Factions — Codex Supplement: Blood Angels
Blood Angels
Oath of Moment #
This ability is described in full on the Army Rules page of *Codex: Space Marines*.
The Sons of Sanguinius #
■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter.
■ You cannot include units from more than one Chapter in your army.
*Designer’s Note: The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include* BLOOD ANGELS EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.*
Encarmine Speartip 1 pts #
Wrath of Angels #
When a friendly Sanguinary Guard unit is selected to make a fall‑back move, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Angelic Executioner #
25 ptsAdeptus Astartes Jump Pack model only. When this unit is selected to fight, this unit’s melee attacks have:
- [Lethal Hits].
- Or: [Sustained Hits 1].
Shadow of Abomination #
25 ptsAdeptus Astartes Jump Pack model only. (Once per battle, per army) When this unit is selected to fight you can use this ability. If you do, this model’s melee attacks have +1 D.
Stratagems
Blinding Blurs of Vengeance #
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Sanguinary Guard unit.
- Target
That Sanguinary Guard unit.
- Effect
Your unit has Stealth.
Inexorable Valour #
- When
Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Sanguinary Guard unit ends a fall‑back move, if that Sanguinary Guard unit is unengaged.
- Target
That Sanguinary Guard unit.
- Effect
Your unit can make a normal move of up to D3+3".
Judgement of the Golden Host #
- When
Your Charge phase, when a friendly Sanguinary Guard unit from your army ends a charge move.
- Target
That Sanguinary Guard unit.
- Effect
Select one enemy unit engaged with your unit. Roll one D6 for each model in your unit engaged with that enemy unit:
- For each 3+, that enemy unit suffers 1 mortal wound.
Legacy of Grace 1 pts #
Legacy Of The Angel #
Friendly Blood Angels Infantry Character units (excluding Commander Dante units) have +1 to advance rolls and charge rolls. This detachment has the GRACE tag and cannot be taken with another GRACE detachment. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
Aura of the Angel’s Grace #
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Character unit.
- Target
That Character unit.
- Effect
Your unit has 5+ InSv.
Martial Paragon #
- When
Your Shooting phase or the Fight phase, when a friendly Adeptus Astartes Character unit is selected to attack.
- Target
That Adeptus Astartes Character unit.
- Effect
Your unit’s attacks have:
- [Lethal Hits].
- Or: [Sustained Hits 1].
Soul‑darkened Fury #
- When
Your opponent’s Movement phase, when an enemy unit is selected to make a fall‑back move, if that unit is engaged with a friendly Adeptus Astartes Character unit.
- Target
That Adeptus Astartes Character unit.
- Effect
When an enemy unit engaged with your unit is selected to make a fall‑back move, that enemy unit must use the desperate escape mode, with ‑1 to those hazard rolls if that enemy unit is battle‑shocked.
Wrath of the Doomed 1 pts #
Fanatical Celerity #
When a friendly DEATH COMPANY unit is selected to make an advance move, you can use this ability. If you do:
- That unit suffers D3+1 mortal wounds.
- That move does not prevent that unit from being eligible to declare a charge.
This detachment has the DOOMED tag and cannot be taken with another DOOMED detachment. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
Death Begets Vengeance #
- When
Any phase, when a friendly Death Company unit is destroyed by an enemy unit.
- Target
That enemy unit.
- Effect
That enemy unit is hated until the end of the battle:
- While a unit is hated, friendly Death Company units’ attacks that target that unit have +1 to wound rolls.
No Barrier to Retribution #
- When
Your Movement or your Charge phase, when a friendly Death Company Dreadnought unit is selected to make a normal/advance/charge move.
- Target
That Death Company Dreadnought unit.
- Effect
Your unit has Mobile.
Rage‑fuelled Response #
- When
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Death Company unit has shot.
- Target
That Death Company unit.
- Effect
Your unit can make a surge move of up to D6".
Liberator Assault Group 3 pts #
Detachment Restriction
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Red Thirst #
Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.
Enhancements
Speed of the Primarch #
25 ptsADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Rage-fuelled Warrior #
35 ptsADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s melee weapons have the [SUSTAINED HITS 3] ability.
Icon of the Angel #
20 ptsADEPTUS ASTARTES model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle‐shocked. When doing so, if that enemy unit is also Battle‐shocked by other means, subtract 1 from each of those Desperate Escape tests.
Gift of Foresight #
15 ptsADEPTUS ASTARTES model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.
Stratagems
Angelic Grace #
- When
Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Savage Echoes #
- When
Your opponent’s Charge phase.
- Target
One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.
- Effect
Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.
Red Rampage #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
- Effect
Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.
Aggressive Onslaught #
- When
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army has Advanced.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.
Relentless Assault #
- When
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.
FAQ
Errata The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Restrictions
Add the following restriction:
‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’
The Lost Brethren 2 pts #
Keywords
If you select this Detachment, DEATH COMPANY MARINES and DEATH COMPANY MARINES WITH BOLT RIFLES units from your army have the BATTLELINE keyword
Detachment Restrictions
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
A Noble Death in Combat #
Each time a DEATH COMPANY model from your army makes a melee attack, re‐roll a Wound roll of 1 if that model’s unit is below its Starting Strength; if that model’s unit is Below Half‐strength, you can re‐roll the Wound roll instead.
Enhancements
Sanguinius’ Grace #
20 ptsDEATH COMPANY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, the bearer can fight one additional time.
Blood Shard #
25 ptsDEATH COMPANY model only. The first time the bearer is destroyed, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
To Slay The Warmaster #
15 ptsDEATH COMPANY model only. Once per battle, at the start of the Fight phase, if the bearer is within Engagement Range of one or more enemy CHARACTER units, you can select one of those CHARACTER units and roll six D6: for each 4+, one CHARACTER model in that unit suffers 1 mortal wound.
Vengeful Onslaught #
10 ptsDEATH COMPANY model only. If the bearer is destroyed, until the end of your next turn, each time a friendly DEATH COMPANY model makes an attack, add 1 to the Hit roll.
Stratagems
Glorious Sacrifice #
- When
Any phase.
- Target
One DEATH COMPANY unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Final Retribution #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is within 12" of one or more friendly CHAPLAIN models; on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Furious Onslaught #
- When
Fight phase.
- Target
One DEATH COMPANY unit from your army, just before that unit Piles‐in.
- Effect
Until the end of the phase, each time a model in your unit makes a Pile‐in move, it can move up to D3+3" instead of up to 3". If your unit is within 12" of one or more friendly CHAPLAIN models, or if it is below Starting Strength, it can move up to 6" instead. In either case, it can only do so provided your unit ends that Pile‐in move in Unit Coherency and within Engagement Range of one or more enemy units.
Lost to Rage #
- When
Fight phase.
- Target
One DEATH COMPANY unit from your army that is below Starting Strength and has not been selected to fight this phase.
- Effect
Until the end of the phase, improve the Attacks, Stength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1 and, unless your unit is within 12" of one or more friendly CHAPLAIN models, until the end of the phase, those weapons have the [HAZARDOUS] ability.
Wrathful Rampage #
- When
Your Movement phase, just after a DEATH COMPANY unit from your army Advances.
- Target
That DEATH COMPANY unit.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit is within 12" of one or more friendly CHAPLAIN models, or it is below its Starting Strength, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
FAQ
Errata The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Restrictions
Add the following restriction:
‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’
The Angelic Host 2 pts #
Detachment Restrictions
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Upon Wings of Fire #
At the end of your opponent’s turn, you can select a number of ADEPTUS ASTARTES JUMP PACK units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves. In the Reinforcements step of your next Movement phase, set each of those units up using their Deep Strike ability.
Enhancements
Artisan of War #
20 ptsADEPTUS ASTARTES JUMP PACK model only. Improve the Armour Penetration characteristic of the bearer’s weapons by 1, and the bearer has a Save characteristic of 2+.
Visage of Death #
15 ptsADEPTUS ASTARTES JUMP PACK model only. In the Battle‐shock step of your opponent’s Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle‐shock test.
Archangel’s Shard #
15 ptsADEPTUS ASTARTES JUMP PACK model only. The bearer’s melee weapons have the [ANTI-CHAOS 5+] and [LANCE] abilities.
Gleaming Pinions #
25 ptsADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.
Errata The Angelic Host Detachment
■ Gleaming Pinions Enhancement
Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
■ Death from the Skies Stratagem
Change to:
‘WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’
■ Descent of Angels Stratagem, Effect section
Change 3" to 6".
Stratagems
Unbridled Ardour #
- When
Any phase.
- Target
One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Until the end of the battle, each time a friendly SANGUINARY GUARD unit makes an attack that targets the enemy unit that just destroyed your unit, you can re‐roll the Hit roll and you can re‐roll the Wound roll.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Angel’s Sacrifice #
- When
Start of the Fight phase.
- Target
One ADEPTUS ASTARTES JUMP PACK unit from your army.
- Effect
Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.
Martial Examplars #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES JUMP PACK unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.
Descent of Angels #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES JUMP PACK unit from your army that is arriving using the Deep Strike ability this phase.
- Effect
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
- Restrictions
A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
FAQ
Errata The Angelic Host Detachment
■ Gleaming Pinions Enhancement
Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
■ Death from the Skies Stratagem
Change to:
‘WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’
■ Descent of Angels Stratagem, Effect section
Change 3" to 6".
Death From The Skies #
- When
Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.
- Target
That ADEPTUS ASTARTES JUMP PACK unit.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
FAQ
Errata The Angelic Host Detachment
■ Gleaming Pinions Enhancement
Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
■ Death from the Skies Stratagem
Change to:
‘WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’
■ Descent of Angels Stratagem, Effect section
Change 3" to 6".
FAQ
Errata The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Restrictions
Add the following restriction:
‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’
Angelic Inheritors 3 pts #
RESTRICTIONS
Your army can include BLOOD ANGELS units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.
Legacy of the Angel #
At the start of the first battle round, select two of the Angelic Legacy abilities listed below. Until the end of the battle, those Angelic Legacy abilities are active and their effects apply to all ADEPTUS ASTARTES CHARACTER units from your army.
Sanguinary Grace: This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Carmine Wrath: Each time a model in this unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.
Their Appointed Hour: You can re‑roll Advance and Charge rolls made for this unit.
Enhancements
Prescient Flash #
20 ptsADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
Troubling Visions #
15 ptsADEPTUS ASTARTES model only. Once per battle, in your Command phase, the bearer can use this Enhancement. When it does, until the start of your next Command phase, all Angelic Legacy abilities (see Legacy of the Angel Detachment Rule) are active for the bearer’s unit, instead of only two of them.
Blazing Icon #
20 ptsADEPTUS ASTARTES INFANTRY model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Ordained Sacrifice #
25 ptsADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.
Stratagems
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Focused Fury #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a CHARACTER unit, until the end of the phase, those weapons have the [LANCE] ability as well.
Instant of Grace #
- When
Your Command phase.
- Target
One ADEPTUS ASTARTES INFANTRY unit from your army.
- Effect
Select one non‑CHARACTER model in your unit. Until the start of your next Command phase, your model has the CHARACTER keyword.
Designer’s Note: *While in effect, your model’s unit is therefore a* CHARACTER *unit, meaning it can interact with the Legacy of the Angel Detachment rule, in addition to other rules that interact with* CHARACTER *units.*
Strike Now For Glory #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
In The Shadow Of Great Wings #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Unto The Burning Skies #
- When
End of your opponent’s Fight phase.
- Target
One ADEPTUS ASTARTES JUMP PACK unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units, unless it is THE SANGUINOR.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves. 
Rage-cursed Onslaught 3 pts #
Restrictions
Your army can include BLOOD ANGELS units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.
Maddened Ferocity #
Each time an ADEPTUS ASTARTES model from your army makes a melee attack, re-roll a Wound roll of 1.
Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Battle-shocked, add 2 to the Attacks characteristic of melee weapons equipped by models in that unit instead.
Enhancements
Carmine Reliquary #
30 ptsCHAPLAIN model only. Models in the bearer’s unit have the Scouts 6" ability. Each time you take a Battle-shock test for an ADEPTUS ASTARTES unit within 6" of the bearer, you can re-roll the result.
Master of the Red Thirst #
25 ptsADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Sanguinary Tear (Aura) #
35 ptsADEPTUS ASTARTES model only. While a friendly DEATH COMPANY unit is within 6" of the bearer, add 1 to the Strength characteristic of weapons equipped by models in that unit.
Angel’s Fang #
25 ptsADEPTUS ASTARTES model only. Each time the bearer makes a melee attack that targets a CHARACTER, MONSTER or VEHICLE unit, that attack has the [SUSTAINED HITS 2] ability.
Stratagems
A Grim Warning #
- When
Any phase.
- Target
One BLOOD ANGELS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Armour of Contempt #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Insensate Rampage #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Limb from Limb #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES unit from your army that made a Charge move this turn.
- Effect
Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‑shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit.
Deathless Duty #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Red Wrath #
- When
Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Advances.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.