Factions — Codex Supplement: Space Wolves

Space Wolves

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Combat Doctrines#

At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:

  • You can only select each combat doctrine once per battle.
  • Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.

Curse of the Wulfen#

While this unit is within 6” of a friendly Space Wolves Character model (excluding Wulfen models) or within 12” of a friendly Wolf Priest model, if this unit is not battle-shocked:

  • If this unit has Infantry, this unit has +1 OC.
  • If this unit has Vehicle, this unit has +3 OC.

Bestial Forms: For the purposes of transport capacity, each Wulfen model takes up the space of 2 models.

Transhuman Strategist#

At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Sons of Russ#

Your army cannot include APOTHECARY units.

Champions of Fenris1 pts#

Priority Assets

The Great Wolf Watches#

Friendly Adeptus Astartes Character units have the following ability:

Countercharge: (Once per battle round, per unit) When you target this unit with the Heroic Intervention stratagem, that use is -1CP.

Enhancements

A Giant Amongst Giants#

15 pts

Adeptus Astartes Infantry model only.

  • This model has +2W.
  • This model’s melee attacks have +1S.

Preyslayer#

15 pts

Adeptus Astartes Infantry model only. This unit can re-roll charge rolls.

Stratagems

Birth of a Saga#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Adeptus Astartes unit (excluding Monster/Vehicle units).

Effect

Until the start of your next Command phase, your unit has Character.

Champion's Guidance#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Astartes Character unit is selected to fight.

Target

That Adeptus Astartes Character unit.

Effect

Your unit’s melee attacks can re-roll hit rolls of 1 and wound rolls of 1.

Heroic Resolve#

2 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes Character unit.

Target

That Adeptus Astartes Character unit.

Effect

Attacks that target your unit have ‑1 D until that enemy unit has attacked.

Saga of the Beastslayer1 pts#

Purge the Foe

Legendary Slayers#

Attacks made by friendly Blood Claws/Thunderwolf Cavalry/Wulfen units have [Lethal Hits: Character/Monster/Vehicle].

Enhancements

Hunter's Guile#

20 pts

Adeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Blood Claws/Thunderwolf Cavalry/Wulfen units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Wolf-Touched#

15 pts

Adeptus Astartes model only. This unit has:

  • Wulfen.
  • +2”M.

Stratagems

Co-ordinated Strike#

1 CPFightopponent's turn
When

End of your opponent’s Fight phase.

Target

One unengaged Blood Claws/Thunderwolf Cavalry/Wulfen unit that is within 9" of one or more battlefield edges.

Effect

Place your unit in strategic reserves.

Impetuosity#

1 CPShootingopponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Blood Claws/Thunderwolf Cavalry/Wulfen unit has shot.

Target

That Blood Claws/Thunderwolf Cavalry/Wulfen unit.

Effect

Your unit can make a surge move of up to D6”.

Unbridled Feroicity#

1 CPFighteither turn
When

Fight phase, when a friendly Blood Claws/Thunderwolf Cavalry/Wulfen unit is selected to fight.

Target

That Blood Claws/Thunderwolf Cavalry/Wulfen unit.

Effect

Your unit’s melee attacks have [LANCE].

Saga of the Great Wolf2 pts#

Take and Hold

Master of Wolves#

Friendly ADEPTUS ASTARTES units (excluding MONSTER/VEHICLES units) with this ability have the following abilities:

Encircling Jaws: If the assault doctrine is active for your unit, your unit has +1 to advance rolls and charge rolls.
Hunter’s Eye: If the devastator doctrine is active for your unit, your unit’s ranged attacks can re-roll hit rolls of 1.
Ferocious Strike: If the tactical doctrine is active for your unit, your unit’s attacks that target an enemy unit with 9” have [Sustained Hits 1].

Friendly Logan Grimnar units have the following ability:

Howling Onslaught: (Once per battle, per army) In your command phase, you can use this ability. If you do, friendly Adeptus Astartes Monster/Vehicle units benefit from the Master of Wolves rule until the start of your next command phase.

Restrictions: Your army can include Space Wolves units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Chariots of the Storm#

25 pts

Adeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.

Grimnar's Mark#

15 pts

Adeptus Astartes Terminator Captain model only. (Once per battle round, per army) You can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

  • That use is -1CP.
  • That use does not prevent any uses of that stratagem on other units this phase.

Howlmaw#

15 pts

Wolf Priest model only. (Once per turn, per unit) At the start of the fight phase, you can select one enemy unit within 6” of this model. That unit makes a battle-shock roll with -1 to that battle-shock roll.

Skjald's Foretelling#

20 pts

Wolf Guard Battle Leader model only. This unit’s melee attacks have [Lance].

Stratagems

Battle Instincts#

1 CPShootingopponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Adeptus Astartes Infantry/Mounted unit has shot.

Target

That Adeptus Astartes Infantry/Mounted unit.

Effect

Your unit can make a normal move of up to D3+3”.

Eye of the Pack#

1 CPShootingFighteither turn
When

Your Shooting phase, or the Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to attack.

Target

That Adeptus Astartes Infantry unit.

Effect

Your unit’s attacks can re-roll wound rolls of 1 and 2.

Fangs of the Pack#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to fight.

Target

That Adeptus Astartes Infantry/Mounted unit.

Effect

Your unit’s melee attacks have [Precision].

Fenrisian Ferocity#

1 CPMovementChargeyour turn
When

Your Movement/Charge phase, when a friendly Adeptus Astartes Mounted/Walker unit is selected to move or declares a charge.

Target

That Adeptus Astartes Mounted/Walker unit.

Effect

Your unit has Mobile.

Grimnar's Command#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly Adeptus Astartes unit (excluding Monster/Vehicle units).

Effect

Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.

Wolf Totems#

1 CPCommandMovementShootingChargeFighteither turn
When

Any phase, when a friendly Adeptus Astartes Infantry/Mounted unit suffers a mortal wound.

Target

That Adeptus Astartes Infantry/Mounted unit.

Effect

Your unit has Feel No Pain 5+ against mortal wounds.