Warhammer 40,000 rules

DatasheetsCodex: Tyranids

Norn Emissary 250 pts #

Tyranids

M T SV W LD OC
10" 11 2+ (4+ invuln) 16 7+ 5

MonsterPsykerGreat DevourerSynapseNorn Emissary

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Psychic Tendril – neuroparasite [PRECISION] [PSYCHIC]18"22+8-2D3
Psychic Tendril – neuroblast [BLAST] [PSYCHIC]18"2D62+6-21
Psychic Tendril – neurolance [MELTA 2] [PSYCHIC]18"22+12-3D6
Melee Weapons
WeaponRangeAWSSAPD
Monstrous rending claws [EXTRA ATTACKS]Melee42+7-22
Monstrous scything talonsMelee62+9-23
Deadly Demise D6
Shadow in the Warp
Synapse
Singular Purpose

At the start of the first battle round, select one of the following:

■ Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
■ Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.

Unnatural Resilience

This model has the Feel No Pain 4+ ability against mortal wounds.

Unit Composition

1 Norn Emissary

This model is equipped with: Psychic Tendril; monstrous scything talons; monstrous rending claws.

Base size: 100mm

+20 pts per 2 models