Kommandos 120 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Kommando | 6" | 5 | 5+ | 1 | 7+ | 1 |
| Boss Nob | 6" | 5 | 5+ | 2 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Burna [IGNORES COVER] [TORRENT] | 12" | D6 | N/A | 4 | 0 | 1 |
| Kustom shoota [RAPID FIRE 2] | 18" | 4 | 5+ | 4 | 0 | 1 |
| Rokkit launcha [BLAST] | 24" | D3 | 5+ | 9 | -2 | 3 |
| Slugga [PISTOL] | 12" | 1 | 5+ | 4 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Big choppa | Melee | 4 | 3+ | 7 | -1 | 2 |
| Breacha ram | Melee | 2 | 4+ | 9 | -2 | 2 |
| Choppa | Melee | 3 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
Bomb Squig
Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.
| Profile | Range | A | BS | S | AP | D |
|---|
Distraction Grot
Once per battle, in your opponent’s Shooting phase, before making a saving throw for a model in this unit, it can deploy the distraction grot. If it does, until the end of the phase, models in this unit have a 5+ invulnerable save.
*Designer’s Note: Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.*
| Profile | Range | A | BS | S | AP | D |
|---|
Wargear Options
- This unit can be equipped with 1 bomb squig.
- This unit can be equipped with 1 distraction grot.
- Boss Nob: The Boss Nob’s choppa can be replaced with one of the following:
- Kommando: Up to 2 Kommandos can each have their slugga and choppa replaced with 1 Kustom shoota and 1 close combat weapon.
- Kommando: 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram.
- Kommando: 1 Kommando’s slugga and choppa can be replaced with 1 burna and 1 close combat weapon.
- Kommando: 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha and 1 close combat weapon.
- Infiltrators
- Stealth
- Waaagh!
- Sneaky Gitz
-
Enemy units cannot target this unit with snap shooting attacks.
Patrol Squad
At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models.
(when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).
■ The Boss Nob’s choppa can be replaced with one of the following:
◦ 1 big choppa
◦ 1 power klaw
■ Up to 2 Kommandos can each have their slugga and choppa replaced with 1 Kustom shoota and 1 close combat weapon.
■ 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram.
■ 1 Kommando’s slugga and choppa can be replaced with 1 burna and 1 close combat weapon.
■ 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha and 1 close combat weapon.
■ This unit can be equipped with 1 bomb squig.
■ This unit can be equipped with 1 distraction grot.
Unit Composition
■ 1 Boss Nob
■ 9 Kommandos
Every model is equipped with: slugga; choppa.
Base size: 32mm
FAQ
Q Can a unit equipped with multiple Bomb Squigs use its Bomb Squig ability more than once each phase?
No.
Errata Kommandos
■ Sneaky Gitz Ability
Change to:
'Enemy units cannot target this unit with snap shooting attacks.'
■ Patrol Squad Section
Add new Patrol Squad section with: ‘At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).’
Errata Tankbustas, Breaka Boyz, Kommandos, Squighog Boyz – Bomb Squigs Ability
Change to:
‘Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’