Factions — Codex: Adeptus Mechanicus
Adeptus Mechanicus
Doctrina Imperatives #
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.
PROTECTOR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.
CONQUEROR IMPERATIVE
■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Doctrina Imperatives
Change Protector Imperative to:
■ Ranged weapons equipped by models in this unit have the [HEAVY] ability
■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
■ Each time a melee attack targets this unit, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 1 from the Hit roll.'
Change Conqueror Imperative to:
'■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.
■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
■ Each time a model in this unit makes an attack, if this unit has the BATTLELINE keyword and/or it is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, improve the Armour Penetration characteristic of that attack by 1.'
Cohort Acquisitus 1 pts #
Noospheric Recon #
- Friendly Pteraxii/Infiltrators/Rangers/Serberys Raiders/Serberys Sulphurhounds units have Recon Augury.
- Friendly Recon Augury units have the following ability:
Enhanced Augurs: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is analysed:
Enhancements
Stratagems
Clandestine Reposition #
- When
End of your opponent’s Fight phase.
- Target
One friendly unengaged Infiltrators/Pteraxii unit.
- Effect
Place your unit in strategic reserves.
Defect Scrutiny #
- When
Your Shooting phase, when a friendly ADEPTUS MECHANICUS unit is selected to shoot.
- Target
That ADEPTUS MECHANICUS unit.
- Effect
Select one visible enemy unit within 12" of a friendly RECON AUGURY unit. Your unit’s ranged attacks that target that enemy unit have [IGNORES COVER].
Repolarised Augurs #
- When
Start of your opponent’s Movement phase.
- Target
One friendly unengaged Recon Augury unit.
- Effect
Your unit has -3" detection range until the end of the turn.
Lords of the Forge 1 pts #
War-form Mantles #
Friendly Tech-Priest models have:
- 4+ InSv.
- Feel No Pain 5+.
Friendly TECH-PRIEST models have the following ability:
Baffling Data Screed: In your Shooting phase, when this unit is selected to shoot, if this unit is not battle-shocked, you can use this ability. If you do, roll one D6:
Enhancements
Stratagems
Holy Avarice #
- When
Your Shooting phase, when a friendly Tech-Priest unit starts an action.
- Target
That Tech-Priest unit.
- Effect
That action does not prevent your unit from being eligible to shoot.
Overloaded Safeguards #
- When
Your Movement phase, when a friendly Tech-Priest unit is selected to make a fall-back move.
- Target
That Tech-Priest unit.
- Effect
That move does not prevent your unit from being eligible to shoot/declare a charge.
Scriptural Prognosis #
- When
In your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Tech-Priest unit that is within range of an objective.
- Target
That Tech-Priest unit.
- Effect
Attacks that target your unit have -1 AP until that enemy unit has attacked.
Luminen Auto-Choir 1 pts #
Cyber-static Canticles #
- Friendly CORPUSCARII units’ ranged attacks have [Lethal Hits].
- When a friendly FULGURITE unit has fought, that unit heals D3 wounds.
This detachment has the DATA-PSALM tag and cannot be taken with another DATA-PSALM detachment.
Enhancements
Stratagems
Chant of Electrotraction #
- When
Your Movement phase, when a friendly ELECTRO-PRIESTS Battleclade unit is selected to make an advance move.
- Target
That ELECTRO-PRIESTS unit.
- Effect
That move does not prevent your unit from being eligible to declare a charge.
Echoes of the Conduit Wars #
- When
Your Shooting phase or the Fight phase, when a friendly ELECTRO-PRIESTS unit is selected to attack.
- Target
That ELECTRO-PRIESTS unit.
- Effect
Your unit’s attacks that target a unit within range of an objective can:
- Re-roll hit rolls of 1.
- Re-roll wound rolls of 1.
Momentum Feedback #
- When
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged ELECTRO-PRIESTS unit has shot.
- Target
That ELECTRO-PRIESTS unit.
- Effect
Your unit can make a surge move of up to D6".
Cohort Cybernetica 2 pts #
Cyber-psalm Programming #
Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle‐shocked, add 1 to the Objective Control characteristic of models in that unit.
Enhancements
Necromechanic #
20 ptsTECH-PRIEST model only. Once per battle round, when a saving throw made for a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model within 12" of the bearer is failed, the bearer can use this Enhancement. If they do, change the Damage characteristic of that attack to 0.
Lord of Machines #
15 ptsTECH-PRIEST model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to the bearer. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
Emotionless Clarity #
10 ptsTECH-PRIEST model only. Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with the Deadly Demise ability that is within 12" of the bearer is destroyed, the bearer can use this Enhancement. If it does, do not roll to determine whether any mortal wounds are inflicted as a result of that model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Arch-negator #
5 ptsTECH-PRIEST model only. Ranged weapons equipped by the bearer have the [ANTI-VEHICLE 4+] ability.
Stratagems
Motive Imperative #
- When
Your Command phase.
- Target
One ADEPTUS MECHANICUS VEHICLE unit from your army.
- Effect
Until the start of your next Command phase, add 3" to the Move characteristic of models in your unit and add 1 to Advance and Charge rolls made for it.
Auto-divinatory Targeting #
- When
Your Command phase.
- Target
One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army, and one objective marker.
- Effect
Until the start of your next Command phase, ranged weapons equipped by models in your unit have a Ballistic Skill characteristic of 3+ and the [IGNORES COVER] ability, but they can only target units within range of the selected objective marker.
FAQ
Q If I target a unit with the Auto-divinatory Targeting Stratagem while the Protector Imperative is active for my army, in what order are the Ballistic Skill modifiers applied?
The Ballistic Skill characteristic of ranged weapons equipped by models in that unit is first changed to 3+ by the Stratagem, then improved by 1 by the Protector Imperative, for a final result of 2+ (assuming no other modifiers apply).
Machine Spirit Resurgent #
- When
Your Command phase.
- Target
One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army that is below its Starting Strength.
- Effect
Until the start of your next Command phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. If your unit is Below Half-strength, you can re-roll the Wound roll as well.
Machine Superiority #
- When
Your Command phase.
- Target
One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back and you can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
Transcendent Cogitation #
- When
Your Command phase.
- Target
One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.
- Effect
Until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for your unit.
Benevolence of the Omnissiah #
- When
Your Command phase.
- Target
One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.
- Effect
Until the start of your next Command phase, models in your unit have the Feel No Pain 6+ ability, which is improved to Feel No Pain 5+ against mortal wounds.
FAQ
Errata Cohort Cybernetica Detachment, Cyber-psalm Programming Detachment Rule
Change to:
‘Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle‑shocked, add 1 to the Objective Control characteristic of models in that unit.’
Data-psalm Conclave 2 pts #
Benedictions of the Omnissiah #
At the start of the first battle round, select one of the following Benedictions of the Omnissiah to be active for Cult Mechanicus units from your army until the end of the battle:
PANEGYRIC PROCESSION
Each time a CULT MECHANICUS model from your army makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1.
CITATION IN SAVAGERY
Each time a CULT MECHANICUS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
Enhancements
Mechanicus Locum #
5 ptsTECH-PRIEST model only. The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer. That unit is no longer Battle-shocked.
Mantle of the Gnosticarch #
10 ptsTECH-PRIEST model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.
Data-blessed Autosermon #
15 ptsTECH-PRIEST model only. Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army.
Stratagems
Incantation of the Iron Soul #
- When
Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army.
- Target
That CULT MECHANICUS model’s unit.
- Effect
Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds.
Chant of the Remorseless Fist #
- When
Fight phase.
- Target
One CULT MECHANICUS unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll.
Verse of Vengeance #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Tribute of Emphatic Veneration #
- When
Start of your Movement phase.
- Target
One CULT MECHANICUS unit from your army and one enemy unit within 18" of it.
- Effect
That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Litany of the Electromancer #
- When
Your Shooting phase.
- Target
One CULT MECHANICUS unit from your army.
- Effect
Roll one D6 for each enemy unit within 6" of one or more Cult Mechanicus models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds.
Luminescent Blessing #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save.
Explorator Maniple 2 pts #
Acquisition at any Cost #
At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.
Enhancements
Magos #
10 ptsTECH-PRIEST model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.
Genetor #
20 ptsTECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.
Logis #
15 ptsTECH-PRIEST model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.
Artisan #
10 ptsTECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.
Stratagems
Cached Acquisition #
- When
Any phase.
- Target
One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Priority Reclamation #
- When
Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates.
- Target
That ADEPTUS MECHANICUS unit.
- Effect
Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within range of your Acquisition objective marker.
- Restrictions
You cannot target a unit with this Stratagem if it is within 3" of one or more enemy units.
Infoslave Skull #
- When
Your Command phase.
- Target
One TECH-PRIEST model from your army and one objective marker within 24" of that model (excluding your Acquisition objective marker).
- Effect
Until the start of your next Command phase, that objective marker is also considered to be one of your Acquisition objective markers for all rules purposes.
Auto-oracular Retrieval #
- When
Your Shooting phase.
- Target
One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn.
- Effect
Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll.
Incense Exhausts #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS MECHANICUS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it.
- Effect
Until the end of the phase, both of those units have the Stealth ability and the Benefit of Cover.
Reactive Safeguard #
- When
Your opponent’s Charge phase, just after an enemy unit has declared a charge.
- Target
One ADEPTUS MECHANICUS INFANTRY unit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT.
- Effect
Your unit can embark within that TRANSPORT.
- Restrictions
Every model in your unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.
Rad-Zone Corps 2 pts #
Rad-Bombardment #

BOMBARDMENT
At the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below:
■ Unit Standing Firm: On a 3+, that unit suffers D3 mortal wounds.
■ Unit Taking Cover: That unit is battle-shocked. On a 5+, that unit suffers D3 mortal wounds.

FALLOUT
At the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test.
Enhancements
Radial Suffusion #
25 ptsADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.
Malphonic Susurrus #
20 ptsADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
Peerless Eradicator #
20 ptsADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Autoclavic Denunciation #
15 ptsADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.
Stratagems
Baleful Halo #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS MECHANICUS unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.
- Effect
Until the end of the phase, each time an attack targets one of those units from your army, subtract 1 from the Wound roll.
Extinction Order #
- When
Your Command phase.
- Target
One TECH-PRIEST model from your army and one objective marker within 24" of that model.
- Effect
Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 mortal wound and must take a Battle-shock test.
Aggressor Imperative #
- When
Your Movement phase.
- Target
One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly Skitarii unit (excluding BATTLELINE units) within 6" of it.
- Effect
Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
Pre-calibrated Purge Solution #
- When
Your Shooting phase.
- Target
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.
- Effect
Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll.
Lethal Dosage #
- When
Your Shooting phase.
- Target
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.
Bulwark Imperative #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.
- Effect
Until the end of the phase, models in those units from your army have a 4+ invulnerable save.
FAQ
Errata Rad-Zone Corps Detachment
Rad-bombardment Detachment Rule, Battle Round 1 Section, Unit Taking Cover Section
Change to:
‘• That unit is battle-shocked.
• On a 5+, that unit suffers D3 mortal wounds.'
Skitarii Hunter Cohort 2 pts #
Stealth Optimisation #
Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.
Enhancements
Cantic Thrallnet #
25 ptsSKITARII MARSHAL model only. At the start of the battle round, you can select one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, the Protector Imperative and the Conqueror Imperative are both active for that unit.
Clandestine Infiltrator #
15 ptsSKITARII model only. The bearer, and models in any unit they are leading, have the Infiltrators and Scouts 6" abilities.
Veiled Hunter #
10 ptsSKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Errata Skitarii Hunter Cohort Detachment, Veiled Hunter Enhancement
Change to:
‘SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.’
Battle-sphere Uplink #
25 ptsSKITARII model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge.
Stratagems
Bionic Endurance #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One SICARIAN, PTERAXII or SYDONIAN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Binharic Offence #
- When
The start of your Shooting phase or the start of the Fight phase.
- Target
Two SKITARII units from your army that have not been selected to shoot or fight this phase, and one enemy unit.
- Effect
Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in both of your units by 1.
- Restrictions
Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target).
Expedited Purge Protocol #
- When
Your Charge phase.
- Target
One SKITARII unit from your army.
- Effect
Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Isolate and Destroy #
- When
Your Shooting phase.
- Target
One SICARIAN, PTERAXII, SYDONIAN, IRONSTRIDER BALLISTARII or SKITARII MOUNTED unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, if there are no other enemy units within 6" of the unit targeted by that attack, add 1 to the Wound roll.
Shroud Protocols #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One SKITARII INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Programmed Withdrawal #
- When
End of your opponent’s Fight phase.
- Target
Up to two SICARIAN units from your army, or one SKITARII INFANTRY or SKITARII MOUNTED unit from your army.
- Effect
Remove those units from the battlefield and place them into Strategic Reserves.
- Restrictions
Each unit targeted with this Stratagem must be more than 3" away from all enemy units.
FAQ
Errata Skitarii Hunter Cohort Detachment
Stealth Optimisation Detachment Rule
Change to:
'Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth.'
Haloscreed Battle Clade 3 pts #
Noospheric Transference #
In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows:
INCURSION: 1 UNIT
STRIKE FORCE: 2 UNITS
ONSLAUGHT: 3 UNITS
Until the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then, select one of the Override abilities below. Until the start of your next Command phase, units from your army with the HALO OVERRIDE keyword have the selected Override ability:
Electromotive Energisation
Add 2" to the Move characteristic of models in this unit.
Microactuator Bracing
Add 1 to the Toughness characteristic of models in this unit.
Predation Protocols
This unit is eligible to declare a charge in a turn in which it Advanced.
Muted Servomotors
Models in this unit have the Stealth ability.
Enhancements
Transoracular Dyad Wafers #
15 ptsCYBERNETICA DATASMITH model only. When the bearer is attached to a KASTELAN ROBOTS unit, until the end of the battle, models in that unit gain the HALO OVERRIDE keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.
Errata Haloscreed Battle Clade Detachment, Transoracular Dyad Wafers Enhancement
Change to:
'Cybernetica Datasmith model only. When the bearer is attached to a Kastelan Robots unit, until the end of the battle, models in that unit gain the Halo Override keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.'
Cognitive Reinforcement #
30 ptsADEPTUS MECHANICUS model only (excluding CYBERNETICA DATASMITH models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.
Sanctified Ordnance #
10 ptsADEPTUS MECHANICUS model only. Add 6" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re‑roll the result.
Inloaded Lethality #
15 ptsTECH‑PRIEST DOMINUS or TECH‑PRIEST MANIPULUS model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons.
Stratagems
Eradication Protocols #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re‑roll a Hit roll of 1.
Targeting Override #
- When
Your Shooting phase or the Fight phase.
- Target
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Neural Overload #
- When
Your Movement phase.
- Target
One ADEPTUS MECHANICUS unit from your army.
- Effect
If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit.
Designer’s Note: *This means that if the targeted unit already has the* HALO OVERRIDE *keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the* HALO OVERRIDE *keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active.*
Aggressive Impulse #
- When
Your Movement phase.
- Target
One SKORPIUS DUNERIDER model from your army that has not been selected to move this phase.
- Effect
Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
Guided Retreat #
- When
Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move.
- Target
That ADEPTUS MECHANICUS unit.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re‑roll Desperate Escape tests taken for it.
Analytical Divination #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One ADEPTUS MECHANICUS INFANTRY unit (excluding KATAPHRON units) from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit.
FAQ
Eradication Cohort 3 pts #
Murderous Imperative #
Each time a model in a SKITARII unit from your army makes an attack:
■ If the Protector Imperative is active for that unit, re‑roll a Hit roll of 1.
■ If the Conqueror Imperative is active for that unit, re‑roll a Wound roll of 1.
Enhancements
Omnicogitator #
25 ptsSKITARII MARSHAL model only. The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.
Martial Signatum Amplificator #
15 ptsTECH‑PRIEST model only. Models in the bearer’s unit have the SKITARII keyword
Belicosa-class Capacitor Vanes #
25 ptsADEPTUS MECHANICUS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit, and add 1 to the Strength characteristic of those weapons.
Omnissiah’s Fury #
10 ptsSKITARII MARSHAL model only. Add 2 to the Attacks characteristic of melee weapons equipped by the bearer, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
Stratagems
Servo-Driven Charge #
- When
Fight phase.
- Target
One ADEPTUS MECHANICUS unit from your army that has not been selected to fight this phase. 
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability.
Unrelenting Aggression #
- When
Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army Falls Back.
- Target
That ADEPTUS MECHANICUS unit.
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. If your unit has the SKITARII keyword, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
Unshackled Wrath #
- When
Your Shooting phase.
- Target
One SKITARlI unit from your army that has not been selected to shoot this phase.
- Effect
Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] abilities to apply to those weapons until the end of the phase.
Threat-Cogitation Targeters #
- When
Your Shooting phase
- Target
One SKITARII VEHICLE unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a ranged attack made by a model in your unit is allocated to a MONSTER or VEHICLE model, you can re‑roll the Damage roll.
Precision Onslaught #
- When
Your Charge phase, just after a SICARIAN unit from your army declares a charge.
- Target
That SICARIAN unit.
- Effect
Until the end of the phase, when your unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound.
Analytic Reprisals #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One SKITARII Infantry unit from your army that lost one or more models as a result of the attacking unit’s attacks.
- Effect
Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.