Factions — Codex: Space Marines

Space Marines

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Combat Doctrines#

At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:

  • You can only select each combat doctrine once per battle.
  • Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.

Transhuman Strategist#

At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Librarius#

Adeptus Astartes Psyker units with this ability have a psyker level of 1 or higher, specified in that unit’s abilities. Each psychic ability has a psychic level of 1 or higher, specified in that ability’s name. In a battle round, a friendly Adeptus Astartes Psyker unit can use a number of psychic abilities whose total psychic level does not exceed that Psyker unit’s psyker level. Example: In a battle round, a psyker level 3 Psyker unit could use three psychic level 1 abilities, or one psychic level 1 ability and one psychic level 2 ability, or one psychic level 3 ability.

Special Move Types#

Assault Brethren1 pts#

Take and Hold

Assault Mastery#

You can select the assault doctrine one additional time per battle.

Enhancements

Furious Assault (Upgrade)#

10 pts

Adeptus Astartes Infantry unit only. This unit’s melee attacks have [Sustained Hits 1: non-Monster/Vehicle].

Imperium’s Sword#

20 pts

Adeptus Astartes model only. This model has the following weapon:

Stratagems

Armour of Contempt#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Duty in Death#

1 CPFighteither turn
When

Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the assault doctrine is active for your unit:

  • On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Gene-wrought Might#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Astartes unit is selected to fight.

Target

That Adeptus Astartes unit.

Effect

Your unit’s melee attacks have:

  • [Lance].
  • Or: If the assault doctrine is active for your unit, [Lance] and +1 AP.

Devastator Brethren1 pts#

Purge the Foe

Devastator Mastery#

You can select the devastator doctrine one additional time per battle.

Enhancements

Honour of Vigilance#

20 pts

Adeptus Astartes model only.

  • This unit’s ranged attacks have [Lethal Hits].
  • If the devastator doctrine is active for this unit, this unit can re‑roll advance rolls.

Master-forged Firearms#

15 pts

Adeptus Astartes Infantry/Mounted model only. This model’s ranged attacks (excluding [Psychic] attacks) have +1 A, S, AP and D.

Stratagems

Armour of Contempt#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Hail of Vengeance#

2 CPShootingopponent's turn
When

Your opponent’s Shooting phase, when an enemy unit has shot, if those attacks destroyed a model in a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

Your unit shoots using normal shooting, but while doing so your unit can only target that enemy unit.

Storm of Fire#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.

Target

That Adeptus Astartes unit.

Effect

Your unit’s ranged attacks have:

  • [Ignores Cover].
  • Or: If the devastator doctrine is active for your unit, [Ignores Cover] and +1 AP.

Gauntlet Task Force1 pts#

Reconnaissance

Combined Deployment#

In your Shooting phase, when a friendly Adeptus Astartes Transport unit has shot, you can select one enemy unit hit by those attacks. That enemy unit is assailed until the end of the turn:

  • While a unit is assailed, when an Adeptus Astartes unit that disembarked this turn targets that unit, those attacks have [Sustained Hits 1].

Enhancements

Linebreaker Onslaught#

20 pts

Adeptus Astartes Infantry model only. If this unit disembarked this turn:

  • This unit can re-roll charge rolls.
  • Enemy units cannot target this unit with snap shooting attacks.

Stratagems

Aggressive Disembarkation#

1 CPCommandMovementShootingChargeFighteither turn
When

Any phase, when a friendly Adeptus Astartes unit embarked within a Transport is selected to move.

Target

That Adeptus Astartes unit.

Effect

While making that move, each model in your unit can be set up within the set-up distance of that Transport. This allows you to set up your unit within the set-up distance of your Transport, instead of wholly within that distance.

Duty is Never Done#

1 CPFighteither turn
When

End of the Fight phase.

Target

One friendly unengaged Adeptus Astartes Infantry unit that was eligible to fight this phase, is wholly within 6" of a friendly Transport unit, and is eligible to embark within that Transport unit.

Effect

Your unit embarks within that Transport unit.

Storm and Secure#

1 CPMovementyour turn
When

End of your Movement phase.

Target

One friendly Adeptus Astartes Transport unit that has an Adeptus Astartes Battleline unit embarked within it.

Effect

Select one objective your unit is controlling. That objective is secured.

Gladius Task Force3 pts#

Take and HoldPriority Assets

Codex Discipline#

You can select one combat doctrine one additional time per battle.

Enhancements

Adept of the Codex#

20 pts

Captain model only. The tactical doctrine is active for this unit in addition to any other combat doctrine.

Artificer Armour#

15 pts

Adeptus Astartes model only. This model has:

  • 2+ Sv.
  • Feel No Pain 5+.

Laurels of Triumph#

20 pts

Adeptus Astartes model only. This model’s melee attacks have:

  • +1 S and AP.
  • Or: If the assault doctrine is active for this unit, +2 S and AP.

Standard of the Emperor Ascendant#

25 pts

Ancient model only. This model has:

  • +1 OC and Ld.
  • Feel No Pain 5+.
  • The following ability:

<nest>Ancient Exhortation (Once per battle, per army): When this unit is selected to fight, you can use this ability. If you do, this unit’s melee attacks have +1 A until the end of the phase.</nest>

Stratagems

A Worthy Death#

1 CPFighteither turn
When

Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:

  • On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Adaptive Strategy#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Adeptus Astartes unit.

Effect

Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.

Armour of Contempt#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Might of angels#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Astartes unit is selected to fight.

Target

That Adeptus Astartes unit.

Effect

Your unit’s melee attacks have [Lance].

Responsive Tactics#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Adeptus Astartes Infantry/Mounted unit.

Target

That Adeptus Astartes Infantry/Mounted unit.

Effect

Your unit can make a normal move of up to D6".

Storm of devastation#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Astartes unit is selected to shoot.

Target

That Adeptus Astartes unit.

Effect

Your unit’s ranged attacks have [IGNORES COVER].

Gravis Linebreaker Force1 pts#

Take and Hold

Walking Fortress#

In a turn a friendly Gravis unit made a normal move, that unit’s ranged attacks:

  • Do not have [Heavy].
  • Have +1 to hit rolls.

Enhancements

Indefatigable Fortitude#

20 pts

Gravis model only. Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.

Relentless Advance#

20 pts

Gravis model only. This unit has Scouts 5".

Stratagems

Annihilating Force#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly Gravis unit is selected to attack.

Target

That Gravis unit.

Effect

Your unit’s attacks have [Lethal Hits].

Armoured Impact#

1 CPChargeyour turn
When

Your Charge phase, when a friendly Gravis unit ends a charge move.

Target

That Gravis unit.

Effect

When your unit ends a charge move, you can select one enemy unit engaged with your unit. If you do, roll one D6 for each model in your unit engaged with that enemy unit:

  • For each 3+, that enemy unit suffers 1 mortal wound.

Purgation Push#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Gravis unit has shot.

Target

That Gravis unit.

Effect
  • If your unit is unengaged, your unit can make a normal move of up to 5", and must end that move within range of an objective.
  • Your unit is not eligible to declare a charge or embark within a Transport until the end of the turn.

Gravis Siege Force1 pts#

Take and Hold

Indomitable Defence#

While a friendly Gravis unit is within range of an objective, attacks that target that unit with a S greater than that unit’s T have -1 to wound rolls.

Enhancements

Immovable Conquerors (Upgrade)#

15 pts

Gravis unit only. This unit has +1 OC.

Narthecis Gauntlet#

20 pts

Apothecary Biologis model only. in your Command phase, this unit heals D3+1 wounds.

Stratagems

Annihilating Force#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly Gravis unit is selected to attack.

Target

That Gravis unit.

Effect

Your unit’s attacks have [Lethal Hits].

Stand Unyielding#

1 CPMovementyour turn
When

End of your Movement phase.

Target

One friendly Gravis unit.

Effect

Select one objective your unit is controlling. That objective is secured.

Suppression Volleys#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Gravis unit has shot.

Target

That Gravis unit.

Effect

Select one enemy unit hit by those attacks. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.

Ironclad Champions1 pts#

Priority Assets

Enduring Vengeance#

Friendly Adeptus Astartes Dreadnought units can re-roll hit rolls of 1.

Enhancements

Artificer Sarcophagus (Upgrade)#

40 pts

Dreadnought unit only. Attacks that target this unit have -1 D.

Venerable Champion (Aura) (Upgrade)#

30 pts

Dreadnought unit only. While a friendly Adeptus Astartes Infantry/Mounted unit is within 6" of this unit, that unit’s attacks can re-roll hit rolls of 1.

Stratagems

Adamantine Terror#

1 CPFighteither turn
When

Start of the Fight phase.

Target

One friendly Dreadnought unit.

Effect

Each enemy unit engaged with your unit makes a battle-shock roll, with -1 to that battle-shock roll.

Mercy is Weakness#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly Dreadnought unit is selected to attack.

Target

That Dreadnought unit.

Effect

Your unit’s attacks have:

  • [lethal hits].
  • Or: [Sustained Hits 1].

Upstoppable Advance#

1 CPMovementChargeyour turn
When

Your Movement/Charge phase, when a friendly Dreadnought unit is selected to move or declares a charge.

Target

That Dreadnought unit.

Effect

Your unit has Mobile.

Ironstorm Spearhead1 pts#

Purge the Foe

Ironstorm Auto-targeters#

Friendly Adeptus Astartes Vehicle units’ (excluding walker units) ranged attacks can:

  • Re-roll one hit roll.
  • Re-roll one wound roll.

Enhancements

Gunnery Honours (Upgrade)#

15 pts

Adeptus Astartes Vehicle unit only (excluding Dedicated Transport/Fly/Walker units). This unit’s ranged attacks have [Heavy].

Redoubtable Machine Spirit (Upgrade)#

25 pts

Adeptus Astartes Vehicle unit only (excluding Dedicated Transport/Fly/Walker units). This unit:

  • Has 5+ InSv.
  • At the end of your Command phase, heals 1 wound.

Stratagems

Headhunter Doctrine#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Astartes Vehicle unit (excluding Dedicated Transport/Fly/Walker units) is selected to shoot.

Target

That Adeptus Astartes Vehicle unit.

Effect

Your unit’s ranged attacks have [Lethal Hits: Monster/Vehicle].

Layered Ceramite#

1 CPCommandMovementShootingChargeFighteither turn
When

Any phase, when a friendly Adeptus Astartes Vehicle unit suffers a mortal wound.

Target

That Adeptus Astartes Vehicle unit.

Effect

Your unit has Feel No Pain 5+ against mortal wounds.

Might of the machine Spirit#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Adeptus Astartes Vehicle unit (excluding Dedicated Transport/Fly/Walker units).

Effect

Until the start of your next Command phase, your unit can ignore modifiers to your unit’s:

  • M.
  • BS.
  • Hit rolls and wound rolls.

Phobos Shadow Force1 pts#

Disruption

Shadow Masters#

When a friendly Phobos or Scout SQUAD unit has shot:

  • Those attacks do not prevent that unit from being hidden.
  • Or: That unit can make a normal move of up to D6". That unit is not eligible to declare a charge until the end of the turn.

Enhancements

Execute and Redeploy#

25 pts

Phobos model only. In your Shooting phase, after this unit has shot, if this unit is unengaged, this unit can make a normal move of up to 6". If it does, this unit is not eligible to declare a charge until the end of the turn.

Venator Omni-auspex#

15 pts

Phobos model only. This unit’s attacks that target a hidden unit can:

  • Re-roll wound rolls of 1.
  • Or: If the assault doctrine is active for this unit, re-roll wound rolls of 1 and 2.

Stratagems

Mortis Snares#

1 CPMovementyour turn
When

End of your Movement phase.

Target

One friendly unengaged Phobos/Scout Squad unit.

Effect

If your unit is controlling an objective, that objective is snared. While an objective is snared, when an enemy unit ends a move within range of that objective, roll one D6:

  • On a 2+, that enemy unit suffers D6 mortal wounds.
  • That objective is no longer snared.

Strike from the Shadows#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly hidden Phobos unit is selected to attack.

Target

That Phobos unit.

Effect

Your unit’s attacks have:

  • +1 S.
  • [Lethal Hits].

Tactical withdrawal#

1 CPFightopponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged Phobos/Scout SQUAD unit.

Effect

Place your unit in strategic reserves.

Phobos Shock Force1 pts#

Disruption

Vanguard Ambushers#

At the end of your Movement phase, if a friendly Phobos unit is hidden, that unit’s attacks can re-roll wound rolls of 1 until the end of the turn.

Enhancements

Seal of Shrouding#

15 pts

Phobos model only. Enemy units cannot target this unit with snap shooting attacks.

Venator Omni-auspex#

15 pts

Phobos model only. This unit’s attacks that target a hidden unit can:

  • Re-roll wound rolls of 1.
  • Or: If the assault doctrine is active for this unit, re-roll wound rolls of 1-2.

Stratagems

Strike from the Shadows#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly hidden Phobos unit is selected to attack.

Target

That Phobos unit.

Effect

Your unit’s attacks have:

  • +1 S.
  • [Lethal Hits].

Transhuman Reactions#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Phobos unit.

Target

That Phobos unit.

Effect

Your unit can make a normal move of:

  • Up to D6".
  • Or: If the tactical doctrine is active for your unit, up to 6".

Umbral Evasion#

1 CPShootingopponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Phobos unit.

Target

That Phobos unit.

Effect

Ranged attacks that target your unit have -1 to hit rolls.

Stormlance Task Force1 pts#

Reconnaissance

Lightning-fast Strike#

Friendly Adeptus Astartes Mounted/Speeder units have +2" M.

Enhancements

Auspex Triangulation Shrines (Upgrade)#

10 pts

Adeptus Astartes speeder unit only. At the start of your Shooting phase, select one visible enemy unit within 12" of this unit. That enemy unit is spotted:

  • While a unit is spotted, that unit has +3" detection range.

Supercharged Engines (Upgrade)#

10 pts

Adeptus Astartes Mounted unit only. This unit can re-roll advance rolls.

Stratagems

Hurtling Targets#

1 CPShootingopponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Mounted/Speeder unit.

Target

That Adeptus Astartes Mounted/Speeder unit.

Effect

Ranged attacks that target your unit have -1 to hit rolls.

Sudden Onslaught#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Astartes Mounted/Speeder unit is selected to make an advance move.

Target

That Adeptus Astartes Mounted/Speeder unit.

Effect

Your unit can change its advance rolls to a 6.

Wind-Swift Evasion#

1 CPFighteither turn
When

End of the Fight phase.

Target

One friendly Adeptus Astartes Mounted unit that was eligible to fight this phase.

Effect
  • If your unit is unengaged, your unit can make a normal move.
  • Or: If your unit is engaged, your unit can make a fall-back move.

Tactical Brethren1 pts#

Priority Assets

Tactical Mastery#

You can select the tactical doctrine one additional time per battle.

Enhancements

Laurels of Vigilance#

10 pts

Adeptus Astartes model only. (Once per battle round, per army) When you use the Fire Overwatch/Heroic Intervention stratagem, if you target a friendly Adeptus Astartes Battleline unit within 12" of this model with that stratagem, that use is -1 CP.

Tactical Insight#

15 pts

Captain model only. The tactical doctrine is active for this unit in addition to any other combat doctrine.

Stratagems

Armour of Contempt#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes unit.

Target

That Adeptus Astartes unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Domination Fire#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly Adeptus Astartes unit has shot.

Target

That Adeptus Astartes unit.

Effect

Select one enemy unit hit by those attacks. That enemy unit is suppressed until the start of your next turn:

  • While a unit is suppressed, that unit’s attacks have -1 to hit rolls.

Masterful Tactics#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Adeptus Astartes Infantry/Mounted unit.

Target

That Adeptus Astartes Infantry/Mounted unit.

Effect

Your unit can make a normal move of:

  • Up to D6".
  • Or: If the tactical doctrine is active for your unit, up to 6".

Tacticus Attack Force1 pts#

Take and Hold

Wrath of the Chapter#

Friendly Tacticus units can re-roll advance rolls.

Enhancements

Martial Paragon#

10 pts

Tacticus model only. This unit’s attacks can:

  • Re-roll one hit roll.
  • Re-roll one wound roll.

Spearpoint War Leader#

15 pts

Tacticus model only. This unit has Scouts 6".

Stratagems

Relentless Assault#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly Tacticus unit is selected to attack.

Target

That Tacticus unit.

Effect

Your unit’s attacks have:

  • [Sustained Hits 1: non-Monster/Vehicle].
  • Or: [Lethal Hits: Monster/Vehicle].

Tactical Focus#

1 CPFighteither turn
When

Fight phase, when a friendly Tacticus unit is selected to make a consolidation move.

Target

That Tacticus unit.

Effect

When making that consolidation move, your unit can move up to D3+3".

Transhuman Swiftness#

1 CPFighteither turn
When

Fight phase, when an enemy unit has fought.

Target

One friendly Tacticus unit that is within range of an objective and is eligible to fight.

Effect

Your unit has Fights First and must be the next unit you select to fight.

Tacticus Firestorm Force1 pts#

Priority Assets

Codex Fire-patterns#

Friendly Tacticus units’ [Rapid Fire] attacks benefit from [Rapid Fire] when targeting units up to that attack’s maximum range.

Enhancements

Cyber-familiar#

15 pts

Tacticus model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes Infantry units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Tempered in Battle (Aura)#

10 pts

Tacticus model only. Friendly Adeptus Astartes units within 6" of this model can re-roll leadership rolls.

Stratagems

For the Emperor!#

1 CPCommandeither turn
When

Command phase.

Target

One friendly Tacticus unit that is within range of an objective.

Effect

Your unit has +1 OC until the end of the turn.

Point-blank Brutality#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly engaged Tacticus unit is selected to shoot.

Target

That Tacticus unit.

Effect

Your unit’s ranged attacks (excluding [Blast] attacks) have:

  • [Close-Quarters].
  • [Ignores Cover].

Relentless Assault#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly Tacticus unit is selected to attack.

Target

That Tacticus unit.

Effect

Your unit’s attacks have:

  • [Sustained Hits 1: non-Monster/Vehicle].
  • Or: [Lethal Hits: Monster/Vehicle].

Terminator Storm Force1 pts#

Priority Assets

Death Blow#

Friendly Adeptus Astartes Terminator units have +1 to charge rolls.

Enhancements

Champion of the First Company#

20 pts

Adeptus Astartes Terminator model only. This unit’s melee attacks have [Lethal Hits].

Corporeum Reliquary#

25 pts

Adeptus Astartes Terminator model only. In your first Movement phase, this unit can make an ingress move.

Stratagems

Gunship Extraction#

1 CPFightopponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged adeptus astartes terminator unit.

Effect

Place your unit in strategic reserves.

Merciless Veterans#

1 CPShootingyour turn
When

Your Shooting phase, when a friendly adeptus astartes Terminator unit is selected to shoot.

Target

That adeptus astartes Terminator unit.

Effect

Your unit’s ranged attacks have:

  • [Lethal Hits].
  • [Sustained Hits 1].

Tactical Dreadnought Fortitude#

2 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly adeptus astartes Terminator unit.

Target

That adeptus astartes Terminator unit.

Effect

Attacks that target your unit have -1 D until that enemy unit has attacked.