Warhammer 40,000 rules

DatasheetsCodex: Space Marines

Incursor Squad 85-150 pts #

Adeptus Astartes

Model M T SV W LD OC
Incursor Sergeant 6" 4 3+ 2 6+ 1
Incursor 6" 4 3+ 2 6+ 1

Incursor Sergeant: InfantryGrenadesSmokeImperiumPhobosIncursor Squad

Incursor: InfantryGrenadesSmokeImperiumPhobosIncursor Squad

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Bolt pistol [PISTOL]12"13+401
Occulus bolt carbine [ASSAULT] [IGNORES COVER]24"23+401
Melee Weapons
WeaponRangeAWSSAPD
Paired combat blades [SUSTAINED HITS 1]Melee33+4-11

Haywire Mine

Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.

Profile Range A BS S AP D

Wargear Options

  • Incursor: One Incursor can be equipped with 1 haywire mine
Scouts 6"
Oath of Moment
Multi-spectrum Array

Each time this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly ADEPTUS ASTARTES unit makes an attack that targets that enemy unit, add 1 to the Hit roll.

■ One Incursor can be equipped with 1 haywire mine

Unit Composition

1 Incursor Sergeant
4-9 Incursors

Every model is equipped with: bolt pistol; occulus bolt carbine; paired combat blades.

Base size: 32mm

+10 pts per 3 models

FAQ

Errata Incursor Squad, Lieutenant in Phobos Armour, Lieutenant with Combi-weapon – Paired Combat Blades weapon

Change AP to '-1'.

in the full FAQ