUAD
SISTERS NOVITIATE SQUAD

changed 1 Junith Eruita

Points
115 pts 105 pts

changed Morvenn Vahl

changed 1 Morvenn Vahl

Points
185 pts 200 pts

changed Repentia Squad

changed 1 Repentia Superior, 4 Sister Repentia

Points
75 pts 70 pts

changed 1 Repentia Superior, 5-9 Sister Repentia

Points
160 pts 140 pts

changed Seraphim Squad

changed 4 Seraphim, 1 Seraphim Superior

Points
85 pts 75 pts

changed 5-9 Seraphim, 1 Seraphim Superior

Points
160 pts 150 pts

changed Sororitas Rhino

Points Scaling
+10 pts per 4 models

changed 1 Sororitas Rhino

Points
75 pts 65 pts

changed Zephyrim Squad

Points Scaling
+10 pts per 3 models

changed 4 Zephyrim, 1 Zephyrim Superior

Points
80 pts 75 pts

changed 5-9 Zephyrim, 1 Zephyrim Superior

Points
160 pts 150 pts

Codex: Genestealer Cults

changed Aberrants

changed 4 Aberrant, 1 Aberrant Hypermorph

Points
150 pts 140 pts

changed 5-9 Aberrant, 1 Aberrant Hypermorph

Points
300 pts 280 pts

changed Atalan Jackals

changed 4 Atalan Jackal, 1 Atalan Wolfquad

Points
90 pts 85 pts

changed 2 Atalan Wolfquad, 8 Atalan Jackal

Points
160 pts 150 pts

changed Goliath Truck

Points Scaling
+10 pts per 4 models

changed 1 Goliath Truck

Points
85 pts 75 pts

changed Hybrid Metamorphs

changed 1 Metamorph Leader, 5-9 Hybrid Metamorph

Points
150 pts 140 pts

changed Neophyte Hybrids

changed 1 Neophyte Leader, 10-19 Neophyte Hybrid

Points
145 pts 135 pts

Codex: Imperial Agents

changed Callidus Assassin

changed Acrobatic Escape

Rules

At the end of the Fight phase, if this modelunit is within Engagement Range of one or more enemyengaged, units,this itunit can make a Fall Backfall-back movemove of up to D6". In addition,
atAt the end of your opponent’s turn, if this modelunit is notmore withinthan 3" of one orfrom moreall enemy units, you can remove it from the battlefield and then, in the Reinforcements step of your next Movement phase, set it up anywhere onuse thethis battlefieldability. thatIf isyou moredo:
thanPlace 8"this horizontallyunit awayin fromstrategic allreserves.
enemyThis models.unit Ifmust themake battlean endsingress andmove thisin modelyour isnext notMovement onphase the(including battlefield,in ityour isfirst destroyed.turn).

changed Corvus Blackstar

changed Corvus Blackstar

Keywords
Vehicle, Fly, Transport, Imperium, Ordo Xenos, Retinue, Deathwatch, Corvus Blackstar, Frame Vehicle, Fly, Transport, Imperium, Ordo Xenos, Retinue, Deathwatch, Corvus Blackstar

changed Deathwatch Kill Team

changed 5-9 Deathwatch Veterans, 1 Watch Sergeant

Points
200 pts 190 pts

changed Eversor Assassin

changed 1 Eversor Assassin

Points
110 pts 100 pts

changed 1 Eversor Assassin

Points
120 pts 110 pts

changed 1 Eversor Assassin

Points
145 pts 100 pts

changed Grey Knights Terminator Squad

changed 1 Terminator Justicar, 4 Grey Knights Terminators

Points
190 pts 175 pts

changed 4 Grey Knights Terminators, 1 Terminator Justicar

Points
210 pts 190 pts

changed Imperial Rhino

Points Scaling
+10 pts per 4 models

changed 1 Imperial Rhino

Points
75 pts 65 pts

changed 1 Imperial Rhino

Points
75 pts 65 pts

changed Inquisitorial Chimera

Points Scaling
+10 pts per 4 models

changed 1 Inquisitorial Chimera

Points
70 pts 60 pts

changed 1 Inquisitorial Chimera

Points
70 pts 60 pts

changed Sisters of Battle Immolator

Points Scaling
+10 pts per 4 models

changed 1 Sisters of Battle Immolator

Points
100 pts 90 pts

changed 1 Sisters of Battle Immolator

Points
115 pts 105 pts

changed Watch Master

changed 1 Watch Master

Points
105 pts 95 pts

Codex Supplement: Blood Angels

changed The Sanguinor

changed Miraculous Saviour

Rules

(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit. That move does not prevent this unit from being eligible to move.

Codex: Aeldari

changed Autarch

changed 1 Autarch

Points
85 pts 75 pts

changed Corsair Skyreavers

Points Scaling
+10 pts per 3 models

changed 4 Skyreaver, 1 Skyreaver Felarch

Points
80 pts 75 pts

changed 5-9 Skyreaver, 1 Skyreaver Felarch

Points
150 pts 140 pts

changed Corsair Voidscarred

changed 4 Corsair Voidscarred, 1 Voidscarred Felarch, 0 Shade Runner, 0 Way Seeker, 0 Soul Weaver

Points
80 pts 70 pts

changed 1 Voidscarred Felarch, 0-1 Way Seeker, 0-1 Soul Weaver, 0-1 Shade Runner, 5-9 Corsair Voidscarred

Points
160 pts 140 pts

changed 1 Voidscarred Felarch, 0 Soul Weaver, 1 Shade Runner, 0 Way Seeker, 4 Corsair Voidscarred

Points
160 pts 140 pts

changed 1 Voidscarred Felarch, 0 Shade Runner, 0 Way Seeker, 4 Corsair Voidscarred, 1 Soul Weaver

Points
160 pts 140 pts

changed 1 Voidscarred Felarch, 0 Shade Runner, 4 Corsair Voidscarred, 0 Soul Weaver, 1 Way Seeker

Points
160 pts 140 pts

changed 1 Voidscarred Felarch, 1 Shade Runner, 1 Soul Weaver, 4 Corsair Voidscarred, 0 Way Seeker

Points
160 pts 140 pts

changed 4 Corsair Voidscarred, 1 Way Seeker, 0 Shade Runner, 1 Soul Weaver, 1 Voidscarred Felarch

Points
160 pts 140 pts

changed 1 Way Seeker, 1 Voidscarred Felarch, 4 Corsair Voidscarred, 1 Shade Runner, 0 Soul Weaver

Points
160 pts 140 pts

changed 4 Corsair Voidscarred, 1 Shade Runner, 1 Way Seeker, 1 Voidscarred Felarch, 1 Soul Weaver

Points
160 pts 140 pts

changed Crimson Hunter

changed Crimson Hunter

Keywords
Vehicle, Aeldari, Fly, Aircraft, Aspect Warrior, Crimson Hunter, Frame Vehicle, Aeldari, Fly, Aircraft, Aspect Warrior, Crimson Hunter

changed D-cannon Platform

changed D-cannon Platform

Keywords
Infantry, Aeldari, Support Weapon, D-cannon Platform Infantry, Aeldari, Support Weapon, D-cannon Platform, Frame

changed Death Jester

changed 1 Death Jester

Points
80 pts 70 pts

changed Eldrad Ulthran

changed Leader

Rules

This model can be attached to the following units:

GUARDIAN DEFENDERS
STORM GUARDIANS
WARLOCK CONCLAVE

If this model is not already attached to a unit, you can attach this model to a unit, even if one WARLOCKS unit has already been attached to it.

changed Falcon

changed Falcon

Keywords
Vehicle, Aeldari, Transport, Fly, Falcon Vehicle, Aeldari, Transport, Fly, Falcon, Frame

changed Farseer

changed 1 Farseer

Points
70 pts 65 pts

changed Fire Prism

changed Fire Prism

Keywords
Vehicle, Aeldari, Fly, Fire Prism Vehicle, Aeldari, Fly, Fire Prism, Frame

changed Hemlock Wraithfighter

changed Hemlock Wraithfighter

Keywords
Vehicle, Aeldari, Fly, Aircraft, Psyker, Wraith Construct, Hemlock Wraithfighter, Frame Vehicle, Aeldari, Fly, Aircraft, Psyker, Wraith Construct, Hemlock Wraithfighter

changed Night Spinner

changed Night Spinner

Keywords
Vehicle, Aeldari, Fly, Night Spinner Vehicle, Aeldari, Fly, Night Spinner, Frame

changed Shadow Weaver Platform

changed Shadow Weaver Platform

Keywords
Infantry, Aeldari, Support Weapon, Shadow Weaver Platform Infantry, Aeldari, Support Weapon, Shadow Weaver Platform, Frame

changed Shadowseer

changed 1 Shadowseer

Points
60 pts 50 pts

changed Shining Spears

changed 2 Shining Spear, 1 Shining Spear Exarch

Points
105 pts 100 pts

changed 3-5 Shining Spear, 1 Shining Spear Exarch

Points
210 pts 200 pts

changed Skyweavers

changed Acrobatic Grace

Rules

Each timeThis anunit attackhas targetsStealth.
thisMelee unit,attacks subtractthat 1target fromthis theunit Hithave roll.-1 to hit rolls.

changed 2 Skyweaver

Points
105 pts 95 pts

changed 3-4 Skyweaver

Points
210 pts 190 pts

changed Starweaver

Points Scaling
+10 pts per 4 models

changed Starweaver

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Smoke, Fly, Starweaver Vehicle, Aeldari, Transport, Dedicated Transport, Smoke, Fly, Starweaver, Frame

changed 1 Starweaver

Points
80 pts 70 pts

changed Swooping Hawks

changed 1 Swooping Hawk Exarch, 4 Swooping Hawk

Points
100 pts 95 pts

changed The Yncarne

changed Inevitable Death

Rules

Once in each of your opponent’s turns, if this model is on the battlefield when another friendly AELDARI unit is destroyed, just after removing the last model in that unit, you can remove this model from the battlefield and set it up as close as possible to where that destroyed model was destroyed and not within Engagement Range of one or more enemy units. Doing so does not prevent this model from being eligible to move.

changed Vibro Cannon Platform

changed Vibro Cannon Platform

Keywords
Infantry, Aeldari, Support Weapon, Vibro Cannon Platform Infantry, Aeldari, Support Weapon, Vibro Cannon Platform, Frame

changed Voidweaver

changed Voidweaver

Keywords
Vehicle, Aeldari, Fly, Voidweaver Vehicle, Aeldari, Fly, Voidweaver, Frame

changed War Walkers

changed 2 War Walker

Points
170 pts 160 pts

changed Wave Serpent

Points Scaling
+10 pts per 4 models

changed Wave Serpent

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Wave Serpent Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Wave Serpent, Frame

changed 1 Wave Serpent

Points
125 pts 115 pts

changed Warp Spiders

Points Scaling
+15 pts per 3 models +20 pts per 3 models

changed 1 Warp Spider Exarch, 4 Warp Spider

Points
115 pts 105 pts

changed Windriders

changed 4-6 Windrider

Points
160 pts 170 pts

changed Wraithknight

changed 1 Wraithknight

Points
415 pts 385 pts

changed Ynnari Raider

Points Scaling
+10 pts per 4 models

changed Raider

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Raider Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Raider, Frame

changed 1 Raider

Points
80 pts 70 pts

changed Ynnari Venom

Points Scaling
+10 pts per 4 models

changed Venom

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Venom Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Venom, Frame

changed 1 Venom

Points
70 pts 65 pts

Codex: Astra Militarum

changed Baneblade

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed 1 Baneblade

Points
450 pts 415 pts

changed Banesword

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed 1 Banesword

Points
450 pts 415 pts

changed Banehammer

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed 1 Banehammer

Points
420 pts 385 pts

changed Cadian Command Squad

changed 1 Cadian Commander, 1 Cadian Veteran Guardsman, 1 Cadian Veteran Guardsman, 1 Cadian Veteran Guardsman, 1 Cadian Veteran Guardsman

Points
65 pts 60 pts

changed Centaur RSV

Points Scaling
+10 pts per 4 models

changed 1 Centaur RSV

Points
75 pts 65 pts

changed Chimera

Points Scaling
+10 pts per 4 models

changed 1 Chimera

Points
85 pts 75 pts

changed Commissar Yarrick

changed Hero of Hades Hive Counterstrategist

Rules

At the end of your opponent’s Movement phase, you can select one enemy unit that was set up or ended a move within 9"8" of this model, and one friendly REGIMENT unit within 6" of and visible to this model that has not made a Normal move or been targeted with the Fire Overwatch Stratagem this phase. That REGIMENT unit can then either:
■ Make a Normal move of up to D6".
■ Shoot at that enemy unit, but only if it is an eligible target. Until the end of the phase, each time a model in that unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers.
■ Declare a charge. That Regiment unit must end that charge move engaged with the enemy unit you selected (note that even if this charge is successful, the charging unit does not receive any Charge bonus this turn).

changed 1 Commissar Yarrick

Points
130 pts 120 pts

changed Doomhammer

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changed 1 Doomhammer

Points
415 pts 380 pts

changed Gaunt’s Ghosts

changed Covert Stealth Team

Rules

At the end of your opponent’s turn, if this unit is notunengaged, withinyou Engagementcan Rangeuse ofthis oneability. orIf moreyou enemydo:
units,Place youthis canunit removein thisstrategic reserves.
• This unit fromhas Deep Strike until the battlefield.start Inof your next Movement phase,Shooting setphase.
itThis upunit anywheremust onmake thean battlefieldingress thatmove isin moreyour thannext 8"Movement horizontallyphase away(including fromin allyour enemyfirst models.turn).

changed Hellhammer

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changed 1 Hellhammer

Points
420 pts 385 pts

changed Kasrkin

Points Scaling
+10 pts per 3 models +15 pts per 3 models

changed 1 Kasrkin Sergeant, 9 Kasrkin

Points
115 pts 105 pts

changed Krieg Command Squad

changed 1 Veteran Guardsman, 1 Lord Commissar, 1 Veteran Guardsman, 1 Veteran Guardsman, 1 Veteran Guardsman, 1 Veteran Guardsman

Points
65 pts 60 pts

changed Leman Russ Commander

changed Death Befitting An Officer

Rules

WhenIn your opponent’s Shooting phase, when this modelunit is destroyed,destroyed, before this unit’s deadly demise roll, roll one D6:
onOn a 2+, do not remove it fromthis playunit from itthe can,battlefield. afterAfter the attacking model’s unit has finishedshot, makingthis itsunit attacks,can shoot asusing ifnormal itshooting, werebut yourwhile Shootingdoing phaseso andthis asunit ifcan itonly hadtarget itsthat fullenemy woundsunit. remaining.When Thisthis modelunit ishas shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from play.the battlefield.

changed 1 Leman Russ Commander

Points
235 pts 215 pts

changed Shadowsword

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changed 1 Shadowsword

Points
410 pts 375 pts

changed Stormlord

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed 1 Stormlord

Points
430 pts 395 pts

changed Stormsword

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed 1 Stormsword

Points
465 pts 430 pts

changed Taurox

Points Scaling
+10 pts per 4 models

changed 1 Taurox

Points
75 pts 65 pts

changed Taurox Prime

Points Scaling
+10 pts per 4 models

changed 1 Taurox Prime

Points
85 pts 75 pts

changed Tempestus Aquilons

changed 1 Gunfighter, 1 Tempestor Aquilon, 8 Tempestus Aquilon

Points
100 pts 95 pts

changed Tempestus Scions

changed 5-9 Tempestus Scion, 1 Tempestor

Points
155 pts 150 pts

changed Valkyrie

changed Valkyrie

Movement
20+" 14"
Objective Control
0 -
Keywords
Vehicle, Frame, Fly, Aircraft, Imperium, Transport, Valkyrie Vehicle, Fly, Imperium, Transport, Valkyrie

Codex: Emperor’s Children

changed Chaos Rhino

Points Scaling
+10 pts per 4 models

changed 1 Chaos Rhino

Points
80 pts 70 pts

changed Fulgrim

changed Fulgrim

Keywords
Monster, Fly, Character, Epic Hero, Daemon, Chaos, Slaanesh, Primarch, Fulgrim Monster, Fly, Character, Epic Hero, Daemon, Chaos, Slaanesh, Primarch, Fulgrim, Mobile

gone Serpentine

Rules

Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.

changed 1 Fulgrim

Points
350 pts 340 pts

changed Maulerfiend

changed 1 Maulerfiend

Points
130 pts 120 pts

changed Defiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changed 1 Defiler

Points
290 pts 300 pts

changed Sorcerer

changed 1 Sorcerer

Points
60 pts 55 pts

Codex: Death Guard

changed Chaos Rhino

Points Scaling
+10 pts per 4 models

changed 1 Chaos Rhino

Points
85 pts 75 pts

changed Deathshroud Terminators

changed Death Approaches

Rules

EachIn your movement phase, each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.

changed 1 Deathshroud Champion, 3-5 Deathshroud Terminator

Points
320 pts 305 pts

changed Defiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changed 1 Defiler

Points
290 pts 300 pts

changed Mortarion

changed Lord of the Death Guard Diseased Influence

Rules

Just after an enemy unit ends a Normal, Advance or Fall Back move within 9"8" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".

changed Lord of the Death Guard Inflamed Reprisal

Rules

In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that DEATH GUARD unit can shoot as if it were your Shooting phase, but when resolving those attacksattacks, worsen the BS characteristic of that attack by 1 and it it can only target that enemy unit (and only if it is an eligible target).

changed 1 Mortarion

Points
400 pts 390 pts

changed Plague Marines

changed 7-9 Plague Marine, 1 Plague Champion

Points
190 pts 180 pts

Codex: World Eaters

changed Angron

changed 1 Angron

Points
350 pts 330 pts

changed Bloodcrushers

Points Scaling
+10 pts per 3 models +20 pts per 3 models

changed 3-5 Bloodcrusher, 1 Bloodhunter

Points
180 pts 190 pts

changed Chaos Rhino

Points Scaling
+10 pts per 4 models

changed 1 World Eaters Rhino

Points
85 pts 75 pts

changed Chaos Terminators

changed 1 World Eaters Terminator Champion, 4 World Eaters Terminator

Points
175 pts 165 pts

changed 1 World Eaters Terminator Champion, 5-9 World Eaters Terminator

Points
350 pts 330 pts

changed Defiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changed Eightbound

Points Scaling
+10 pts per 3 models +15 pts per 3 models

changed 2 Eightbound, 1 Eightbound Champion

Points
135 pts 125 pts

changed 3-5 Eightbound, 1 Eightbound Champion

Points
270 pts 255 pts

changed Exalted Eightbound

Points Scaling
+10 pts per 3 models +15 pts per 3 models

changed 1 Exalted Eightbound Champion, 2 Exalted Eightbound

Points
140 pts 130 pts

changed 1 Exalted Eightbound Champion, 3-5 Exalted Eightbound

Points
280 pts 265 pts

changed Forgefiend

changed 1 Forgefiend

Points
160 pts 140 pts

changed Khorne Berzerkers

changed 1 Khorne Berzerker Champion, 9 Khorne Berzerker

Points
180 pts 170 pts

changed 1 Khorne Berzerker Champion, 10-19 Khorne Berzerker

Points
345 pts 330 pts

changed Lord Invocatus

changed 1 Lord Invocatus

Points
110 pts 100 pts

changed Lord on Juggernaut

changed 1 World Eaters Lord on Juggernaut

Points
105 pts 95 pts

changed Maulerfiend

changed 1 Maulerfiend

Points
145 pts 140 pts

Codex: Thousand Sons

changed Chaos Rhino

Points Scaling
+10 pts per 4 models

changed 1 Chaos Rhino

Points
90 pts 80 pts

changed Defiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

gone Feel No Pain 6+

changed Destroyer of Futures (Once per phase, per unit)

Rules

Each timeYou youcan target this unit with the Fire Overwatch Stratagem, hits are scored on unmodifiedCounteroffensive Hitstratagem, rollsregardless of 5+ when resolving that Stratagem.any Forother eachuses of those attacks that targetsstratagem anthis enemyphase. unitIf withinyou 9"do:
ofThat oneuse oris more‐1 THOUSANDCP.
SONSThat PSYKER
use unitsdoes fromnot yourprevent army,any auses hitof isthat scoredstratagem on an unmodified Hit rollother ofunits 4+this instead.phase.'

changed 1 Defiler

Points
290 pts 300 pts

changed Kairos Fateweaver

changed One Head Looks Back

Rules

Each time your opponent targets a unit from their army with a Stratagem,Stratagem, if that unit is within 12" of this model, increase the cost of that use of that StratagemStratagem by 1CP.

changed Infernal Gateway Focused Witchfire

Attacks
D6+6 D3+6

changed 1 Kairos Fateweaver

Points
295 pts 305 pts

changed Lord of Change

Points Scaling
+15 pts per 3 models +20 pts per 3 models

changed 1 Lord of Change

Points
300 pts 320 pts

changed Sekhetar Robots

Points Scaling
+15 pts per 3 models

changed 2 Sekhetar Robot

Points
80 pts 85 pts

changed 3-4 Sekhetar Robot

Points
160 pts 175 pts

changed Sorcerer

Points Scaling
+10 pts per 3 models

Codex: Chaos Knights

changed Knight Abominant

new Volkite combustor — Volkite combustor Ignores Cover

Rules

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

changed Knight Desecrator

changed Obsessive Ruthlessness

Rules

Each time this model makesThis aunit’s ranged attackattacks that targetstarget a MONSTERMONSTER/VEHICLE orunit VEHICLEcan unit,ignore thatmodifiers attackto hasthis theunit’s:
[DEVASTATINGBS.
WOUNDS]
Hit ability.rolls and wound rolls.

new Desecrator laser destructor — Desecrator laser destructor DEVASTATING WOUNDS: MONSTER/VEHICLE

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

changed Knight Ruinator

changed Darkflame lance Darkflame lance

Attacks
2D6 D6+6

changed Terrorpulse missiles Terrorpulse missiles

Attacks
2D6 D6+6

Codex Supplement: Space Wolves

changed Arjac Rockfist

changed 1 Arjac Rockfist

Points
105 pts 95 pts

changed Iron Priest

changed 1 Iron Priest

Points
55 pts 50 pts

changed Logan Grimnar

changed 1 Logan Grimnar

Points
110 pts 100 pts

changed Wolf Scouts

Points Scaling
+10 pts per 3 models

changed 4 Wolf Scout, 1 Hunting Wolf, 1 Wolf Scout Pack Leader

Points
95 pts 90 pts

changed 2 Hunting Wolf, 9 Wolf Scout, 1 Wolf Scout Pack Leader

Points
190 pts 180 pts

Codex Supplement: Black Templars

changed Chaplain Grimaldus

changed 3 Cenobyte Servitor, 1 Chaplain Grimaldus

Points
110 pts 100 pts

changed Execrator

changed 1 Execrator

Points
60 pts 50 pts

changed Impulsor

Points Scaling
+10 pts per 4 models

new 1 Impulsor

Points
75 pts
Impulsor count
1

changed 1 Impulsor

Points
85 pts 70 pts

changed Marshal

Points Scaling
+10 pts per 2 models +10 pts per 3 models

Codex: Grey Knights

changed Brotherhood Terminator Squad

Points Scaling
+10 pts per 4 models

changed 8-9 Terminator, 1 Justicar, 0 Ancient

Points
375 pts 360 pts

changed 1 Ancient, 7-8 Terminator, 1 Justicar

Points
375 pts 360 pts

changed Grand Master Voldus

changed Sanctuary

Rules

While this model is leading a unit,This eachunit timehas anStealth.
attackMelee targetsattacks that unit,target subtractthis 1unit fromhave the‐1 Hitto roll.hit rolls.

changed 1 Grand Master Voldus

Points
140 pts 125 pts

changed Razorback

Points Scaling
+10 pts per 4 models

changed 1 Razorback

Points
85 pts 75 pts

changed Rhino

Points Scaling
+10 pts per 4 models

changed 1 Rhino

Points
80 pts 70 pts

changed Strike Squad

changed 1 Justicar, 4 Grey Knight

Points
120 pts 115 pts

changed 1 Justicar, 5-9 Grey Knight

Points
240 pts 230 pts

changed Stormhawk Interceptor

changed Stormhawk Interceptor

Keywords
Vehicle, Aircraft, Fly, Smoke, Imperium, Stormhawk Interceptor, Frame Vehicle, Aircraft, Fly, Smoke, Imperium, Stormhawk Interceptor

changed Stormraven Gunship

changed Grey Knights Stormraven Gunship

Keywords
Vehicle, Transport, Fly, Imperium, Stormraven Gunship, Frame Vehicle, Transport, Fly, Imperium, Stormraven Gunship

changed Stormtalon Gunship

changed Stormtalon Gunship

Keywords
Vehicle, Aircraft, Fly, Imperium, Stormtalon Gunship, Frame Vehicle, Aircraft, Fly, Imperium, Stormtalon Gunship

Codex: Leagues of Votann

changed Brôkhyr Iron-master

changed 1 Brôkhyr Iron-master, 1 E-COG, 1 E-COG, 1 Ironkin Assistant, 1 E-COG

Points
75 pts 70 pts

changed Kapricus Carrier

Points Scaling
+10 pts per 4 models

changed 1 Kapricus Carrier

Points
75 pts 70 pts

changed Sagitaur

Points Scaling
+10 pts per 4 models

Codex: Imperial Knights

changed Knight Castellan

Points Scaling
+20 pts per 2 models +25 pts per 2 models

changed 1 Knight Castellan

Points
400 pts 425 pts

Codex: Drukhari

changed Archon

changed Shadowfield

Rule Text

You cannotWhile re‑rollthis invulnerablemodel savinghas throwsan madeInSv, forthis theunit bearer.cannot There-roll firstsave timerolls. anWhen invulnerablethis savingmodel throwloses madea forwound the(excluding bearerfrom ismortal failed,wounds), untilthis themodel endhas ofno theInSv battle,until the bearer hasend noof invulnerablethe save.battle.

changed Raider

Points Scaling
+10 pts per 4 models

changed 1 Raider

Points
85 pts 75 pts

changed Ravager

Points Scaling
+10 pts per 3 models

changed 1 Ravager

Points
100 pts 110 pts

changed Razorwing Jetfighter

changed Razorwing Jetfighter

Keywords
Vehicle, Fly, Aircraft, Aeldari, Razorwing Jetfighter, Frame Vehicle, Fly, Aircraft, Aeldari, Razorwing Jetfighter

changed Scourges with Shardcarbines

changed Swooping Descent

Rules

In your Movement phase, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this unit is set up within 9"8" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

changed Venom

Points Scaling
+10 pts per 4 models

changed 1 Venom

Points
70 pts 65 pts

changed Voidraven Bomber

changed Voidraven Bomber

Keywords
Vehicle, Aircraft, Fly, Aeldari, Voidraven Bomber, Frame Vehicle, Aircraft, Fly, Aeldari, Voidraven Bomber