Codex: Space Marines
changedBladeguard Veteran Squad
changedBladeguard
- Rules
At(Oncetheperstartturn,ofper unit): In the Fight phase,you can select onewhenofthistheunitfollowingisabilitiesselected toapplyfighttoormodelswheninanthisenemy unituntiltargetsthethisendunit,ofyouthecanphase:■selectSwordsone of theChapter: Each time a model in this unitfollowing:
▪makesThisaunit’s meleeattack, re-rollattacksahaveHit+1rolltoofhit1.rolls.■ Shields of the Chapter: Each time an invulnerable saving throw is made▪forOr:aAttacksmodelthatintarget thisunit, re-rollunitahavesaving-1throwtoofhit1.rolls.
changedInceptor Squad
gone1 Inceptor Sergeant, 2 Inceptor
- Points
125 pts- Inceptor Sergeant count
1- Inceptor count
2
gone1 Inceptor Sergeant, 2 Inceptor
- Points
125 pts- Inceptor Sergeant count
1- Inceptor count
2
gone1 Inceptor Sergeant, 2 Inceptor
- Points
125 pts- Inceptor Sergeant count
1- Inceptor count
2
gone1 Inceptor Sergeant, 2 Inceptor
- Points
125 pts- Inceptor Sergeant count
1- Inceptor count
2
Codex: Necrons
changedNight Scythe
changedNight Scythe
- Keywords
Vehicle, Fly, Transport, Night Scythe, FrameVehicle, Fly, Transport, Night Scythe
changedInvasion Beams
- Rules
At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly NECRONS INFANTRY unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.
Codex: Imperial Agents
changedCallidus Assassin
changed1 Callidus Assassin
- Points
140 pts115 pts
changedCulexus Assassin
changed1 Culexus Assassin
- Points
125 pts95 pts
changedEversor Assassin
changed1 Eversor Assassin
- Points
100 pts115 pts
changedVindicare Assassin
changed1 Vindicare Assassin
- Points
155 pts130 pts