Warhammer 40,000 rules

DatasheetsCodex: Orks

Gretchin 45-90 pts #

Orks

Model M T SV W LD OC
Gretchin 6" 2 7+ 1 8+ 2
Runtherd 6" 5 5+ 2 7+ 1

Gretchin: InfantryGrotsGretchin

Runtherd: InfantryGrotsGretchin

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Grot blasta [PISTOL]12"14+301
Slugga [PISTOL]12"15+401
Melee Weapons
WeaponRangeAWSSAPD
Close combat weaponMelee15+201
Runtherd toolsMelee33+501
Waaagh!
Runtherd

Each time an attack targets this unit, if it contains one or more Gretchin models, until that attack is resolved, Runtherd models in this unit have a Toughness characteristic of 2.

Thievin’ Scavengers

At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.

Unit Composition

0-1 Runtherd and 10 Gretchin
OR
0-2 Runtherds and 20 Gretchin

Base size: Runtherd: 32mm Gretchin: 25mm

FAQ

Errata Gretchin, Thievin’ Scavengers ability

Change to:

‘At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.’

in the full FAQ
Errata Gretchin

 ▪ Unit Composition
Change to:
▫ 0‑1 Runtherd and 10 Gretchin
OR
▫ 0‑2 Runtherds and 20 Gretchin

in the full FAQ