Warhammer 40,000 rules

DatasheetsCodex: Orks

Morkanaut 270 pts #

Orks

M T SV W LD OC
8" 12 3+ (5+ invuln) 20 7+ 8

VehicleTitanicToweringTransportWalkerMorkanaut

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Kustom mega-blasta [HAZARDOUS]24"35+9-2D6
Kustom mega-zappa [BLAST] [HAZARDOUS]36"D6+35+10-2D6
Rokkit launcha [BLAST]24"D35+9-23
Twin big shoota [RAPID FIRE 2] [TWIN-LINKED]36"35+501
Melee Weapons
WeaponRangeAWSSAPD
Klaw of Mork – strikeMelee43+18-36
Klaw of Mork – sweepMelee123+8-12
Deadly Demise D6
Waaagh!
Clankin’ Forward

Each time this model makes a Normal, Advance or Fall Back move, it can move over enemy models (excluding MONSTERS and VEHICLES) and terrain features that are 4" or less in height as if they were not there.

Big an’ Shooty

Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.

Transport

This model has a transport capacity of 12 ORKS INFANTRY models (excluding GHAZGHKULL THRAKA). Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.

Unit Composition

1 Morkanaut

This model is equipped with: kustom mega-blasta; kustom mega-zappa; 2 rokkit launchas; 2 twin big shootas; klaw of Mork.

Base size: 170 x 109mm Oval Base

+20 pts per 3 models

FAQ

Errata Morkanaut, Big an’ Shooty Ability

Change to:

‘Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.’

in the full FAQ