Warhammer 40,000 rules

Factions — Codex Supplement: Blood Angels

Blood Angels

Oath of Moment #

This ability is described in full on the Army Rules page of *Codex: Space Marines*.

The Sons of Sanguinius #

■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Lemartes has both the ADEPTUS ASTARTES and BLOOD ANGELS Faction keywords, and is therefore from the Blood Angels Chapter.
■ You cannot include units from more than one Chapter in your army.

*Designer’s Note: The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Blood Angels Chapter, but they can also be used to represent any Blood Angels successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Blood Angels Chapter on the tabletop should only include* BLOOD ANGELS EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Mephiston is the Chief Librarian of the Blood Angels, for example, and not of any of their successors.*

Encarmine Speartip 1 pts #

Disruption

Wrath of Angels #

When a friendly Sanguinary Guard unit is selected to make a fall‑back move, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Angelic Executioner #

25 pts

Adeptus Astartes Jump Pack model only. When this unit is selected to fight, this unit’s melee attacks have:

  • [Lethal Hits].
  • Or: [Sustained Hits 1].

Shadow of Abomination #

25 pts

Adeptus Astartes Jump Pack model only. (Once per battle, per army) When this unit is selected to fight you can use this ability. If you do, this model’s melee attacks have +1 D.

Stratagems

Blinding Blurs of Vengeance #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Sanguinary Guard unit.

Target

That Sanguinary Guard unit.

Effect

Your unit has Stealth.

Inexorable Valour #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Sanguinary Guard unit ends a fall‑back move, if that Sanguinary Guard unit is unengaged.

Target

That Sanguinary Guard unit.

Effect

Your unit can make a normal move of up to D3+3".

Judgement of the Golden Host #

1 CP Charge your turn
When

Your Charge phase, when a friendly Sanguinary Guard unit from your army ends a charge move.

Target

That Sanguinary Guard unit.

Effect

Select one enemy unit engaged with your unit. Roll one D6 for each model in your unit engaged with that enemy unit:

  • For each 3+, that enemy unit suffers 1 mortal wound.

Legacy of Grace 1 pts #

Priority Assets

Legacy Of The Angel #

Friendly Blood Angels Infantry Character units (excluding Commander Dante units) have +1 to advance rolls and charge rolls. This detachment has the GRACE tag and cannot be taken with another GRACE detachment. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Aureole of the Angel #

20 pts

Adeptus Astartes model only. This unit has ‑3" detection range.

Blood Boil #

10 pts

Adeptus Astartes Psyker model only. This model’s [Psychic] attacks:

  • Have [Anti: non‑Monster/Vehicle 5+].
  • Can re‑roll damage rolls.

Stratagems

Aura of the Angel’s Grace #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Character unit.

Target

That Character unit.

Effect

Your unit has 5+ InSv.

Martial Paragon #

1 CP ShootingFight either turn
When

Your Shooting phase or the Fight phase, when a friendly Adeptus Astartes Character unit is selected to attack.

Target

That Adeptus Astartes Character unit.

Effect

Your unit’s attacks have:

  • [Lethal Hits].
  • Or: [Sustained Hits 1].

Soul‑darkened Fury #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit is selected to make a fall‑back move, if that unit is engaged with a friendly Adeptus Astartes Character unit.

Target

That Adeptus Astartes Character unit.

Effect

When an enemy unit engaged with your unit is selected to make a fall‑back move, that enemy unit must use the desperate escape mode, with ‑1 to those hazard rolls if that enemy unit is battle‑shocked.

Wrath of the Doomed 1 pts #

Purge the Foe

Fanatical Celerity #

When a friendly DEATH COMPANY unit is selected to make an advance move, you can use this ability. If you do:

  • That unit suffers D3+1 mortal wounds.
  • That move does not prevent that unit from being eligible to declare a charge.

This detachment has the DOOMED tag and cannot be taken with another DOOMED detachment. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Instinctive Interception #

10 pts

Death Company model only. When you target this unit with the Heroic Intervention stratagem, that use is ‑1 CP.

On the Archtraitor's Bridge #

20 pts

Death Company model only. This model’s melee attacks have +2 A.

Stratagems

Death Begets Vengeance #

1 CP CommandMovementShootingChargeFight either turn
When

Any phase, when a friendly Death Company unit is destroyed by an enemy unit.

Target

That enemy unit.

Effect

That enemy unit is hated until the end of the battle:

  • While a unit is hated, friendly Death Company units’ attacks that target that unit have +1 to wound rolls.

No Barrier to Retribution #

1 CP MovementCharge your turn
When

Your Movement or your Charge phase, when a friendly Death Company Dreadnought unit is selected to make a normal/advance/charge move.

Target

That Death Company Dreadnought unit.

Effect

Your unit has Mobile.

Rage‑fuelled Response #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged Death Company unit has shot.

Target

That Death Company unit.

Effect

Your unit can make a surge move of up to D6".

Liberator Assault Group 3 pts #

Take and Hold

Detachment Restriction

Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Red Thirst #

Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.

Enhancements

Speed of the Primarch #

25 pts

ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Rage-fuelled Warrior #

35 pts

ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s melee weapons have the [SUSTAINED HITS 3] ability.

Icon of the Angel #

20 pts

ADEPTUS ASTARTES model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle‐shocked. When doing so, if that enemy unit is also Battle‐shocked by other means, subtract 1 from each of those Desperate Escape tests.

Gift of Foresight #

15 pts

ADEPTUS ASTARTES model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.

Stratagems

Angelic Grace #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it.

Target

That ADEPTUS ASTARTES unit.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Savage Echoes #

1 CP Battle Tactic Charge opponent's turn
When

Your opponent’s Charge phase.

Target

One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.

Effect

Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.

Red Rampage #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

Effect

Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.

Aggressive Onslaught #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army has Advanced.

Target

That ADEPTUS ASTARTES unit.

Effect

Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.

Relentless Assault #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.

Target

That ADEPTUS ASTARTES unit.

Effect

Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.

FAQ

Errata The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Restrictions

Add the following restriction:

‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’

in the full FAQ

The Lost Brethren 2 pts #

Purge the Foe

Keywords

If you select this Detachment, DEATH COMPANY MARINES and DEATH COMPANY MARINES WITH BOLT RIFLES units from your army have the BATTLELINE keyword

Detachment Restrictions

Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

A Noble Death in Combat #

Each time a DEATH COMPANY model from your army makes a melee attack, re‐roll a Wound roll of 1 if that model’s unit is below its Starting Strength; if that model’s unit is Below Half‐strength, you can re‐roll the Wound roll instead.

Enhancements

Sanguinius’ Grace #

20 pts

DEATH COMPANY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, the bearer can fight one additional time.

Blood Shard #

25 pts

DEATH COMPANY model only. The first time the bearer is destroyed, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.

To Slay The Warmaster #

15 pts

DEATH COMPANY model only. Once per battle, at the start of the Fight phase, if the bearer is within Engagement Range of one or more enemy CHARACTER units, you can select one of those CHARACTER units and roll six D6: for each 4+, one CHARACTER model in that unit suffers 1 mortal wound.

Vengeful Onslaught #

10 pts

DEATH COMPANY model only. If the bearer is destroyed, until the end of your next turn, each time a friendly DEATH COMPANY model makes an attack, add 1 to the Hit roll.

Stratagems

Glorious Sacrifice #

1 CP Epic Deed CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One DEATH COMPANY unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.

Effect

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Final Retribution #

1 CP Epic Deed Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is within 12" of one or more friendly CHAPLAIN models; on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Furious Onslaught #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One DEATH COMPANY unit from your army, just before that unit Piles‐in.

Effect

Until the end of the phase, each time a model in your unit makes a Pile‐in move, it can move up to D3+3" instead of up to 3". If your unit is within 12" of one or more friendly CHAPLAIN models, or if it is below Starting Strength, it can move up to 6" instead. In either case, it can only do so provided your unit ends that Pile‐in move in Unit Coherency and within Engagement Range of one or more enemy units.

Lost to Rage #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One DEATH COMPANY unit from your army that is below Starting Strength and has not been selected to fight this phase.

Effect

Until the end of the phase, improve the Attacks, Stength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1 and, unless your unit is within 12" of one or more friendly CHAPLAIN models, until the end of the phase, those weapons have the [HAZARDOUS] ability.

Wrathful Rampage #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after a DEATH COMPANY unit from your army Advances.

Target

That DEATH COMPANY unit.

Effect

Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit is within 12" of one or more friendly CHAPLAIN models, or it is below its Starting Strength, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

FAQ

Errata The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Restrictions

Add the following restriction:

‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’

in the full FAQ

The Angelic Host 2 pts #

Disruption

Detachment Restrictions

Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Upon Wings of Fire #

At the end of your opponent’s turn, you can select a number of ADEPTUS ASTARTES JUMP PACK units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

In an Incursion sized battle, you can select up to 1 unit.  In a Strike Force sized battle, you can select up to 2 units.  In an Onslaught sized battle, you can select up to 3 units.

• Place those units in strategic reserves.
• Those units must make an ingress move in your next Movement phase (including in your first turn).

Enhancements

Artisan of War #

20 pts

ADEPTUS ASTARTES JUMP PACK model only. Improve the Armour Penetration characteristic of the bearer’s weapons by 1, and the bearer has a Save characteristic of 2+.

Visage of Death #

15 pts

ADEPTUS ASTARTES JUMP PACK model only. In the Battle‐shock step of your opponent’s Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle‐shock test.

Archangel’s Shard #

15 pts

ADEPTUS ASTARTES JUMP PACK model only. The bearer’s melee weapons have the [ANTI-CHAOS 5+] and [LANCE] abilities.

Gleaming Pinions #

25 pts

ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.

Errata The Angelic Host Detachment

■ Gleaming Pinions Enhancement

Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

■ Death from the Skies Stratagem

Change to:
WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’

■ Descent of Angels Stratagem, Effect section

Change 3" to 6".

in the full FAQ

Stratagems

Unbridled Ardour #

1 CP Epic Deed CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Until the end of the battle, each time a friendly SANGUINARY GUARD unit makes an attack that targets the enemy unit that just destroyed your unit, you can re‐roll the Hit roll and you can re‐roll the Wound roll.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Angel’s Sacrifice #

1 CP Battle Tactic Fight either turn
When

Start of the Fight phase.

Target

One ADEPTUS ASTARTES JUMP PACK unit from your army.

Effect

Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.

Martial Examplars #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ADEPTUS ASTARTES JUMP PACK unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.

Descent of Angels #

1 CP Epic Deed Movement your turn
When

Your Movement phase.

Target

One ADEPTUS ASTARTES JUMP PACK unit from your army that is arriving using the Deep Strike ability this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions

A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.

FAQ

Errata The Angelic Host Detachment

■ Gleaming Pinions Enhancement

Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

■ Death from the Skies Stratagem

Change to:
WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’

■ Descent of Angels Stratagem, Effect section

Change 3" to 6".

in the full FAQ

Death From The Skies #

1 CP Epic Deed Charge your turn
When

Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.

Target

That ADEPTUS ASTARTES JUMP PACK unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

FAQ

Errata The Angelic Host Detachment

■ Gleaming Pinions Enhancement

Change to:
'ADEPTUS ASTARTES JUMP PACK model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'

■ Death from the Skies Stratagem

Change to:
WHEN: Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.'
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.’

■ Descent of Angels Stratagem, Effect section

Change 3" to 6".

in the full FAQ

FAQ

Errata The Angelic Host Detachment, Upon Wings of Fire Detachment Rule, Final Paragraph

Change to:
▪ Place those units in strategic reserves.
▪ Those units must make an ingress move in your next Movement phase (including in your first turn.)

in the full FAQ
Errata The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Restrictions

Add the following restriction:

‘Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.’

in the full FAQ

Angelic Inheritors 3 pts #

Priority Assets

RESTRICTIONS

Your army can include BLOOD ANGELS units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.

Legacy of the Angel #

At the start of the first battle round, select two of the Angelic Legacy abilities listed below. Until the end of the battle, those Angelic Legacy abilities are active and their effects apply to all ADEPTUS ASTARTES CHARACTER units from your army.

Sanguinary Grace: This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Carmine Wrath: Each time a model in this unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Their Appointed Hour: You can re‑roll Advance and Charge rolls made for this unit.

Enhancements

Prescient Flash #

20 pts

ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.

Troubling Visions #

15 pts

ADEPTUS ASTARTES model only. Once per battle, in your Command phase, the bearer can use this Enhancement. When it does, until the start of your next Command phase, all Angelic Legacy abilities (see Legacy of the Angel Detachment Rule) are active for the bearer’s unit, instead of only two of them.

Blazing Icon #

20 pts

ADEPTUS ASTARTES INFANTRY model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Ordained Sacrifice #

25 pts

ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase:
▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.

Stratagems

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Focused Fury #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a CHARACTER unit, until the end of the phase, those weapons have the [LANCE] ability as well.

Instant of Grace #

1 CP Epic Deed Command your turn
When

Your Command phase.

Target

One ADEPTUS ASTARTES INFANTRY unit from your army.

Effect

Select one non‑CHARACTER model in your unit. Until the start of your next Command phase, your model has the CHARACTER keyword.

Designer’s Note: *While in effect, your model’s unit is therefore a* CHARACTER *unit, meaning it can interact with the Legacy of the Angel Detachment rule, in addition to other rules that interact with* CHARACTER *units.*

Strike Now For Glory #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

In The Shadow Of Great Wings #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Unto The Burning Skies #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One ADEPTUS ASTARTES JUMP PACK unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units, unless it is THE SANGUINOR.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves. 

Rage-cursed Onslaught 3 pts #

Purge the Foe

Restrictions

Your army can include BLOOD ANGELS units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.

Maddened Ferocity #

Each time an ADEPTUS ASTARTES model from your army makes a melee attack, re-roll a Wound roll of 1.

Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Battle-shocked, add 2 to the Attacks characteristic of melee weapons equipped by models in that unit instead.

Enhancements

Carmine Reliquary #

30 pts

CHAPLAIN model only. Models in the bearer’s unit have the Scouts 6" ability. Each time you take a Battle-shock test for an ADEPTUS ASTARTES unit within 6" of the bearer, you can re-roll the result.

Master of the Red Thirst #

25 pts

ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Sanguinary Tear (Aura) #

35 pts

ADEPTUS ASTARTES model only. While a friendly DEATH COMPANY unit is within 6" of the bearer, add 1 to the Strength characteristic of weapons equipped by models in that unit.

Angel’s Fang #

25 pts

ADEPTUS ASTARTES model only. Each time the bearer makes a melee attack that targets a CHARACTER, MONSTER or VEHICLE unit, that attack has the [SUSTAINED HITS 2] ability.

Stratagems

A Grim Warning #

1 CP Battle Tactic CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One BLOOD ANGELS unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Armour of Contempt #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Angelic Inheritors, Rage-cursed Onslaught, The Angelic Host, The Lost Brethren, Liberator Assault Group Detachments – Armour of Contempt Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Insensate Rampage #

1 CP Strategic Ploy ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.

Limb from Limb #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ADEPTUS ASTARTES unit from your army that made a Charge move this turn.

Effect

Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‑shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit.

Deathless Duty #

2 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One DEATH COMPANY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Red Wrath #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Advances.

Target

That ADEPTUS ASTARTES unit.

Effect

Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.