Codex: Space Marines
changed Bladeguard Veteran Squad
changed Bladeguard
- Rules
-
At(Oncetheperstartturn,ofper unit): In the Fight phase,you can select onewhenofthistheunitfollowingisabilitiesselected toapplyfighttoormodelswheninanthisenemy unituntiltargetsthethisendunit,ofyouthecanphase:■selectSwordsone of theChapter: Each time a model in this unitfollowing:
▪makesThisaunit’s meleeattack, re-rollattacksahaveHit+1rolltoofhit1.rolls.■ Shields of the Chapter: Each time an invulnerable saving throw is made▪forOr:aAttacksmodelthatintarget thisunit, re-rollunitahavesaving-1throwtoofhit1.rolls.
changed Inceptor Squad
gone 1 Inceptor Sergeant, 2 Inceptor
- Points
-
125 pts - Inceptor Sergeant count
-
1 - Inceptor count
-
2
gone 1 Inceptor Sergeant, 2 Inceptor
- Points
-
125 pts - Inceptor Sergeant count
-
1 - Inceptor count
-
2
gone 1 Inceptor Sergeant, 2 Inceptor
- Points
-
125 pts - Inceptor Sergeant count
-
1 - Inceptor count
-
2
gone 1 Inceptor Sergeant, 2 Inceptor
- Points
-
125 pts - Inceptor Sergeant count
-
1 - Inceptor count
-
2
Codex: Necrons
changed Night Scythe
changed Night Scythe
- Keywords
-
Vehicle, Fly, Transport, Night Scythe, FrameVehicle, Fly, Transport, Night Scythe
changed Invasion Beams
- Rules
-
At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly NECRONS INFANTRY unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.
Codex: Imperial Agents
changed Callidus Assassin
changed 1 Callidus Assassin
- Points
-
140 pts115 pts
changed Culexus Assassin
changed 1 Culexus Assassin
- Points
-
125 pts95 pts
changed Eversor Assassin
changed 1 Eversor Assassin
- Points
-
100 pts115 pts
changed Vindicare Assassin
changed 1 Vindicare Assassin
- Points
-
155 pts130 pts