Datasheets — Codex: Imperial Agents

Voidsmen-at-Arms50-70 pts#

Agents of the Imperium

ModelMTSVWLDOC
Voidmaster6"34+17+2
Voidsman6"34+17+2
Canid6"34+17+2

Voidmaster:InfantryGrenadesImperiumVoidfarersRetinueVoidsmen-At-Arms

Voidsman:InfantryGrenadesImperiumVoidfarersRetinueVoidsmen-At-Arms

Canid:InfantryGrenadesImperiumVoidfarersRetinueVoidsmen-At-Arms

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Artificer shotgun [ASSAULT]12"24+402
Lasgun [RAPID FIRE 1]24"14+301
Laspistol [PISTOL]12"14+301
Voidsman rotor cannon [HEAVY] [SUSTAINED HITS 1]24"65+601
Melee Weapons
WeaponRangeAWSSAPD
Close combat weaponMelee14+301
Vicious biteMelee34+401

Wargear Options

  • Voidsman: One Voidsman is equipped with:
  • Voidsman: Every other Voidsman is equipped with:
Assigned Agents
Masters of Close Confines

Each time a model in this unit makes a ranged attack that targets the closest eligible target, that attack has the [LETHAL HITS] ability.

Navy Bodyguard

If your Army Faction is not AGENTS OF THE IMPERIUM, then for each VOIDFARERS CHARACTER unit you include in your army, you can include one VOIDSMEN-AT-ARMS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).

Unit Composition

■ 1 Voidmaster
■ 4 Voidsmen
■ 1 Canid

The Voidmaster is equipped with: artificer shotgun; laspistol; close combat weapon.
One Voidsman is equipped with: laspistol; Voidsman rotor cannon; close combat weapon.
Every other Voidsman is equipped with: lasgun; laspistol; close combat weapon.
The Canid is equipped with: vicious bite.

Base size: 25mm

FAQ

ErrataVoidsmen-at-Arms, Navy Bodyguard Section

Change to:

‘If your Army Faction is not AGENTS OF THE IMPERIUM, then for each VOIDFARERS CHARACTER unit you include in your army, you can include one VOIDSMEN-AT-ARMS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).’

in the full FAQ