Factions — Codex: Space Marines
Space Marines
Combat Doctrines#
At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:
- You can only select each combat doctrine once per battle.
- Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.
Transhuman Strategist#
At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.
Librarius#
Adeptus Astartes Psyker units with this ability have a psyker level of 1 or higher, specified in that unit’s abilities. Each psychic ability has a psychic level of 1 or higher, specified in that ability’s name. In a battle round, a friendly Adeptus Astartes Psyker unit can use a number of psychic abilities whose total psychic level does not exceed that Psyker unit’s psyker level. Example: In a battle round, a psyker level 3 Psyker unit could use three psychic level 1 abilities, or one psychic level 1 ability and one psychic level 2 ability, or one psychic level 3 ability.
Special Move Types#
Assault Brethren1 pts#
Assault Mastery#
You can select the assault doctrine one additional time per battle.
Enhancements
Stratagems
Armour of Contempt#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
Duty in Death#
- When
Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the assault doctrine is active for your unit:
- On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Gene-wrought Might#
- When
Fight phase, when a friendly Adeptus Astartes unit is selected to fight.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s melee attacks have:
- [Lance].
- Or: If the assault doctrine is active for your unit, [Lance] and +1 AP.
Devastator Brethren1 pts#
Devastator Mastery#
You can select the devastator doctrine one additional time per battle.
Enhancements
Honour of Vigilance#
20 ptsAdeptus Astartes model only.
- This unit’s ranged attacks have [Lethal Hits].
- If the devastator doctrine is active for this unit, this unit can re‑roll advance rolls.
Master-forged Firearms#
15 ptsAdeptus Astartes Infantry/Mounted model only. This model’s ranged attacks (excluding [Psychic] attacks) have +1 A, S, AP and D.
Stratagems
Armour of Contempt#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
Hail of Vengeance#
- When
Your opponent’s Shooting phase, when an enemy unit has shot, if those attacks destroyed a model in a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
Your unit shoots using normal shooting, but while doing so your unit can only target that enemy unit.
Storm of Fire#
- When
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s ranged attacks have:
- [Ignores Cover].
- Or: If the devastator doctrine is active for your unit, [Ignores Cover] and +1 AP.
Gauntlet Task Force1 pts#
Combined Deployment#
In your Shooting phase, when a friendly Adeptus Astartes Transport unit has shot, you can select one enemy unit hit by those attacks. That enemy unit is assailed until the end of the turn:
- While a unit is assailed, when an Adeptus Astartes unit that disembarked this turn targets that unit, those attacks have [Sustained Hits 1].
Enhancements
Damocles-class Uplink#
15 ptsCaptain model only. In your Movement phase, if this unit is embarked within a Transport unit, you can select one friendly Adeptus Astartes Infantry unit within 6" of that Transport unit and select one combat doctrine. That combat doctrine is active for that Infantry unit.
Linebreaker Onslaught#
20 ptsAdeptus Astartes Infantry model only. If this unit disembarked this turn:
- This unit can re-roll charge rolls.
- Enemy units cannot target this unit with snap shooting attacks.
Stratagems
Aggressive Disembarkation#
- When
Any phase, when a friendly Adeptus Astartes unit embarked within a Transport is selected to move.
- Target
That Adeptus Astartes unit.
- Effect
While making that move, each model in your unit can be set up within the set-up distance of that Transport. This allows you to set up your unit within the set-up distance of your Transport, instead of wholly within that distance.
Duty is Never Done#
- When
End of the Fight phase.
- Target
One friendly unengaged Adeptus Astartes Infantry unit that was eligible to fight this phase, is wholly within 6" of a friendly Transport unit, and is eligible to embark within that Transport unit.
- Effect
Your unit embarks within that Transport unit.
Storm and Secure#
- When
End of your Movement phase.
- Target
One friendly Adeptus Astartes Transport unit that has an Adeptus Astartes Battleline unit embarked within it.
- Effect
Select one objective your unit is controlling. That objective is secured.
Gladius Task Force3 pts#
Codex Discipline#
You can select one combat doctrine one additional time per battle.
Enhancements
Adept of the Codex#
20 ptsCaptain model only. The tactical doctrine is active for this unit in addition to any other combat doctrine.
Laurels of Triumph#
20 ptsAdeptus Astartes model only. This model’s melee attacks have:
- +1 S and AP.
- Or: If the assault doctrine is active for this unit, +2 S and AP.
Standard of the Emperor Ascendant#
25 ptsAncient model only. This model has:
- +1 OC and Ld.
- Feel No Pain 5+.
- The following ability:
<nest>Ancient Exhortation (Once per battle, per army): When this unit is selected to fight, you can use this ability. If you do, this unit’s melee attacks have +1 A until the end of the phase.</nest>
Stratagems
A Worthy Death#
- When
Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:
- On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Adaptive Strategy#
- When
Your Command phase.
- Target
One friendly Adeptus Astartes unit.
- Effect
Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.
Armour of Contempt#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
Might of angels#
- When
Fight phase, when a friendly Adeptus Astartes unit is selected to fight.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s melee attacks have [Lance].
Responsive Tactics#
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Adeptus Astartes Infantry/Mounted unit.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit can make a normal move of up to D6".
Storm of devastation#
- When
Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s ranged attacks have [IGNORES COVER].
Gravis Linebreaker Force1 pts#
Walking Fortress#
In a turn a friendly Gravis unit made a normal move, that unit’s ranged attacks:
- Do not have [Heavy].
- Have +1 to hit rolls.
Enhancements
Stratagems
Annihilating Force#
- When
Your Shooting phase or the Fight phase, when a friendly Gravis unit is selected to attack.
- Target
That Gravis unit.
- Effect
Your unit’s attacks have [Lethal Hits].
Armoured Impact#
- When
Your Charge phase, when a friendly Gravis unit ends a charge move.
- Target
That Gravis unit.
- Effect
When your unit ends a charge move, you can select one enemy unit engaged with your unit. If you do, roll one D6 for each model in your unit engaged with that enemy unit:
- For each 3+, that enemy unit suffers 1 mortal wound.
Purgation Push#
- When
Your Shooting phase, when a friendly Gravis unit has shot.
- Target
That Gravis unit.
- Effect
- If your unit is unengaged, your unit can make a normal move of up to 5", and must end that move within range of an objective.
- Your unit is not eligible to declare a charge or embark within a Transport until the end of the turn.
Gravis Siege Force1 pts#
Indomitable Defence#
While a friendly Gravis unit is within range of an objective, attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.
Enhancements
Stratagems
Annihilating Force#
- When
Your Shooting phase or the Fight phase, when a friendly Gravis unit is selected to attack.
- Target
That Gravis unit.
- Effect
Your unit’s attacks have [Lethal Hits].
Stand Unyielding#
- When
End of your Movement phase.
- Target
One friendly Gravis unit.
- Effect
Select one objective your unit is controlling. That objective is secured.
Suppression Volleys#
- When
Your Shooting phase, when a friendly Gravis unit has shot.
- Target
That Gravis unit.
- Effect
Select one enemy unit hit by those attacks. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.
Ironclad Champions1 pts#
Enduring Vengeance#
Friendly Adeptus Astartes Dreadnought units can re-roll hit rolls of 1.
Enhancements
Stratagems
Adamantine Terror#
- When
Start of the Fight phase.
- Target
One friendly Dreadnought unit.
- Effect
Each enemy unit engaged with your unit makes a battle-shock roll, with -1 to that battle-shock roll.
Mercy is Weakness#
- When
Your Shooting phase or the Fight phase, when a friendly Dreadnought unit is selected to attack.
- Target
That Dreadnought unit.
- Effect
Your unit’s attacks have:
- [lethal hits].
- Or: [Sustained Hits 1].
Upstoppable Advance#
- When
Your Movement/Charge phase, when a friendly Dreadnought unit is selected to move or declares a charge.
- Target
That Dreadnought unit.
- Effect
Your unit has Mobile.
Ironstorm Spearhead1 pts#
Ironstorm Auto-targeters#
Friendly Adeptus Astartes Vehicle units’ (excluding walker units) ranged attacks can:
- Re-roll one hit roll.
- Re-roll one wound roll.
Enhancements
Gunnery Honours (Upgrade)#
15 ptsAdeptus Astartes Vehicle unit only (excluding Dedicated Transport/Fly/Walker units). This unit’s ranged attacks have [Heavy].
Redoubtable Machine Spirit (Upgrade)#
25 ptsAdeptus Astartes Vehicle unit only (excluding Dedicated Transport/Fly/Walker units). This unit:
- Has 5+ InSv.
- At the end of your Command phase, heals 1 wound.
Stratagems
Headhunter Doctrine#
- When
Your Shooting phase, when a friendly Adeptus Astartes Vehicle unit (excluding Dedicated Transport/Fly/Walker units) is selected to shoot.
- Target
That Adeptus Astartes Vehicle unit.
- Effect
Your unit’s ranged attacks have [Lethal Hits: Monster/Vehicle].
Layered Ceramite#
- When
Any phase, when a friendly Adeptus Astartes Vehicle unit suffers a mortal wound.
- Target
That Adeptus Astartes Vehicle unit.
- Effect
Your unit has Feel No Pain 5+ against mortal wounds.
Might of the machine Spirit#
- When
Your Command phase.
- Target
One friendly Adeptus Astartes Vehicle unit (excluding Dedicated Transport/Fly/Walker units).
- Effect
Until the start of your next Command phase, your unit can ignore modifiers to your unit’s:
- M.
- BS.
- Hit rolls and wound rolls.
Phobos Shadow Force1 pts#
Shadow Masters#
When a friendly Phobos or Scout SQUAD unit has shot:
- Those attacks do not prevent that unit from being hidden.
- Or: That unit can make a normal move of up to D6". That unit is not eligible to declare a charge until the end of the turn.
Enhancements
Execute and Redeploy#
25 ptsPhobos model only. In your Shooting phase, after this unit has shot, if this unit is unengaged, this unit can make a normal move of up to 6". If it does, this unit is not eligible to declare a charge until the end of the turn.
Venator Omni-auspex#
15 ptsPhobos model only. This unit’s attacks that target a hidden unit can:
- Re-roll wound rolls of 1.
- Or: If the assault doctrine is active for this unit, re-roll wound rolls of 1 and 2.
Stratagems
Mortis Snares#
- When
End of your Movement phase.
- Target
One friendly unengaged Phobos/Scout Squad unit.
- Effect
If your unit is controlling an objective, that objective is snared. While an objective is snared, when an enemy unit ends a move within range of that objective, roll one D6:
- On a 2+, that enemy unit suffers D6 mortal wounds.
- That objective is no longer snared.
Strike from the Shadows#
- When
Your Shooting phase or the Fight phase, when a friendly hidden Phobos unit is selected to attack.
- Target
That Phobos unit.
- Effect
Your unit’s attacks have:
- +1 S.
- [Lethal Hits].
Tactical withdrawal#
- When
End of your opponent’s Fight phase.
- Target
One friendly unengaged Phobos/Scout SQUAD unit.
- Effect
Place your unit in strategic reserves.
Phobos Shock Force1 pts#
Vanguard Ambushers#
At the end of your Movement phase, if a friendly Phobos unit is hidden, that unit’s attacks can re-roll wound rolls of 1 until the end of the turn.
Enhancements
Seal of Shrouding#
15 ptsPhobos model only. Enemy units cannot target this unit with snap shooting attacks.
Venator Omni-auspex#
15 ptsPhobos model only. This unit’s attacks that target a hidden unit can:
- Re-roll wound rolls of 1.
- Or: If the assault doctrine is active for this unit, re-roll wound rolls of 1-2.
Stratagems
Strike from the Shadows#
- When
Your Shooting phase or the Fight phase, when a friendly hidden Phobos unit is selected to attack.
- Target
That Phobos unit.
- Effect
Your unit’s attacks have:
- +1 S.
- [Lethal Hits].
Transhuman Reactions#
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Phobos unit.
- Target
That Phobos unit.
- Effect
Your unit can make a normal move of:
- Up to D6".
- Or: If the tactical doctrine is active for your unit, up to 6".
Umbral Evasion#
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Phobos unit.
- Target
That Phobos unit.
- Effect
Ranged attacks that target your unit have -1 to hit rolls.
Stormlance Task Force1 pts#
Lightning-fast Strike#
Friendly Adeptus Astartes Mounted/Speeder units have +2" M.
Enhancements
Auspex Triangulation Shrines (Upgrade)#
10 ptsAdeptus Astartes speeder unit only. At the start of your Shooting phase, select one visible enemy unit within 12" of this unit. That enemy unit is spotted:
- While a unit is spotted, that unit has +3" detection range.
Supercharged Engines (Upgrade)#
10 ptsAdeptus Astartes Mounted unit only. This unit can re-roll advance rolls.
Stratagems
Hurtling Targets#
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Mounted/Speeder unit.
- Target
That Adeptus Astartes Mounted/Speeder unit.
- Effect
Ranged attacks that target your unit have -1 to hit rolls.
Sudden Onslaught#
- When
Your Movement phase, when a friendly Adeptus Astartes Mounted/Speeder unit is selected to make an advance move.
- Target
That Adeptus Astartes Mounted/Speeder unit.
- Effect
Your unit can change its advance rolls to a 6.
Wind-Swift Evasion#
- When
End of the Fight phase.
- Target
One friendly Adeptus Astartes Mounted unit that was eligible to fight this phase.
- Effect
- If your unit is unengaged, your unit can make a normal move.
- Or: If your unit is engaged, your unit can make a fall-back move.
Tactical Brethren1 pts#
Tactical Mastery#
You can select the tactical doctrine one additional time per battle.
Enhancements
Laurels of Vigilance#
10 ptsAdeptus Astartes model only. (Once per battle round, per army) When you use the Fire Overwatch/Heroic Intervention stratagem, if you target a friendly Adeptus Astartes Battleline unit within 12" of this model with that stratagem, that use is -1 CP.
Tactical Insight#
15 ptsCaptain model only. The tactical doctrine is active for this unit in addition to any other combat doctrine.
Stratagems
Armour of Contempt#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.
- Target
That Adeptus Astartes unit.
- Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
Domination Fire#
- When
Your Shooting phase, when a friendly Adeptus Astartes unit has shot.
- Target
That Adeptus Astartes unit.
- Effect
Select one enemy unit hit by those attacks. That enemy unit is suppressed until the start of your next turn:
- While a unit is suppressed, that unit’s attacks have -1 to hit rolls.
Masterful Tactics#
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Adeptus Astartes Infantry/Mounted unit.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit can make a normal move of:
- Up to D6".
- Or: If the tactical doctrine is active for your unit, up to 6".
Tacticus Attack Force1 pts#
Wrath of the Chapter#
Friendly Tacticus units can re-roll advance rolls.
Enhancements
Stratagems
Relentless Assault#
- When
Your Shooting phase or the Fight phase, when a friendly Tacticus unit is selected to attack.
- Target
That Tacticus unit.
- Effect
Your unit’s attacks have:
- [Sustained Hits 1: non-Monster/Vehicle].
- Or: [Lethal Hits: Monster/Vehicle].
Tactical Focus#
- When
Fight phase, when a friendly Tacticus unit is selected to make a consolidation move.
- Target
That Tacticus unit.
- Effect
When making that consolidation move, your unit can move up to D3+3".
Transhuman Swiftness#
- When
Fight phase, when an enemy unit has fought.
- Target
One friendly Tacticus unit that is within range of an objective and is eligible to fight.
- Effect
Your unit has Fights First and must be the next unit you select to fight.
Tacticus Firestorm Force1 pts#
Codex Fire-patterns#
Friendly Tacticus units’ [Rapid Fire] attacks benefit from [Rapid Fire] when targeting units up to that attack’s maximum range.
Enhancements
Cyber-familiar#
15 ptsTacticus model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes Infantry units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Tempered in Battle (Aura)#
10 ptsTacticus model only. Friendly Adeptus Astartes units within 6" of this model can re-roll leadership rolls.
Stratagems
For the Emperor!#
- When
Command phase.
- Target
One friendly Tacticus unit that is within range of an objective.
- Effect
Your unit has +1 OC until the end of the turn.
Point-blank Brutality#
- When
Your Shooting phase, when a friendly engaged Tacticus unit is selected to shoot.
- Target
That Tacticus unit.
- Effect
Your unit’s ranged attacks (excluding [Blast] attacks) have:
- [Close-Quarters].
- [Ignores Cover].
Relentless Assault#
- When
Your Shooting phase or the Fight phase, when a friendly Tacticus unit is selected to attack.
- Target
That Tacticus unit.
- Effect
Your unit’s attacks have:
- [Sustained Hits 1: non-Monster/Vehicle].
- Or: [Lethal Hits: Monster/Vehicle].
Terminator Storm Force1 pts#
Death Blow#
Friendly Adeptus Astartes Terminator units have +1 to charge rolls.
Enhancements
Stratagems
Gunship Extraction#
- When
End of your opponent’s Fight phase.
- Target
One friendly unengaged adeptus astartes terminator unit.
- Effect
Place your unit in strategic reserves.
Merciless Veterans#
- When
Your Shooting phase, when a friendly adeptus astartes Terminator unit is selected to shoot.
- Target
That adeptus astartes Terminator unit.
- Effect
Your unit’s ranged attacks have:
- [Lethal Hits].
- [Sustained Hits 1].
Tactical Dreadnought Fortitude#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly adeptus astartes Terminator unit.
- Target
That adeptus astartes Terminator unit.
- Effect
Attacks that target your unit have -1 D until that enemy unit has attacked.