Core Rules
10. Shooting Phase
WTC 1 ruling on this section
There are many units that have abilities, as well as a lot of stratagems that allow a unit to shoot back at the unit that shot at them, or shot at another nearby friendly unit. In some cases these abilities take place at the timing "When you have been selected as a target" which happens before anything else, some examples would be the Invader ATV's Outrider Escort ability and the Krootox Riders Kroot Packmates ability. In those cases if a stratagem or ability would be used to make the target no longer eligible and a new target is chosen, the reactive shooting will still be resolved after the unit making the attacks has resolved their attacks, unless there is no other eligible target for attacks to be resolved against in which case there will be no reactive shooting.
If the ability has a timing that is "When an enemy unit makes a ranged attack" this step takes place after targets have been finalised and any rules that would prevent the original unit being a target have been used, and so abilities like Cyphers Guns Blazing, and the Hexmark Destroyers Multi-Threat Elimimator will only trigger by the redirected shooting.
10.00Shooting Phase#
In the Shooting phase, your units will take aim and use their ranged weapons to fire at their chosen targets.
The Shooting phase is resolved by following these steps:
1. START OF SHOOTING PHASE
2. SHOOT
3. END OF SHOOTING PHASE
10.01Start Of Shooting Phase#
Rules that are triggered at the start of the Shooting phase are resolved now.
10.02Shoot Step#
The active player shoots with their eligible units one at a time, using the sequence below, until all the units they choose to shoot with have been selected to shoot and their attacks have been resolved.
A unit is eligible to shoot if it is on the battlefield and has not already been selected to shoot this phase.
1. Select Unit: Select one friendly unit that is eligible to shoot; that unit is selected to shoot.
2. Select Shooting Type: Select one shooting type that unit is eligible to make, and resolve it with that unit. This can be one listed below, or one presented elsewhere:
▫ Normal shooting (10.04)
▫ Assault shooting(10.05)
▫ Close‑quarters shooting (10.06)
▫ Indirect shooting (10.07)
FAQ
Q Can I select a unit to shoot or fight if it doesn't have melee or ranged weapons?
Yes, it just makes no attacks and then the fight type or shoot type is resolved.
10.03End of Shooting Phase#
Rules that are triggered at the end of the Shooting phase are resolved now.
10.04Normal Shooting#
- Eligible if
- Your unit is unengaged and did not make an advance move this turn.
- Effect
- Your unit shoots as described in Making Attacks (04).
- After shooting
- Until the end of the phase, your unit is not eligible to start an action.
10.05Assault Shooting#
- Eligible if
- All of the following apply to your unit:
- Unengaged and made an advance move this turn.
- Has one or more [ASSAULT] weapons.
- Effect
- Your unit shoots as described in Making Attacks (04).
- While shooting
- You can only select [ASSAULT] weapons to make attacks with.
- After shooting
- Until the end of the phase, your unit is not eligible to start an action.
10.06Close-Quarters Shooting#
- Eligible if
- All of the following apply to your unit:
- Engaged and did not make an advance move this turn.
- Has one or more [CLOSE‑QUARTERS] weapons or is a MONSTER/VEHICLE unit.
- Effect
- Your unit shoots as described in Making Attacks (04).
- While shooting
- Models in your unit can target enemy units your unit is engaged with.
- MONSTER/VEHICLE Models: Each time a MONSTER/VEHICLE model in your unit makes an attack:
- Unless that attack is made with a [CLOSE‑QUARTERS] weapon and targets a unit your unit is engaged with, subtract 1 from the hit roll.
- If that attack is made with a [BLAST] weapon, it still cannot target a unit your unit is engaged with.
- Non‑MONSTER/Non‑VEHICLEModels: You can only select [CLOSE‑QUARTERS] weapons to make attacks with and you can only select enemy units that are engaged with your unit as targets
- After shooting
- Until the end of the phase, your unit is not eligible to start an action.
10.07Indirect Shooting#
- Eligible if
- All of the following apply to your unit:
- Unengaged and did not make an advance move this turn.
- Has one or more [INDIRECT FIRE] weapons.
- Effect
- Your unit shoots as described in Making Attacks (04).
- While shooting
- [INDIRECT FIRE] weapons in your unit can target units that are not visible to the attacking model.
- Each time an [INDIRECT FIRE] weapon makes an attack:
- The target has the benefit of cover against that attack (13.08).
- You cannot re‑roll hit rolls.
- An unmodified hit roll of 1‑5 fails, unless your unit remained stationary this turn and the target is visible to one or more friendly units, in which case an unmodified hit roll of 1‑3 fails instead.
- After shooting
- Until the end of the phase, your unit is not eligible to start an action.