Warhammer 40,000 rules

DatasheetsCodex: Tyranids

Barbgaunts 55-110 pts #

Tyranids

M T SV W LD OC
6" 4 4+ 2 8+ 1

InfantryGreat DevourerBarbgaunts

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Barblauncher [BLAST] [HEAVY]24"D64+501
Melee Weapons
WeaponRangeAWSSAPD
Chitinous claws and teethMelee14+401
Synapse
Disruption Bombardment

In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.

Unit Composition

5-10 Barbgaunts

Every model is equipped with: barblauncher; chitinous claws and teeth.

Base size: 40mm