Technomancer 80 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 10" | 4 | 4+ | 4 | 6+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Staff of light – Ranged | 18" | 3 | 4+ | 5 | -2 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Staff of light – Melee | Melee | 2 | 4+ | 5 | -2 | 1 |
- Support
- Reanimation Protocols
- Rites of Reanimation
-
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
- Technomancer
-
At the end of your Movement phase, you can select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.
Support
This model can be attached to the following units:
■ CANOPTEK WRAITHS
■ IMMORTALS
■ NECRON WARRIORS
Unit Composition
■ 1 Technomancer
This model is equipped with: staff of light.
Base size: 50mm
+10 pts per 2 models
FAQ
Errata Chronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer
▪Core Abilities: 'Leader', add 'Support'.
▪Leader Section: Remove ‘You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their orginial Starting Strengths.'