Factions — Codex: World Eaters
World Eaters
Blessings of Khorne #
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.
Example: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded.
Unbridled Bloodlust

This unit has +1 to charge rolls.
Rage-Fuelled Invigoration

Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
Total Carnage

Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Martial Excellence

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Warp Blades

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability
Decapitating Strikes

Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.
FAQ
Errata Blessings of Khorne, Unbridled Bloodlust
Change to:
'This unit has +1 to charge rolls.'
Pact of Blood #
When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.
Berzerker Warband 3 pts #
Relentless Rage #
Each time a WORLD EATERS unit from your army makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.
Enhancements
Berzerker Glaive #
35 ptsWORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer.
Helm of Brazen Ire #
30 ptsWORLD EATERS model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Favoured of Khorne #
20 ptsWORLD EATERS model only. Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to two of the D6 rolled.
Battle-lust #
20 ptsWORLD EATERS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer’s unit.
Stratagems
Blood Offering #
- When
Any phase.
- Target
One WORLD EATERS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Hack and Slash #
- When
Fight phase.
- Target
One WORLD EATERS unit from your army that has not been selected to fight this phase and that made a charge move this turn.
- Effect
Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
Frenzied Resilience #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Skulls for the Skull Throne! #
- When
Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model.
- Target
That WORLD EATERS unit.
- Effect
Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.
Apoplectic Frenzy #
- When
Your Movement phase, ,just after a KHORNE BERZERKERS unit from your army is selected to Advance.
- Target
That KHORNE BERZERKERS unit.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
Berzerker’s Wrath #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One KHORNE BERZERKERS unit from your army that can make a surge move as a result of those attacks.
- Effect
Do not roll a D6 to determine how far models in your unit can move when they make a surge move. Instead, when making a surge move, those models can move up to 8".
FAQ
Errata Berzerker's Wrath Stratagem, Target and Effect Sections
Change to:
'TARGET: One KHORNE BERZERKERS unit from your army that can make a surge move as a result of those attacks.
EFFECT: Do not roll a D6 to determine how far models in your unit can move when they make a surge move. Instead, when making a surge move, those models can move up to 8".'
Brazen Engines 1 pts #
Rampaging Terrors #
Friendly Daemon Vehicle units have the following ability:
Terror of Khorne: At the start of the Fight phase, you can select one enemy unit engaged with this unit. That enemy unit makes a battle‑shock roll, with -1 to that battle‑shock roll. You cannot select the same enemy unit for this effect more than once per phase.
This detachment has the onslaught tag and cannot be taken with another onslaught detachment.
Enhancements
Stratagems
Apoplectic Clarity #
- When
Your Shooting phase or the Fight phase, when a friendly Daemon Vehicle unit is selected to attack.
- Target
That Daemon Vehicle unit.
- Effect
Your unit’s attacks can ignore modifiers to:
- BS.
- WS.
- Hit rolls and wound rolls.
Goaded to Fury #
- When
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Daemon Vehicle unit (excluding Titanic units) has shot.
- Target
That Daemon Vehicle unit.
- Effect
Your unit can make a surge move of up to D6".
Trail of Destruction #
- When
Your Movement phase, when a friendly Daemon Vehicle unit is selected to move.
- Target
That Daemon Vehicle unit.
- Effect
Your unit has Mobile.
Butchers of Khorne 1 pts #
Adamantine Avalanche #
At the start of the Fight phase, if a friendly TERMINATOR SQUAD unit is engaged, make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the phase, that Blessing of Khorne is active for friendly TERMINATOR SQUAD units in addition to any other Blessings of Khorne that are currently active.
Enhancements
Stratagems
A Trophy for the Throne #
- When
Fight phase, when a friendly Terminator Squad unit is selected to fight.
- Target
That Terminator Squad unit.
- Effect
Your unit’s attacks that target a Monster/Vehicle unit have +1 to wound rolls.
Focused Ferocity #
- When
Fight phase, when a friendly Terminator Squad unit is selected to fight.
- Target
That Terminator Squad unit.
- Effect
Your unit’s melee attacks have +1 A.
Wrath Beyond Reason #
- When
Your opponent’s Shooting Phase, when an enemy unit targets a friendly Terminator Squad unit.
- Target
That Terminator Squad unit.
- Effect
Ranged attacks that target your unit have -1 D until that enemy unit has attacked.
Vessels of Wrath 1 pts #
Wrath of Khorne #
When a friendly World Eaters Character unit (excluding EPIC HERO units) is selected to fight, that unit's Character models' melee attacks can have:
- [Cleave 1].
- Or: +1 AP.
Enhancements
Archslaughterer #
30 ptsWorld Eaters model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, every Blessing of Khorne is active for this unit until the start of your next turn.
Gateways to Glory #
10 ptsWorld Eaters Daemon Prince model only. This model has:
- Mobile.
- +1 to charge rolls.
Stratagems
Aspire to Infamy #
- When
Fight phase, when a friendly World Eaters Character unit (excluding EPIC HERO units) is selected to fight.
- Target
That World Eaters Character unit.
- Effect
Your unit's Character models' melee attacks have:
- +1 A.
- +2 S.
Punish the Craven #
- When
Your opponent's Movement phase, when a unit is selected to make a fall-back move, if that unit is engaged with a friendly World Eaters Character unit.
- Target
That World Eaters Character unit.
- Effect
When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode. If that enemy unit is battle-shocked, -1 from those hazard rolls.
Scorn the Witch #
- When
Any phase, when a friendly World Eaters Character unit (excluding EPIC HERO units) suffers a mortal wound.
- Target
That World Eaters Character unit.
- Effect
Your unit has Feel No Pain 4+ against mortal wounds.
Cult of Blood 2 pts #
Keywords
JAKHALS and GOREMONGERS units from your army have the BATTLELINE keyword.
Idols of Khorne #
At the start of your Command phase, you can select one of the Idols of Khorne abilities listed below. Until the start of your next Command phase, that ability is active and its effects apply to all WORLD EATERS TITANIC and WORLD EATERS MONSTER units from your army. You can only select each Idols of Khorne ability once per battle.
Idol of Infinite Rage (Aura)
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.
Idol of Burning Wrath (Aura)
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), add 1" to the Move characteristic of models in that unit and add 1 to Advance and Charge rolls made for that unit.
Idol of Blessed Blood (Aura)
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), models in that unit have a 4+ invulnerable save.
Enhancements
Chosen of the Blood God #
15 ptsWORLD EATERS MONSTER model only. Add 3" to the range of the bearer’s Aura abilities.
Butcher Lord #
10 ptsWORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability. 
Errata Cult of Blood Detachment, Butcher Lord Enhancement
Change to:
‘WORLD EATERS INFANTRY model only. The bearer has the Infiltrators ability.'
Brazen Form #
25 ptsWORLD EATERS MONSTER model only. Add 1 to the bearer’s Toughness characteristic and the bearer has the Feel No Pain 5+ ability.
Strategic Slaughter #
20 ptsWORLD EATERS model only. After both players have deployed their armies, select up to three JAKHALS and/or GOREMONGERS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Stratagems
Bloody Vengeance #
- When
Any phase.
- Target
One WORLD EATERS MONSTER or WORLD EATERS TITANIC unit from your army that was just destroyed by an enemy unit. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Until the end of the battle, each time a model in a JAKHALS or GOREMONGERS unit from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.
Drawn to the Slaughter #
- When
Any phase.
- Target
One JAKHALS unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.
- Restrictions
This Stratagem cannot be used to return destroyed CHARACTER units to Attached units.
In the Shadow of Brass Idols #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One JAKHALS or GOREMONGERS unit from your army that was selected as the target as one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within 6" of one or more friendly WORLD EATERS MONSTER units, or within 9" of one or more friendly WORLD EATERS TITANIC units, your unit has the Feel No Pain 5+ ability instead.
Bloodthirsty Horde #
- When
Fight phase.
- Target
One JAKHALS or GOREMONGERS unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.
- Effect
Until the end of the phase, each time your unit is selected to fight, when determining which models in it are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.
Fail Not The Blood God #
- When
Fight phase.
- Target
One JAKHALS or GOREMONGERS unit from your army.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If that model’s unit is within 6" of one or more friendly WORLD EATERS MONSTER units, or within 9" of one or more friendly WORLD EATERS TITANIC units, you can re-roll the Hit roll instead.
Brazen Idol #
- When
Your Command phase.
- Target
One WORLD EATERS MONSTER or WORLD EATERS TITANIC unit from your army.
- Effect
Select the Idol of Infinite Rage, Idol of Burning Wrath or Idol of Blessed Blood. Until the start of your next Command phase, that Idols of Khorne ability is active for your unit instead of any other Idols of Khorne ability that is active for your army, even if you have already selected that ability this battle.
- Restrictions
You can only use this Stratagem once per battle.
Khorne Daemonkin 2 pts #
Restrictions
You can include the BLOOD LEGIONS units in your army. The combined points cost of such units you can include in your army is:
Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts
No BLOOD LEGIONS model from your army can be your WARLORD.
Blood Tithe #
Each time a BLOOD LEGIONS or WORLD EATERS unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:
■ Enraged Abjuration [2BTP]
BLOOD LEGIONS and WORLD EATERS models from your army have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.
■ Daemonic Rage [3BTP]
Melee weapons equipped by BLOOD LEGIONS units from your army have the [LANCE] ability.
■ Boon of Blood [4BTP]
BLOOD LEGIONS units from your army have a 4+ invulnerable save.
■ Might of Khorne [5BTP]
BLOOD LEGIONS units from your army gain the Blessings of Khorne ability.
Enhancements
Icon of War #
25 ptsWORLD EATERS model only. While a friendly BLOOD LEGIONS unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, then while a friendly BLOOD LEGIONS unit is within 6" of the bearer, you can re-roll Battle-shock tests taken for that unit.
Blood-Forged Armour #
20 ptsBLOOD LEGIONS or WORLD EATERS model only. The bearer has a Save characteristic of 2+. If the bearer is destroyed, you gain 1 Blood Tithe point.
Disciple of Khorne #
15 ptsLORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.
Q While using the Khorne Daemonkin Detachment, if I attach a Lord on Juggernaut with the Disciple of Khorne Enhancement to a unit of Bloodcrushers or Flesh Hounds, does that unit benefit from the Blessings of Khorne ability, even though only the Lord on Juggernaut has that ability?
Yes.
Errata Khorne Daemonkin Detachment, Disciple of Khorne Enhancement
Change to:
‘LORD ON JUGGERNAUT model only. The bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.'
Blade of Endless Bloodshed #
30 ptsWORLD EATERS model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. Each time the bearer’s unit destroys an enemy unit with a melee attack, do not roll to gain a Blood Tithe point, you automatically gain 1 Blood Tithe point instead.
Stratagems
Summoned by Slaughter #
- When
Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a TRANSPORT, any units embarked within that TRANSPORT model must disembark first.)
- Target
One BLOODLETTERS unit from your army that is in Reserves.
- Effect
Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play.
- Restrictions
You cannot use this Stratagem more than once per battle round.
FAQ
Q Can I use the Summoned by Slaughter Stratagem to deploy Bloodletters in the first battle round?
Bloodletter units that started the battle in Reserves cannot deploy in the first battle round using the Summoned by Slaughter Stratagem. Bloodletter units that started the battle on the battlefield and have subsequently been placed into Strategic Reserves can deploy in the first battle round.
Errata Summoned by Slaughter Stratagem
Change to:
‘WHEN: Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a TRANSPORT, any units embarked within that TRANSPORT model must disembark first.)
TARGET: One BLOODLETTERS unit from your army that is in Reserves.
EFFECT: Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play.
RESTRICTIONS: You cannot use this Stratagem more than once per battle round.’
Daemonic Fury #
- When
Start of your Fight phase.
- Target
One BLOOD LEGIONS unit from your army.
- Effect
Select one friendly WORLD EATERS unit within 6" of your unit. Until the end of the turn, melee weapons equipped by models in your WORLD EATERS unit have the [LANCE] ability. If the Daemonic Rage ability is active for your army, then until the end of the phase those melee weapons also have the [TWIN-LINKED] ability.
A Worthy Skull #
- When
Fight phase, just after a BLOOD LEGIONS or WORLD EATERS unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks.
- Target
That BLOOD LEGIONS or WORLD EATERS unit.
- Effect
You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities.
Blessing of Burning Blood #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One BLOOD LEGIONS unit from your army that is within 6" of a friendly WORLD EATERS unit that was selected as the target as one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, models in your WORLD EATERS unit have a 5+ invulnerable save. If the Boon of Blood ability is active for your army, then until the end of the phase, models in your WORLD EATERS unit have a 4+ invulnerable save.
Daemontide #
- When
Your Command phase.
- Target
One WORLD EATERS unit from your army.
- Effect
Select one friendly BLOOD LEGIONS unit within 6" of your unit. One destroyed MOUNTED model, up to D3 destroyed BEAST models, or up to D6 destroyed INFANTRY models are returned to that BLOOD LEGIONS unit with their full wounds remaining.
- Restrictions
This Stratagem cannot be used to return destroyed CHARACTER models to Attached units.
Murder-Call #
- When
End of your opponent’s Fight phase.
- Target
One BLOOD LEGIONS unit from your army that is on the battlefield and not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
FAQ
Q While using the Khorne Daemonkin Detachment, can I select a CHARACTER with the Disciple of Khorne Enhancement to be my WARLORD?
No.
Possessed Slaughterband 2 pts #
Brazen Fury #
WORLD EATERS POSSESSED units from your army have the following ability:
Brazen Fury: In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6”. That surge move is a Brazen Fury move.
Enhancements
Malicious Vigour #
30 ptsSLAUGHTERBOUND model only. Each time the bearer’s unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved.
Killing Clarity #
15 ptsWORLD EATERS DAEMON model only. Each time the bearer’s unit destroys an enemy unit, roll one D6: on a 4+, you gain 1CP.
Frenzied Focus #
20 ptsWORLD EATERS DAEMON model only. Each time a model in the bearer’s unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Violent Demise #
10 ptsWORLD EATERS DAEMON model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, the bearer has the Deadly Demise D3+1 ability, instead of the Deadly Demise D3 ability.
Stratagems
Daemonic Resistance #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Daemonic Strength #
- When
Fight phase.
- Target
One WORLD EATERS POSSESSED unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time an attack made by a model in your unit is allocated to an enemy model, if your unit has the EIGHTBOUND keyword and that enemy model is not a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack. If your unit has the EXALTED EIGHTBOUND keyword and that enemy model is a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack instead.
Immortal Fury #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One WORLD EATERS POSSESSED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Rapid Manifestation #
- When
Your Movement phase.
- Target
One EXALTED EIGHTBOUND unit from your army that is arriving using the Deep Strike ability this phase.
- Effect
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
- Restrictions
A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
FAQ
Warp Stalkers #
- When
Your Movement phase or your Charge phase.
- Target
One WORLD EATERS POSSESSED unit from your army that has not been selected to move or declare a charge this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
FAQ
Errata Warp Stalkers Stratagem, Effect section
Change to:
‘EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.’
Horrifying Violence #
- When
Your opponent’s Command phase.
- Target
One WORLD EATERS POSSESSED unit from your army.
- Effect
Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
FAQ
Errata Brazen Fury Detachment Rule
Change to:
'In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6”. That surge move is a Brazen Fury move.'
Goretrack Onslaught 2 pts #
Rush to the Fray #
Each time a WORLD EATERS unit from your army disembarks from a TRANSPORT, until the end of the turn, add 1 to Charge rolls made for that unit and that unit’s melee weapons have the [LANCE] ability.
Enhancements
Murderous Onslaught #
5 ptsWORLD EATERS model only. If the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Aggressive Deployment #
20 ptsWORLD EATERS model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a DEDICATED TRANSPORT, that DEDICATED TRANSPORT has the Scouts 9" ability.
Unleash Hell #
10 ptsWORLD EATERS model only. At the start of your Shooting phase, you can select one VEHICLE model within 6" of the bearer or, if the bearer is embarked within a TRANSPORT, you can select that TRANSPORT model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Infernal Infusion #
25 ptsWORLD EATERS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit has the Fights First ability.
Stratagems
Endless Pursuit of Violence #
- When
End of the Fight phase.
- Target
One WORLD EATERS INFANTRY unit from your army and one friendly TRANSPORT that it is able to embark within.
- Effect
If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.
Smash Through #
- When
Your Movement phase.
- Target
One WORLD EATERS VEHICLE model from your army that has not been selected to move this phase.
- Effect
Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.
Aggressive Disembarkation #
- When
Your Movement phase.
- Target
One WORLD EATERS RHINO model from your army that has not been selected to move this phase.
- Effect
One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.
Full-Throttle Assault #
- When
Your Movement phase.
- Target
One WORLD EATERS RHINO model from your army that has not been selected to move this phase.
- Effect
Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
Unrelenting Advance #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One WORLD EATERS VEHICLE model from your army that was hit by one or more of the attacking unit’s attacks.
- Effect
Your model can make a Normal move of up to 6".
- Restrictions
A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.
Fury Unleashed #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One WORLD EATERS RHINO model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks.
- Effect
One KHORNE BERZERKERS unit embarked within your model can make a disembark move and then make a surge move of up to D6+2".
- Restrictions
A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.
FAQ
Errata Fury Unleashed Stratagem, Effect Section
Change to:
'One KHORNE BERZERKERS unit embarked within your model can make a disembark move and then make a surge move of up to D6+2".'