Warhammer 40,000 rules

DatasheetsCodex: Orks

Mek Gunz 45-135 pts #

Orks

M T SV W LD OC
3" 5 5+ (6+ invuln) 6 8+ 2

VehicleGrotsMek Gunz

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Bubblechukka – big bubble (1-2) [BLAST] [BUBBLECHUKKA]48"2D64+6-11
Bubblechukka – wobbly bubble (3-4) [BLAST] [BUBBLECHUKKA]48"D64+9-23
Bubblechukka – dense bubble (5-6) [BLAST] [BUBBLECHUKKA]48"D34+12-3D6+3
Kustom mega-kannon [BLAST] [HAZARDOUS]36"D64+12-1D6
Smasha gun [BLAST]48"D3+14+9-33
Traktor kannon [ANTI-FLY 2+] [DEVASTATING WOUNDS]48"14+10-2D6+1
Melee Weapons
WeaponRangeAWSSAPD
Grot crewMelee65+201

Wargear Options

  • Mek Gun: Each model’s smasha gun can be replaced with one of the following:
Waaagh!
Splat!

Each time a model in this unit makes a ranged attack that targets a unit that is at its Starting Strength (excluding MONSTERS and VEHICLES), re‑roll a Hit roll of 1.

■ Each model’s smasha gun can be replaced with one of the following:
◦ 1 bubblechukka
◦ 1 kustom mega-kannon
◦ 1 traktor kannon

Unit Composition

1‑3 Mek Gunz

Every model is equipped with: smasha gun; grot crew.

*Designer’s Note: Place five Grot Crew tokens next to each Mek Gun model when this unit is first set up, removing one each time its Mek Gun model loses a wound (a Mek Gun model itself is considered to represent its final wound).*

Base size: Hull

+10 pts per 3 models

FAQ

Errata Mek Gunz, Bubblechukka weapon ability

Change to: ‘Before selecting targets for one or more models equipped with this weapon, roll one D6 to determine which profile models equipped with this weapon will make attacks with, comparing the result with the numbers shown.

in the full FAQ