Factions — Codex: Space Marines
Adeptus Astartes
Oath of Moment #
If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can re-roll the Hit roll.
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, or one or more units from those factions' Munitorum Field Manual sections, add 1 to the Wound roll as well.
FAQ
Q Can a unit embarked within a TRANSPORT be selected as the Oath of Moment target?
Yes.
Q Which Detachments are considered to be *Codex: Space Marines* Detachments?
Every Detachment printed in *Codex: Space Marines* and every Detachment included in the Space Marines Faction Pack.
Errata Oath of Moment, Army Rules
Change to:
‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can re-roll the Hit roll.
■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, or one or more units from those factions’ Munitorum Field Manual sections, add 1 to the Wound roll as well.’
Q When making attacks with a unit from my army, I split my attacks between the first Oath of Moment target selected as part of my army rule and the second Oath of Moment target selected using Roboute Guilliman’s Master of Battle Author of the Codex ability. If I destroy the first Oath of Moment target before resolving my attacks against the second Oath of Moment target, will those attacks against the second Oath of Moment target benefit from the re-rolls to hit?
No. Only after all of the attacks from that unit have been resolved will the second Oath of Moment selection become active.
Space Marine Chapters #
■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter.
■ You cannot include units from more than one Chapter in your army.
■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.
■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD.
DEATHWATCH
■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.
■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
FAQ
Errata Space Marine Chapters, Army Rules
Add the following bullet points:
‘• If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the BLACK TEMPLARS keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.
• If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD.’
Add new sub-header and bullet points:
‘DEATHWATCH
■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
■ With the exception of Kill Team Cassius (see Legends: Agents of the Imperium), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.
■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.
Fulguris Task Force 1 pts #
Skystrike #
- Friendly Land Speeder/Storm Speeder Hailstrike/Storm Speeder Hammerstrike/Storm Speeder Thunderstrike units have Speeder.
- In your first Movement phase, friendly Speeder units can make an ingress move.
Enhancements
Stratagems
Anti-grav Surge #
- When
End of your opponent’s Fight phase.
- Target
One friendly unengaged Speeder unit.
- Effect
Place your unit in strategic reserves.
Data-link Augury #
- When
Your Shooting phase, when a friendly Speeder unit is selected to shoot.
- Target
That Speeder unit.
- Effect
Select one enemy unit within 24" of your unit. That enemy unit has +6" detection range until your unit has shot.
Reactive Evasion #
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Speeder unit.
- Target
That Speeder unit.
- Effect
Your unit can make a normal move of up to D3+3".
Librarius Conclave 1 pts #
Psychic Disciplines #
At the start of the battle round, select one of the following Psychic Disciplines abilities. Friendly Adeptus Astartes Psyker units have that ability until the end of the battle round.
- Biomancy Discipline: This unit has +2" M.
- Divination Discipline: This unit’s attacks can:
- Re‑roll hit rolls of 1.
- Re‑roll wound rolls of 1.
- Pyromancy Discipline: This unit’s ranged attacks that target an enemy unit within 12" of this unit have +1 AP.
- Telekinesis Discipline: Ranged attacks that target this unit have ‑1 S.
- Telepathy Discipline: This unit’s attacks can ignore modifiers to BS, WS and hit rolls.
Enhancements
Celerity #
35 ptsAdeptus Astartes Psyker model only.
- When this unit is selected to make an advance move, that move does not prevent this unit from being eligible to declare a charge.
- When this unit is selected to make a fall‑back move, if this unit has the Biomancy Discipline ability, that move does not prevent this unit from being eligible to declare a charge.
Fusillade #
25 ptsADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have:
▪ [LETHAL HITS].
▪ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].
Obfuscation #
25 ptsAdeptus Astartes Psyker model only.
- Enemy units cannot target this unit with snap shooting attacks.
- If this unit has the Telepathy Discipline ability, this unit has ‑3" detection range.
Prescience #
20 ptsAdeptus Astartes Psyker model only (excluding Terminator models). (Once per turn per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of:
- Up to D6".
- Or: If this unit has the Divination Discipline ability, up to 6".
Temporal Corridor #
25 ptsADEPTUS ASTARTES PSYKER model only.
▪ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike.
▪ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do:
▪ Place this unit in strategic reserves.
▪ This unit can make an ingress move in your next Movement phase (including in your first turn).
Subversion Assets 1 pts #
Nowhere to Hide #
Friendly Phobos/Scout Squad units have the following ability:
Transhuman Perception: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is detected:
Enhancements
Stratagems
Adaptive Operations #
- When
Your Shooting phase, when a friendly Phobos/Scout Squad unit starts an action.
- Target
That Phobos/Scout Squad unit.
- Effect
That action does not prevent your unit from being eligible to shoot.
Cloaked Position #
- When
Start of your opponent’s Movement phase.
- Target
One friendly unengaged Phobos/Scout Squad unit.
- Effect
Your unit has -3" detection range until the end of the turn.
Strike from the Shadows #
- When
Your Shooting phase, when a friendly Phobos/Scout Squad unit has shot.
- Target
That Phobos/Scout Squad unit.
- Effect
Those ranged attacks do not prevent your unit from being hidden.
Vengeful Hosts 1 pts #
Imperator Unleashed #
In a turn a friendly ADEPTUS ASTARTES FLY INFANTRY unit made an ingress/charge move, that unit’s attacks can re-roll hit rolls of 1.
Enhancements
Avenging Angel #
20 ptsADEPTUS ASTARTES FLY INFANTRY model only. When this unit ends an ingress move, select up to one enemy unit within 9" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.
Stratagems
Know No Fear #
- When
Your Command phase.
- Target
One friendly battle-shocked ADEPTUS ASTARTES unit. You can target that unit with this stratagem even though it is battle-shocked.
- Effect
Your unit is no longer battle-shocked.
Meteoric Onslaught #
- When
Fight phase, when a friendly ADEPTUS ASTARTES FLY INFANTRY unit that made a charge move this turn is selected to attack.
- Target
That friendly ADEPTUS ASTARTES FLY INFANTRY unit.
- Effect
Your unit’s melee attacks have +1 S.
Purge by Sectors #
- When
End of the Fight phase.
- Target
One friendly unengaged ADEPTUS ASTARTES FLY INFANTRY unit that was eligible to fight this phase.
- Effect
Your unit can make a normal move of up to D3+3".
1st Company Task Force 2 pts #
Extremis-level Threat #
Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.
Enhancements
The Imperium’s Sword #
25 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
Fear Made Manifest (Aura) #
30 ptsADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
Rites of War #
10 ptsADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
Iron Resolve #
15 ptsADEPTUS ASTARTES TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Heroes of the Chapter #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well.
Terrifying Proficiency #
- When
Your Fight phase.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase.
- Effect
In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Duty and Honour #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Orbital Teleportarium #
- When
End of your opponent’s Fight phase.
- Target
One ADEPTUS ASTARTES TERMINATOR unit from your army.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
- Restrictions
You cannot select a unit that is within Engagement Range of one or more enemy units.
Legendary Fortitude #
- When
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.
- Effect
Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Anvil Siege Force 2 pts #
Shield of the Imperium #
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to the Wound roll.
Enhancements
Indomitable Fury #
20 ptsGRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Fleet Commander #
15 ptsCAPTAIN model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12" of the centre of the first marker, then draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Both markers are then removed.
Stoic Defender #
15 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0.
Architect of War #
25 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Rigid Discipline #
- When
End of the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
- Effect
Your unit can immediately make a Fall Back move of up to 6".
- Restrictions
When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker.
Not One Backwards Step #
- When
Your Command phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker.
- Effect
Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.
No Threat Too Great #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
Battle Drill Recall #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Hail of Vengeance #
- When
Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
- Target
One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
- Effect
Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Firestorm Assault Force 2 pts #
Close-range Eradication #
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
Enhancements
Champion of Humanity #
10 ptsTACTICUS model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).
War-tempered Artifice #
25 ptsADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.
Forged in Battle #
15 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.
Errata Firestorm Assault Force Detachment, Forged in Battle Enhancement
Change to:
'ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.’
Adamantine Mantle #
20 ptsADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Crucible of Battle #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
Rapid Embarkation #
- When
End of the Fight phase.
- Target
One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT.
- Effect
Your Infantry unit can embark within that TRANSPORT.
- Restrictions
You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.
Immolation Protocols #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Onslaught of Fire #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Burning Vengeance #
- When
Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
- Target
One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Gladius Task Force 3 pts #
Combat Doctrines #
At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You can only select each Combat Doctrine once per battle.
DEVASTATOR DOCTRINE
This unit is eligible to shoot in a turn in which it Advanced.
TACTICAL DOCTRINE
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
ASSAULT DOCTRINE
This unit is eligible to declare a charge in a turn in which it Advanced.
Enhancements
Artificer Armour #
20 ptsADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
The Honour Vehement #
15 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Adept of the Codex #
20 ptsCAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle.
Fire Discipline #
25 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Only in Death Does Duty End #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Honour the Chapter #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
Adaptive Strategy #
- When
Your Command phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.
FAQ
Q While using the Gladius Task Force Detachment, does a Combat Doctrine need to be active for my army in order to use the Adaptive Strategy Stratagem?
No.
Storm of Fire #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
FAQ
Errata Gladius Task Force Detachment, Storm of Fire Stratagem, Target Section
Change to:
'One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.'
Squad Tactics #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of the enemy unit that just ended that move.
- Effect
Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.
- Restrictions
You cannot select a unit that is within Engagement Range of one or more enemy units.
FAQ
Errata Gladius Task Force Detachment, Squad Tactics Stratagem, Target Section
Change 9" to 8".
FAQ
Q While using the Gladius Task Force Detachment, does a Combat Doctrine need to be active for my army in order to use the Adaptive Strategy Stratagem?
No.
Ironstorm Spearhead 2 pts #
Armoured Wrath #
Once per phase for each ADEPTUS ASTARTES unit in your army, you can re-roll one Hit roll, one Wound roll or one Damage roll made for a model in that unit.
Enhancements
Target Augury Web #
30 ptsTECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.
Errata Ironstorm Spearhead Detachment, Target Augury Web Enhancement
Delete ‘Aura’ from this Enhancement and change to:
‘TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.’
Adept of the Omnissiah #
35 ptsTECHMARINE model only. Once per battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
Master of Machine War #
20 ptsADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.
Errata Ironstorm Spearhead Detachment, Master of Machine War Enhancement
Delete ‘Aura’ from this Enhancement and change to:
‘ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.’
Stratagems
Unbowed Conviction #
- When
Command phase.
- Target
One ADEPTUS ASTARTES unit from your army that is below its Starting Strength.
- Effect
Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Mercy Is Weakness #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.
FAQ
Errata Ironstorm Spearhead Detachment, Mercy is Weakness Stratagem, CP Cost
Change to ‘2CP’.
Vengeful Animus #
- When
Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed.
- Target
That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.
- Effect
Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Ancient Fury #
- When
Your Command phase.
- Target
One ADEPTUS ASTARTES WALKER model from your army.
- Effect
Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
FAQ
Errata Ironstorm Spearhead Detachment, Ancient Fury Stratagem, Effect Section
Change to:
‘Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
Power of the Machine Spirit #
- When
Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.
- Target
One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.
- Effect
Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Stormlance Task Force 3 pts #
Lightning Assault #
ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.
Enhancements
Fury of the Storm #
25 ptsADEPTUS ASTARTES MOUNTED model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Portents of Wisdom #
15 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
Feinting Withdrawal #
10 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
Hunter’s Instincts #
25 ptsADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Blitzing Fusillade #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well.
Full Throttle #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army.
- Effect
Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is Mounted.
Shock Assault #
- When
Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Your unit’s melee attacks have [LANCE].
FAQ
Errata Stormlance Task Force Detachment, Shock Assault Stratagem
Change to:
‘WHEN: Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Your unit’s melee attacks have [LANCE].'
Ride Hard, Ride Fast #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
FAQ
Errata Stormlance Task Force Detachment, Ride Hard, Ride Fast Stratagem, Effect Section
 Change to:
‘Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.'
Wind-swift Evasion #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit.
- Effect
Your unit can make a Normal move of up to 6".
- Restrictions
You cannot select a unit that is within Engagement Range of one or more enemy units.
FAQ
Errata Stormlance Task Force Detachment, Wind-swift Evasion Stratagem, Target Section
Change to:
‘One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit.'
Vanguard Spearhead 2 pts #
Shadow Masters #
Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.
Enhancements
The Blade Driven Deep #
25 ptsADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
Ghostweave Cloak #
15 ptsADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.
Execute and Redeploy #
20 ptsPHOBOS model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase.
Shadow War Veteran #
30 ptsPHOBOS model only. The bearer has the following ability:
Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.
Errata Vanguard Spearhead Detachment, Shadow War Veteran Enhancement
Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Stratagems
A Deadly Prize #
- When
Start of the Command phase.
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control.
- Effect
That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
FAQ
Q Does an objective marker that has been Sabotaged by my army using the A Deadly Prize Stratagem remain Sabotaged if my opponent controls it at the start or end of any turn?
Yes. However, while your opponent controls that objective marker, its ability to inflict mortal wounds is not active.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Surgical Strikes #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
Strike From The Shadows #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Calculated Feint #
- When
Your opponent’s Charge phase, just after an enemy unit declares a charge.
- Target
One friendly ADEPTUS ASTARTES INFANTRY unit within 12" of that enemy unit.
- Effect
Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.
- Restrictions
You cannot select a unit that is within Engagement Range of one or more enemy units.
FAQ
Errata Vanguard Spearhead Detachment, Calculated Feint Stratagem, Target Section
Change to:
‘TARGET: One friendly ADEPTUS ASTARTES INFANTRY unit within 12" of that enemy unit.’
Guerrilla Tactics #
- When
End of your opponent’s Fight phase.
- Target
Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army.
- Effect
Remove those units from the battlefield and place them into Strategic Reserves.
- Restrictions
Each unit selected for this Stratagem must be more than 3" away from all enemy models.
FAQ
Errata Vanguard Spearhead Detachment, Shadow Masters Detachment Rule
Change to:
'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the benefit of cover.'
Forgefather’s Seekers 2 pts #
Restrictions
Your army can include SALAMANDERS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Vulkan’s Quest #
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.
Seeker’s Companions #
If your army includes VULKAN HE’STAN, during your turn, each INFERNUS SQUAD unit from your army is eligible to do one of the following:
■ Start to perform an Action in a turn in which it Advanced.
■ Shoot in a turn in which it started to perform an Action.
Enhancements
Immolator #
10 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks characteristics of Torrent weapons equipped by models in the bearer’s unit.
War-tempered Artifice #
25 ptsADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.
Forged in Battle #
15 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.
Adamantine Mantle #
20 ptsADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Crucible of Battle #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
Wrathful Inferno #
- When
Your Movement phase, just after an ADEPTUS ASTARTES INFANTRY unit from your army Falls Back.
- Target
That unit.
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.
Immolation Protocols #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
Burning Vengeance #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Blazing Earth #
- When
Start of your opponent’s Charge phase.
- Target
One ADEPTUS ASTARTES unit from your army equipped with one or more Torrent weapons.
- Effect
Select one enemy unit (excluding MONSTERS and VEHICLES and units with the FLY keyword) within 12" of and visible to your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Emperor’s Shield 2 pts #
Restrictions
Your army can include IMPERIAL FISTS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Wrath of Dorn #
Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re‑roll a Wound roll of 1.
Each time a model in a DARNATH LYSANDER unit from your army makes an attack that targets your Oath of Moment target, you can re‑roll the Wound roll.
Enhancements
Champion of the Feast #
25 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by other models in the bearer’s unit as well.
Disciple of Rhetoricus #
10 ptsADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of other models in the bearer’s unit as well.
Indomitable Champion #
20 ptsADEPTUS ASTARTES TERMINATOR model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
Malodraxian Standard #
20 ptsADEPTUS ASTARTES ANCIENT model only. Each time an attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of the bearer’s unit, subtract 1 from the Wound roll.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Fury of the First #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase. 
- Effect
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below its Starting Strength, add 1 to the Wound roll as well.
Obdurate Vengeance #
- When
Fight phase, just after an enemy unit has selected its targets. 
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play
Wrathful Conquerors #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Disciplined Extermination #
- When
Your Shooting phase. 
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot this phase. 
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and improve the Armour Penetration characteristic of such weapons by 1.
Dropship Extraction #
- When
End of your opponent’s Fight phase. 
- Target
One ADEPTUS ASTARTES TERMINATOR unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
Shadowmark Talon 2 pts #
Restrictions
Your army can include RAVEN GUARD units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Masters of Shadow #
Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover.
Unparalleled Tactician #
Once per battle round, if an AETHON SHAAN model from your army is on the battlefield, you can use the Into Darkness Stratagem for 0CP.
Enhancements
Blackwing Shroud #
25 ptsADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
Coronal Susurrant #
30 ptsPHOBOS model only. The bearer has the following ability:
Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.
Errata Shadowmark Talon Detachment, Coronal Susurrant Enhancement, Lord of Deceit ability
Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Umbral Raptor #
15 ptsADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.
Hunter’s Instincts #
25 ptsADEPTUS ASTARTES model only. In your Movement phase, if the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Lay Low the Tyrants #
- When
 Fight phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
Feint and Thrust #
- When
Your Movement phase. 
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a PHOBOS or SCOUT SQUAD unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced.
Stunning Fusillade #
- When
Your Shooting phase. 
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
Raptorial Vigilance #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. 
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.
FAQ
Errata Shadowmark Talon Detachment, Raptorial Vigilance Stratagem, Target Section
Change 9" to: 8"
Into Darkness #
- When
End of your opponent’s Fight phase.
- Target
Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
- Effect
Remove those units from the battlefield and place them into Strategic Reserves.
FAQ
Errata Shadowmark Talon Detachment, Masters of Shadow Detachment Rule
Change to:
'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover.'
Hammer of Avernii 2 pts #
Restrictions
Your army can include IRON HANDS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Calculated Annihilation #
Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re‐roll a Wound roll of 1.
Recalculating #
Once per battle round, after your Oath of Moment target is destroyed, if a CAANOK VAR model from your army is on the battlefield, select one enemy unit visible to that model. That enemy unit becomes your Oath of Moment target until you select a new one.
Enhancements
Spiritus Ferrum #
25 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
Medusan Roar (Aura) #
30 ptsADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle‐shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle‐shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
Iron Laurel #
10 ptsADEPTUS ASTARTES model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
Steel Font #
15 ptsADEPTUS ASTARTES TERMINATOR model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Ruthless Butchery #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.
Dominator Beacon #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
- Effect
That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.
Cogitated Ferocity #
- When
Your Fight phase.
- Target
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to fight this phase.
- Effect
Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.
Augmetic Fortitude #
- When
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
- Target
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.
- Effect
Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Dropship Extraction #
- When
End of your opponent’s Fight phase.
- Target
One ADEPTUS ASTARTES TERMINATOR unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
Spearpoint Task Force 2 pts #
Restrictions
Your army can include WHITE SCARS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Storm-swift Onslaught #
ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.
Wrath of the First Khan #
At the end of the Fight phase, if a SUBODEN KHAN unit from your army destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6".
Enhancements
Spearpoint Paragon #
25 ptsADEPTUS ASTARTES model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Stormseers' Wisdom #
15 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re‐roll Advance rolls made for that unit.
Hunter’s Eye #
20 ptsADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Chogorian Huntmaster #
25 ptsADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Spear Thrust and Sabre Swing #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
- Effect
Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.
Mobile Lethality #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
Hunter’s Instincts #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One ADEPTUS ASTARTES INFANTRY unit or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to 6".
FAQ
Errata Spearpoint Task Force Detachment, Hunter's Instincts Stratagem, Target Section
Change 9" to: 8"
Evasive Manoeuvres #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Withdraw and Regroup #
- When
End of your opponent’s Fight phase.
- Target
One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that is not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
Blade of Ultramar 3 pts #
Restrictions
Your army can include ULTRAMARINES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Mastered Doctrines #
At the start of up to three of your Command phases, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You cannot select a Combat Doctrine you have already selected this battle, unless a friendly MARNEUS CALGAR model is on the battlefield.
Devastator Doctrine
This unit is eligible to shoot in a turn in which it Advanced.
Tactical Doctrine
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Assault Doctrine
This unit is eligible to declare a charge in a turn in which it Advanced.
Enhancements
Armour of Antoninus #
20 ptsADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
Oath of Macragge #
15 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Student of the Codex #
20 ptsADEPTUS ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).
Veteran of Behemoth #
25 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Tactical Foresight #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Courage and Honour! #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
Ultramarian Adaptivity #
- When
Your Command phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.
Exemplary Vigilance #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
Practical Tactics #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. 
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is not within Engagement Range of one or more enemy units and is within 8" of the enemy unit that just ended that move. 
- Effect
Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.
FAQ
Errata Blades of Ultramar Detachment, Practical Tactics Stratagem, Target Section
Change 9" to: 8"
Orbital Assault Force 2 pts #
Rapid-drop Deployment #
At the start of the Declare Battle Formations step, select a number of ADEPTUS ASTARTES units (excluding TITANIC units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability.

Each time an ADEPTUS ASTARTES model from your army makes an attack, if it was set up on the battlefield this turn, re‑roll a Wound roll of 1. If it disembarked from a DROP POD this turn, re‑roll a Hit roll of 1 as well.
Enhancements
Laurels of Thunder #
15 ptsADEPTUS ASTARTES model only. You can re‑roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.
Veteran of the Vanguard #
20 ptsADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
Orbital Uplink Reliquary #
25 ptsADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Dedicated Gunship #
15 ptsADEPTUS ASTARTES TERMINATOR model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Stratagems
Suppression Strafing #
- When
Command phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle‑shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- Restrictions
You cannot use this Stratagem more than once per battle round.
FAQ
Errata Orbital Assault Force, Suppression Strafing, Effect Section
Change to:
‘Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle‑shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Tactical Decapitation #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
Shock Onslaught #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".
Auto-sense Coordination #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
- Effect
Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a DROP POD or while targeting an enemy unit within 12".
Blind Screen #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly ADEPTUS ASTARTES SMOKE VEHICLE or DROP POD unit within 9" of it.
- Effect
Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.
Onward for The Emperor #
- When
End of your opponent’s Fight phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that was not set up on the battlefield this turn and one friendly TRANSPORT it is able to embark within.
- Effect
If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it.
Bastion Task Force 2 pts #
Interlocking Tactics #
ADEPTUS ASTARTES BATTLELINE units from your army:
■ Are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
■ Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back.
Each time an ADEPTUS ASTARTES BATTLELINE unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an ADEPTUS ASTARTES model from your army makes an attack that targets an auspex scanned unit, re‑roll a Hit roll of 1.
Enhancements
Eye of the Primarch #
10 ptsADEPTUS ASTARTES model only. Ranged weapons equipped by the bearer and BATTLELINE models in the bearer’s unit have the [PRECISION] ability.
Hero of the Chapter #
20 ptsADEPTUS ASTARTES model only. While the bearer is leading a unit, the bearer has the BATTLELINE keyword.
Blades of Valour #
15 ptsADEPTUS ASTARTES model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer and BATTLELINE models in the bearer’s unit by 1.
Bombast Omnivox #
15 ptsADEPTUS ASTARTES model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if the bearer’s unit has the BATTLELINE keyword: on a 4+, you gain 1CP.
Stratagems
Codex Discipline #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If that target is auspex scanned, re‑roll a Wound roll of 1 as well.
Guided Disruption #
- When
Your Shooting phase or the Fight phase, just after an ADEPTUS ASTARTES BATTLELINE unit from your army has finished making its attacks.
- Target
That ADEPTUS ASTARTES BATTLELINE unit.
- Effect
When an enemy unit is auspex scanned as a result of those attacks this turn, if that enemy unit does not have the MONSTER or VEHICLE keywords, until the start of your next turn, it is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.
Light of Vengeance #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
- Effect
Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the BATTLELINE keyword.
Shock Bombardment #
- When
Your Shooting phase or the Fight phase, just after an ADEPTUS ASTARTES BATTLELINE unit from your army finished making its attacks.
- Target
That ADEPTUS ASTARTES BATTLELINE unit.
- Effect
When an enemy unit is auspex scanned as a result of those attacks this turn, until the start of your next turn, it is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Angels Defiant #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES BATTLELINE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
Heresy Undone #
- When
Your Shooting phase or your Charge phase.
- Target
One ADEPTUS ASTARTES unit (excluding BATTLELINE units) from your army.
- Effect
Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit.
Reclamation Force 2 pts #
Restrictions
Your army can include ULTRAMARINES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Oath of Reclamation #
■ Each time an ADEPTUS ASTARTES model from your army makes a melee attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
■ Each time an attack targets an ADEPTUS ASTARTES unit from your army, if your unit is within range of an objective marker that you controlled at the start of the phase and if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit or your unit has the TITUS keyword, subtract 1 from the Wound roll.
Enhancements
Seals of Reconquest #
20 ptsADEPTUS ASTARTES model only. Models in the bearer’s unit have a 5+ invulnerable save.
Avenging Avatar (Aura) #
10 ptsADEPTUS ASTARTES model only. In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of the bearer, that enemy unit must take a Battle‑shock test.
Scroll of Proclamation #
15 ptsWhen this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:
• This unit can re-roll that charge roll.
• This unit must end that charge move engaged with one or more of those enemy units.
Errata Reclamation Force Detachment, Scroll of Proclamation Enhancement
ADEPTUS ASTARTES model only. When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:
• This unit can re-roll that charge roll.
• This unit must end that charge move engaged with one or more of those enemy units.
Liberatum #
25 ptsADEPTUS ASTARTES model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re‑roll the Hit roll and you can re‑roll the Wound roll.
Stratagems
Crusading Conquerors #
- When
End of the Command phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
Furious Dedication #
- When
Your Charge phase or the Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.
- Effect
Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
- Restrictions
You cannot use this Stratagem more than once per turn.
Fight to the End #
- When
Fight phase, just after an enemy unit has selected its targets
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Scions of Guilliman #
- When
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army ends a Fall Back move.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Ultramarian Destiny #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Marching Ever On #
- When
Your opponent’s Movement phase, just after an enemy unit Falls Back.
- Target
One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
- Effect
Your unit can make a Normal move of up to D6"+1.
Ceramite Sentinels 3 pts #
Adaptive Defence #
Each time an ADEPTUS ASTARTES model from your army makes an attack, if that model’s unit is within a terrain feature, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
ADEPTUS ASTARTES units from your army gain the ENTRENCHED keyword while all of the following are true:
■ That unit is within a terrain feature.
■ That unit was not set up on the battlefield this turn.
■ No model in that unit has moved more than 3” this turn.
Enhancements
Honour Indefatigable #
25 ptsGRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Castellum Omnivox #
20 ptsADEPTUS ASTARTES model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:
■ That unit is eligible to perform an Action in a turn in which it Fell Back.
■ That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Spy-skull Data Link #
15 ptsADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Defensive Mastery #
25 ptsADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Stratagems
Unyielding Might #
- When
Command phase.
- Target
One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
- Effect
Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.
Priority Strike #
- When
Your Shooting phase or the Fight phase. 
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re‑roll the Wound roll.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Stand to the End #
- When
Fight phase, just after an enemy unit has selected its targets. 
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Augmented Targeting #
- When
Your Shooting phase
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase
- Effect
Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.
Evasive Repositioning #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot. 
- Target
One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re‑roll the D6 to determine how far your unit can move.
Armoured Speartip 3 pts #
Keywords
ADEPTUS ASTARTES TRANSPORT units from your army (excluding FLY) that have a Wounds characteristic of 14+ have the HEAVY TRANSPORT keyword.
Rapid Deployment #
Each time an ADEPTUS ASTARTES unit from your army disembarks from a TRANSPORT (excluding FLY) that made a Normal or Advance move this phase (excluding those that arrived from Strategic Reserves), that disembarked unit can make a Normal move of up to D6", or a Normal move of up to D3+3" instead if that TRANSPORT is a HEAVY TRANSPORT (see Keywords).
Enhancements
Liberator #
15 ptsADEPTUS ASTARTES model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any HEAVY TRANSPORT it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Tip of the Spear #
40 ptsADEPTUS ASTARTES model only. If the bearer starts the battle embarked within a TRANSPORT, that TRANSPORT has the Scouts 6" ability.
Shock Deployment #
20 ptsADEPTUS ASTARTES TERMINATOR or GRAVIS model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a TRANSPORT this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Armoured Commander #
25 ptsADEPTUS ASTARTES model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly ADEPTUS ASTARTES TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.
Stratagems
Machine Wrath #
- When
Any phase, just after a HEAVY TRANSPORT unit from your army with the Deadly Demise ability is destroyed.
- Target
That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Rapid Embarkation #
- When
End of the Fight phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units, and one friendly HEAVY TRANSPORT it is able to embark within.
- Effect
If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it.
Ceramite Sledgehammer #
- When
Your Movement phase. 
- Target
One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.
- Effect
Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a HEAVY TRANSPORT, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Advanced Deployment #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.
- Effect
Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.
Purgation Doctrine #
- When
Your Shooting phase. 
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. 
- Effect
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a HEAVY TRANSPORT this turn, add 1 to the Wound roll as well).
Headhunter Task Force 2 pts #
Keywords
ADEPTUS ASTARTES VEHICLE units from your army (excluding FORTIFICATIONS, DROP PODS, WALKERS and units that can FLY) have the TANK ACE keyword.
In the Muster Armies step, you can select up to three TANK ACE units from your army to gain the CHARACTER keyword.
Designer’s Note: *This means that the selected units can be given Enhancements, and one of them can be selected as your* WARLORD.
Target Sighted #
Each time a TANK ACE unit from your army (see Keywords) Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
Each time a TANK ACE unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re‑roll the Damage roll
Headhunter Task Force Keywords up to 3
- Character
ADEPTUS ASTARTES VEHICLE units from your army (excluding FORTIFICATIONS, DROP PODS, WALKERS and units that can FLY) have the TANK ACE keyword.
In the Muster Armies step, you can select up to three TANK ACE units from your army to gain the CHARACTER keyword.
Enhancements
Redoubtable Machine Spirit #
25 ptsADEPTUS ASTARTES VEHICLE model only. The bearer has a 5+ invulnerable save and, at the end of your Command phase, the bearer regains 1 lost wound.
Gunnery Honours #
20 ptsADEPTUS ASTARTES VEHICLE model only. Once per phase, you can re‑roll one Hit roll, one Wound roll and one Damage roll for the bearer.
Firestorm Coordinators #
20 ptsADEPTUS ASTARTES VEHICLE model only. Ranged weapons equipped by the bearer have the [SUSTAINED HITS 1] ability.
Astartes Tank Ace (Aura) #
40 pts ADEPTUS ASTARTES VEHICLE model only. In your Shooting phase, while a friendly ADEPTUS ASTARTES VEHICLE unit is within 6" of the bearer, ranged weapons equipped by models in that unit have the [ASSAULT] ability
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Target Weak Point #
- When
Your Shooting phase.
- Target
One TANK ACE unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1. 
- Restrictions
A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.
Kill Shot #
- When
Your Shooting phase.
- Target
One TANK ACE unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.
- Restrictions
 A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.
Rapid Gunnery #
- When
Your Shooting phase.
- Target
One Adeptus Astartes unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
Reactive Repositioning #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8" of that enemy unit.
- Effect
Your unit can make a Normal move of up to D6.
Machine Vengeance #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.