Factions — Codex Supplement: Black Templars

Black Templars

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Combat Doctrines#

At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:

  • You can only select each combat doctrine once per battle.
  • Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.

Transhuman Strategist#

At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Heirs of Sigismund#

• Your army cannot include any Adeptus Astartes Psyker models.
• Your army cannot include the following datasheets from Codex: Space Marines: Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Repulsor; Repulsor Executioner.

Fist of the God-Emperor1 pts#

Take and Hold

Purge and Sanctify#

Each time a friendly CRUSADER SQUAD unit makes a surge move, instead of selecting a surge target, you can select the closest objective to that unit. When that unit makes that surge move, each model in that unit must end that surge move as close as possible to that objective instead.

Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Oathbound Exemplar#

10 pts

Adeptus Astartes Infantry unit only. When this unit is selected to make an advance/fall-back move, that advance/fall-back move does not prevent this unit from being eligible to start an action.

Righteous Fervour (Upgrade)#

15 pts

CRUSADER SQUAD unit only. This unit can re-roll Advance rolls.

Stratagems

Angels Defiant#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly CRUSADER SQUAD unit.

Target

That CRUSADER SQUAD unit.

Effect

Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Avowed Destruction#

1 CPFighteither turn
When

The Fight phase, when a friendly CRUSADER SQUAD unit is selected to fight.

Target

That CRUSADER SQUAD unit.

Effect

Your unit’s melee attacks:

  • Have [LETHAL HITS].
  • Or: Have [SUSTAINED HITS 1].

Doctrinal Flexibility#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Crusader Squad unit.

Effect

Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.

Marshal's Household1 pts#

Priority Assets

Faith-fuelled Resolve#

In the Fight phase, if a friendly Sword Brethren Squad unit is within range of an objective, that unit’s melee attacks have +1 A.

Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Fervent Exemplars (Upgrade)#

10 pts

Sword Brethren Squad unit only. This unit has +1 to charge rolls.

Inheritors of Sigismund (Upgrade)#

15 pts

Sword Brethren Squad unit only. This unit has Fights First.

Stratagems

Blade of Detestation#

1 CPChargeyour turn
When

Your Charge phase, when a friendly Sword Brethren Squad unit ends a charge move.

Target

That Sword Brethren Squad.

Effect

Select one enemy unit engaged with your unit. Roll one D6 for each model in your unit engaged with that enemy unit:

  • For each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Slayers of Abominations#

1 CPFighteither turn
When

Fight phase, when a friendly Sword Brethren Squad unit is selected to fight.

Target

That Sword Brethren Squad unit.

Effect

Your unit's melee attacks that target a Monster/Vehicle unit have +2 S.

Unsparing Execution#

1 CPMovementopponent's turn
When

Your opponent's Movement phase, when a unit is selected to make a fall-back move, if that unit is engaged with a friendly Sword Brethren Squad unit.

Target

That Sword Brethren Squad unit.

Effect

When an enemy unit engaged with your unit is selected to make a fall-back move , that enemy unit must use the desperate escape mode, with -1 to those hazard rolls if that enemy unit is battle-shocked.

Vow-sworn Crusaders2 pts#

Purge the Foe

Templar Vows#

At the start of the first battle round, you can select one Vow listed below. That Vow is active for friendly Adeptus Astartes units until the end of the battle. Abhor the Witch, Destroy the Witch This unit’s melee attacks that target a PSYKER unit:

  • Have [PRECISION].
  • Have [LANCE].

Accept Any Challenge, No Matter the OddsFriendly melee attacks that target a unit with a T greater than this unit’s S have +1 to wound rolls.Uphold the Honour of the EmperorFriendly Infantry units have:

  • At the end of your Movement phase, if this unit is controlling an objective, that objective is secured.
  • When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to start an action.

Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Augury Servo-host#

20 pts

Adeptus Astartes model only. In your Shooting phase, you can select one visible enemy unit within 18” of this unit. That enemy unit cannot have the benefit of cover.

Consecrating Aura#

20 pts

Adeptus Astartes model only. This unit has 5+ InSv.

Incendiary Animus#

25 pts

Chaplain/Judiciar model only. This unit’s melee attacks have +1 S.

Zealous Vanguard#

25 pts

Adeptus Astartes model only. This unit has Scouts 6".

Stratagems

Devout Push#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to make a pile-in/consolidation move.

Target

That Adeptus Astartes Infantry unit.

Effect

When making that pile-in/consolidation move, your unit can move up to D3+3”.

Dread Crusaders#

1 CPChargeopponent's turn
When

Your opponent’s Charge phase, when an enemy unit selects charge targets.

Target

One Adeptus Astartes Infantry unit that was selected as a charge target by that enemy unit this phase.

Effect

That enemy unit must make a battle-shock roll, with -1 to that battle-shock roll.

For the Emperor's Honour!#

1 CPFighteither turn
When

The Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to fight.

Target

That Adeptus Astartes Infantry unit.

Effect

Your unit’s melee attacks have [PRECISION].

Heresy Begets Retribution#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8” of a friendly Adeptus Astartes Infantry unit.

Target

That Adeptus Astartes Infantry unit.

Effect

Your unit can make a surge move of up to D6”.

Pious Enmity#

1 CPFighteither turn
When

Fight phase, when a friendly Chaplain/Judiciar unit is selected to fight.

Target

That Chaplin/Judiciar unit.

Effect
  • Your unit’s melee attacks can re-roll hit rolls of 1.
  • Or: Your unit’s melee attacks that target a Monster/Vehicle unit can re-roll hit rolls of 1 and wound rolls of 1.

Spoor of the Unholy#

1 CPShootingFighteither turn
When

Your Shooting phase or the Fight phase, when a friendly Adeptus Astartes unit is selected to attack.

Target

That Adeptus Astartes unit.

Effect

Your unit can ignore modifiers to your unit’s:

  • BS and WS.
  • Hit rolls.