Warhammer 40,000 rules

DatasheetsCodex: Imperial Agents

Callidus Assassin 100-115 pts #

Agents of the Imperium

M T SV W LD OC
7" 4 6+ (4+ invuln) 4 6+ 1

InfantryCharacterEpic HeroImperiumOfficio AssassinorumCallidus Assassin

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Neural shredder [ANTI-INFANTRY 2+] [PRECISION] [TORRENT]12"D6N/A5-21
Melee Weapons
WeaponRangeAWSSAPD
Phase sword and poison blades [LETHAL HITS] [PRECISION]Melee52+5-42
Deep Strike
Fights First
Infiltrators
Lone Operative
Assigned Agents
Acrobatic Escape

• At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6".
• At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do:
• Place this unit in strategic reserves.
• This unit must make an ingress move in your next Movement phase (including in your first turn).

Reign of Confusion

Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.

Shadow Assignment

This model cannot be selected to be your WARLORD.

If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE Assassin, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).

Unit Composition

1 Callidus Assassin – EPIC HERO

This model is equipped with: neural shredder; phase sword and poison blades.

Base size: 32mm

FAQ

Errata Callidus Assassin

Acrobatic Escape Ability: Change to:
▫ At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6".
▫ At the end of your opponent’s turn, if this unit is more than 3" from all enemy units, you can use this ability. If you do:
▫ Place this unit in strategic reserves.
▫ This unit must make an ingress move in your next Movement phase (including in your first turn).

Reign of Confusion Ability: Change to:
'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, this model can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

in the full FAQ