Datasheet changes v912 → v913

7 datasheets

Codex: Space Marines

changedBladeguard Veteran Squad

changedBladeguard

Rules

At(Once theper startturn, ofper unit): In the Fight phase, you can select onewhen ofthis theunit followingis abilitiesselected to applyfight toor modelswhen inan thisenemy unit untiltargets thethis endunit, ofyou thecan phase:■select Swordsone of the Chapter: Each time a model in this unitfollowing:
▪
makesThis aunit’s melee attack, re-rollattacks ahave Hit+1 rollto ofhit 1.rolls.
■ Shields of the Chapter: Each time an invulnerable saving throw is made▪ forOr: aAttacks modelthat intarget this unit, re-rollunit ahave saving-1 throwto ofhit 1.rolls.

changedInceptor Squad

gone1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

gone1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

gone1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

gone1 Inceptor Sergeant, 2 Inceptor

Points
125 pts
Inceptor Sergeant count
1
Inceptor count
2

Codex: Necrons

changedNight Scythe

changedNight Scythe

Keywords
Vehicle, Fly, Transport, Night Scythe, Frame Vehicle, Fly, Transport, Night Scythe

changedInvasion Beams

Rules

At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly NECRONS INFANTRY unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT. That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.

Codex: Imperial Agents