Warhammer 40,000 rules

Factions — Codex: Genestealer Cults

Genestealer Cults

Cult Ambush #

If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.

Incursion: 6 Resurgence points
Strike Force: 10 Resurgence points
Onslaught: 14 Resurgence points

Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models). 

Aberrants. For 5 models, you must spend 4 Resurgence points. For 10 models, you must spend 8 Resurgence points.  Acolyte Hybrids with Autopistols, or Acolyte Hybrids with Hand Flamers, or Hybrid Metamorphs. For 5 models, you must spend 2 Resurgence points. For 10 models, you must spend 4 Resurgence points.  Atalan Jackals. For 5 models, you must spend 2 Resurgence points. For 10 models, you must spend 6 Resurgence points.  Neophyte Hybrids. For 10 models, you must spend 3 Resurgence points. For 20 models, you must spend 6 Resurgence points.  Purestrain Genestealers. For 5 models, you must spend 2 Resurgence points. For 10 models, you must spend 6 Resurgence points.

If you do:

■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed).

Units in Cult Ambush

Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.

Cult Ambush Markers

Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.

FAQ

Q Do I have to remove ‘unused’ Cult Ambush markers from the battlefield at the end of my opponent’s next Movement phase?

No.

in the full FAQ
Q If I have no units in Cult Ambush, do I have to remove any remaining Cult Ambush markers from the battlefield?

No.

in the full FAQ
Q When setting up a unit using the Cult Ambush army rule, if my opponent has an ability that places restrictions on where my Reserves units can be set up (e.g. a Space Marine Infiltrator Squad’s Omni-scramblers ability), do I have to meet those restrictions when setting up my unit (e.g. for Omni-scramblers, not within 12” of that Infiltrator Squad)?

Yes.

in the full FAQ
Errata Cult Ambush

Change to:

‘If your Army Faction is GENESTEALER CULTS, you start the battle with a number of Resurgence points, depending on the battle size, as shown below.

Incursion: 6 Resurgence points
Strike Force: 10 Resurgence points
Onslaught: 14 Resurgence points

Each time a unit from your army is destroyed, if every model (excluding CHARACTER models) in that unit has this ability, you can spend the relevant number of Resurgence points shown below based on that unit’s Starting Strength (not including attached CHARACTER models).

Aberrants
5 models 4 Resurgence points
10 models 8 Resurgence points

Acolyte Hybrids with Autopistols, Acolyte Hybrids with Hand Flamers, Hybrid Metamorphs
5 models 2 Resurgence points
10 models 4 Resurgence points

Atalan Jackals
5 models 2 Resurgence points
10 models 6 Resurgence points

Neophyte Hybrids
10 models 3 Resurgence points
20 models 6 Resurgence points

Purestrain Genestealers
5 models 2 Resurgence points
10 models 6 Resurgence points

If you do:
■ Add a new unit to your army identical to your destroyed unit (excluding CHARACTER models), in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
■ Place one Cult Ambush marker (see below) anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed).

UNITS IN CULT AMBUSH
Cult Ambush is a type of Strategic Reserves. Units in Cult Ambush cannot be targeted with the Rapid Ingress Stratagem, but can be set up on the battlefield using a Cult Ambush marker as described below, or by following the rules for Strategic Reserves in a subsequent turn. Units in Cult Ambush are not automically destroyed at the end of the third battle round.

CULT AMBUSH MARKERS
Use a circular 32mm diameter marker for Cult Ambush markers. If an enemy model (excluding AIRCRAFT) ends any kind of move within 8" of a Cult Ambush marker you placed, that Cult Ambush marker is removed from the battlefield. At the end of your opponent’s next Movement phase, for each of your Cult Ambush markers still on the battlefield, you can select one unit from your army that is in Cult Ambush to make an ingress move. For that ingress move, set that unit up with at least one model in that unit in base contact with that Cult Ambush marker and all other models placed wholly within 3" of that Cult Ambush marker (that Cult Ambush marker is then removed from the battlefield). Units in Cult Ambush can make an ingress move in the first battle round using this rule.'

in the full FAQ

Heroes of the Uprising 1 pts #

Disruption

Killer Reputation #

  • Friendly Kelermorph/Locus/Reductus Saboteur/Sanctus models have Killer.
  • Friendly Killer models’ attacks can:
    • Re‑roll hit rolls of 1.
    • Re‑roll wound rolls of 1.

Enhancements

Contraband Munitions #

20 pts

Kelermorph/Reductus Saboteur model only. This unit’s ranged attacks have +2 S.

Gene-tailored Toxins #

35 pts

Locus/Sanctus model only. This model’s attacks have +1 D.

Stratagems

Living up to Legend #

1 CP ShootingFight either turn
When

Your Shooting phase or the Fight phase, when a friendly Killer unit has attacked, if those attacks destroyed an enemy unit or an enemy Character model.

Target

That Killer unit.

Effect

Each visible friendly battle-shocked GENESTEALER CULTS unit within 12" of your unit is no longer battle-shocked.

Loyal to the End #

1 CP Fight either turn
When

Fight phase, when an enemy unit targets a friendly Killer unit.

Target

That Killer unit.

Effect

When a Killer model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:

  • On a 1, that enemy unit suffers 1 mortal wound.
  • On a 2+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Surging Broodworship #

1 CP ShootingFight either turn
When

Your Shooting phase or the Fight phase, when a friendly Killer unit is selected to attack.

Target

That Killer unit.

Effect

Attacks made by KILLER models in your unit have [Devastating Wounds].

Purestrain Broodswarm 1 pts #

Priority Assets

Enemy Within #

At the end of your opponent’s Fight phase, friendly unengaged Purestrain Genestealer units can be placed in strategic reserves. This detachment has the PURESTRAIN tag and cannot be taken with another PURESTRAIN detachment.

Enhancements

Mark of the Star Children (Upgrade) #

30 pts

Purestrain Genestealers unit only. This unit has:

  • +1 T.
  • 4+ Sv.
  • This unit’s melee attacks have +1 S.

Talons of the Sire #

15 pts

Patriarch model only. This unit’s attacks can re‑roll wound rolls of 1.

Stratagems

Crawling Horror #

1 CP Movement opponent's turn
When

Start of your opponent’s Movement phase.

Target

One friendly Purestrain Genestealers unit.

Effect

Your unit has ‑6" detection range until the end of the turn.

Inhuman Reactions #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Purestrain Genestealers unit.

Target

That Purestrain Genestealers unit.

Effect

Your unit can make a normal move of up to D3+3".

Lurk and Strike #

1 CP Movement your turn
When

Your Movement phase, when a friendly Purestrain Genestealers unit is selected to make a fall‑back move.

Target

That Purestrain Genestealers unit.

Effect

That move does not prevent your unit from being eligible to declare a charge.

Xenocult Masses 1 pts #

Reconnaissance

Hordes of the Faithful #

In your Command phase, if a friendly Neophyte Hybrids unit is within a terrain area, that unit heals 3 wounds. This detachment has the HOSTS tag and cannot be taken with another HOSTS detachment.

Enhancements

Devious Disguises (Upgrade) #

15 pts

Neophyte Hybrids unit only. This unit has -3" detection range.

Inspired to Greatness #

15 pts

Magus/Primus model only. This unit’s attacks can re‑roll damage rolls.

Stratagems

Eyes of the Cult #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

One friendly Neophyte Hybrids unit within a terrain area.

Effect

Enemy units within that terrain area have +6" detection range.

Fanatical Hail #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Neophyte Hybrids unit is selected to shoot.

Target

That Neophyte Hybrids unit.

Effect

Select one enemy unit. Your unit’s ranged attacks that target that enemy unit can re‑roll hit rolls.

Slunk from the Underbelly #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Neophyte Hybrids unit with every model within a terrain area.

Target

That Neophyte Hybrids unit.

Effect

Ranged attacks that target your unit have -1 AP until that unit has attacked.

Host of Ascension 3 pts #

Take and Hold

A Perfect Ambush #

Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

Enhancements

Prowling Agitant #

15 pts

GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

Errata Host of Ascension Detachment, Prowling Agitant Enhancement

Change to:

'GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.'

in the full FAQ

A Chink In Their Armour #

20 pts

GENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.

Our Time is Nigh #

20 pts

GENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.

Assassination Edict #

15 pts

GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

Stratagems

Coordinated Trap #

2 CP Battle Tactic ShootingFight either turn
When

The start of your Shooting phase or the start of the Fight phase.

Target

Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

Effect

Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.

Primed and Readied #

2 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

FAQ

Errata Host of Ascension Detachment, Primed and Readied Stratagem, CP cost

Change to ‘2CP’.

in the full FAQ

Tunnel Crawlers #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions

A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.

FAQ

Q When I set up a unit using the Cult Ambush army rule without using a Cult Ambush marker, can I target that unit with the Tunnel Crawlers Stratagem?

Yes.

in the full FAQ
Errata Host of Ascension Detachment, Tunnel Crawlers Stratagem, Effect Section

Change to:

‘Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

in the full FAQ

Lying in Wait #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase.

Target

One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.

Effect

Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.

Return to the Shadows #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

FAQ

Errata Host of Ascension Detachment, Return to the Shadows Stratagem, When and Target Sections

Change to:

WHEN: End of your opponent’s Fight phase.
TARGET: One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.’

in the full FAQ

A Deadly Snare #

1 CP Strategic Ploy Charge opponent's turn
When

Your opponent’s Charge phase, just after an enemy unit declares a charge.

Target

One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.

Effect

Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.

Xenocreed Congregation 2 pts #

Priority Assets

Unquestioning Fanaticism #

For each ACOLYTE HYBRIDS, HYBRID METAMORPHS and NEOPHYTE HYBRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re‐roll Advance and Charge rolls made for it. If that CHARACTER model is a MAGUS, PRIMUS or ACOLYTE ICONWARD, that model has the Feel No Pain 3+ ability while leading that unit.

Enhancements

Gene-sire’s Reliquant #

5 pts

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You can re‐roll Battle‐shock tests taken for the bearer’s unit.

Denunciator of Tyrants #

25 pts

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.

Deeds that Speak to the Masses #

25 pts

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.

Errata Xenocreed Cogregation Detachment, Deeds That Speak to the Masses Enhancement

Change to:

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You start the battle with 2 additional Resurgence points.’

in the full FAQ

Incendiary Inspiration #

15 pts

MAGUS, PRIMUS or ACOLYTE ICONWARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.

Stratagems

Vengeance for the Martyr! #

1 CP Epic Deed ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target

One other GENESTEALER CULTS CHARACTER model from your army.

Effect

Until the end of the battle, each time a friendly ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a MAGUS, PRIMUS or ACOLYTE ICONWARD, you can re-roll the Hit roll instead.

FAQ

Q If one of my CHARACTER models is destroyed, do I need to have another GENESTEALER CULTS CHARACTER model on the battlefield or in Reserves to use the Vengeance for the Martyr! Stratagem?

Yes.

in the full FAQ

Frenzied Devotion #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding CHARACTERS) in your unit by 1 and those weapons have the [HAZARDOUS] ability.

Tireless Fervour #

1 CP Strategic Ploy Charge your turn
When

Your Charge phase.

Target

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not declared a charge this phase.

Effect
  • If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge.
  • When your unit declares a charge, you can use this part of this stratagem. If you do:
    • Your unit can re-roll charge rolls.
    • Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.

FAQ

Errata Xenocreed Congregation Tireless Fervour Stratagem, Effect Section

Change to:

'

  • If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge.
  • When your unit declares a charge, you can use this part of this stratagem. If you do:
    • Your unit can re-roll charge rolls.
    • Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.

'

in the full FAQ

Transcendent Celerity #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

The Downtrodden Rise #

2 CP Strategic Ploy Movement opponent's turn
When

End of your opponent’s Movement phase.

Target

One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army in Cult Ambush.

Effect

Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

FAQ

Errata Xenocreed Congregation Detachment, The Downtrodden Rise Stratagem, When and Effect Sections

Change to:

WHEN: End of your opponent’s Movement phase.
EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.’

in the full FAQ

The Path of Anguish #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One ACOLYTE HYBRIDS or NEOPHYTE HYBRIDS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect

Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, models in your unit can be moved within Engagement Range of that enemy unit.

Biosanctic Broodsurge 2 pts #

Take and Hold

Hypermorphic Fury #

Add 1 to Charge rolls made for ABERRANTS, BIOPHAGUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.

Enhancements

Predatory Instincts #

20 pts

ABOMINANT, BIOPHAGUS or PATRIARCH model only.

  • Models in the bearer's unit have the Infiltrators ability.
  • You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
    • That use is -1 CP.
    • That use does not prevent any uses of that stratagem on other units this phase.

Errata Biosantic Broodsurge Detachment, Predatory Instincts Enhancement

Change to:

'ABOMINANT, BIOPHAGUS or PATRIARCH model only.

  • Models in the bearer's unit have the Infiltrators ability.
  • You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.'
in the full FAQ

Biomorph Adaptation #

25 pts

ABOMINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.

Mutagenic Regeneration #

10 pts

ABOMINANT, BIOPHAGUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.

Alien Majesty #

15 pts

ABOMINANT, BIOPHAGUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).

Stratagems

Evasive Vanguard #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.

Target

Select one of those Cult Ambush markers.

Effect

You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.

Saintly Paroxysm #

1 CP Epic Deed Fight either turn
When

Fight phase, just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army.

Target

That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect

Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that CHARACTER model is an ABOMINANT or PATRIARCH, that enemy unit suffers 2D3 mortal wounds instead.

Gene-twisted Muscle #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.

Hyper-metabolic Vigour #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.

Stimulated Bio-surge #

1 CP Battle Tactic Charge your turn
When

Your Charge phase.

Target

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase.

Effect

Your unit has +2 to charge rolls.

FAQ

Errata Biosantic Broodsurge Detachment, Stimulated Bio-surge Stratagem, Effect section

Change to:

'Your unit has +2 to charge rolls.'

in the full FAQ

Bio-horror Revelation #

1 CP Strategic Ploy Shooting opponent's turn
When

Start of your opponent’s Shooting phase.

Target

One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army.

Effect

Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.

Outlander Claw 2 pts #

Reconnaissance

Rapid Takeover #

While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Enhancements

Serpentine Tactics #

10 pts

GENESTEALER CULTS MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.

Cartographic Data-leech #

10 pts

GENESTEALER CULTS model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.

Starfall Shells #

10 pts

GENESTEALER CULTS MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

Assault Commando #

15 pts

GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re‐roll the Hit roll.

Stratagems

Along Shadowed Trails #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.

Target

Select one of those Cult Ambush markers.

Effect

You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.

FAQ

Errata Outlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections

Change to:
WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.'

TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.’

in the full FAQ

Devoted Crew #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One GOLIATH ROCKGRINDER or GOLIATH TRUCK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.

Close-range Shoot-out #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".

Rapid Feint #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target

One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that is within 8" of that enemy unit.

Effect

Your unit can make a Normal move of up to 6".

FAQ

Errata Rapid Feint Stratagem, Target Section

Change 9" to 8".

in the full FAQ

Deft Manoeuvring #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Encircling the Prey #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

FAQ

Errata Outlander Claw Detachment, Rapid Takeover Detachment Rule

Change to:

‘While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.’

in the full FAQ

Brood Brothers Auxilia 2 pts #

Take and Hold

Integrated Tactics #

Each time an ASTRA MILITARUM unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a GENESTEALER CULTS model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.

Brood Brothers #

You can include ASTRA MILITARUM units in your army, even though they do not have the GENESTEALER CULTS Faction keyword. The combined points cost of such units you can include in your army is:

-

  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.

Enhancements

Martial Espionage #

25 pts

GENESTEALER CULTS INFANTRY model only. Once per turn, when a friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.

Adaptive Reprisal #

15 pts

GENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.

Errata Brood Brothers Auxilia Detachment, Adaptive Reprisal Enhancement

Change to:

'GENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'

in the full FAQ

The Hero Returned #

20 pts

GENESTEALER CULTS INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.

Fire-point Commander #

10 pts

GENESTEALER CULTS INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.

Stratagems

In the Shadow of Iron #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers.

Target

One ASTRA MILITARUM VEHICLE unit from your army.

Effect

Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units and wholly within 6" of your unit.

FAQ

Errata Brood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section

Change 9" to 8".

in the full FAQ

Regimental Reinforcements #

1 CP Strategic Ploy ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an ASTRA MILITARUM INFANTRY REGIMENT unit from your army (excluding ARTILLERY and CHARACTER units) is destroyed.

Target

That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.

Restrictions

You can only use this Stratagem once per battle.

FAQ

Errata Brood Brothers Auxilia Detachment, Regimental Reinforcements Stratagem, Effect Section

Change to:

EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.

in the full FAQ

Suppress and Overwhelm #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase, just after an ASTRA MILITARUM unit from your army has shot.

Target

That ASTRA MILITARUM unit.

Effect

Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.

Acceptable Losses #

2 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One ASTRA MILITARUM unit from your army.

Effect

Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.

Symbiotic Destruction #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One ASTRA MILITARUM and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.

Effect

Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.

A Dark Network #

1 CP Strategic Ploy Movement opponent's turn
When

Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.

Target

One ASTRA MILITARUM or GENESTEALER CULTS unit from your army (excluding MONSTERS and VEHICLES) within 12" of that enemy unit.

Effect

Your unit can make a Normal move of up to 6".

FAQ

Q If I include Kasrkin units in my army using the rules for Brood Brothers, can I use their Warrior Elite ability to select an Order for them in my Command phase?

Yes.

in the full FAQ
Errata Brood Brothers Auxilia Detachment, Integrated Tactics Detachment Rule, Brood Brothers Section

Change second paragraph to:

‘A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.

in the full FAQ

Final Day 2 pts #

Purge the Foe

THE STAR CHILDREN’S BLESSINGS

You can include TYRANIDS VANGUARD INVADER units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size:

Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts

No TYRANIDS models from your army can be your WARLORD.

Psionic Parasitism #

At the end of your Movement phase, for each TYRANIDS SYNAPSE unit from your army, you can select one friendly GENESTEALER CULTS unit (excluding PURESTRAIN GENESTEALER and PATRIARCH units) and one friendly TYRANIDS unit each within 9" of and visible to that Synapse unit. If you do, that GENESTEALER CULTS unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll.

TYRANIDS units from your army have the following ability:

Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, add 1 to the Hit roll.

Enhancements

Synaptic Auger #

15 pts

TYRANIDS model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.

Enraptured Damnation #

10 pts

GENESTEALER CULTS model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Vanguard Tyrant #

25 pts

WINGED HIVE TYRANT model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.

Inhuman Integration #

20 pts

GENESTEALER CULTS model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly TYRANIDS units.

Stratagems

Hyperferocity #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One GENESTEALER CULTS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Wound roll of 1. If one or more friendly TYRANIDS units are within 6" of that enemy unit, you can re‑roll the Wound roll instead.

Psi Surge #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Start of any phase.

Target

One TYRANIDS unit from your army.

Effect

Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3.

Restrictions

Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.

Avenge the Star Children #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One TYRANIDS CHARACTER unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.

Effect

Until the end of the battle, each time a GENESTEALER CULTS model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.

Divine Imperative #

1 CP Battle Tactic Charge your turn
When

Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.

Target

That GENESTEALER CULTS unit.

Effect
  • Your unit has +1 to charge rolls.
  • You can use this part of this stratagem. If you do:
    • Your unit can re-roll charge rolls.
    • Your unit must end that charge move engaged with an enemy unit engaged with that friendly TYRANIDS unit.

FAQ

Errata Final Day Detachment, Divine Imperative Stratagem

Change to:

WHEN: Your Charge phase, when a friendly GENESTEALER CULTS unit within 12" of a friendly engaged TYRANIDS unit declares a charge.
TARGET: That GENESTEALER CULTS unit.
EFFECT:

  • Your unit has +1 to charge rolls.
  • You can use this part of this stratagem. If you do:
    • Your unit can re-roll charge rolls.
    • Your unit must end that charge move engaged with an enemy unit engaged with that friendly TYRANIDS unit.

in the full FAQ

Darting Attacks #

1 CP Strategic Ploy ShootingCharge your turn
When

Your Shooting phase or your Charge phase.

Target

One TYRANIDS unit from your army.

Effect

Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Resistance Tunnels #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One GENESTEALER CULTS or TYRANIDS unit from your army that is not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.