Warhammer 40,000 rules

Factions — Index: Chaos Daemons

Legiones Daemonica

The Shadow of Chaos #

If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:

■ Your deployment zone is always within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.

DAEMONIC MANIFESTATION

While a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to that unit instead).

DAEMONIC TERROR

While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

FAQ

Q If there are no objective markers within No Man’s Land or within my opponent’s deployment zone, does The Shadow of Chaos affect those areas of the battlefield?

No.

in the full FAQ

Daemonic Pact #

If every model from your army has the CHAOS KNIGHTS or HERETIC ASTARTES keyword, you can include LEGIONES DAEMONICA units in your army, even if they do not have the Faction keyword you selected in the Select Army Faction step. The combined points cost of such units you can include depends on your battle size, as shown below.

■ Incursion - Up to 250 pts
■ Strike Force - Up to 500 pts
■ Onslaught - Up to 750 pts

None of these models can be your WARLORD, and they cannot be given Enhancements.

In addition, for each of the following keywords, the number of non-BATTLELINE units with that keyword you include in this way cannot be greater than the number of BATTLELINE units with that keyword you include in this way:

KHORNE
TZEENTCH
NURGLE
SLAANESH

FAQ

Q When using the Daemonic Pact rule to add LEGIONES DAEMONICA units to my army, are any of the Shadow of Chaos army rules in effect (including Daemonic Manifestation and Daemonic Terror)?

No.

in the full FAQ

Cavalcade of Chaos 1 pts #

Disruption

Unholy Avalanche #

If a friendly Legiones Daemonica Mounted unit made a fall‑back move this turn, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge.

Enhancements

Apocalyptic Steeds (Upgrade) #

10 pts

Legiones Daemonica Mounted unit only. This unit has +1" M.

Soul-shattering Charge (Upgrade) #

10 pts

Legiones Daemonica Mounted unit only. When this unit is selected to fight, if this unit made a charge move this turn, you can use this ability. If you do, when determining which models in this unit can fight, friendly models that are within 3" of enemy units engaged with this unit can target those enemy units.

Stratagems

From Beyond the Veil #

1 CP Movement your turn
When

End of the Movement phase, from the start of the battle.

Target

One friendly Legiones Daemonica Mounted unit in strategic reserves.

Effect

Your unit can make an ingress move.

Inescapable Manifestations #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when a unit is selected to make a fall‑back move, if that unit is engaged with a friendly Legiones Daemonica Mounted unit.

Target

That Legiones Daemonica Mounted unit.

Effect

When an enemy unit engaged with your unit is selected to make a fall‑back move, that enemy unit must use the desperate escape mode. If that enemy unit is battle‑shocked, -1 from those hazard rolls.

Warp-riders #

1 CP Movement your turn
When

Your Movement phase, when a friendly Legiones Daemonica Mounted unit is selected to move.

Target

That Legiones Daemonica Mounted unit.

Effect

Your unit has Mobile.

Daemonic Incursion 3 pts #

Take and Hold

Warp Rifts #

Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".

Enhancements

A’rgath, The King of Blades #

20 pts

KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

The Everstave #

25 pts

TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.

The Endless Gift #

30 pts

NURGLE LEGIONES DAEMONICA model only. The bearer has the Feel No Pain 5+ ability.

Soulstealer #

15 pts

SLAANESH LEGIONES DAEMONICA model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.

Stratagems

Corrupt Realspace #

1 CP Strategic Ploy Command either turn
When

Start of any Command phase.

Target

One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

Effect

That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.

Draught of Terror #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.

Warp Surge #

1 CP Strategic Ploy Charge your turn
When

Your Charge phase.

Target

One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Denizens of the Warp #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

The Realm of Chaos #

1 CP Battle Tactic Fight opponent's turn
When

End of your opponent’s turn.

Target

Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

Effect

• Place your unit in strategic reserves.
• Your unit must make an ingress move in your next Movement phase (including in your first turn).

Restrictions

You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.

Daemonic Invulnerability #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

Effect

Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.

FAQ

Errata Daemonic Incursion Detachment, Warp Rifts Rule

Change 9" to: 8"

in the full FAQ

Lords of the Warp 1 pts #

Take and Hold

Loci of Power #

Friendly Legiones Daemonica Character models (excluding Monster models) have +1 Ld and OC.

Enhancements

Swollen with Power (Upgrade) #

10 pts

Legiones Daemonica Character model only (excluding Monster units). This model has +2 W.

Stratagems

Bilious Blessing #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

One friendly Legiones Daemonica Character Nurgle unit (excluding Monster units).

Effect

Select one visible enemy unit within 8" of your unit and roll seven D6:

  • For each 4+, that enemy unit suffers 1 mortal wound.

Call to Murder #

1 CP Fight either turn
When

Fight phase, when a friendly Legiones Daemonica Khorne Character unit (excluding Monster units) that made a charge move this turn is selected to fight.

Target

That Legiones Daemonica Character Khorne unit.

Effect

Your unit’s melee attacks have +1 A.

Carnival of Excess #

1 CP Fight either turn
When

Fight phase, when an enemy unit has fought.

Target

One friendly Legiones Daemonica Character Slaanesh unit (excluding Monster units) that has not been selected to fight this phase.

Effect

Your unit has Fights First and must be the next unit you select to fight.

skirling magicks #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly LEGIONES DAEMONICA CHARACTER TZEENTCH unit (excluding MONSTER units) is selected to shoot.

Target

That LEGIONES DAEMONICA CHARACTER TZEENTCH unit.

Effect

Your unit’s ranged attacks have [LETHAL HITS].

Warptide 1 pts #

Reconnaissance

Enhancements

Bane-forged Weapons (Upgrade) #

15 pts

Legiones Daemonica Battleline unit only. This unit’s attacks have +1 S.

Soul-hungry Slaughterers (Upgrade) #

10 pts

Legiones Daemonica Battleline unit only. When you target this unit with the Heroic Intervention/Fire Overwatch stratagem, that use is ‑1 CP.

Stratagems

Daemonic Infestation #

1 CP Command your turn
When

Your Command phase.

Target

One friendly Legiones Daemonica Battleline unit (excluding PINK HORRORS units).

Effect

Your unit heals 3 wounds.

Incorporeal Entities #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Legiones Daemonica Battleline unit.

Target

That Legiones Daemonica Battleline unit.

Effect

Ranged attacks that target your unit with a S greater than your unit’s T have ‑1 to wound rolls.

Soulseeing #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

One friendly Legiones Daemonica Battleline unit.

Effect

Select one visible enemy unit within 12" of your unit. That enemy unit has +6" detection range.

Blood Legion 2 pts #

Purge the Foe

Murdercall #

In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a surge move of up to D6".'

Blood Tainted #

At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Enhancements

Slaughterthirst (Aura) #

25 pts

LEGIONES DAEMONICA KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding MONSTERS) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.

Fury’s Cage #

20 pts

LEGIONES DAEMONICA KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re‑roll the Hit roll and you can re‑roll the Wound roll.

Brazenmaw #

15 pts

LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit.

Gateway Unto Damnation #

10 pts

LEGIONES DAEMONICA KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

Stratagems

Wrath Undeniable #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Gore-hungry Onslaught #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA KHORNE unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Skulls Beget Blood #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

Effect

Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.

Blood Begets Skulls #

1 CP Strategic Ploy Charge your turn
When

Your Charge phase.

Target

One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Fool’s Flight #

2 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.

Target

One friendly unengaged LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.

Effect

Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.

Sheathed In Brass #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a Save characteristic of 3+.

FAQ

Errata Blood Legion Detachment, Murdercall Detachment Rule

Change to:

'In your opponent's movement phase, each time an enemy unit (excluding AIRCRAFT) ends a move within 8" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a surge move of up to D6".'

in the full FAQ
Errata Blood Legion Detachment, Fools' Flight stratagem, When, Target and Effect Sections

Change to:

'WHEN: Your opponent’s Movement phase, when an enemy unit ends a fall‑back move.
TARGET: One friendly unengaged LEGIONES DAEMONICA KHORNE unit that is within 6" of that enemy unit.
EFFECT: Declare a charge with your unit. When selecting charge targets, you can only select enemy units that made a fall‑back move this phase and are within the maximum distance.'

in the full FAQ

Scintillating Legion 2 pts #

Priority Assets

Fates In Flux #

You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or LEGIONES DAEMONICA TZEENTCH unit from your army to re‑roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.

Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re‑roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule.

In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token.

Designer’s Note: *When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re‑roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.*

Enhancements

Inescapable Eye #

15 pts

LEGIONES DAEMONICA TZEENTCH model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token. 

Infernal Puppeteer #

20 pts

LEGIONES DAEMONICA TZEENTCH MONSTER model only. In your Shooting phase, when this unit is selected to shoot, while an enemy unit is visible to a friendly LEGIONES DAEMONICA TZEENTCH unit, that enemy unit has +9" detection range until this unit has shot.

Neverblade #

25 pts

LEGIONES DAEMONICA TZEENTCH MONSTER model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.

Improbable Shield (Aura) #

30 pts

LEGIONES DAEMONICA TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Stratagems

Impossible Eclipse #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One LEGIONES DAEMONICA TZEENTCH MONSTER unit from your army that is on the battlefield.

Effect

Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.

Pyrogenesis #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that has not been selected to shoot or fight that phase.

Effect

Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.

Flickering Reality #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Roll one D6, then you can spend one Flux token to re‑roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re‑roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: *If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.*

Fateborne Nightmares #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Ficklefire #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that is within Engagement Range of one or more enemy units.

Effect

Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.

Delirium Unmade #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One LEGIONES DAEMONICA TZEENTCH unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

Effect

Remove your units from the battlefield and place them into Strategic Reserves.

Plague Legion 2 pts #

Take and Hold

Melancholic Miasma #

While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle‑shock test.

Enhancements

Cankerblight (Aura) #

15 pts

LEGIONES DAEMONICA NURGLE model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle‑shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.

Maggot Maws #

15 pts

LEGIONES DAEMONICA NURGLE model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle‑shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.

Droning Shroud (Aura) #

35 pts

LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".

Font of Spores (Aura) #

20 pts

LEGIONES DAEMONICA NURGLE MONSTER model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.

Stratagems

Seeping Virulence #

1 CP Battle Tactic Fight either turn
When

 Fight phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Fever Visions #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase. 

Target

One LEGIONES DAEMONICA NURGLE unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle‑shock test.

Foetid Resurgence #

2 CP Strategic Ploy Command your turn
When

Your Command phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield.

Effect

Return up to 1 destroyed model to your unit (excluding CHARACTER models) or up to D3 destroyed models instead (excluding CHARACTER models) if your unit is a BATTLELINE unit, with their full wounds remaining. If your unit is a MONSTER unit, one model in your unit regains up to D3+1 lost wounds instead.

Rot and Renewal #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA NURGLE unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Murkshadows #

1 CP Battle Tactic Movement your turn
When

Your Movement phase.

Target

One LEGIONES DAEMONICA NURGLE INFANTRY unit from your army.

Effect

Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.

Plague of Woes #

1 CP Strategic Ploy Command opponent's turn
When

Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

Target

One LEGIONES DAEMONICA NURGLE unit from your army.

Effect

Until the end of the phase, after an enemy unit takes a Battle‑shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle‑shock test.

Legion of Excess 2 pts #

Priority Assets

Beguiling Aura #

LEGIONES DAEMONICA SLAANESH units from your army are eligible to declare a charge in a turn in which they Fell Back. 

Seductive Gambit #

LEGIONES DAEMONICA SLAANESH units from your army have the following ability:

Seductive Gambit: Each time this unit ends a Charge move, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the Fights First ability, but instead, each time a model in this unit makes an attack, you can re‐roll the Hit roll and you can re‐roll a Wound roll of 1.

Enhancements

False Majesty (Aura) #

30 pts

LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.

Dreaming Crown (Aura) #

30 pts

LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.

Avatar of Perfection #

15 pts

LEGIONES DAEMONICA SLAANESH MONSTER model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re‑roll Advance rolls made for the bearer; re‑roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.

Soul Glutton #

10 pts

LEGIONES DAEMONICA SLAANESH MONSTER model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.

Stratagems

Thieves of Pain #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, when an enemy unit targets a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units), or when a friendly LEGIONES DAEMONICA SLAANESH unit (excluding MONSTER/VEHICLE units) suffers a mortal wound.

Target

That LEGIONES DAEMONICA SLAANESH unit.

Effect

Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.

Archagonists #

2 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One LEGIONES DAEMONICA SLAANESH MONSTER unit or up to two LEGIONES DAEMONICA SLAANESH units (excluding MONSTERS) from your army that have not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.

Sensory Excruciation #

1 CP Strategic Ploy Command your turn
When

Your Command phase.

Target

 One LEGIONES DAEMONICA SLAANESH MONSTER unit from your army that is on the battlefield.

Effect

Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle‑shock test, subtracting 1 from that test if they are Below Half‑strength.

Designer’s Note: *This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle‑shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle‑shocked.*

Phantasmal Longing #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One LEGIONES DAEMONICA SLAANESH unit from your army.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Cavalcade of Blades #

1 CP Battle Tactic Charge your turn
When

Your Charge phase, just after a LEGIONES DAEMONICA SLAANESH unit from your army ends a Charge move.

Target

That LEGIONES DAEMONICA SLAANESH unit.

Effect

Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.

Overwhelming Excess #

1 CP Battle Tactic ShootingFight opponent's turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets

Target

One LEGIONES DAEMONICA SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Shadow Legion 2 pts #

Purge the Foe

Thralls of the First Prince

When mustering your army, you cannot include any DAEMON PRINCE, DAEMON PRINCE WITH WINGS or EPIC HERO units (excluding BE’LAKOR), but you can include the following HERETIC ASTARTES units:

CHAOS LORD
CHAOS LORD IN TERMINATOR ARMOUR
CHAOS LORD WITH JUMP PACK
CHAOS TERMINATOR SQUAD
CHOSEN
DAMNED units
DARK APOSTLE
HAVOCS
LEGIONARIES
MASTER OF POSSESSION
POSSESSED
RAPTORS
SORCERER
SORCERER IN TERMINATOR ARMOUR
WARP TALONS

The combined points value of such units depends on your battle size, as shown below.

Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts

Keywords

BE’LAKOR and HERETIC ASTARTES units from your army gain the SHADOW LEGION and UNDIVIDED keywords.

LEGIONES DAEMONICA units from your army gain the SHADOW LEGION keyword.

First Prince of Chaos #

If your Army Faction is LEGIONES DAEMONICA, you can use this Shadow Legion Detachment rule.

First Prince of Chaos

Units from your army have the relevant abilities presented below.

Murderer’s Cowl

*The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter.*

SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Penumbral Puppetry

*Mutative agents of change, touched by the Dark Master’s umbral aura, summon llusory magicks to confound and confuse their desperate foes.*

SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll.

Gloam Rot

*Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims.*

SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

Shadow’s Caress

*The Dark Master’s shadow falls across his thralls, masking their approach.*

SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks.

Disciples of Be’lakor

*Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate‐filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst.*

SHADOW LEGION UNDIVIDED units only.
■ This unit has the Dark Pacts army rule, and can use it as described in *Codex: Chaos Space Marines*, even though your Army Faction is not HERETIC ASTARTES. If this unit is BE’LAKOR, it automatically passes the Leadership test required for Dark Pacts.
SHADOW LEGION HERETIC ASTARTES models in this unit have the Deep Strike ability.

Enhancements

Leaping Shadows #

25 pts

SHADOW LEGION model only. Models in the bearer’s unit have the Scouts 9” ability.

Mantle of Gloom (Aura) #

20 pts

SHADOW LEGION model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.

Fade to Darkness #

30 pts

SHADOW LEGION model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Malice Made Manifest #

25 pts

SHADOW LEGION model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2‐5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

Spiteful Demise #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, just after a SHADOW LEGION unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

Target

That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the SLAANESH keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.

Channelled Wrath #

1 CP Strategic Ploy Fight either turn
When

Fight phase.

Target

One SHADOW LEGION unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the KHORNE keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.

Death Denied #

1 CP Battle Tactic Command your turn
When

Your Command phase.

Target

One SHADOW LEGION unit from your army.

Effect

One model in your unit regains up to 3 lost wounds. In addition, If your unit has the TZEENTCH keyword, return up to one destroyed model (excluding CHARACTER models) to your unit with its full wounds remaining.

Encroaching Darkness #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that arrived from Reserves this turn.

Effect

Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.

Shade Path #

2 CP Battle Tactic Charge opponent's turn
When

Start of your opponent's Charge phase.

Target

One friendly SHADOW LEGION unit.

Effect

Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls. If your unit has Nurgle, that enemy unit must make a battle-shock roll.

FAQ

Errata Shadow Legion, Shade Path Stratagem

Change to:

'WHEN: Start of your opponent's Charge phase.
TARGET: One friendly SHADOW LEGION unit.
EFFECT: Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls. If your unit has Nurgle, that enemy unit must make a battle-shock roll.'

in the full FAQ

Binding Shadow #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

Up to one SHADOW LEGION HERETIC ASTARTES unit from your army and up to one SHADOW LEGION LEGIONES DAEMONICA unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

Effect

Remove those selected units from the battlefield and place them into Strategic Reserves.

FAQ

Errata Shadow Legion Detachment, Shadow's Caress Rule

Change to:

'SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks.'

in the full FAQ
Errata Shadow Legion detachment, Penumbral Puppetry detachment rule

Change to:

'SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll.'

in the full FAQ