Warhammer 40,000 rules

Factions — Codex Supplement: Black Templars

Black Templars

Templar Vows #

If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below.

Abhor the Witch, Destroy the Witch

  • This unit’s melee attacks that target a PSYKER unit have [PRECISION].

  • When this unit declares a charge, If an enemy PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do:
    • This unit can re-roll that charge roll.

  • This unit must end that charge move engaged with one or more of those enemy PSYKER units.
  • Accept any Challenge, no Matter the Odds

    Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll.

    Suffer Not the Unclean to Live

    This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

    Uphold the Honour of the Emperor

    If this unit has the INFANTRY keyword:

    ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

    ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

    FAQ

    Errata Abhor the Witch, Destroy the Witch Templar Vow

    Change to:

    • This unit’s melee attacks that target a PSYKER unit have [PRECISION].
    • When this unit declares a charge, If an enemy PSYKER unit is within 12" of this unit, you can use this part of this ability. If you do:
      • This unit can re-roll that charge roll.
      • This unit must end that charge move engaged with one or more of those enemy PSYKER units.

    in the full FAQ

    Heirs of Sigismund #

    ■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, High Marshal Helbrecht has both the ADEPTUS ASTARTES and BLACK TEMPLARS Faction keywords, and is therefore from the Black Templars Chapter.

    ■ You cannot include units from more than one Chapter in your army.

    ■ If your army includes one or more units from the Black Templars Chapter or you are using one of the Detachments found on the following pages:
    ADEPTUS ASTARTES units from your army lose the Oath of Moment army rule (if they have it), and it is replaced with the Templar Vows army rule.
    □ You cannot use the 1st Company Task Force Detachment (see *Codex: Space Marines).*
    □ Your army cannot include any ADEPTUS ASTARTES PSYKER models.
    □ Your army cannot include the following datasheets from *Codex: Space Marines:* Gladiator Lancer; Gladiator Reaper; Gladiator Valiant; Impulsor; Land Raider Crusader; Repulsor; Repulsor Executioner; Sternguard Veteran Squad; Terminator Squad.

    Marshal's Household 1 pts #

    Priority Assets

    Faith-fuelled Resolve #

    Friendly Sword Brethren squad units have +1 OC. Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

    Enhancements

    Fervent Exemplars (Upgrade) #

    10 pts

    Sword Brethren squad unit only. This unit has +1 to charge rolls.

    Inheritors of Sigismund (Upgrade) #

    15 pts

    Sword Brethren squad unit only. This unit has Fights First.

    Stratagems

    Blade of Detestation #

    1 CP Charge your turn
    When

    Your Charge phase, when a friendly Sword Brethren squad unit ends a charge move.

    Target

    That Sword Brethren squad unit.

    Effect

    Select one enemy unit engaged with your unit. Roll one D6 for each model in your unit engaged with that enemy unit:

    • For each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

    Slayers of Abominations #

    1 CP Fight either turn
    When

    Fight phase, when a friendly Sword Brethren squad unit is selected to fight.

    Target

    That Sword Brethren squad unit.

    Effect

    Your unit’s melee attacks that target a Monster/Vehicle unit have +2 S.

    Unsparing Execution #

    1 CP Movement opponent's turn
    When

    Your opponent’s Movement phase, when a unit is selected to make a fall‑back move, if that unit is engaged with a friendly Sword Brethren squad unit.

    Target

    That Sword Brethren squad unit.

    Effect

    When an enemy unit engaged with your unit is selected to make a fall‑back move, that enemy unit must use the desperate escape mode, with ‑1 to those hazard rolls if that enemy unit is battle‑shocked.

    The Living Miracle 1 pts #

    Purge the Foe

    Anointed Champion #

    • When a friendly Emperor’s Champion unit is selected to fight, that model’s melee attacks can:
      • Re-roll one hit roll.
      • Re-roll one wound roll.

    • Enhancements selected from this detachment do not count towards the total number of enhancements in your army.
    Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

    Enhancements

    Guiding Omens #

    15 pts

    EMPEROR’S CHAMPION model only. At the start of the first battle round, you can select up to three of the following abilities. This model has those abilities until the end of the battle:

    • Instrument of the God‑Emperor (Once per battle, per army): In the Fight phase, when this unit is selected to fight, if this unit is engaged with an enemy CHARACTER unit, you can use this ability. If you do, this model’s melee attacks have [DEVASTATING WOUNDS].
    • Foreseen Paths of the Unholy: This unit has ‑3" detection range.
    • Vision of Momentous Brutality: This model’s melee attacks have +2 A.
    • Augury of Retribution: Melee attacks that target this unit have [HAZARDOUS].
    • Omen of Sacred Intervention: When you target this unit with the Heroic Intervention stratagem, that use is ‑1 CP.
    • Harbinger of Judgement: When an enemy unit (excluding MONSTER/VEHICLE units) engaged with this model is selected to make a fall‑back move, roll one D6:
      • On a 2+, that enemy unit suffers D6 mortal wounds.

    Wrathful Procession 1 pts #

    Take and Hold

    Chant of Deathless Devotion #

    Friendly Chaplain units have 5+ InSv against ranged attacks. Restrictions: Your army can include Black Templars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

    Enhancements

    Adaptable Executioner #

    20 pts

    Execrator model only. When this unit is selected to fight, this model’s melee attacks have:

    • [Cleave 1].
    • Or: [Precision].

    Benediction of Fury #

    15 pts

    Chaplain model only. This model’s melee attacks have [Devastating Wounds].

    Stratagems

    Castigate the Demagogues #

    1 CP Fight either turn
    When

    Fight phase, when a friendly Chaplain unit is selected to fight.

    Target

    That Chaplain unit.

    Effect

    Your unit’s melee attacks have [Precision].

    Fuelled By Faith #

    1 CP CommandMovementShootingChargeFight either turn
    When

    Any phase, when a friendly Chaplain unit suffers a mortal wound.

    Target

    That Chaplain unit.

    Effect

    Your unit has Feel No Pain 4+ against mortal wounds.

    Rite of Perfervid Wrath #

    1 CP Fight either turn
    When

    Fight phase, when a friendly Chaplain unit is selected to fight.

    Target

    That Chaplain unit.

    Effect

    Your unit’s melee attacks have +1 S.

    Companions of Vehemence 2 pts #

    Purge the Foe

    Restrictions

    Your army can include BLACK TEMPLARS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Righteous Fervour #

    You can re-roll Advance and Charge rolls made for ADEPTUS ASTARTES units from your army.

    Enhancements

    Incendiary Animus #

    25 pts

    CHAPLAIN or JUDICIAR model only. Improve the Armour Penetration characteristic of melee weapons equipped by models in the bearer’s unit by 1.

    Oathbound Exemplar #

    15 pts

    ADEPTUS ASTARTES INFANTRY model only. Add 1 to Advance rolls made for the bearer’s unit. If the mission pack you are playing features Actions, the bearer’s unit is eligible to start to perform an Action in a turn in which it Advanced.

    Merciless Denunciation #

    25 pts

    CHAPLAIN or JUDICIAR model only. Each time a model in the bearer’s unit makes a melee attack, you can re-roll the Hit roll.

    Zealous Vanguard #

    20 pts

    ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.

    Stratagems

    Devout Push #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

    Restrictions

    A unit cannot be targeted with this and the Hearts Hardened to Duty Stratagem in the same phase unless it has the CHAPLAIN or JUDICIAR keywords.

    Hearts Hardened to Duty #

    1 CP Strategic Ploy Fight either turn
    When

    Fight phase, just before an ADEPTUS ASTARTES INFANTRY unit from your army Consolidates.

    Target

    That ADEPTUS ASTARTES INFANTRY unit.

    Effect

    Until the end of the phase, each time a model in your unit makes a Consolidation move, it does not need to end that move closer to the closest enemy model (or the closest enemy unit if the Suffer Not the Unclean to Live Vow is active for it).

    For The Emperor’s Honour! #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

    Pious Enmity #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One CHAPLAIN or JUDICIAR unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes a melee attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is a MONSTER or VEHICLE unit, re-roll a Wound roll of 1 as well.

    Heresy Begets Retribution #

    1 CP Strategic Ploy Movement opponent's turn
    When

    Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

    Target

    One CHAPLAIN or JUDICIAR unit from your army that is within 9" of that enemy unit and is not within Engagement Range of one or more enemy units.

    Effect

    Your unit can make a surge move of up to D6".

    FAQ

    Errata Companions of Vehemence Detachment, Heresy Begets Retribution Stratagem, Effect Section

    Change to:

    'Your unit can make a surge move of up to D6".'

    in the full FAQ

    Dread Crusaders #

    1 CP Strategic Ploy Charge opponent's turn
    When

    Your opponent’s Charge phase, just after an enemy unit declares a charge.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as one of the targets of that charge.

    Effect

    That enemy unit must take a Battle-shock test, subtracting 1 from the result.

    Vindication Task Force 2 pts #

    Priority Assets

    Restrictions

    Your army can include BLACK TEMPLARS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Purge and Sanctify #

    ■ Each time an attack targets an ANCIENT unit from your army, if that unit is within range of one or more objective markers and the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

    ■ Each time a friendly CRUSADER SQUAD unit makes a surge move, instead of selecting a surge target, you can can select the closest objective to that unit. When that unit makes that surge move, each model in that unit must end that surge move as close as possible to that objective instead.

    Enhancements

    Imperialis of the Eternal Crusade #

    15 pts

    ANCIENT model only. Each time an enemy unit selects the bearer’s unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

    Consecrating Aura #

    25 pts

    ADEPTUS ASTARTES model only. Models in the bearer’s unit have a 5+ invulnerable save.

    Orb of the Emperor’s Aegis #

    10 pts

    ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Deep Strike ability.

    Warden of Honour #

    20 pts

    CRUSADE ANCIENT model only. While the bearer is leading a unit, each time you roll one D6 for the bearer’s Vengeful Exhortation ability, add 1 to the result.

    Stratagems

    Refusal to Yield #

    1 CP Epic Deed CommandMovementShootingChargeFight either turn
    When

    Any phase, just after an ANCIENT model from your army is destroyed.

    Target

    That ANCIENT model. You can use this Stratagem on that model even though it was just destroyed.

    Effect

    At the end of the phase, set your model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

    Restrictions

    You cannot target the same model with this Stratagem more than once per battle.

    Litanies of Purgation #

    1 CP Battle Tactic Fight either turn
    When

    Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, if that model’s unit is within range of one or more objective markers or the target unit is within range of one or more objective markers, improve the Armour Penetration characteristic of that attack by 1.

    Spoor of the Unholy #

    1 CP Battle Tactic ShootingFight either turn
    When

    Your Shooting phase or the Fight phase.

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.

    Effect

    Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll.

    Reclaim Our Honour! #

    1 CP Strategic Ploy ShootingFight either turn
    When

    Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys an ANCIENT model from your army that has not been targeted with the Refusal to Yield Stratagem this phase

    Target

    One ADEPTUS ASTARTES unit from your army visible to that enemy unit

    Effect

    Until the end of the battle, each time an ADEPTUS ASTARTES model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll.

    Restrictions

    You cannot target that ANCIENT model with the Refusal to Yield Stratagem this phase.

    Recitation of the Revered #

    1 CP Strategic Ploy Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ANCIENT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

    Perfervid Intervention #

    2 CP Strategic Ploy Charge opponent's turn
    When

    End of your opponent’s Charge phase.

    Target

    One ADEPTUS ASTARTES unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

    Effect

    Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

    Restrictions

    Note that even if this charge is successful, your unit does not receive any Charge bonus this turn

    FAQ

    Errata Vindication Task Force Detachment, Purge and Sanctify Detachment Rule

    Change the second bullet point to:

    'Each time a friendly CRUSADER SQUAD unit makes a surge move, instead of selecting a surge target, you can can select the closest objective to that unit. When that unit makes that surge move, each model in that unit must end that surge move as close as possible to that objective instead.'

    in the full FAQ

    Godhammer Assault Force 2 pts #

    Disruption

    Restrictions

    Your army can include BLACK TEMPLARS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

    Shock and Awe #

    ■ Each time an ADEPTUS ASTARTES unit from your army declares a charge, if it disembarked from a TRANSPORT this turn, after selecting the targets of that charge, select one of those targets; that enemy unit must take a Battle-shock test.

    ■ Each time a model in an ADEPTUS ASTARTES unit from your army makes a melee attack, if it disembarked from a TRANSPORT this turn, add 1 to the Hit roll.

    Enhancements

    Paragon of Fury #

    25 pts

    ADEPTUS ASTARTES model only. Add 2 to the Strength characteristic of melee weapons equipped by the bearer. Each time a melee attack made by the bearer is allocated to an enemy model, if the bearer disembarked from a TRANSPORT this turn, add 1 to the Damage characteristic of that attack.

    Battle-Psalm Precentor #

    10 pts

    ADEPTUS ASTARTES model only. Each time the bearer’s unit declares a charge, if an enemy unit takes a Battle-shock test as a result of the Shock and Awe Detachment rule, subtract 1 from that Battle-shock test.

    Augury Servo-Host #

    15 pts

    ADEPTUS ASTARTES model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. Until the end of the phase, models in that unit cannot have the Benefit of Cover.

    Herald of Sacred Slaughter #

    15 pts

    ADEPTUS ASTARTES model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.

    Stratagems

    A Ceaseless Cause #

    1 CP Strategic Ploy Fight either turn
    When

    End of the Fight phase.

    Target

    One ADEPTUS ASTARTES INFANTRY unit from your army that was eligible to fight this phase.

    Effect

    If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.

    Uncompromising Egress #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One LAND RAIDER model from your army that has not been selected to move this phase.

    Effect

    One ADEPTUS ASTARTES unit embarked within your LAND RAIDER can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your LAND RAIDER and can be set up within Engagement Range of one or more enemy units.

    Gauntlet of The God-Emperor #

    1 CP Strategic Ploy Movement your turn
    When

    Your Movement phase.

    Target

    One ADEPTUS ASTARTES VEHICLE model from your army that has not been selected to move this phase.

    Effect

    Until the end of the phase, each time your model makes a Normal or Advance move, it can move horizontally through terrain features.

    Focused Hatred #

    1 CP Strategic Ploy Charge your turn
    When

    Your Charge phase, just after you make a Charge roll for an ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn.

    Target

    That ADEPTUS ASTARTES unit.

    Effect

    Until the end of the phase, each time your unit makes a Charge move, models in your unit can move through models (when doing so, its models can move within Engagement Range of enemy models, but they can only end that move within Engagement Range of enemy models if those enemy models belong to a unit that your unit declared a charge against this turn).

    Condemnatory Info-Screed #

    1 CP Battle Tactic Fight your turn
    When

    Your Fight phase

    Target

    One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

    Effect

    Until the end of the phase, each time a model in your unit makes an attack, if it disembarked from a TRANSPORT this turn, re-roll a Wound roll of 1. lf that TRANSPORT has the LAND RAIDER keyword, you can re-roll the Wound roll instead.

    Blessed Hull #

    2 CP Battle Tactic Shooting opponent's turn
    When

    Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

    Target

    One ADEPTUS ASTARTES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

    Effect

    Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.