Datasheets — Codex: Orks

Breaka Boyz125 pts#

Orks

ModelMTSVWLDOC
Boss Nob6"54+27+1
Breaka Boy6"54+27+1

Boss Nob:InfantryGrenadesBreaka Boyz

Breaka Boy:InfantryGrenadesBreaka Boyz

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Rokkit pistol [PISTOL]12"15+9-23
Melee Weapons
WeaponRangeAWSSAPD
ChoppaMelee43+5-11
Knucklebustas [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+] [TWIN-LINKED]Melee53+5-11
Smash hammer [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+]Melee23+6-23
Tankhammer [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+] [DEVASTATING WOUNDS] [HAZARDOUS]Melee23+6-23

Wargear Options

  • Boss Nob: The Boss Nob’s smash hammer can be replaced with 1 rokkit pistol.
  • Breaka Boy: One Breaka Boy’s smash hammer can be replaced with 1 knucklebustas.
  • Breaka Boy: One Breaka Boy’s smash hammer can be replaced with 1 tankhammer.
Waaagh!
Trophy Hunters

Each time this unit declares a charge, you can re-roll the Charge roll.

Bomb Squigs

Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: *Place two Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.*

Attached Unit

If a CHARACTER unit from your army with the Leader ability can be attached to a BOYZ unit, it can be attached to this unit instead.

■ The Boss Nob’s smash hammer can be replaced with 1 rokkit pistol.

■ One Breaka Boy’s smash hammer can be replaced with 1 knucklebustas.

■ One Breaka Boy’s smash hammer can be replaced with 1 tankhammer.

Unit Composition

■ 1 Boss Nob
■ 5 Breaka Boyz

The Boss Nob is equipped with: rokkit pistol; smash hammer; choppa.
Each Breaka Boy is equipped with: smash hammer.

Base size: Boss Nob: 40mm Breaka Boyz: 32mm

+10 pts per 3 models

FAQ

QCan a unit equipped with multiple Bomb Squigs use its Bomb Squig ability more than once each phase?
ErrataTankbustas, Breaka Boyz, Kommandos, Squighog Boyz – Bomb Squigs Ability

Change to:

‘Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’

in the full FAQ