Warhammer 40,000 rules

Factions — Codex: Space Marines

Adeptus Astartes

Oath of Moment #

If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:

■ You can re-roll the Hit roll.
■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.

FAQ

Q Can a unit embarked within a TRANSPORT be selected as the Oath of Moment target?

Yes.

in the full FAQ
Q Which Detachments are considered to be *Codex: Space Marines* Detachments?

Every Detachment printed in *Codex: Space Marines* and every Detachment included in the Space Marines Faction Pack.

in the full FAQ
Errata Oath of Moment, Army Rules

Change to:

‘If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:

■ You can re-roll the Hit roll.
■ If you are using a *Codex: Space Marines* Detachment and your army does not include one or more units with the BLOOD ANGELS, DARK ANGELS, DEATHWATCH or SPACE WOLVES keywords, add 1 to the Wound roll as well.’

in the full FAQ
Q When making attacks with a unit from my army, I split my attacks between the first Oath of Moment target selected as part of my army rule and the second Oath of Moment target selected using Roboute Guilliman’s Master of Battle Author of the Codex ability. If I destroy the first Oath of Moment target before resolving my attacks against the second Oath of Moment target, will those attacks against the second Oath of Moment target benefit from the re-rolls to hit?

No. Only after all of the attacks from that unit have been resolved will the second Oath of Moment selection become active.

in the full FAQ
Q Can a unit in Reserves be selected as the Oath of Moment target?

Yes.

in the full FAQ

Space Marine Chapters #

■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Marneus Calgar has both the ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and is therefore from the Ultramarines Chapter.

■ You cannot include units from more than one Chapter in your army.

■ If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the Black Templars keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.

■ If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD.

DEATHWATCH

■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
■ With the exception of KILL TEAM CASSIUS (see *Legends: Agents of the Imperium*), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.
■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

FAQ

Errata Space Marine Chapters, Army Rules

Add the following bullet points:

‘• If your army includes one or more BLACK TEMPLARS units, it cannot include any ADEPTUS ASTARTES PSYKER models, and cannot include any of the following models that do not have the BLACK TEMPLARS keyword: GLADIATOR LANCER; GLADIATOR REAPER; GLADIATOR VALIANT; IMPULSOR; REPULSOR; REPULSOR EXECUTIONER.
• If your army includes one or more SPACE WOLVES units, it cannot include any of the following units: APOTHECARY; DEVASTATOR SQUAD; TACTICAL SQUAD.’

Add new sub-header and bullet points:

DEATHWATCH

■ Your army can include ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
■ With the exception of Kill Team Cassius (see Legends: Agents of the Imperium), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.
■ Your army cannot include any of the following units: ASSAULT SQUAD; ASSAULT SQUAD WITH JUMP PACKS; ATTACK BIKE SQUAD; DEVASTATOR SQUAD; LAND SPEEDER STORM; RELIC TERMINATOR SQUAD; SCOUT BIKE SQUAD; SCOUT SQUAD; SCOUT SNIPER SQUAD; TACTICAL SQUAD; TERMINATOR ASSAULT SQUAD; TERMINATOR SQUAD.

in the full FAQ

Fulguris Task Force 1 pts #

Disruption

Skystrike #

  • Friendly Land Speeder/Storm Speeder Hailstrike/Storm Speeder Hammerstrike/Storm Speeder Thunderstrike units have Speeder.
  • In your first Movement phase, friendly Speeder units can make an ingress move.

Enhancements

Bellicose Weapon Spirits (Upgrade) #

15 pts

Speeder unit only. This unit can re-roll:

  • Damage rolls.
  • Rolls to determine the A of a weapon.

Raptorial Cogitator Core (Upgrade) #

15 pts

Speeder unit only. This unit’s ranged attacks have [Ignores Cover].

Stratagems

Anti-grav Surge #

1 CP Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged Speeder unit.

Effect

Place your unit in strategic reserves.

Reactive Evasion #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Speeder unit.

Target

That Speeder unit.

Effect

Your unit can make a normal move of up to D3+3".

Librarius Conclave 1 pts #

Reconnaissance

Psychic Disciplines #

At the start of the battle round, select one of the following Psychic Disciplines abilities. Friendly Adeptus Astartes Psyker units have that ability until the end of the battle round.

  • Biomancy Discipline: This unit has +2" M.
  • Divination Discipline: This unit’s attacks can:
    • Re‑roll hit rolls of 1.
    • Re‑roll wound rolls of 1.

  • Pyromancy Discipline: This unit’s ranged attacks that target an enemy unit within 12" of this unit have +1 AP.
  • Telekinesis Discipline: Ranged attacks that target this unit have ‑1 S.
  • Telepathy Discipline: This unit’s attacks can ignore modifiers to BS, WS and hit rolls.

Enhancements

Celerity #

35 pts

Adeptus Astartes Psyker model only.

  • When this unit is selected to make an advance move, that move does not prevent this unit from being eligible to declare a charge.
  • When this unit is selected to make a fall‑back move, if this unit has the Biomancy Discipline ability, that move does not prevent this unit from being eligible to declare a charge.

Fusillade #

20 pts

Adeptus Astartes Psyker model only. This unit’s ranged attacks have:

  • [Anti‑Monster/Vehicle 5+].
  • If this unit has the Pyromancy Discipline ability, [Sustained Hits 1].

Obfuscation #

25 pts

Adeptus Astartes Psyker model only.

  • Enemy units cannot target this unit with snap shooting attacks.
  • If this unit has the Telepathy Discipline ability, this unit has ‑3" detection range.

Prescience #

20 pts

Adeptus Astartes Psyker model only (excluding Terminator models). (Once per turn per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of:

  • Up to D6".
  • Or: If this unit has the Divination Discipline ability, up to 6".

Temporal Corridor #

15 pts

Adeptus Astartes Psyker model only.

  • At the end of your opponent’s Fight phase, you can place this unit into strategic reserves.
  • If this unit has the Telekinesis Discipline ability, this unit has Deep Strike.

Subversion Assets 1 pts #

Reconnaissance

Nowhere to Hide #

Friendly Phobos/Scout Squad units have the following ability:

Transhuman Perception: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is detected:

  • While a unit is detected, that unit has +3" detection range.
  • Enhancements

    Death in the Dark (Upgrade) #

    15 pts

    Infantry Phobos unit only. This unit’s attacks that target a hidden unit have +1 to hit rolls.

    Shroud Field #

    20 pts

    Phobos model only. This model has:

    • Lone Operative.
    • Stealth.

    Stratagems

    Adaptive Operations #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly Phobos/Scout Squad unit starts an action.

    Target

    That Phobos/Scout Squad unit.

    Effect

    That action does not prevent your unit from being eligible to shoot.

    Cloaked Position #

    1 CP Shooting opponent's turn
    When

    Start of your opponent’s Movement phase.

    Target

    One friendly unengaged Phobos/Scout Squad unit.

    Effect

    Your unit has -3" detection range until the end of the turn.

    Strike from the Shadows #

    1 CP Shooting your turn
    When

    Your Shooting phase, when a friendly Phobos/Scout Squad unit has shot.

    Target

    That Phobos/Scout Squad unit.

    Effect

    Those ranged attacks do not prevent your unit from being hidden.

    1st Company Task Force 2 pts #

    Priority Assets

    Extremis-level Threat #

    Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.

    Enhancements

    The Imperium’s Sword #

    25 pts

    ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.

    Fear Made Manifest (Aura) #

    30 pts

    ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.

    Rites of War #

    10 pts

    ADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.

    Iron Resolve #

    15 pts

    ADEPTUS ASTARTES TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Heroes of the Chapter #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well.

    Terrifying Proficiency #

    1 CP Strategic Ploy Fight your turn
    When

    Your Fight phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase.

    Effect

    In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

    Duty and Honour #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.

    Effect

    That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

    Orbital Teleportarium #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR unit from your army.

    Effect

    Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

    Restrictions

    You cannot select a unit that is within Engagement Range of one or more enemy units.

    Legendary Fortitude #

    1 CP Battle Tactic Charge opponent's turn
    When

    Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.

    Effect

    Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

    Anvil Siege Force 2 pts #

    Take and Hold

    Shield of the Imperium #

    Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to the Wound roll.

    Enhancements

    Indomitable Fury #

    20 pts

    GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

    Fleet Commander #

    15 pts

    CAPTAIN model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12" of the centre of the first marker, then draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Both markers are then removed.

    Stoic Defender #

    15 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0.

    Architect of War #

    25 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Rigid Discipline #

    1 CP Strategic Ploy Fight either turn
    When

    End of the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.

    Effect

    Your unit can immediately make a Fall Back move of up to 6".

    Restrictions

    When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker.

    Not One Backwards Step #

    1 CP Strategic Ploy Command your turn
    When

    Your Command phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker.

    Effect

    Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.

    No Threat Too Great #

    2 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.

    Battle Drill Recall #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

    Hail of Vengeance #

    2 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.

    Target

    One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

    Effect

    Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

    Firestorm Assault Force 2 pts #

    Purge the Foe

    Close-range Eradication #

    Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.

    Enhancements

    Champion of Humanity #

    10 pts

    TACTICUS model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).

    War-tempered Artifice #

    25 pts

    ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.

    Forged in Battle #

    15 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.

    Errata Firestorm Assault Force Detachment, Forged in Battle Enhancement

    Change to:

    'ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.’

    in the full FAQ

    Adamantine Mantle #

    20 pts

    ADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Crucible of Battle #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.

    Rapid Embarkation #

    1 CP Strategic Ploy Fight either turn
    When

    End of the Fight phase.

    Target

    One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT.

    Effect

    Your Infantry unit can embark within that TRANSPORT.

    Restrictions

    You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.

    Immolation Protocols #

    2 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.

    Onslaught of Fire #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

    Burning Vengeance #

    1 CP Battle Tactic Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.

    Target

    One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

    Gladius Task Force 3 pts #

    Priority Assets

    Combat Doctrines #

    At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You can only select each Combat Doctrine once per battle.

    DEVASTATOR DOCTRINE

    This unit is eligible to shoot in a turn in which it Advanced.

    TACTICAL DOCTRINE

    This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

    ASSAULT DOCTRINE

    This unit is eligible to declare a charge in a turn in which it Advanced.

    Enhancements

    Artificer Armour #

    10 pts

    ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

    The Honour Vehement #

    15 pts

    ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

    Adept of the Codex #

    20 pts

    CAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle.

    Fire Discipline #

    25 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Only in Death Does Duty End #

    2 CP Epic Deed Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

    Honour the Chapter #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

    Adaptive Strategy #

    1 CP Strategic Ploy Command your turn
    When

    Your Command phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

    FAQ

    Q While using the Gladius Task Force Detachment, does a Combat Doctrine need to be active for my army in order to use the Adaptive Strategy Stratagem?

    No.

    in the full FAQ

    Storm of Fire #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

    FAQ

    Errata Gladius Task Force Detachment, Storm of Fire Stratagem, Target Section

    Change to:

    'One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.'

    in the full FAQ

    Squad Tactics #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of the enemy unit that just ended that move.

    Effect

    Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

    Restrictions

    You cannot select a unit that is within Engagement Range of one or more enemy units.

    FAQ

    Errata Gladius Task Force Detachment, Squad Tactics Stratagem, Target Section

    Change 9" to 8".

    in the full FAQ

    FAQ

    Q While using the Gladius Task Force Detachment, does a Combat Doctrine need to be active for my army in order to use the Adaptive Strategy Stratagem?

    No.

    in the full FAQ

    Ironstorm Spearhead 2 pts #

    Purge the Foe

    Armoured Wrath #

    Once per phase for each ADEPTUS ASTARTES unit in your army, you can re-roll one Hit roll, one Wound roll or one Damage roll made for a model in that unit.

    Enhancements

    Target Augury Web #

    30 pts

    TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.

    Errata Ironstorm Spearhead Detachment, Target Augury Web Enhancement

    Delete ‘Aura’ from this Enhancement and change to:

    TECHMARINE model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.’

    in the full FAQ

    The Flesh Is Weak #

    10 pts

    ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability.

    Adept of the Omnissiah #

    35 pts

    TECHMARINE model only. Once per battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.

    Master of Machine War #

    20 pts

    ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.

    Errata Ironstorm Spearhead Detachment, Master of Machine War Enhancement

    Delete ‘Aura’ from this Enhancement and change to:

    ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.’

    in the full FAQ

    Stratagems

    Unbowed Conviction #

    1 CP Battle Tactic Command either turn
    When

    Command phase.

    Target

    One ADEPTUS ASTARTES unit from your army that is below its Starting Strength.

    Effect

    Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Mercy Is Weakness #

    2 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.

    FAQ

    Errata Ironstorm Spearhead Detachment, Mercy is Weakness Stratagem, CP Cost

    Change to ‘2CP’.

    in the full FAQ

    Vengeful Animus #

    1 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed.

    Target

    That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.

    Effect

    Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.

    Ancient Fury #

    1 CP Epic Deed Command your turn
    When

    Your Command phase.

    Target

    One ADEPTUS ASTARTES WALKER model from your army.

    Effect

    Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.

    FAQ

    Errata Ironstorm Spearhead Detachment, Ancient Fury Stratagem, Effect Section

    Change to:

    ‘Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.

    in the full FAQ

    Power of the Machine Spirit #

    1 CP Epic Deed Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.

    Target

    One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.

    Effect

    Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

    Stormlance Task Force 3 pts #

    Disruption

    Lightning Assault #

    ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.

    Enhancements

    Fury of the Storm #

    25 pts

    ADEPTUS ASTARTES MOUNTED model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

    Portents of Wisdom #

    15 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.

    Feinting Withdrawal #

    10 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.

    Hunter’s Instincts #

    25 pts

    ADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Blitzing Fusillade #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well.

    Full Throttle #

    2 CP Wargear Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army.

    Effect

    Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is Mounted.

    Shock Assault #

    1 CP Battle Tactic Charge your turn
    When

    Your Charge phase.

    Target

    One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase.

    Effect

    Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.

    Ride Hard, Ride Fast #

    1 CP Battle Tactic Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

    Wind-swift Evasion #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit.

    Effect

    Your unit can make a Normal move of up to 6".

    Restrictions

    You cannot select a unit that is within Engagement Range of one or more enemy units.

    FAQ

    Errata Stormlance Task Force Detachment, Wind-swift Evasion Stratagem, Target Section

    Change to:

    ‘One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit.'

    in the full FAQ

    Vanguard Spearhead 2 pts #

    Reconnaissance

    Shadow Masters #

    Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.

    Enhancements

    The Blade Driven Deep #

    25 pts

    ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

    Ghostweave Cloak #

    15 pts

    ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.

    Execute and Redeploy #

    20 pts

    PHOBOS model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase.

    Shadow War Veteran #

    30 pts

    PHOBOS model only. The bearer has the following ability:

    Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.

    Errata Vanguard Spearhead Detachment, Shadow War Veteran Enhancement

    Change to:

    'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

    in the full FAQ

    Stratagems

    A Deadly Prize #

    1 CP Wargear Command either turn
    When

    Start of the Command phase.

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control.

    Effect

    That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.

    FAQ

    Q Does an objective marker that has been Sabotaged by my army using the A Deadly Prize Stratagem remain Sabotaged if my opponent controls it at the start or end of any turn?

    Yes. However, while your opponent controls that objective marker, its ability to inflict mortal wounds is not active.

    in the full FAQ

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Surgical Strikes #

    2 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

    Strike From The Shadows #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

    Calculated Feint #

    1 CP Strategic Ploy Charge opponent's turn
    When

    Your opponent’s Charge phase, just after an enemy unit declares a charge.

    Target

    One friendly ADEPTUS ASTARTES INFANTRY unit within 12" of that enemy unit.

    Effect

    Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.

    Restrictions

    You cannot select a unit that is within Engagement Range of one or more enemy units.

    FAQ

    Errata Vanguard Spearhead Detachment, Calculated Feint Stratagem, Target Section

    Change to:

    TARGET: One friendly ADEPTUS ASTARTES INFANTRY unit within 12" of that enemy unit.’

    in the full FAQ

    Guerrilla Tactics #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army.

    Effect

    Remove those units from the battlefield and place them into Strategic Reserves.

    Restrictions

    Each unit selected for this Stratagem must be more than 3" away from all enemy models.

    FAQ

    Errata Vanguard Spearhead Detachment, Shadow Masters Detachment Rule

    Change to:

    'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the benefit of cover.'

    in the full FAQ

    Forgefather’s Seekers 2 pts #

    Purge the Foe

    Restrictions

    Your army can include SALAMANDERS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Vulkan’s Quest #

    Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.

    Seeker’s Companions #

    If your army includes VULKAN HE’STAN, during your turn, each INFERNUS SQUAD unit from your army is eligible to do one of the following:

    ■ Start to perform an Action in a turn in which it Advanced.
    ■ Shoot in a turn in which it started to perform an Action.

    Enhancements

    Immolator #

    10 pts

    ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristics of Torrent weapons equipped by models in the bearer’s unit.

    War-tempered Artifice #

    25 pts

    ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.

    Forged in Battle #

    15 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.

    Adamantine Mantle #

    20 pts

    ADEPTUS ASTARTES model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made with a Melta or Torrent weapon, change the Damage characteristic of that attack to 1 instead.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Crucible of Battle #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.

    Wrathful Inferno #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after an ADEPTUS ASTARTES INFANTRY unit from your army Falls Back.

    Target

    That unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

    Immolation Protocols #

    2 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.

    Burning Vengeance #

    1 CP Battle Tactic Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has shot.

    Target

    One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

    Blazing Earth #

    1 CP Strategic Ploy Charge opponent's turn
    When

    Start of your opponent’s Charge phase.

    Target

    One ADEPTUS ASTARTES unit from your army equipped with one or more Torrent weapons.

    Effect

    Select one enemy unit (excluding MONSTERS and VEHICLES and units with the FLY keyword) within 12" of and visible to your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

    Emperor’s Shield 2 pts #

    Priority Assets

    Restrictions

    Your army can include IMPERIAL FISTS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Wrath of Dorn #

    Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re‑roll a Wound roll of 1.

    Each time a model in a DARNATH LYSANDER unit from your army makes an attack that targets your Oath of Moment target, you can re‑roll the Wound roll.

    Enhancements

    Champion of the Feast #

    25 pts

    ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by other models in the bearer’s unit as well.

    Disciple of Rhetoricus #

    10 pts

    ADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of other models in the bearer’s unit as well.

    Indomitable Champion #

    20 pts

    ADEPTUS ASTARTES TERMINATOR model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.

    Malodraxian Standard #

    20 pts

    ADEPTUS ASTARTES ANCIENT model only. Each time an attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of the bearer’s unit, subtract 1 from the Wound roll.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Fury of the First #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase. 

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below its Starting Strength, add 1 to the Wound roll as well.

    Obdurate Vengeance #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets. 

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play

    Wrathful Conquerors #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.

    Effect

    That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

    Disciplined Extermination #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase. 

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot this phase. 

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and improve the Armour Penetration characteristic of such weapons by 1.

    Dropship Extraction #

    1 CP Battle Tactic Fight opponent's turn
    When

    End of your opponent’s Fight phase. 

    Target

    One ADEPTUS ASTARTES TERMINATOR unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.

    Effect

    Remove your unit from the battlefield and place it into Strategic Reserves.

    Shadowmark Talon 2 pts #

    Disruption

    Restrictions

    Your army can include RAVEN GUARD units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Masters of Shadow #

    Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.

    Unparalleled Tactician #

    Once per battle round, if an AETHON SHAAN model from your army is on the battlefield, you can use the Into Darkness Stratagem for 0CP.

    Enhancements

    Blackwing Shroud #

    25 pts

    ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

    Coronal Susurrant #

    30 pts

    PHOBOS model only. The bearer has the following ability:

    Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.

    Errata Shadowmark Talon Detachment, Coronal Susurrant Enhancement, Lord of Deceit ability

    Change to:

    'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

    in the full FAQ

    Umbral Raptor #

    15 pts

    ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.

    Hunter’s Instincts #

    25 pts

    ADEPTUS ASTARTES model only. In your Movement phase, if the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Lay Low the Tyrants #

    1 CP Battle Tactic Fight either turn
    When

     Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

    Feint and Thrust #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase. 

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a PHOBOS or SCOUT SQUAD unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced.

    Stunning Fusillade #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase. 

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.

    Raptorial Vigilance #

    1 CP Battle Tactic Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. 

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units.

    Effect

    Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit.

    FAQ

    Errata Shadowmark Talon Detachment, Raptorial Vigilance Stratagem, Target Section

    Change 9" to: 8"

    in the full FAQ

    Into Darkness #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.

    Effect

    Remove those units from the battlefield and place them into Strategic Reserves.

    FAQ

    Errata Shadowmark Talon Detachment, Masters of Shadow Detachment Rule

    Change to:

    'Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", subtract 1 from the hit roll and the target has the benefit of cover. '

    in the full FAQ

    Hammer of Avernii 2 pts #

    Priority Assets

    Restrictions

    Your army can include IRON HANDS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Calculated Annihilation #

    Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re‐roll a Wound roll of 1.

    Recalculating #

    Once per battle round, after your Oath of Moment target is destroyed, if a CAANOK VAR model from your army is on the battlefield, select one enemy unit visible to that model. That enemy unit becomes your Oath of Moment target until you select a new one.

    Enhancements

    Spiritus Ferrum #

    25 pts

    ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.

    Medusan Roar (Aura) #

    30 pts

    ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle‐shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle‐shock test, you can choose for D3 models in that unit to be destroyed in this way instead.

    Iron Laurel #

    10 pts

    ADEPTUS ASTARTES model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.

    Steel Font #

    15 pts

    ADEPTUS ASTARTES TERMINATOR model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Ruthless Butchery #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.

    Dominator Beacon #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.

    Effect

    That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.

    Cogitated Ferocity #

    1 CP Strategic Ploy Fight your turn
    When

    Your Fight phase.

    Target

    One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to fight this phase.

    Effect

    Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.

    Augmetic Fortitude #

    1 CP Battle Tactic Charge opponent's turn
    When

    Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

    Target

    One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.

    Effect

    Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

    Dropship Extraction #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    One ADEPTUS ASTARTES TERMINATOR unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.

    Effect

    Remove your unit from the battlefield and place it into Strategic Reserves.

    Spearpoint Task Force 2 pts #

    Disruption

    Restrictions

    Your army can include WHITE SCARS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Storm-swift Onslaught #

    ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.

    Wrath of the First Khan #

    At the end of the Fight phase, if a SUBODEN KHAN unit from your army destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6".

    Enhancements

    Spearpoint Paragon #

    25 pts

    ADEPTUS ASTARTES model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.

    Stormseers' Wisdom #

    15 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re‐roll Advance rolls made for that unit.

    Hunter’s Eye #

    20 pts

    ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

    Chogorian Huntmaster #

    25 pts

    ADEPTUS ASTARTES MOUNTED model only. If the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Spear Thrust and Sabre Swing #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

    Effect

    Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.

    Mobile Lethality #

    1 CP Battle Tactic Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

    Hunter’s Instincts #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One ADEPTUS ASTARTES INFANTRY unit or ADEPTUS ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.

    Effect

    Your unit can make a Normal move of up to 6".

    FAQ

    Errata Spearpoint Task Force Detachment, Hunter's Instincts Stratagem, Target Section

    Change 9" to: 8"

    in the full FAQ

    Evasive Manoeuvres #

    1 CP Battle Tactic Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

    Withdraw and Regroup #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that is not within Engagement Range of one or more enemy units.

    Effect

    Remove your unit from the battlefield and place it into Strategic Reserves.

    Blade of Ultramar 3 pts #

    Priority Assets

    Restrictions

    Your army can include ULTRAMARINES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Mastered Doctrines #

    At the start of up to three of your Command phases, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You cannot select a Combat Doctrine you have already selected this battle, unless a friendly MARNEUS CALGAR model is on the battlefield.

    Devastator Doctrine

    This unit is eligible to shoot in a turn in which it Advanced.

    Tactical Doctrine

    This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

    Assault Doctrine

    This unit is eligible to declare a charge in a turn in which it Advanced.

    Enhancements

    Armour of Antoninus #

    10 pts

    ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.

    Oath of Macragge #

    15 pts

    ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

    Student of the Codex #

    20 pts

    ADEPTUS ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).

    Veteran of Behemoth #

    25 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.

    Stratagems

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Tactical Foresight #

    1 CP Epic Deed ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.

    Courage and Honour! #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

    Ultramarian Adaptivity #

    1 CP Strategic Ploy Command your turn
    When

    Your Command phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.

    Exemplary Vigilance #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.

    Practical Tactics #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. 

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that is not within Engagement Range of one or more enemy units and is within 8" of the enemy unit that just ended that move. 

    Effect

    Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.

    FAQ

    Errata Blades of Ultramar Detachment, Practical Tactics Stratagem, Target Section

    Change 9" to: 8"

    in the full FAQ

    Orbital Assault Force 2 pts #

    Take and Hold

    Rapid-drop Deployment #

    At the start of the Declare Battle Formations step, select a number of ADEPTUS ASTARTES units (excluding TITANIC units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability.

    In an Incursion sized battle, you can select up to 2 units.  In a Strike Force sized battle, you can select up to 3 units.  In an Onslaught sized battle, you can select up to 4 units.

    Each time an ADEPTUS ASTARTES model from your army makes an attack, if it was set up on the battlefield this turn, re‑roll a Wound roll of 1. If it disembarked from a DROP POD this turn, re‑roll a Hit roll of 1 as well.

    Enhancements

    Laurels of Thunder #

    15 pts

    ADEPTUS ASTARTES model only. You can re‑roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.

    Veteran of the Vanguard #

    20 pts

    ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.

    Dedicated Gunship #

    15 pts

    ADEPTUS ASTARTES TERMINATOR model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

    Stratagems

    Suppression Strafing #

    1 CP Strategic Ploy Command either turn
    When

    Command phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle‑shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

    Restrictions

    You cannot use this Stratagem more than once per battle round.

    FAQ

    Errata Orbital Assault Force, Suppression Strafing, Effect Section

    Change to:

    ‘Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle‑shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

    in the full FAQ

    Tactical Decapitation #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

    Shock Onslaught #

    1 CP Strategic Ploy Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

    Auto-sense Coordination #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a DROP POD or while targeting an enemy unit within 12".

    Blind Screen #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly ADEPTUS ASTARTES SMOKE VEHICLE or DROP POD unit within 9" of it.

    Effect

    Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.

    Onward for The Emperor #

    1 CP Strategic Ploy Fight opponent's turn
    When

    End of your opponent’s Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that was not set up on the battlefield this turn and one friendly TRANSPORT it is able to embark within.

    Effect

    If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it.

    Bastion Task Force 2 pts #

    Take and Hold

    Interlocking Tactics #

    ADEPTUS ASTARTES BATTLELINE units from your army:

    ■ Are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
    ■ Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back.

    Each time an ADEPTUS ASTARTES BATTLELINE unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an ADEPTUS ASTARTES model from your army makes an attack that targets an auspex scanned unit, re‑roll a Hit roll of 1.

    Enhancements

    Eye of the Primarch #

    10 pts

    ADEPTUS ASTARTES model only. Ranged weapons equipped by the bearer and BATTLELINE models in the bearer’s unit have the [PRECISION] ability.

    Hero of the Chapter #

    20 pts

    ADEPTUS ASTARTES model only. While the bearer is leading a unit, the bearer has the BATTLELINE keyword.

    Blades of Valour #

    15 pts

    ADEPTUS ASTARTES model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer and BATTLELINE models in the bearer’s unit by 1.

    Bombast Omnivox #

    15 pts

    ADEPTUS ASTARTES model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if the bearer’s unit has the BATTLELINE keyword: on a 4+, you gain 1CP.

    Stratagems

    Codex Discipline #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If that target is auspex scanned, re‑roll a Wound roll of 1 as well.

    Guided Disruption #

    1 CP Strategic Ploy ShootingFight either turn
    When

    Your Shooting phase or the Fight phase, just after an ADEPTUS ASTARTES BATTLELINE unit from your army has finished making its attacks.

    Target

    That ADEPTUS ASTARTES BATTLELINE unit.

    Effect

    When an enemy unit is auspex scanned as a result of those attacks this turn, if that enemy unit does not have the MONSTER or VEHICLE keywords, until the start of your next turn, it is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

    Light of Vengeance #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the BATTLELINE keyword.

    Shock Bombardment #

    1 CP Strategic Ploy ShootingFight either turn
    When

    Your Shooting phase or the Fight phase, just after an ADEPTUS ASTARTES BATTLELINE unit from your army finished making its attacks.

    Target

    That ADEPTUS ASTARTES BATTLELINE unit.

    Effect

    When an enemy unit is auspex scanned as a result of those attacks this turn, until the start of your next turn, it is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

    Angels Defiant #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES BATTLELINE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

    Heresy Undone #

    1 CP Strategic Ploy ShootingCharge your turn
    When

    Your Shooting phase or your Charge phase.

    Target

    One ADEPTUS ASTARTES unit (excluding BATTLELINE units) from your army.

    Effect

    Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit.

    Reclamation Force 2 pts #

    Take and Hold

    Restrictions

    Your army can include ULTRAMARINES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Oath of Reclamation #

    ■ Each time an ADEPTUS ASTARTES model from your army makes a melee attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
    ■ Each time an attack targets an ADEPTUS ASTARTES unit from your army, if your unit is within range of an objective marker that you controlled at the start of the phase and if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit or your unit has the TITUS keyword, subtract 1 from the Wound roll.

    Enhancements

    Seals of Reconquest #

    20 pts

    ADEPTUS ASTARTES model only. Models in the bearer’s unit have a 5+ invulnerable save.

    Avenging Avatar (Aura) #

    10 pts

    ADEPTUS ASTARTES model only. In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 9" of the bearer, that enemy unit must take a Battle‑shock test.

    Scroll of Proclamation #

    15 pts

    When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:

    • This unit can re-roll that charge roll.
    • This unit must end that charge move engaged with one or more of those enemy units.

    Errata Reclamation Force Detachment, Scroll of Proclamation Enhancement

    ADEPTUS ASTARTES model only. When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:

    • This unit can re-roll that charge roll.
    • This unit must end that charge move engaged with one or more of those enemy units.

    in the full FAQ

    Liberatum #

    25 pts

    ADEPTUS ASTARTES model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re‑roll the Hit roll and you can re‑roll the Wound roll.

    Stratagems

    Crusading Conquerors #

    1 CP Strategic Ploy Command either turn
    When

    End of the Command phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.

    Furious Dedication #

    1 CP Battle Tactic ChargeFight either turn
    When

    Your Charge phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.

    Effect

    Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.

    Restrictions

    You cannot use this Stratagem more than once per turn.

    Fight to the End #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

    Scions of Guilliman #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase, just after an ADEPTUS ASTARTES unit from your army ends a Fall Back move.

    Target

    That ADEPTUS ASTARTES unit.

    Effect

    Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

    Ultramarian Destiny #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES unit from your army.

    Effect

    Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

    Marching Ever On #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit Falls Back.

    Target

    One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.

    Effect

    Your unit can make a Normal move of up to D6"+1.

    Ceramite Sentinels 3 pts #

    Take and Hold

    Adaptive Defence #

    Each time an ADEPTUS ASTARTES model from your army makes an attack, if that model’s unit is within a terrain feature, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

    ADEPTUS ASTARTES units from your army gain the ENTRENCHED keyword while all of the following are true:

    ■ That unit is within a terrain feature.
    ■ That unit was not set up on the battlefield this turn.
    ■ No model in that unit has moved more than 3” this turn.

    Enhancements

    Honour Indefatigable #

    25 pts

    GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

    Castellum Omnivox #

    20 pts

    ADEPTUS ASTARTES model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:

    ■ That unit is eligible to perform an Action in a turn in which it Fell Back.
    ■ That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

    Defensive Mastery #

    25 pts

    ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

    Stratagems

    Unyielding Might #

    1 CP Battle Tactic Command either turn
    When

    Command phase.

    Target

    One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.

    Effect

    Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.

    Priority Strike #

    2 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase. 

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re‑roll the Wound roll.

    Armour of Contempt #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Stand to the End #

    1 CP Epic Deed Fight either turn
    When

    Fight phase, just after an enemy unit has selected its targets. 

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks

    Effect

    Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

    Augmented Targeting #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase

    Effect

    Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.

    Evasive Repositioning #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has shot. 

    Target

    One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re‑roll the D6 to determine how far your unit can move.

    Armoured Speartip 3 pts #

    Take and Hold

    Keywords

    ADEPTUS ASTARTES TRANSPORT units from your army (excluding FLY) that have a Wounds characteristic of 14+ have the HEAVY TRANSPORT keyword.

    Rapid Deployment #

    Each time an ADEPTUS ASTARTES unit from your army disembarks from a TRANSPORT (excluding FLY) that made a Normal or Advance move this phase (excluding those that arrived from Strategic Reserves), that disembarked unit can make a Normal move of up to D6", or a Normal move of up to D3+3" instead if that TRANSPORT is a HEAVY TRANSPORT (see Keywords).

    Enhancements

    Liberator #

    15 pts

    ADEPTUS ASTARTES model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any HEAVY TRANSPORT it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

    Tip of the Spear #

    40 pts

    ADEPTUS ASTARTES model only. If the bearer starts the battle embarked within a TRANSPORT, that TRANSPORT has the Scouts 6" ability.

    Shock Deployment #

    20 pts

    ADEPTUS ASTARTES TERMINATOR or GRAVIS model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a TRANSPORT this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

    Armoured Commander #

    25 pts

    ADEPTUS ASTARTES model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly ADEPTUS ASTARTES TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.

    Stratagems

    Machine Wrath #

    1 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Any phase, just after a HEAVY TRANSPORT unit from your army with the Deadly Demise ability is destroyed.

    Target

    That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.

    Effect

    Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

    Armour of Contempt #

    1 CP Strategic Ploy ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Rapid Embarkation #

    1 CP Wargear Fight either turn
    When

    End of the Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units, and one friendly HEAVY TRANSPORT it is able to embark within.

    Effect

    If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it.

    Ceramite Sledgehammer #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase. 

    Target

    One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.

    Effect

    Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a HEAVY TRANSPORT, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

    Advanced Deployment #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.

    Effect

    Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.

    Purgation Doctrine #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase. 

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. 

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a HEAVY TRANSPORT this turn, add 1 to the Wound roll as well).

    Headhunter Task Force 2 pts #

    Priority Assets

    Keywords

    ADEPTUS ASTARTES VEHICLE units from your army (excluding FORTIFICATIONS, DROP PODS, WALKERS and units that can FLY) have the TANK ACE keyword.

    In the Muster Armies step, you can select up to three TANK ACE units from your army to gain the CHARACTER keyword.

    Designer’s Note: *This means that the selected units can be given Enhancements, and one of them can be selected as your* WARLORD.

    Target Sighted #

    Each time a TANK ACE unit from your army (see Keywords) Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.

    Each time a TANK ACE unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re‑roll the Damage roll

    Headhunter Task Force Keywords up to 3

    Character

    ADEPTUS ASTARTES VEHICLE units from your army (excluding FORTIFICATIONS, DROP PODS, WALKERS and units that can FLY) have the TANK ACE keyword.

    In the Muster Armies step, you can select up to three TANK ACE units from your army to gain the CHARACTER keyword.

    Enhancements

    Redoubtable Machine Spirit #

    25 pts

    ADEPTUS ASTARTES VEHICLE model only. The bearer has a 5+ invulnerable save and, at the end of your Command phase, the bearer regains 1 lost wound.

    Gunnery Honours #

    20 pts

    ADEPTUS ASTARTES VEHICLE model only. Once per phase, you can re‑roll one Hit roll, one Wound roll and one Damage roll for the bearer.

    Firestorm Coordinators #

    20 pts

    ADEPTUS ASTARTES VEHICLE model only. Ranged weapons equipped by the bearer have the [SUSTAINED HITS 1] ability.

    Astartes Tank Ace (Aura) #

    40 pts

     ADEPTUS ASTARTES VEHICLE model only. In your Shooting phase, while a friendly ADEPTUS ASTARTES VEHICLE unit is within 6" of the bearer, ranged weapons equipped by models in that unit have the [ASSAULT] ability

    Stratagems

    Armour of Contempt #

    1 CP Strategic Ploy ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

    FAQ

    Errata Emperor's Shield, Forgefather's Seekers, Hammer of Avernii, Armoured Speartip, Ceramite Sentinels, Headhunter Task Force, Spearpoint Task Force, Shadowmark Talon, Blade of Ultramar, Anvil Siege Force, 1st Company Task Force, Firestorm Assault Force, Gladius Task Force, Ironstorm Spearhead, Stormlance Task Force, Vanguard Spearhead Detachments - Armour of Contempt Stratagem, Effect Section

    Change to:

    Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

    in the full FAQ

    Target Weak Point #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One TANK ACE unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1. 

    Restrictions

    A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.

    Kill Shot #

    1 CP Battle Tactic Shooting your turn
    When

    Your Shooting phase.

    Target

    One TANK ACE unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.

    Restrictions

     A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.

    Rapid Gunnery #

    1 CP Strategic Ploy Shooting your turn
    When

    Your Shooting phase.

    Target

    One Adeptus Astartes unit from your army that has not been selected to shoot this phase.

    Effect

    Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.

    Reactive Repositioning #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8" of that enemy unit.

    Effect

    Your unit can make a Normal move of up to D6.

    Machine Vengeance #

    1 CP Epic Deed Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has shot.

    Target

    One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.