Datasheet changes v895 → v909

309 datasheets

Imperial Armour: Astartes

changedThunderhawk Gunship

changedThunderhawk Gunship

Keywords
Vehicle, Titanic, Fly, Aircraft, Transport, Imperium, Thunderhawk Gunship, Frame Vehicle, Titanic, Fly, Transport, Imperium, Thunderhawk Gunship

Codex: Adeptus Mechanicus

changedBelisarius Cawl

changedBelisarius Cawl

Keywords
Monster, Character, Epic Hero, Imperium, Tech-Priest, Cult Mechanicus, Belisarius Cawl Monster, Character, Epic Hero, Imperium, Tech-Priest, Cult Mechanicus, Belisarius Cawl, Mobile

changedCybernetica Datasmith

newData-severed

Rules

If there are no KASTELAN ROBOT models in this unit:
• This unit loses VEHICLE.
• This unit has INFANTRY.

changedHastarii Exterminators

changed1 Hastarii Exterminator Alpha, 4 Hastarii Exterminator

Points
115 pts 105 pts

changedKastelan Robots

changedRepulsor Grid

Rules

EachWhen timean aenemy rangedunit attacktargets isthis allocatedunit towith aranged KASTELANattacks, ROBOTuntil modelthat inenemy unit has shot, when this unit,unit onmakes ana unmodifiedsave savingroll:
• throwOn ofan unmodified 6, thethat attackingenemy unit suffers 1 mortalmortal woundwound after it hasthat finishedenemy makingunit itshas attacks.shot.

changedSerberys Raiders

changed1 Serberys Raider Alpha, 3-5 Serberys Raider

Points
120 pts 110 pts

changedSerberys Sulphurhounds

changed3-5 Serberys Sulphurhound, 1 Serberys Sulphurhound Alpha

Points
110 pts 100 pts

changedSkitarii Vanguard

changed9 Skitarii Vanguard, 1 Skitarii Vanguard Alpha

Points
90 pts 85 pts

changedSkorpius Dunerider

Points Scaling
+10 pts per 4 models

changed1 Skorpius Dunerider

Points
85 pts 75 pts

changedThulia Ghuld

changedThulia Ghuld

Keywords
Monster, Character, Epic Hero, Imperium, Cult Mechanicus, Tech-Priest, Thulia Ghuld Monster, Character, Epic Hero, Imperium, Cult Mechanicus, Tech-Priest, Thulia Ghuld, Mobile

goneCybernetic Augmentation

Rules

This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.

Imperial Armour: T’au Empire

changedAX-1-0 Tiger Shark

changedAX-1-0 Tiger Shark

Keywords
Vehicle, Aircraft, Fly, AX-1-0 Tiger Shark, Frame Vehicle, Aircraft, Fly, AX-1-0 Tiger Shark

changedTiger Shark

changedTiger Shark

Keywords
Vehicle, Aircraft, Fly, Tiger Shark, Frame Vehicle, Aircraft, Fly, Tiger Shark

changed1 Tiger Shark

Points
325 pts 375 pts

Imperial Armour: Adeptus Custodes

changedAres Gunship

changedAres Gunship

Keywords
Vehicle, Aircraft, Fly, Imperium, Ares Gunship, Frame Vehicle, Aircraft, Fly, Imperium, Ares Gunship

changedInfernus Firebombs

Rules

Each time this modelAt endsthe aend Normalof move,your youMovement canphase, select one visible enemy unit it moved over during(excluding thatAIRCRAFT/Lone move.Operative Untilunits) thewithin end24" of the turn,this modelsunit:
•
inThat thatenemy unit cannot have the Benefitbenefit of Cover.cover Inuntil addition,the rollend of your next Shooting phase.
• Roll
one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortalmortal wound.wound.

changedOrion Assault Dropship

changedOrion Assault Dropship

Keywords
Vehicle, Transport, Fly, Imperium, Orion Assault Dropship, Frame Vehicle, Transport, Fly, Imperium, Orion Assault Dropship

changedVenatari Custodians

Points Scaling
+10 pts per 3 models

changed3 Venatari Custodian

Points
160 pts 150 pts

changed4-6 Venatari Custodian

Points
320 pts 300 pts

Codex: Space Marines

changedAggressor Squad

changed1 Aggressor Sergeant, 2 Aggressor

Points
90 pts 80 pts

changed3-5 Aggressor, 1 Aggressor Sergeant

Points
180 pts 165 pts

changedChaplain with Jump Pack

newAbsolvor bolt pistol

Type
weapon

newAbsolvor bolt pistolAbsolvor bolt pistol

Range
18"
Attacks
1
Ballistic Skill
3+
Strength
5
AP
-1
Damage
2

newAbsolvor bolt pistol — Absolvor bolt pistolCLOSE-QUARTERS

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

changedWargear Rule

Text

■ This model’s bolt pistol can be replaced with one of the following:
◦ 1 boltgun
◦ 1 combi-weapon
◦ 1 grav-pistol
◦ 1 hand flamer
◦ 1 inferno pistol
◦ 1 plasma pistol
◦ 1 storm bolter
◦ 1 power fist
• 1 Absolvor Bolt Pistol

changedChief Librarian Tigurius

changedMaster of Prescience

Rules

While this model is leading a▪ unit,This eachunit timehas anStealth.
▪
attackMelee targetsattacks that unit, subtracttarget 1this fromunit thehave Hit‐1 roll.to Inhit addition,rolls.
▪ once(Once per battle round, whenper army) When you target thatthis unit with the Counteroffensive/Fire Overwatch/Heroic InterventionIntervention stratagem,stratagem**, that use is -1‐1 CP.

changed1 Chief Librarian Tigurius

Points
95 pts 85 pts

changedCompany Heroes

goneCompany Heroes

Rules

*You must attach one* CAPTAIN *or* CHAPTER MASTER *model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.*

changedDrop Pod

Points Scaling
+10 pts per 4 models

new1 Drop Pod

Points
60 pts
Drop Pod count
1

new1 Drop Pod

Points
60 pts
Drop Pod count
1

changed1 Drop Pod

Points
70 pts 60 pts

changedEradicator Squad with Heavy Bolters

Points Scaling
+10 pts per 3 models

new1 Eradicator Sergeant, 2 Eradicator

Points
80 pts
Eradicator Sergeant count
1
Eradicator count
2

new1 Eradicator Sergeant, 2 Eradicator

Points
80 pts
Eradicator Sergeant count
1
Eradicator count
2

new1 Eradicator Sergeant, 2 Eradicator

Points
80 pts
Eradicator Sergeant count
1
Eradicator count
2

changed1 Eradicator Sergeant, 2 Eradicator

Points
70 pts 80 pts

changedImpulsor

Points Scaling
+10 pts per 4 models

changed1 Impulsor

Points
80 pts 70 pts

changedInceptor Squad

new1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

new1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

new1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

new1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

changed1 Inceptor Sergeant, 2 Inceptor

Points
120 pts 125 pts

changed3-5 Inceptor, 1 Inceptor Sergeant

Points
240 pts 250 pts

changedInfernus Squad

changed1 Infernus Sergeant, 5-9 Infernus Marine

Points
170 pts 180 pts

changedIntercessor Squad

newHail of Bolts

Rules

In your Shooting phase, when this unit is selected to shoot, select up to one visible enemy unit. While making those attacks, this unit’s Bolt Rifle attacks that targeted that enemy unit have +2 A.

goneTarget Elimination

Rules

Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you can only select one enemy unit as the target of all of this unit’s attacks.

changedLand Speeder

Points Scaling
+10 pts per 3 models

changed1 Land Speeder

Points
95 pts 105 pts

changedLibrarian

Points Scaling
+10 pts per 3 models

new1 Librarian

Points
70 pts
Librarian count
1

new1 Librarian

Points
70 pts
Librarian count
1

new1 Librarian

Points
70 pts
Librarian count
1

changed1 Librarian

Points
60 pts 70 pts

changedLieutenant with Combi-weapon

new1 Lieutenant with Combi-weapon

Points
95 pts
Lieutenant with Combi-weapon count
1

changed1 Lieutenant with Combi-weapon

Points
85 pts 95 pts

changedRazorback

Points Scaling
+10 pts per 4 models

new1 Razorback

Points
85 pts
Razorback count
1

new1 Razorback

Points
85 pts
Razorback count
1

new1 Razorback

Points
85 pts
Razorback count
1

new1 Razorback

Points
85 pts
Razorback count
1

new1 Razorback

Points
85 pts
Razorback count
1

changed1 Razorback

Points
95 pts 85 pts

changedRhino

Points Scaling
+10 pts per 4 models

changed1 Rhino

Points
75 pts 65 pts

changedRoboute Guilliman

changedRoboute Guilliman

Keywords
Monster, Character, Epic Hero, Imperium, Primarch, Roboute Guilliman Monster, Character, Epic Hero, Imperium, Primarch, Roboute Guilliman, Mobile

changed1 Roboute Guilliman

Points
340 pts 355 pts

changedStormhawk Interceptor

changedStormhawk Interceptor

Keywords
Vehicle, Fly, Aircraft, Imperium, Smoke, Stormhawk Interceptor, Frame Vehicle, Fly, Aircraft, Imperium, Smoke, Stormhawk Interceptor

changedStormraven Gunship

changedStormraven Gunship

Keywords
Vehicle, Fly, Transport, Imperium, Stormraven Gunship, Frame Vehicle, Fly, Transport, Imperium, Stormraven Gunship

changedStorm Speeder Hammerstrike

new1 Storm Speeder Hammerstrike

Points
140 pts
Storm Speeder Hammerstrike count
1

changed1 Storm Speeder Hammerstrike

Points
130 pts 140 pts

changedStormtalon Gunship

changedStormtalon Gunship

Keywords
Vehicle, Fly, Aircraft, Imperium, Stormtalon Gunship, Frame Vehicle, Fly, Aircraft, Imperium, Stormtalon Gunship

changedSuboden Khan

changed1 Suboden Khan

Points
100 pts 90 pts

changedSuppressor Squad

new1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

new1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

new1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

new1 Suppressor Sergeant, 2 Suppressor

Points
85 pts
Suppressor Sergeant count
1
Suppressor count
2

changed1 Suppressor Sergeant, 2 Suppressor

Points
75 pts 85 pts

changedUriel Ventris

changedLeader

Rules

This model can be attached to the following units:

■ ASSAULT INTERCESSOR SQUAD
■ ASSAULT SQUAD
■ BLADEGUARD VETERAN SQUAD
■ COMMAND SQUAD
■ COMPANY HEROES
■ INTERCESSOR SQUAD
■ STERNGUARD VETERAN SQUAD
■ TACTICAL SQUAD
■ VANGUARD VETERAN SQUAD
■ VICTRIX HONOUR GUARD

changed1 Uriel Ventris

Points
95 pts 105 pts

changedVanguard Veteran Squad with Jump Packs

newHeavy Bolt Pistol

Type
weapon

newMaster-crafted Power Weapon

Type
weapon

newHeavy Bolt PistolHeavy Bolt Pistol

Range
18"
Attacks
1
Ballistic Skill
3+
Strength
4
AP
-1
Damage
1

newHeavy Bolt Pistol — Heavy Bolt PistolCLOSE-QUARTERS

Rules

Units containing one or more models with a [CLOSE‑QUARTERS] weapon can shoot using close‑quarters shooting (10.06).

When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:

  • One or more of its [CLOSE‑QUARTERS] weapons.
  • One or more of its other ranged weapons.

newMaster-crafted Power WeaponMaster-crafted Power Weapon

Range
Melee
Attacks
3
Weapon Skill
3+
Strength
5
AP
-2
Damage
2

newVanguard Veteran Sergeant with Jump Pack: For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.

newVanguard Veteran Sergeant with Jump Pack: All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon

newVanguard Veteran with Jump Pack: All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon

newVanguard Veteran with Jump Pack: For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.

new■ All models can each have their Bolt Pistol and Vanguard Veteran Weapon replaced with: ▫ 1 Heavy Bolt Pistol and 1 Master-crafted Power Weapon

new■ For every 5 models in this unit, 1 model can replace their Heavy Bolt Pistol with 1 Plasma Pistol.

changed1 Vanguard Veteran Sergeant with Jump Pack, 4 Vanguard Veteran with Jump Pack

Points
100 pts 105 pts

changed4 Vanguard Veteran with Jump Pack, 1 Vanguard Veteran Sergeant with Jump Pack

Points
105 pts 110 pts

changed1 Vanguard Veteran Sergeant with Jump Pack, 5-9 Vanguard Veteran with Jump Pack

Points
200 pts 210 pts

changed1 Vanguard Veteran Sergeant with Jump Pack, 5-9 Vanguard Veteran with Jump Pack

Points
210 pts 220 pts

changedVictrix Honour Guard

changed0 Chapter Champion, 4-6 Victrix Honour Guard, 0 Chapter Ancient

Points
220 pts 230 pts

changed0 Chapter Ancient, 3-5 Victrix Honour Guard, 1 Chapter Champion

Points
220 pts 230 pts

changed3-5 Victrix Honour Guard, 0 Chapter Champion, 1 Chapter Ancient

Points
220 pts 230 pts

changed1 Chapter Ancient, 1 Chapter Champion, 2-4 Victrix Honour Guard

Points
220 pts 230 pts

changedWardens of Ultramar

goneHEROES OF ULTRAMAR

Rules

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

■ ASSAULT INTERCESSOR SQUAD
■ BLADEGUARD VETERAN SQUAD
■ INTERCESSOR SQUAD
■ STERNGUARD VETERAN SQUAD 

This unit cannot join an Attached unit, and only CAPTAIN TITUS can join a unit this unit has joined.

changed1 Lucia Vestha, 1 Gaius Silva, 1 Aemelia Minervas, 1 Dainal Komelius, 1 Ancient Gadriel, 1 Veteran Sergeant Metaurus

Points
110 pts 120 pts

Index: Chaos Daemons

changedBloodcrushers

Points Scaling
+10 pts per 3 models +20 pts per 3 models

changed3-5 Bloodcrusher, 1 Bloodhunter

Points
180 pts 190 pts

changedFluxmaster

changedFluxmaster

Rules

While this model is leading a unit, each• timeThis anunit attackhas isStealth.
•
madeMelee againstattacks that unit,target subtractthis 1unit fromhave the-1 Hitto roll.hit rolls.

changed1 Fluxmaster

Points
80 pts 70 pts

changedLord of Change

Points Scaling
+15 pts per 3 models +20 pts per 3 models

changed1 Lord of Change

Points
300 pts 320 pts

changedScreamers

changedScreamer

Keywords
Beast, Fly, Chaos, Daemon, Tzeentch, Screamers, Frame Beast, Fly, Chaos, Daemon, Tzeentch, Screamers

Codex: Necrons

changedCanoptek Reanimator

changedNanoscarab Reanimation Beam

Rules

While a friendly NECRONS unit is within 3" of this model, each time that unit’s Reanimation Protocols activate, that unit reanimatesheals an additional D3 wounds.

changed1 Canoptek Reanimator

Points
70 pts 75 pts

changedCatacomb Command Barge

changedCatacomb Command Barge

Keywords
Vehicle, Character, Fly, Catacomb Command Barge, Frame Vehicle, Character, Fly, Catacomb Command Barge, Frame, Noble

changedResurrection Orb

Rule Text

Once(Once per battle, atper unit) At the end of any phase, you can use this ability. If you do, select up to one friendly NECRONS INFANTRY or NECRONSINFANTRY/NECRONS MOUNTED unit within 6" of the bearerthis andunit. resurrectThat thatunit unit.resurrects:
▪
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.

changedChronomancer

changedTimesplinter Mantle

Rules

While this model is leading a▪ unit,This eachunit timehas anStealth.
▪
attackMelee targetsattacks that unit,target subtractthis 1unit fromhave the‐1 Hitto roll.hit rolls.

changed1 Chronomancer

Points
80 pts 70 pts

changedDoomsday Ark

changedDoomsday Ark

Keywords
Vehicle, Fly, Doomsday Ark Vehicle, Frame, Fly, Doomsday Ark

changed1 Doomsday Ark

Points
200 pts 210 pts

changedLokhust Lord

changedResurrection Orb

Rule Text

Once(Once per battle, while the bearer is leading aper unit,unit) atAt the end of any phase, ityou can resurrectuse thatthis unitability. ifIf ityou isdo, onthis theunit battlefield.resurrects:
▪
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.turn.’

changedOphydian Destroyers

changedTunnelling Horrors

Rules

At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units,unengaged, you can removeuse this unit from the battlefield. Inability. theIf Reinforcementsyou stepdo:
▪
ofPlace yourthis nextunit Movementin phase,strategic setreserves.
▪ itThis upunit anywheremust onmake thean battlefieldingress thatmove isin moreyour thannext 8"Movement horizontallyphase away(including fromin allyour enemyfirst models.turn).

changedOverlord

changedResurrection Orb

Rule Text

Once(Once per battle, while the bearer is leading aper unit,unit) atAt the end of any phase, ityou can resurrectuse thatthis unitability. ifIf ityou isdo, onthis theunit battlefield.resurrects:
▪
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.turn.’

changedOverlord with Translocation Shroud

changedResurrection Orb

Rule Text

Once(Once per battle, while the bearer is leading aper unit,unit) atAt the end of any phase, ityou can resurrectuse thatthis unitability. ifIf ityou isdo, onthis theunit battlefield.resurrects:
▪
When youa do,unit resurrects, that unit’s Reanimation Protocols areactivate, activated,but reanimatingthat unit heals D6 wounds rather(instead thanof D3 when doing so.wounds). You cannot resurrectresurrect more than one unit per turn.turn.’

changedThe Silent King

changed1 Szarekh, 2 Triarchal Menhir

Points
400 pts 420 pts

changedTranscendent C’tan

changedTransdimensional Displacement

Rules

EachIn timeyour Movement phase, when this modelunit is selected to Advance,make an advance move, you can removeuse itthis fromability. theIf battlefieldyou anddo:
▪
setThat itadvance upmove againhas anywhereno onmaximum thedistance.
▪ battlefieldThis thatunit iscan move through all types of model (including enemy models and MONSTER/VEHICLE models).
▪ After moving, this unit must be
more than 8" horizontally away from all enemy units.

Imperial Armour: Grey Knights

changedGrey Knights Thunderhawk Gunship

changedGrey Knights Thunderhawk Gunship

Keywords
Vehicle, Titanic, Fly, Transport, Imperium, Thunderhawk Gunship, Frame Vehicle, Titanic, Fly, Transport, Imperium, Thunderhawk Gunship

Codex: Tyranids

changedMaleceptor

changed1 Maleceptor

Points
180 pts 190 pts

changedNeurotyrant

changed1 Neurotyrant

Points
115 pts 130 pts

changedThe Red Terror

changedThe Red Terror

Keywords
Character, Epic Hero, Great Devourer, Monster, Burrower, Vanguard Invader, The Red Terror Character, Epic Hero, Great Devourer, Monster, Burrower, Vanguard Invader, The Red Terror, Mobile

goneSerpentine Fiend

Rules

This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.

changedToxicrene

changed1 Toxicrene

Points
135 pts 120 pts

changedTyranid Warriors with Melee Bio-weapons

changedAdaptive Instincts (Once per turn, per unit)

Rules

At the start ofIn the Fight phase, select one of the following:
■ Aggression Imperative: Until the end of the phase,
when eachthis timeunit ais modelselected into thisfight unitor makeswhen an attack, re-roll aenemy Hitunit rolltargets ofthis 1.
■
unit, Bioregeneration:you Untilcan theselect endone of the phase, each time a saving throw isfollowing:
▪
madeThis forunit’s amelee modelattacks inhave this+1 unit,S.
▪
re-rollOr: aThis savingunit throwhas of+1 1.T.

changedTyrannocyte

Points Scaling
+10 pts per 4 models

changedAerial Seeding

Rules

This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9"8" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.

changed1 Tyrannocyte

Points
90 pts 80 pts

changedVenomthropes

changedFoul Spores

Rules

While a friendly TYRANIDS unit is within 6" of this unit, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack. In addition, while a friendlyFriendly TYRANIDS unit (excluding MONSTERS) isunits within 6" of this unit, models in that unit have the Stealth ability.Stealth.

changedVon Ryan’s Leapers

changed3 Von Ryan’s Leaper

Points
60 pts 55 pts

changed4-6 Von Ryan’s Leaper

Points
120 pts 105 pts

changedZoanthropes

changed1 Neurothrope, 2 Zoanthrope

Points
100 pts 90 pts

Codex Supplement: Dark Angels

changedInner Circle Companions

changedBraziers of Judgement

Rules

While a CHARACTER model is• leadingThis thisunit unit,has eachStealth.
•
timeMelee anattacks attackthat targetstarget this unit, subtractunit 1have from-1 theto Hithit roll.rolls.

changed4-6 Inner Circle Companion

Points
170 pts 160 pts

changedLion El’Jonson

changedLion El’Jonson

Keywords
Monster, Character, Epic Hero, Imperium, Primarch, Lion El’Jonson Monster, Character, Epic Hero, Imperium, Primarch, Lion El’Jonson, Mobile

changedPrimarch of the First LegionMist-wreathed Shadow Realms

Rules

InAt the end of your Commandopponent’s phase,turn, if this unit is notunengaged, withinyou Engagementcan Rangeuse ofthis oneability. orIf moreyou enemydo:
•
units,Place youthis unit in strategic reserves.
• This unit
can removemake itan fromingress themove battlefieldin andyour placenext itMovement intophase Strategic(including Reserves.in your first turn).

changed1 Lion El’Jonson

Points
285 pts 265 pts

changedNephilim Jetfighter

changedLightning-fast Manoeuvres

Rules

Each time a ranged attack targets this model, subtract 1 from the Hit roll. If that attack was made by aRanged modelattacks that can FLY, subtracttarget 1this fromunit thehave Wound-1 rollto aswound well.rolls.

changed1 Nephilim Jetfighter

Points
195 pts 180 pts

changedRavenwing Command Squad

newSupport

goneLeader

changed1 Ravenwing Apothecary, 1 Ravenwing Champion, 1 Ravenwing Ancient

Points
115 pts 105 pts

changedRavenwing Darkshroud

changedIcon of Old Caliban

Rules

While a friendlyFriendly ADEPTUS ASTARTES unit isunits within 6" of this model, models in that unit have the Stealth ability and each time a ranged attack targets that unit, that unit has the Benefit of Cover against that attack.Stealth.

changed1 Ravenwing Darkshroud

Points
80 pts 70 pts

changedRavenwing Dark Talon

changedStasis Bomb

Rules

OnceAt perthe turn,end oneof modelyour fromopponent’s yourFight armyphase, withselect thisone abilityvisible canenemy useunit it(excluding afterAIRCRAFT/Lone itOperative endsunits) awithin Normal24" move.of Ifthis itunit. does,That youenemy canunit selectis oneslowed enemyuntil unitthe (excludingend AIRCRAFT)of thatyour modelopponent’s movednext overMovement thisphase:
•
phase.While Thata unit suffersis D3slowed, mortalin woundsyour andopponent’s youMovement mustphase, rollwhen onethat D6:unit onis aselected 1-3,to move, unless that unit cannotremains Advancestationary, orroll Fallone BackD6:
•
inOn youra opponent’s1-4, nextthat Movementunit phase;suffers onD3 amortal 4-6,wounds and that unit must Remainhas Stationary-2" inM.
•
yourOn opponent’sa next5-6, Movementthat phase.unit Eachsuffers model2D3 canmortal onlywounds useand thisthat abilityunit oncehas per-3" battle.M.’

changedSammael

changedGrand Master of the Ravenwing

Rules

While▪ thisThis modelunit’s isranged leadingattacks ahave unit,[ASSAULT].
▪
thatWhen this unit is eligibleselected to shoot and declare amake chargean inadvance amove, turnthat inadvance whichmove itdoes Advanced.not Ifprevent thatthis unit isfrom alreadybeing eligibleeligible to shoot and declare a charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made forcharge.
▪ thatThis unit instead.has MOBILE.

changed1 Sammael

Points
105 pts 95 pts

Codex: Orks

changedBig Mek Dakkarig

Points Scaling
+10 pts per 3 models

changed1 Big Mek Dakkarig

Points
100 pts 115 pts

changedBlitza-bommer

changedBlitza-bommer

Keywords
Vehicle, Aircraft, Fly, Speed Freeks, Blitza-bommer, Frame Vehicle, Aircraft, Fly, Speed Freeks, Blitza-bommer

changedBoomdakka Snazzwagon

changedBillowing Fumes

Rules

While an enemy unit (excluding MONSTERS andMONSTER/VEHICLE VEHICLES)units) is within 6" of this model,unit, eachwhen timethat aenemy modelunit inis selected to shoot, that unitunit’s makestargets anhave attack,the subtractbenefit 1of fromcover theuntil Hitthat roll.unit has shot.

changedBoss Snikrot

changedKunnin’ Infiltrator (Once per battle, per army)

Rules

In your Movement phase, if this unit is unengaged, you can use this ability. If you do:


▪
Place this unit in strategic reserves.
▪ This unit has Deep StrikeStrike.
▪
untilThis theunit endmust ofmake thean phase.ingress move** this phase (including in your first turn).

changedBoyz

Points Scaling
+10 pts per 4 models

goneBodyguard

Rules

If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

newKombi‑rokkit

Type
weapon

newKombi‑shoota

Type
weapon

newKustom shoota

Type
weapon

newKombi‑rokkitKombi‑rokkit

Range
24"
Attacks
1
Ballistic Skill
5+
Strength
10
AP
-2
Damage
3

newKombi‑shootaKombi‑shoota

Range
24"
Attacks
2
Ballistic Skill
5+
Strength
4
AP
0
Damage
1

newKustom shootaKustom shoota

Range
18"
Attacks
4
Ballistic Skill
5+
Strength
4
AP
0
Damage
1

newKustom shoota — Kustom shootaRapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newBoss Nob: The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced)

changedBoy: Wargear Option

Instruction

Any number of Boyz can each have their slugga and choppabe replacedequipped with 1 shoota and 1 close combat weapon.shoota.

changedBoy: Wargear Option

Instruction

For every 10 models in this unit, 1 Boy’sBoy choppanot andequipped sluggawith 1 shoota can behave its choppa and slugga replaced with one of the following:◦
▫
1 big shoota and 1 close combat weapon
◦▫ 1 rokkit launcha and 1 close combat weapon

new■ The Boss Nob can have its big choppa replaced with one of the following: ▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced) ▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced)

changedWargear Rule

Text

■ Any number of Boyz can each have their slugga and choppabe replacedequipped with 1 shoota and 1 close combat weapon.shoota.

changedWargear Rule

Text

■ For every 10 models in this unit, 1 Boy’sBoy choppanot andequipped sluggawith 1 shoota can behave its choppa and slugga replaced with one of the following:
◦▫ 1 big shoota and 1 close combat weapon
◦▫ 1 rokkit launcha and 1 close combat weapon

changed1 Boss Nob, 10-19 Boy

Points
150 pts 160 pts

changedBurna-bommer

changedBurna-bommer

Keywords
Vehicle, Fly, Aircraft, Speed Freeks, Burna-bommer, Frame Vehicle, Fly, Aircraft, Speed Freeks, Burna-bommer

changedDakkajet

changedDakkajet

Keywords
Vehicle, Fly, Aircraft, Speed Freeks, Dakkajet, Frame Vehicle, Fly, Aircraft, Speed Freeks, Dakkajet

changedGretchin

Unit Composition

■ 10-1 Runtherd and 10 Gretchin
OR
■
20-2 Runtherds and 20 GretchinEvery Runtherd is equipped with: slugga; runtherd tools.
Every Gretchin is equipped with: grot blasta; close combat weapon.

new10 Gretchin, 0 Runtherd

Points
45 pts
Gretchin count
10
Runtherd count
0

new20 Gretchin, 0 Runtherd

Points
80 pts
Gretchin count
20
Runtherd count
0

new20 Gretchin, 1 Runtherd

Points
85 pts
Gretchin count
20
Runtherd count
1

changed20 Gretchin, 2 Runtherd

Points
80 pts 90 pts

changedHunta Rig

changedHunta Rig

Keywords
Monster, Transport, Beast Snagga, Hunta Rig, Frame Monster, Transport, Beast Snagga, Hunta Rig

changedKill Rig

changedKill Rig

Keywords
Monster, Transport, Psyker, Beast Snagga, Kill Rig, Frame Monster, Transport, Psyker, Beast Snagga, Kill Rig

changedMek

changed1 Mek

Points
45 pts 55 pts

changedPainboss

changed1 Painboss

Points
60 pts 70 pts

changedPainboy

changed1 Painboy

Points
80 pts 90 pts

changedShokkjump Dragsta

changedShokk Tunnel

Rules

EachIn timeyour Movement phase, when this modelunit is selected to Advance,make an advance move, you can remove ituse fromthis theability. battlefieldIf andyou setdo:
▪
itThat upmove againhas anywhereno onmaximum thedistance.
▪ battlefieldThis thatunit iscan moremove thanthrough 9"all horizontallytypes awayof frommodel all(including enemy models insteadand ofMONSTER/VEHICLE makingmodels).
▪
anAfter Advancemoving, moveyour (thisunit modelmust isbe stillmore consideredthan to8" havehorizontally Advancedfrom thisall turn).enemy units.

changedTrukk

Points Scaling
+10 pts per 4 models

changed1 Trukk

Points
65 pts 55 pts

changedWarboss

changedWarboss

Equipped With
Kombi-weapon, Twin sluggas, Big choppa

newKustom Choppa

Type
weapon

newKustom shoota

Type
weapon

newKustom ChoppaKustom Choppa

Range
Melee
Attacks
6
Weapon Skill
2+
Strength
8
AP
-2
Damage
2

newKustom Choppa — Kustom ChoppaCLEAVE 1

Rules

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

Example: If a [CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).

newKustom shootaKustom shoota

Range
18"
Attacks
4
Ballistic Skill
5+
Strength
4
AP
0
Damage
1

newKustom shoota — Kustom shootaRapid Fire 2

Rules

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

newWarboss: This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.

new■ This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.

changed1 Warboss

Points
75 pts 85 pts

changedWazdakka Gutsmek

changedThrottlerokkit Shokka EngineShokk Attack Engine

Rules

In your Command phase, if this unit is notunengaged, withinyou Engagementcan Rangeuse ofthis oneability. orIf moreyou enemydo:
▪
units,Place youthis unit in strategic reserves.
▪ This unit
can removemake itan fromingress themove battlefieldin andyour placenext itMovement intophase Strategic(including Reserves.in your first turn).

Codex: Adeptus Custodes

changedAleya

changed1 Aleya

Points
65 pts 55 pts

changedAnathema Psykana Rhino

Points Scaling
+10 pts per 4 models

changed1 Anathema Psykana Rhino

Points
75 pts 65 pts

changedCustodian Wardens

changed4 Custodian Warden

Points
210 pts 200 pts

changed5 Custodian Warden

Points
260 pts 250 pts

changedShield-Captain on Dawneagle Jetbike

changedShield-Captain on Dawneagle Jetbike

Keywords
Mounted, Character, Fly, Imperium, Dawneagle Jetbike, Shield-Captain, Frame Mounted, Character, Fly, Imperium, Dawneagle Jetbike, Shield-Captain

changedVertus Praetors

changedVertus Praetor

Keywords
Mounted, Fly, Imperium, Vertus Praetors, Frame Mounted, Fly, Imperium, Vertus Praetors

Codex: T’au Empire

changedDevilfish

Points Scaling
+10 pts per 4 models

changed1 Devilfish

Points
85 pts 75 pts

changedPathfinder Team

Points Scaling
+15 pts per 3 models

changed1 Pathfinder Shas’ui, 9 Pathfinder

Points
80 pts 85 pts

changedRazorshark Strike Fighter

changedRazorshark Strike Fighter

Keywords
Vehicle, Aircraft, Fly, Razorshark Strike Fighter, Frame Vehicle, Aircraft, Fly, Razorshark Strike Fighter

changedStormsurge

changed1 Stormsurge

Points
360 pts 375 pts

changedSun Shark Bomber

changedSun Shark Bomber

Keywords
Vehicle, Aircraft, Fly, Sun Shark Bomber, Frame Vehicle, Aircraft, Fly, Sun Shark Bomber

changedThe Twin Lance

changed1 Ri’Locai, 1 Ri’Lantar

Points
205 pts 220 pts

Codex: Chaos Space Marines

changedChaos Rhino

Points Scaling
+10 pts per 4 models

changed1 Chaos Rhino

Points
75 pts 65 pts

changedChaos Terminator Squad

changed4 Chaos Terminator, 1 Terminator Champion

Points
180 pts 175 pts

changed1 Terminator Champion, 5-9 Chaos Terminator

Points
360 pts 350 pts

changedChosen

Points Scaling
+10 pts per 2 models +10 pts per 3 models

changed1 Chosen Champion, 4 Chosen

Points
125 pts 135 pts

changed5-9 Chosen, 1 Chosen Champion

Points
250 pts 270 pts

changedDark Commune

Points Scaling
+10 pts per 2 models +10 pts per 3 models

changedDefiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changedDaemonforge

Rules

Each time this unit makes a Dark Pact, until the end of the phase, each time this model makes an attack, re-roll a Wound roll of 1. In addition, once per battle, when this unit makes a Dark Pact, before making the resulting Leadership test, you can declare it will overcharge its daemonforge. If it does:■ If the resulting Leadership test is failed, this model suffers 3 mortal wounds instead of D3 mortal wounds.
■ Until the end of the phase, each time this model makes an attack, you can re-roll the Wound roll

changedMasters of the Maelstrom

goneMasters of the Maelstrom

Rules

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

■ CHOSEN
■ LEGIONARIES
■ RED CORSAIRS RAIDERS

This unit cannot join an Attached unit, and only HURON BLACKHEART can join a unit this unit has joined.

changed1 Captain Sargotta, 1 Katar Garrix, 1 The Enforcer, 1 Garreon the Corpsemaster, 1 Garlon Souleater

Points
135 pts 145 pts

changedMutilators

changed3 Mutilator

Points
180 pts 165 pts

changedNemesis Claw

changed1 Visionary, 4 Legionary

Points
110 pts 100 pts

changed5-9 Legionary, 1 Visionary

Points
190 pts 180 pts

changedVenomcrawler

changed1 Venomcrawler

Points
110 pts 120 pts

Codex: Adepta Sororitas

changedDominion Squad

changed1 Dominion Superior, 9 Dominion

Points
100 pts 90 pts

changedHospitaller

changed1 Hospitaller

Points
75 pts 65 pts

changedImagifier

changed1 Imagifier

Points
65 pts 55 pts

changedImmolator

Points Scaling
+10 pts per 4 models +15 pts per 4 models

changed1 Immolator

Points
110 pts 100 pts

changedJunith Eruita

changedThe Pulpit of Saint Holline’s Basilica

Rules

While this model is leading a unit, eachThis timeunit anhas attackSTEALTH
Melee
targetsattacks that unit,target subtractthis 1unit fromhave the-1 Hitto roll.hit rolls

changedLeader

Rules

This model can be attached to the following units:

■ *CRUSADERSCRUSADERS
■ BATTLE SISTERS SQUAD
■ CELESTIAN INSIDIANTS
■ CELESTIAN SACRESANTS
■ DOMINION SQUAD
■ RETRIBUTOR SQUAD
■ SISTERS NOVITIATE SQUAD

changed1 Junith Eruita

Points
115 pts 105 pts

changedMorvenn Vahl

changed1 Morvenn Vahl

Points
185 pts 200 pts

changedRepentia Squad

changed1 Repentia Superior, 4 Sister Repentia

Points
75 pts 70 pts

changed1 Repentia Superior, 5-9 Sister Repentia

Points
160 pts 140 pts

changedSeraphim Squad

changed4 Seraphim, 1 Seraphim Superior

Points
85 pts 75 pts

changed5-9 Seraphim, 1 Seraphim Superior

Points
160 pts 150 pts

changedSororitas Rhino

Points Scaling
+10 pts per 4 models

changed1 Sororitas Rhino

Points
75 pts 65 pts

changedZephyrim Squad

Points Scaling
+10 pts per 3 models

changed4 Zephyrim, 1 Zephyrim Superior

Points
80 pts 75 pts

changed5-9 Zephyrim, 1 Zephyrim Superior

Points
160 pts 150 pts

Codex: Genestealer Cults

changedAberrants

changed4 Aberrant, 1 Aberrant Hypermorph

Points
150 pts 140 pts

changed5-9 Aberrant, 1 Aberrant Hypermorph

Points
300 pts 280 pts

changedAtalan Jackals

changed4 Atalan Jackal, 1 Atalan Wolfquad

Points
90 pts 85 pts

changed2 Atalan Wolfquad, 8 Atalan Jackal

Points
160 pts 150 pts

changedGoliath Truck

Points Scaling
+10 pts per 4 models

changed1 Goliath Truck

Points
85 pts 75 pts

changedHybrid Metamorphs

changed1 Metamorph Leader, 5-9 Hybrid Metamorph

Points
150 pts 140 pts

changedNeophyte Hybrids

changed1 Neophyte Leader, 10-19 Neophyte Hybrid

Points
145 pts 135 pts

Codex: Imperial Agents

changedCallidus Assassin

changedAcrobatic Escape

Rules

• At the end of the Fight phase, if this modelunit is within Engagement Range of one or more enemyengaged, units,this itunit can make a Fall Backfall-back movemove of up to D6". In addition,
•
atAt the end of your opponent’s turn, if this modelunit is notmore withinthan 3" of one orfrom moreall enemy units, you can remove it from the battlefield and then, in the Reinforcements step of your next Movement phase, set it up anywhere onuse thethis battlefieldability. thatIf isyou moredo:
•
thanPlace 8"this horizontallyunit awayin fromstrategic allreserves.
• enemyThis models.unit Ifmust themake battlean endsingress andmove thisin modelyour isnext notMovement onphase the(including battlefield,in ityour isfirst destroyed.turn).

changedCorvus Blackstar

changedCorvus Blackstar

Keywords
Vehicle, Fly, Transport, Imperium, Ordo Xenos, Retinue, Deathwatch, Corvus Blackstar, Frame Vehicle, Fly, Transport, Imperium, Ordo Xenos, Retinue, Deathwatch, Corvus Blackstar

changedEversor Assassin

changed1 Eversor Assassin

Points
110 pts 100 pts

changed1 Eversor Assassin

Points
120 pts 110 pts

changed1 Eversor Assassin

Points
145 pts 100 pts

changedGrey Knights Terminator Squad

changed1 Terminator Justicar, 4 Grey Knights Terminators

Points
190 pts 175 pts

changed4 Grey Knights Terminators, 1 Terminator Justicar

Points
210 pts 190 pts

changedImperial Rhino

Points Scaling
+10 pts per 4 models

changed1 Imperial Rhino

Points
75 pts 65 pts

changed1 Imperial Rhino

Points
75 pts 65 pts

changedInquisitorial Chimera

Points Scaling
+10 pts per 4 models

changed1 Inquisitorial Chimera

Points
70 pts 60 pts

changed1 Inquisitorial Chimera

Points
70 pts 60 pts

changedSisters of Battle Immolator

Points Scaling
+10 pts per 4 models

changed1 Sisters of Battle Immolator

Points
100 pts 90 pts

changed1 Sisters of Battle Immolator

Points
115 pts 105 pts

changedWatch Master

changed1 Watch Master

Points
105 pts 95 pts

Codex Supplement: Blood Angels

changedThe Sanguinor

changedMiraculous Saviour

Rules

(Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit. That move does not prevent this unit from being eligible to move.

Codex: Aeldari

changedAutarch

changed1 Autarch

Points
85 pts 75 pts

changedCorsair Skyreavers

Points Scaling
+10 pts per 3 models

changed4 Skyreaver, 1 Skyreaver Felarch

Points
80 pts 75 pts

changed5-9 Skyreaver, 1 Skyreaver Felarch

Points
150 pts 140 pts

changedCorsair Voidscarred

changed4 Corsair Voidscarred, 1 Voidscarred Felarch, 0 Shade Runner, 0 Way Seeker, 0 Soul Weaver

Points
80 pts 70 pts

changed1 Voidscarred Felarch, 0-1 Way Seeker, 0-1 Soul Weaver, 0-1 Shade Runner, 5-9 Corsair Voidscarred

Points
160 pts 140 pts

changed1 Voidscarred Felarch, 0 Soul Weaver, 1 Shade Runner, 0 Way Seeker, 4 Corsair Voidscarred

Points
160 pts 140 pts

changed1 Voidscarred Felarch, 0 Shade Runner, 0 Way Seeker, 4 Corsair Voidscarred, 1 Soul Weaver

Points
160 pts 140 pts

changed1 Voidscarred Felarch, 0 Shade Runner, 4 Corsair Voidscarred, 0 Soul Weaver, 1 Way Seeker

Points
160 pts 140 pts

changed1 Voidscarred Felarch, 1 Shade Runner, 1 Soul Weaver, 4 Corsair Voidscarred, 0 Way Seeker

Points
160 pts 140 pts

changed4 Corsair Voidscarred, 1 Way Seeker, 0 Shade Runner, 1 Soul Weaver, 1 Voidscarred Felarch

Points
160 pts 140 pts

changed1 Way Seeker, 1 Voidscarred Felarch, 4 Corsair Voidscarred, 1 Shade Runner, 0 Soul Weaver

Points
160 pts 140 pts

changed4 Corsair Voidscarred, 1 Shade Runner, 1 Way Seeker, 1 Voidscarred Felarch, 1 Soul Weaver

Points
160 pts 140 pts

changedCrimson Hunter

changedCrimson Hunter

Keywords
Vehicle, Aeldari, Fly, Aircraft, Aspect Warrior, Crimson Hunter, Frame Vehicle, Aeldari, Fly, Aircraft, Aspect Warrior, Crimson Hunter

changedD-cannon Platform

changedD-cannon Platform

Keywords
Infantry, Aeldari, Support Weapon, D-cannon Platform Infantry, Aeldari, Support Weapon, D-cannon Platform, Frame

changedEldrad Ulthran

changedLeader

Rules

This model can be attached to the following units:

■ GUARDIAN DEFENDERS
■ STORM GUARDIANS
■ WARLOCK CONCLAVE

If this model is not already attached to a unit, you can attach this model to a unit, even if one WARLOCKS unit has already been attached to it.

changedFalcon

changedFalcon

Keywords
Vehicle, Aeldari, Transport, Fly, Falcon Vehicle, Aeldari, Transport, Fly, Falcon, Frame

changedFarseer

changed1 Farseer

Points
70 pts 65 pts

changedFire Prism

changedFire Prism

Keywords
Vehicle, Aeldari, Fly, Fire Prism Vehicle, Aeldari, Fly, Fire Prism, Frame

changedHemlock Wraithfighter

changedHemlock Wraithfighter

Keywords
Vehicle, Aeldari, Fly, Aircraft, Psyker, Wraith Construct, Hemlock Wraithfighter, Frame Vehicle, Aeldari, Fly, Aircraft, Psyker, Wraith Construct, Hemlock Wraithfighter

changedNight Spinner

changedNight Spinner

Keywords
Vehicle, Aeldari, Fly, Night Spinner Vehicle, Aeldari, Fly, Night Spinner, Frame

changedShadow Weaver Platform

changedShadow Weaver Platform

Keywords
Infantry, Aeldari, Support Weapon, Shadow Weaver Platform Infantry, Aeldari, Support Weapon, Shadow Weaver Platform, Frame

changedShadowseer

changed1 Shadowseer

Points
60 pts 50 pts

changedShining Spears

changed2 Shining Spear, 1 Shining Spear Exarch

Points
105 pts 100 pts

changed3-5 Shining Spear, 1 Shining Spear Exarch

Points
210 pts 200 pts

changedSkyweavers

changedAcrobatic Grace

Rules

Each• timeThis anunit attackhas targetsStealth.
•
thisMelee unit,attacks subtractthat 1target fromthis theunit Hithave roll.-1 to hit rolls.

changed2 Skyweaver

Points
105 pts 95 pts

changed3-4 Skyweaver

Points
210 pts 190 pts

changedStarweaver

Points Scaling
+10 pts per 4 models

changedStarweaver

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Smoke, Fly, Starweaver Vehicle, Aeldari, Transport, Dedicated Transport, Smoke, Fly, Starweaver, Frame

changed1 Starweaver

Points
80 pts 70 pts

changedSwooping Hawks

changed1 Swooping Hawk Exarch, 4 Swooping Hawk

Points
100 pts 95 pts

changedThe Yncarne

changedInevitable Death

Rules

Once in each of your opponent’s turns, if this model is on the battlefield when another friendly AELDARI unit is destroyed, just after removing the last model in that unit, you can remove this model from the battlefield and set it up as close as possible to where that destroyed model was destroyed and not within Engagement Range of one or more enemy units. Doing so does not prevent this model from being eligible to move.

changedVibro Cannon Platform

changedVibro Cannon Platform

Keywords
Infantry, Aeldari, Support Weapon, Vibro Cannon Platform Infantry, Aeldari, Support Weapon, Vibro Cannon Platform, Frame

changedVoidweaver

changedVoidweaver

Keywords
Vehicle, Aeldari, Fly, Voidweaver Vehicle, Aeldari, Fly, Voidweaver, Frame

changedWar Walkers

changed2 War Walker

Points
170 pts 160 pts

changedWave Serpent

Points Scaling
+10 pts per 4 models

changedWave Serpent

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Wave Serpent Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Wave Serpent, Frame

changed1 Wave Serpent

Points
125 pts 115 pts

changedWarp Spiders

Points Scaling
+15 pts per 3 models +20 pts per 3 models

changed1 Warp Spider Exarch, 4 Warp Spider

Points
115 pts 105 pts

changedWindriders

changed4-6 Windrider

Points
160 pts 170 pts

changedWraithknight

changed1 Wraithknight

Points
415 pts 385 pts

changedYnnari Raider

Points Scaling
+10 pts per 4 models

changedRaider

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Raider Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Raider, Frame

changed1 Raider

Points
80 pts 70 pts

changedYnnari Venom

Points Scaling
+10 pts per 4 models

changedVenom

Keywords
Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Venom Vehicle, Aeldari, Transport, Dedicated Transport, Fly, Venom, Frame

changed1 Venom

Points
70 pts 65 pts

Codex: Astra Militarum

changedBaneblade

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed1 Baneblade

Points
450 pts 415 pts

changedBanesword

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed1 Banesword

Points
450 pts 415 pts

changedBanehammer

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed1 Banehammer

Points
420 pts 385 pts

changedCadian Command Squad

changed1 Cadian Commander, 1 Cadian Veteran Guardsman, 1 Cadian Veteran Guardsman, 1 Cadian Veteran Guardsman, 1 Cadian Veteran Guardsman

Points
65 pts 60 pts

changedCentaur RSV

Points Scaling
+10 pts per 4 models

changed1 Centaur RSV

Points
75 pts 65 pts

changedChimera

Points Scaling
+10 pts per 4 models

changed1 Chimera

Points
85 pts 75 pts

changedCommissar Yarrick

changedHero of Hades HiveCounterstrategist

Rules

At the end of your opponent’s Movement phase, you can select one enemy unit that was set up or ended a move within 9"8" of this model, and one friendly REGIMENT unit within 6" of and visible to this model that has not made a Normal move or been targeted with the Fire Overwatch Stratagem this phase. That REGIMENT unit can then either:
■ Make a Normal move of up to D6".
■ Shoot at that enemy unit, but only if it is an eligible target. Until the end of the phase, each time a model in that unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers.
■ Declare a charge. That Regiment unit must end that charge move engaged with the enemy unit you selected (note that even if this charge is successful, the charging unit does not receive any Charge bonus this turn).

changed1 Commissar Yarrick

Points
130 pts 120 pts

changedDoomhammer

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changed1 Doomhammer

Points
415 pts 380 pts

changedGaunt’s Ghosts

changedCovert Stealth Team

Rules

At the end of your opponent’s turn, if this unit is notunengaged, withinyou Engagementcan Rangeuse ofthis oneability. orIf moreyou enemydo:
•
units,Place youthis canunit removein thisstrategic reserves.
• This unit fromhas Deep Strike until the battlefield.start Inof your next Movement phase,Shooting setphase.
•
itThis upunit anywheremust onmake thean battlefieldingress thatmove isin moreyour thannext 8"Movement horizontallyphase away(including fromin allyour enemyfirst models.turn).

changedHellhammer

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changed1 Hellhammer

Points
420 pts 385 pts

changedKasrkin

Points Scaling
+10 pts per 3 models +15 pts per 3 models

changed1 Kasrkin Sergeant, 9 Kasrkin

Points
115 pts 105 pts

changedKrieg Command Squad

changed1 Veteran Guardsman, 1 Lord Commissar, 1 Veteran Guardsman, 1 Veteran Guardsman, 1 Veteran Guardsman, 1 Veteran Guardsman

Points
65 pts 60 pts

changedLeman Russ Commander

changedDeath Befitting An Officer

Rules

WhenIn your opponent’s Shooting phase, when this modelunit is destroyed,destroyed, before this unit’s deadly demise roll, roll one D6:
•
onOn a 2+, do not remove it fromthis playunit –from itthe can,battlefield. afterAfter the attacking model’s unit has finishedshot, makingthis itsunit attacks,can shoot asusing ifnormal itshooting, werebut yourwhile Shootingdoing phaseso andthis asunit ifcan itonly hadtarget itsthat fullenemy woundsunit. remaining.When Thisthis modelunit ishas shot, or at the end of the phase (whichever comes first), resolve this unit’s deadly demise roll, then this unit is removed from play.the battlefield.

changed1 Leman Russ Commander

Points
235 pts 215 pts

changedShadowsword

Points Scaling
+20 pts per 2 models +30 pts per 2 models

changed1 Shadowsword

Points
410 pts 375 pts

changedStormlord

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed1 Stormlord

Points
430 pts 395 pts

changedStormsword

Points Scaling
+20 pts per 2 models +35 pts per 2 models

changed1 Stormsword

Points
465 pts 430 pts

changedTaurox

Points Scaling
+10 pts per 4 models

changed1 Taurox

Points
75 pts 65 pts

changedTaurox Prime

Points Scaling
+10 pts per 4 models

changed1 Taurox Prime

Points
85 pts 75 pts

changedTempestus Aquilons

changed1 Gunfighter, 1 Tempestor Aquilon, 8 Tempestus Aquilon

Points
100 pts 95 pts

changedTempestus Scions

changed5-9 Tempestus Scion, 1 Tempestor

Points
155 pts 150 pts

changedValkyrie

changedValkyrie

Movement
20+" 14"
Objective Control
0 -
Keywords
Vehicle, Frame, Fly, Aircraft, Imperium, Transport, Valkyrie Vehicle, Fly, Imperium, Transport, Valkyrie

Codex: Emperor’s Children

changedChaos Rhino

Points Scaling
+10 pts per 4 models

changed1 Chaos Rhino

Points
80 pts 70 pts

changedFulgrim

changedFulgrim

Keywords
Monster, Fly, Character, Epic Hero, Daemon, Chaos, Slaanesh, Primarch, Fulgrim Monster, Fly, Character, Epic Hero, Daemon, Chaos, Slaanesh, Primarch, Fulgrim, Mobile

goneSerpentine

Rules

Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.

changed1 Fulgrim

Points
350 pts 340 pts

changedMaulerfiend

changed1 Maulerfiend

Points
130 pts 120 pts

changedDefiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changed1 Defiler

Points
290 pts 300 pts

changedSorcerer

changed1 Sorcerer

Points
60 pts 55 pts

Codex: Death Guard

changedChaos Rhino

Points Scaling
+10 pts per 4 models

changed1 Chaos Rhino

Points
85 pts 75 pts

changedDeathshroud Terminators

changedDeath Approaches

Rules

EachIn your movement phase, each time this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all Afflicted enemy units, and more than 8" horizontally away from all other enemy units.

changed1 Deathshroud Champion, 3-5 Deathshroud Terminator

Points
320 pts 305 pts

changedDefiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changed1 Defiler

Points
290 pts 300 pts

changedMortarion

changedLord of the Death GuardDiseased Influence

Rules

Just after an enemy unit ends a Normal, Advance or Fall Back move within 9"8" of a friendly DEATH GUARD unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".

changedLord of the Death GuardInflamed Reprisal

Rules

In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that DEATH GUARD unit can shoot as if it were your Shooting phase, but when resolving those attacksattacks, worsen the BS characteristic of that attack by 1 and it it can only target that enemy unit (and only if it is an eligible target).

changed1 Mortarion

Points
400 pts 390 pts

changedPlague Marines

changed7-9 Plague Marine, 1 Plague Champion

Points
190 pts 180 pts

Codex: World Eaters

changedAngron

changed1 Angron

Points
350 pts 330 pts

changedBloodcrushers

Points Scaling
+10 pts per 3 models +20 pts per 3 models

changed3-5 Bloodcrusher, 1 Bloodhunter

Points
180 pts 190 pts

changedChaos Rhino

Points Scaling
+10 pts per 4 models

changed1 World Eaters Rhino

Points
85 pts 75 pts

changedChaos Terminators

changed1 World Eaters Terminator Champion, 4 World Eaters Terminator

Points
175 pts 165 pts

changed1 World Eaters Terminator Champion, 5-9 World Eaters Terminator

Points
350 pts 330 pts

changedDefiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

changedEightbound

Points Scaling
+10 pts per 3 models +15 pts per 3 models

changed2 Eightbound, 1 Eightbound Champion

Points
135 pts 125 pts

changed3-5 Eightbound, 1 Eightbound Champion

Points
270 pts 255 pts

changedExalted Eightbound

Points Scaling
+10 pts per 3 models +15 pts per 3 models

changed1 Exalted Eightbound Champion, 2 Exalted Eightbound

Points
140 pts 130 pts

changed1 Exalted Eightbound Champion, 3-5 Exalted Eightbound

Points
280 pts 265 pts

changedForgefiend

changed1 Forgefiend

Points
160 pts 140 pts

changedKhorne Berzerkers

changed1 Khorne Berzerker Champion, 9 Khorne Berzerker

Points
180 pts 170 pts

changed1 Khorne Berzerker Champion, 10-19 Khorne Berzerker

Points
345 pts 330 pts

changedMaulerfiend

changed1 Maulerfiend

Points
145 pts 140 pts

Codex: Thousand Sons

changedChaos Rhino

Points Scaling
+10 pts per 4 models

changed1 Chaos Rhino

Points
90 pts 80 pts

changedDefiler

Points Scaling
+30 pts per 2 models +40 pts per 2 models

goneFeel No Pain 6+

changedDestroyer of Futures (Once per phase, per unit)

Rules

Each timeYou youcan target this unit with the Fire Overwatch Stratagem, hits are scored on unmodifiedCounteroffensive Hitstratagem, rollsregardless of 5+ when resolving that Stratagem.any Forother eachuses of those attacks that targetsstratagem anthis enemyphase. unitIf withinyou 9"do:
▫
ofThat oneuse oris more‐1 THOUSANDCP.
▫
SONSThat PSYKER
use unitsdoes fromnot yourprevent army,any auses hitof isthat scoredstratagem on an unmodified Hit rollother ofunits 4+this instead.phase.'

changed1 Defiler

Points
290 pts 300 pts

changedKairos Fateweaver

changedOne Head Looks Back

Rules

Each time your opponent targets a unit from their army with a Stratagem,Stratagem, if that unit is within 12" of this model, increase the cost of that use of that StratagemStratagem by 1CP.

changedInfernal GatewayFocused Witchfire

Attacks
D6+6 D3+6

changed1 Kairos Fateweaver

Points
295 pts 305 pts

changedLord of Change

Points Scaling
+15 pts per 3 models +20 pts per 3 models

changed1 Lord of Change

Points
300 pts 320 pts

changedSekhetar Robots

Points Scaling
+15 pts per 3 models

changed2 Sekhetar Robot

Points
80 pts 85 pts

changed3-4 Sekhetar Robot

Points
160 pts 175 pts

changedSorcerer

Points Scaling
+10 pts per 3 models

Codex: Chaos Knights

changedKnight Abominant

newVolkite combustor — Volkite combustorIgnores Cover

Rules

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

changedKnight Desecrator

changedObsessive Ruthlessness

Rules

Each time this model makesThis aunit’s ranged attackattacks that targetstarget a MONSTERMONSTER/VEHICLE orunit VEHICLEcan unit,ignore thatmodifiers attackto hasthis theunit’s:
•
[DEVASTATINGBS.
• WOUNDS]
Hit ability.rolls and wound rolls.

newDesecrator laser destructor — Desecrator laser destructorDEVASTATING WOUNDS: MONSTER/VEHICLE

Rules

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.

changedKnight Ruinator

changedDarkflame lanceDarkflame lance

Attacks
2D6 D6+6

changedTerrorpulse missilesTerrorpulse missiles

Attacks
2D6 D6+6

Codex Supplement: Space Wolves

changedIron Priest

changed1 Iron Priest

Points
55 pts 50 pts

changedWolf Scouts

Points Scaling
+10 pts per 3 models

changed4 Wolf Scout, 1 Hunting Wolf, 1 Wolf Scout Pack Leader

Points
95 pts 90 pts

changed2 Hunting Wolf, 9 Wolf Scout, 1 Wolf Scout Pack Leader

Points
190 pts 180 pts

Codex Supplement: Black Templars

changedChaplain Grimaldus

changed3 Cenobyte Servitor, 1 Chaplain Grimaldus

Points
110 pts 100 pts

changedExecrator

changed1 Execrator

Points
60 pts 50 pts

changedImpulsor

Points Scaling
+10 pts per 4 models

new1 Impulsor

Points
75 pts
Impulsor count
1

changed1 Impulsor

Points
85 pts 70 pts

changedMarshal

Points Scaling
+10 pts per 2 models +10 pts per 3 models

Codex: Grey Knights

changedBrotherhood Terminator Squad

Points Scaling
+10 pts per 4 models

changed8-9 Terminator, 1 Justicar, 0 Ancient

Points
375 pts 360 pts

changed1 Ancient, 7-8 Terminator, 1 Justicar

Points
375 pts 360 pts

changedGrand Master Voldus

changedSanctuary

Rules

While this model is leading a▪ unit,This eachunit timehas anStealth.
▪
attackMelee targetsattacks that unit,target subtractthis 1unit fromhave the‐1 Hitto roll.hit rolls.

changed1 Grand Master Voldus

Points
140 pts 125 pts

changedRazorback

Points Scaling
+10 pts per 4 models

changed1 Razorback

Points
85 pts 75 pts

changedRhino

Points Scaling
+10 pts per 4 models

changed1 Rhino

Points
80 pts 70 pts

changedStrike Squad

changed1 Justicar, 4 Grey Knight

Points
120 pts 115 pts

changed1 Justicar, 5-9 Grey Knight

Points
240 pts 230 pts

changedStormhawk Interceptor

changedStormhawk Interceptor

Keywords
Vehicle, Aircraft, Fly, Smoke, Imperium, Stormhawk Interceptor, Frame Vehicle, Aircraft, Fly, Smoke, Imperium, Stormhawk Interceptor

changedStormraven Gunship

changedGrey Knights Stormraven Gunship

Keywords
Vehicle, Transport, Fly, Imperium, Stormraven Gunship, Frame Vehicle, Transport, Fly, Imperium, Stormraven Gunship

changedStormtalon Gunship

changedStormtalon Gunship

Keywords
Vehicle, Aircraft, Fly, Imperium, Stormtalon Gunship, Frame Vehicle, Aircraft, Fly, Imperium, Stormtalon Gunship

Codex: Leagues of Votann

changedBrôkhyr Iron-master

changed1 Brôkhyr Iron-master, 1 E-COG, 1 E-COG, 1 Ironkin Assistant, 1 E-COG

Points
75 pts 70 pts

changedKapricus Carrier

Points Scaling
+10 pts per 4 models

changed1 Kapricus Carrier

Points
75 pts 70 pts

changedSagitaur

Points Scaling
+10 pts per 4 models

Codex: Imperial Knights

changedKnight Castellan

Points Scaling
+20 pts per 2 models +25 pts per 2 models

changed1 Knight Castellan

Points
400 pts 425 pts

Codex: Drukhari

changedArchon

changedShadowfield

Rule Text

You cannotWhile re‑rollthis invulnerablemodel savinghas throwsan madeInSv, forthis theunit bearer.cannot There-roll firstsave timerolls. anWhen invulnerablethis savingmodel throwloses madea forwound the(excluding bearerfrom ismortal failed,wounds), untilthis themodel endhas ofno theInSv battle,until the bearer hasend noof invulnerablethe save.battle.

changedRaider

Points Scaling
+10 pts per 4 models

changed1 Raider

Points
85 pts 75 pts

changedRavager

Points Scaling
+10 pts per 3 models

changed1 Ravager

Points
100 pts 110 pts

changedRazorwing Jetfighter

changedRazorwing Jetfighter

Keywords
Vehicle, Fly, Aircraft, Aeldari, Razorwing Jetfighter, Frame Vehicle, Fly, Aircraft, Aeldari, Razorwing Jetfighter

changedScourges with Shardcarbines

changedSwooping Descent

Rules

In your Movement phase, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this unit is set up within 9"8" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

changedVenom

Points Scaling
+10 pts per 4 models

changed1 Venom

Points
70 pts 65 pts

changedVoidraven Bomber

changedVoidraven Bomber

Keywords
Vehicle, Aircraft, Fly, Aeldari, Voidraven Bomber, Frame Vehicle, Aircraft, Fly, Aeldari, Voidraven Bomber