Factions — Codex: Genestealer Cults
Genestealer Cults
Cult Ambush #
If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.
■ Incursion: 6 Resurgence points
■ Strike Force: 10 Resurgence points
■ Onslaught: 14 Resurgence points
Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models). 

If you do:
■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed).
Units in Cult Ambush
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.
Cult Ambush Markers
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.
FAQ
Q Do I have to remove ‘unused’ Cult Ambush markers from the battlefield at the end of my opponent’s next Movement phase?
No.
Q If I have no units in Cult Ambush, do I have to remove any remaining Cult Ambush markers from the battlefield?
No.
Q When setting up a unit using the Cult Ambush army rule, if my opponent has an ability that places restrictions on where my Reserves units can be set up (e.g. a Space Marine Infiltrator Squad’s Omni-scramblers ability), do I have to meet those restrictions when setting up my unit (e.g. for Omni-scramblers, not within 12” of that Infiltrator Squad)?
Yes.
Errata Cult Ambush
Change to:
‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.
■ Incursion: 6 Resurgence points
■ Strike Force: 10 Resurgence points
■ Onslaught: 14 Resurgence points
Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models).
Aberrants
5 models 4 Resurgence points
10 models 8 Resurgence points
Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs
5 models 2 Resurgence points
10 models 4 Resurgence points
Atalan Jackals
5 models 2 Resurgence points
10 models 6 Resurgence points
Neophyte Hybrids
10 models 3 Resurgence points
20 models 6 Resurgence points
Purestrain Genestealers
5 models 2 Resurgence points
10 models 6 Resurgence points
If you do:
■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed).
UNITS IN CULT AMBUSH
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.
CULT AMBUSH MARKERS
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'
Heroes of the Uprising 1 pts #
Killer Reputation #
- Friendly Kelermorph/Locus/Reductus Saboteur/Sanctus models have Killer.
- Friendly Killer models’ attacks can:
- Re‑roll hit rolls of 1.
- Re‑roll wound rolls of 1.
Enhancements
Stratagems
Living up to Legend #
- When
Your Shooting phase or the Fight phase, when a friendly Killer unit has attacked, if those attacks destroyed an enemy unit or an enemy Character model.
- Target
That Killer unit.
- Effect
Each visible friendly battle-shocked GENESTEALER CULTS unit within 12" of your unit is no longer battle-shocked.
Loyal to the End #
- When
Fight phase, when an enemy unit targets a friendly Killer unit.
- Target
That Killer unit.
- Effect
When a Killer model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:
- On a 1, that enemy unit suffers 1 mortal wound.
- On a 2+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Surging Broodworship #
- When
Your Shooting phase or the Fight phase, when a friendly Killer unit is selected to attack.
- Target
That Killer unit.
- Effect
Attacks made by KILLER models in your unit have [Devastating Wounds].
Purestrain Broodswarm 1 pts #
Enemy Within #
At the end of your opponent’s Fight phase, friendly unengaged Purestrain Genestealer units can be placed in strategic reserves. This detachment has the PURESTRAIN tag and cannot be taken with another PURESTRAIN detachment.
Enhancements
Stratagems
Crawling Horror #
- When
Start of your opponent’s Movement phase.
- Target
One friendly Purestrain Genestealers unit.
- Effect
Your unit has ‑6" detection range until the end of the turn.
Inhuman Reactions #
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Purestrain Genestealers unit.
- Target
That Purestrain Genestealers unit.
- Effect
Your unit can make a normal move of up to D3+3".
Lurk and Strike #
- When
Your Movement phase, when a friendly Purestrain Genestealers unit is selected to make a fall‑back move.
- Target
That Purestrain Genestealers unit.
- Effect
That move does not prevent your unit from being eligible to declare a charge.
Xenocult Masses 1 pts #
Hordes of the Faithful #
In your Command phase, if a friendly Neophyte Hybrids unit is within a terrain area, that unit heals 3 wounds. This detachment has the HOSTS tag and cannot be taken with another HOSTS detachment.
Enhancements
Stratagems
Eyes of the Cult #
- When
Start of your Shooting phase.
- Target
One friendly Neophyte Hybrids unit within a terrain area.
- Effect
Enemy units within that terrain area have +6" detection range.
Fanatical Hail #
- When
Your Shooting phase, when a friendly Neophyte Hybrids unit is selected to shoot.
- Target
That Neophyte Hybrids unit.
- Effect
Select one enemy unit. Your unit’s ranged attacks that target that enemy unit can re‑roll hit rolls.
Slunk from the Underbelly #
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Neophyte Hybrids unit with every model within a terrain area.
- Target
That Neophyte Hybrids unit.
- Effect
Ranged attacks that target your unit have -1 AP until that unit has attacked.
Host of Ascension 3 pts #
A Perfect Ambush #
Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Enhancements
Prowling Agitant #
15 ptsGENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'
Errata Host of Ascension Detachment, Prowling Agitant Enhancement
Change to:
'GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'
A Chink In Their Armour #
20 ptsGENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
Our Time is Nigh #
20 ptsGENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
Assassination Edict #
15 ptsGENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
Stratagems
Coordinated Trap #
- When
The start of your Shooting phase or the start of the Fight phase.
- Target
Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.
- Effect
Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
Primed and Readied #
- When
Your Shooting phase or the Fight phase.
- Target
One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
FAQ
Errata Host of Ascension Detachment, Primed and Readied Stratagem, CP cost
Change to ‘2CP’.
Tunnel Crawlers #
- When
Your Movement phase.
- Target
One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.
- Effect
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
- Restrictions
A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
FAQ
Q When I set up a unit using the Cult Ambush army rule without using a Cult Ambush marker, can I target that unit with the Tunnel Crawlers Stratagem?
Yes.
Errata Host of Ascension Detachment, Tunnel Crawlers Stratagem, Effect Section
Change to:
‘Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
Lying in Wait #
- When
Your opponent’s Movement phase.
- Target
One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.
- Effect
Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
Return to the Shadows #
- When
End of your opponent’s Fight phase.
- Target
One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
FAQ
Errata Host of Ascension Detachment, Return to the Shadows Stratagem, When and Target Sections
Change to:
‘WHEN: End of your opponent’s Fight phase.
TARGET: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.’
A Deadly Snare #
- When
Your opponent’s Charge phase, just after an enemy unit declares a charge.
- Target
One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.
- Effect
Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
Xenocreed Congregation 2 pts #
Unquestioning Fanaticism #
For each ACOLYTE HYBRIDS, HYBRID METAMORPHS and NEOPHYTE HYBRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re‐roll Advance and Charge rolls made for it. If that CHARACTER model is a MAGUS, PRIMUS or ACOLYTE ICONWARD, that model has the Feel No Pain 3+ ability while leading that unit.
Enhancements
Gene-sire’s Reliquant #
5 ptsMAGUS, PRIMUS or ACOLYTE ICONWARD model only. You can re‐roll Battle‐shock tests taken for the bearer’s unit.
Denunciator of Tyrants #
25 ptsMAGUS, PRIMUS or ACOLYTE ICONWARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.
Deeds that Speak to the Masses #
25 ptsMAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.
Errata Xenocreed Cogregation Detachment, Deeds That Speak to the Masses Enhancement
Change to:
‘MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.’
Incendiary Inspiration #
15 ptsMAGUS, PRIMUS or ACOLYTE ICONWARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Stratagems
Vengeance for the Martyr! #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.
- Target
One other GENESTEALER CULTS CHARACTER model from your army.
- Effect
Until the end of the battle, each time a friendly ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a MAGUS, PRIMUS or ACOLYTE ICONWARD, you can re-roll the Hit roll instead.
FAQ
Q If one of my CHARACTER models is destroyed, do I need to have another GENESTEALER CULTS CHARACTER model on the battlefield or in Reserves to use the Vengeance for the Martyr! Stratagem?
Yes.
Frenzied Devotion #
- When
Fight phase.
- Target
One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding CHARACTERS) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
Tireless Fervour #
- When
Your Charge phase.
- Target
One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not declared a charge this phase.
- Effect
- If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge.
- When your unit declares a charge, you can use this part of this stratagem. If you do:
- Your unit can re-roll charge rolls.
- Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.
FAQ
Errata Xenocreed Congregation Tireless Fervour Stratagem, Effect Section
Change to:
'
- If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge.
- When your unit declares a charge, you can use this part of this stratagem. If you do:
- Your unit can re-roll charge rolls.
- Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.
Transcendent Celerity #
- When
Your Shooting phase.
- Target
One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
The Downtrodden Rise #
- When
End of your opponent’s Movement phase.
- Target
One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army in Cult Ambush.
- Effect
Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
FAQ
Errata Xenocreed Congregation Detachment, The Downtrodden Rise Stratagem, When and Effect Sections
Change to:
‘WHEN: End of your opponent’s Movement phase.
EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.’
The Path of Anguish #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
- Effect
Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, models in your unit can be moved within Engagement Range of that enemy unit.
Biosanctic Broodsurge 2 pts #
Hypermorphic Fury #
Add 1 to Charge rolls made for ABERRANTS, BIOPHAGUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Enhancements
Predatory Instincts #
20 ptsABOMINANT, BIOPHAGUS or PATRIARCH model only.
- Models in the bearer's unit have the Infiltrators ability.
- You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
- That use is -1 CP.
- That use does not prevent any uses of that stratagem on other units this phase.
Errata Biosantic Broodsurge Detachment, Predatory Instincts Enhancement
Change to:
'ABOMINANT, BIOPHAGUS or PATRIARCH model only.
- Models in the bearer's unit have the Infiltrators ability.
- You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
- That use is -1 CP.
- That use does not prevent any uses of that stratagem on other units this phase.'
Biomorph Adaptation #
25 ptsABOMINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.
Mutagenic Regeneration #
10 ptsABOMINANT, BIOPHAGUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.
Alien Majesty #
15 ptsABOMINANT, BIOPHAGUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).
Stratagems
Evasive Vanguard #
- When
Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.
- Target
Select one of those Cult Ambush markers.
- Effect
You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
Saintly Paroxysm #
- When
Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.
- Target
That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.
- Effect
Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that CHARACTER model is an ABOMINANT or PATRIARCH, that enemy unit suffers 2D3 mortal wounds instead.
Gene-twisted Muscle #
- When
Fight phase.
- Target
One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.
Hyper-metabolic Vigour #
- When
Fight phase.
- Target
One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Stimulated Bio-surge #
- When
Your Charge phase.
- Target
One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase.
- Effect
Your unit has +2 to charge rolls.
FAQ
Errata Biosantic Broodsurge Detachment, Stimulated Bio-surge Stratagem, Effect section
Change to:
'Your unit has +2 to charge rolls.'
Bio-horror Revelation #
- When
Start of your opponent’s Shooting phase.
- Target
One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army.
- Effect
Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.
Outlander Claw 2 pts #
Rapid Takeover #
While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Enhancements
Serpentine Tactics #
10 ptsGENESTEALER CULTS MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.
Cartographic Data-leech #
10 ptsGENESTEALER CULTS model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.
Starfall Shells #
10 ptsGENESTEALER CULTS MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Assault Commando #
15 ptsGENESTEALER CULTS model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re‐roll the Hit roll.
Stratagems
Along Shadowed Trails #
- When
Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.
- Target
Select one of those Cult Ambush markers.
- Effect
You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
FAQ
Errata Outlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections
Change to:
WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.'
TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’
Devoted Crew #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One GOLIATH ROCKGRINDER or GOLIATH TRUCK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.
Close-range Shoot-out #
- When
Your Shooting phase.
- Target
One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".
Rapid Feint #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that is within 8" of that enemy unit.
- Effect
Your unit can make a Normal move of up to 6".
FAQ
Deft Manoeuvring #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, models in your unit have a 4+ invulnerable save.
Encircling the Prey #
- When
End of your opponent’s Fight phase.
- Target
One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
FAQ
Errata Outlander Claw Detachment, Rapid Takeover Detachment Rule
Change to:
‘While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.’
Brood Brothers Auxilia 2 pts #
Integrated Tactics #
Each time an ASTRA MILITARUM unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a GENESTEALER CULTS model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.
Brood Brothers #
You can include ASTRA MILITARUM units in your army, even though they do not have the GENESTEALER CULTS Faction keyword. The combined points cost of such units you can include in your army is:
-
- Incursion: Up to 500 pts
- Strike Force: Up to 1000 pts
- Onslaught: Up to 1500 pts
A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.
Enhancements
Martial Espionage #
25 ptsGENESTEALER CULTS INFANTRY model only. Once per turn, when a friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
Adaptive Reprisal #
15 ptsGENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.
Errata Brood Brothers Auxilia Detachment, Adaptive Reprisal Enhancement
Change to:
'GENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'
The Hero Returned #
20 ptsGENESTEALER CULTS INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.
Fire-point Commander #
10 ptsGENESTEALER CULTS INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
Stratagems
In the Shadow of Iron #
- When
Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.
- Target
One ASTRA MILITARUM VEHICLE unit from your army.
- Effect
Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units and wholly within 6" of your unit.
FAQ
Errata Brood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section
Change 9" to 8".
Regimental Reinforcements #
- When
Your opponent’s Shooting phase or the Fight phase, just after an ASTRA MILITARUM INFANTRY REGIMENT unit from your army (excluding ARTILLERY and CHARACTER units) is destroyed.
- Target
That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
- Restrictions
You can only use this Stratagem once per battle.
FAQ
Errata Brood Brothers Auxilia Detachment, Regimental Reinforcements Stratagem, Effect Section
Change to:
‘EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
Suppress and Overwhelm #
- When
Your Shooting phase, just after an ASTRA MILITARUM unit from your army has shot.
- Target
That ASTRA MILITARUM unit.
- Effect
Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.
Acceptable Losses #
- When
Your Shooting phase.
- Target
One ASTRA MILITARUM unit from your army.
- Effect
Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.
Symbiotic Destruction #
- When
Your Shooting phase.
- Target
One ASTRA MILITARUM and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.
- Effect
Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
A Dark Network #
- When
Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.
- Target
One ASTRA MILITARUM or GENESTEALER CULTS unit from your army (excluding MONSTERS and VEHICLES) within 12" of that enemy unit.
- Effect
Your unit can make a Normal move of up to 6".
FAQ
Q If I include Kasrkin units in my army using the rules for Brood Brothers, can I use their Warrior Elite ability to select an Order for them in my Command phase?
Yes.
Errata Brood Brothers Auxilia Detachment, Integrated Tactics Detachment Rule, Brood Brothers Section
Change second paragraph to:
‘A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.
Final Day 2 pts #
THE STAR CHILDREN’S BLESSINGS
You can include TYRANIDS VANGUARD INVADER units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size:
■ Incursion: Up to 500 pts
■ Strike Force: Up to 1000 pts
■ Onslaught: Up to 1500 pts
No TYRANIDS models from your army can be your WARLORD.
Psionic Parasitism #
At the end of your Movement phase, for each TYRANIDS SYNAPSE unit from your army, you can select one friendly GENESTEALER CULTS unit (excluding PURESTRAIN GENESTEALER and PATRIARCH units) and one friendly TYRANIDS unit each within 9" of and visible to that Synapse unit. If you do, that GENESTEALER CULTS unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll.
TYRANIDS units from your army have the following ability:
Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, add 1 to the Hit roll.
Enhancements
Synaptic Auger #
15 ptsTYRANIDS model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
Enraptured Damnation #
10 ptsGENESTEALER CULTS model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Vanguard Tyrant #
25 ptsWINGED HIVE TYRANT model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
Inhuman Integration #
20 ptsGENESTEALER CULTS model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly TYRANIDS units.
Stratagems
Hyperferocity #
- When
Fight phase.
- Target
One GENESTEALER CULTS unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Wound roll of 1. If one or more friendly TYRANIDS units are within 6" of that enemy unit, you can re‑roll the Wound roll instead.
Psi Surge #
- When
Start of any phase.
- Target
One TYRANIDS unit from your army.
- Effect
Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3.
- Restrictions
Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.
Avenge the Star Children #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.
- Target
One TYRANIDS CHARACTER unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
Until the end of the battle, each time a GENESTEALER CULTS model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
Divine Imperative #
- When
Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.
- Target
That GENESTEALER CULTS unit.
- Effect
- Your unit has +1 to charge rolls.
- You can use this part of this stratagem. If you do:
- Your unit can re-roll charge rolls.
- Your unit must end that charge move engaged with an enemy unit engaged with that friendly TYRANIDS unit.
FAQ
Errata Final Day Detachment, Divine Imperative Stratagem
Change to:
WHEN: Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.
TARGET: That GENESTEALER CULTS unit.
EFFECT:
- Your unit has +1 to charge rolls.
- You can use this part of this stratagem. If you do:
- Your unit can re-roll charge rolls.
- Your unit must end that charge move engaged with an enemy unit engaged with that friendly TYRANIDS unit.
Darting Attacks #
- When
Your Shooting phase or your Charge phase.
- Target
One TYRANIDS unit from your army.
- Effect
Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Resistance Tunnels #
- When
End of your opponent’s Fight phase.
- Target
One GENESTEALER CULTS or TYRANIDS unit from your army that is not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.