Factions — Codex Supplement: Space Wolves
Space Wolves
Combat Doctrines#
At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:
- You can only select each combat doctrine once per battle.
- Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.
Curse of the Wulfen#
While this unit is within 6” of a friendly Space Wolves Character model (excluding Wulfen models) or within 12” of a friendly Wolf Priest model, if this unit is not battle-shocked:
- If this unit has Infantry, this unit has +1 OC.
- If this unit has Vehicle, this unit has +3 OC.
Bestial Forms: For the purposes of transport capacity, each Wulfen model takes up the space of 2 models.
Transhuman Strategist#
At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.
Sons of Russ#
Your army cannot include APOTHECARY units.
Champions of Fenris1 pts#
The Great Wolf Watches#
Friendly Adeptus Astartes Character units have the following ability:
Countercharge: (Once per battle round, per unit) When you target this unit with the Heroic Intervention stratagem, that use is -1CP.
Enhancements
Stratagems
Birth of a Saga#
- When
Your Command phase.
- Target
One friendly Adeptus Astartes unit (excluding Monster/Vehicle units).
- Effect
Until the start of your next Command phase, your unit has Character.
Champion's Guidance#
- When
Fight phase, when a friendly Adeptus Astartes Character unit is selected to fight.
- Target
That Adeptus Astartes Character unit.
- Effect
Your unit’s melee attacks can re-roll hit rolls of 1 and wound rolls of 1.
Heroic Resolve#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Adeptus Astartes Character unit.
- Target
That Adeptus Astartes Character unit.
- Effect
Attacks that target your unit have ‑1 D until that enemy unit has attacked.
Saga of the Beastslayer1 pts#
Legendary Slayers#
Attacks made by friendly Blood Claws/Thunderwolf Cavalry/Wulfen units have [Lethal Hits: Character/Monster/Vehicle].
Enhancements
Hunter's Guile#
20 ptsAdeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Blood Claws/Thunderwolf Cavalry/Wulfen units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Stratagems
Co-ordinated Strike#
- When
End of your opponent’s Fight phase.
- Target
One unengaged Blood Claws/Thunderwolf Cavalry/Wulfen unit that is within 9" of one or more battlefield edges.
- Effect
Place your unit in strategic reserves.
Impetuosity#
- When
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Blood Claws/Thunderwolf Cavalry/Wulfen unit has shot.
- Target
That Blood Claws/Thunderwolf Cavalry/Wulfen unit.
- Effect
Your unit can make a surge move of up to D6”.
Unbridled Feroicity#
- When
Fight phase, when a friendly Blood Claws/Thunderwolf Cavalry/Wulfen unit is selected to fight.
- Target
That Blood Claws/Thunderwolf Cavalry/Wulfen unit.
- Effect
Your unit’s melee attacks have [LANCE].
Saga of the Great Wolf2 pts#
Master of Wolves#
Friendly ADEPTUS ASTARTES units (excluding MONSTER/VEHICLES units) with this ability have the following abilities:
Encircling Jaws: If the assault doctrine is active for your unit, your unit has +1 to advance rolls and charge rolls.
Hunter’s Eye: If the devastator doctrine is active for your unit, your unit’s ranged attacks can re-roll hit rolls of 1.
Ferocious Strike: If the tactical doctrine is active for your unit, your unit’s attacks that target an enemy unit with 9” have [Sustained Hits 1].
Friendly Logan Grimnar units have the following ability:
Howling Onslaught: (Once per battle, per army) In your command phase, you can use this ability. If you do, friendly Adeptus Astartes Monster/Vehicle units benefit from the Master of Wolves rule until the start of your next command phase.
Restrictions: Your army can include Space Wolves units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Chariots of the Storm#
25 ptsAdeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Grimnar's Mark#
15 ptsAdeptus Astartes Terminator Captain model only. (Once per battle round, per army) You can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
- That use is -1CP.
- That use does not prevent any uses of that stratagem on other units this phase.
Howlmaw#
15 ptsWolf Priest model only. (Once per turn, per unit) At the start of the fight phase, you can select one enemy unit within 6” of this model. That unit makes a battle-shock roll with -1 to that battle-shock roll.
Skjald's Foretelling#
20 ptsWolf Guard Battle Leader model only. This unit’s melee attacks have [Lance].
Stratagems
Battle Instincts#
- When
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Adeptus Astartes Infantry/Mounted unit has shot.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit can make a normal move of up to D3+3”.
Eye of the Pack#
- When
Your Shooting phase, or the Fight phase, when a friendly Adeptus Astartes Infantry unit is selected to attack.
- Target
That Adeptus Astartes Infantry unit.
- Effect
Your unit’s attacks can re-roll wound rolls of 1 and 2.
Fangs of the Pack#
- When
Fight phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to fight.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit’s melee attacks have [Precision].
Fenrisian Ferocity#
- When
Your Movement/Charge phase, when a friendly Adeptus Astartes Mounted/Walker unit is selected to move or declares a charge.
- Target
That Adeptus Astartes Mounted/Walker unit.
- Effect
Your unit has Mobile.
Grimnar's Command#
- When
Your Command phase.
- Target
One friendly Adeptus Astartes unit (excluding Monster/Vehicle units).
- Effect
Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.
Wolf Totems#
- When
Any phase, when a friendly Adeptus Astartes Infantry/Mounted unit suffers a mortal wound.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit has Feel No Pain 5+ against mortal wounds.