Warhammer 40,000 rules

DatasheetsCodex: Imperial Agents

Subductor Squad 85-100 pts #

Agents of the Imperium

Model M T SV W LD OC
Proctor-Subductor 6" 3 3+ (4+ invuln) 1 7+ 1
Subductor 6" 3 3+ (4+ invuln) 1 7+ 1
Cyber-mastiff 6" 3 3+ (4+ invuln) 1 7+ 1

Proctor-Subductor: InfantryGrenadesImperiumRetinueAdeptus ArbitesSubductor Squad

Subductor: InfantryGrenadesImperiumRetinueAdeptus ArbitesSubductor Squad

Cyber-mastiff: InfantryGrenadesImperiumRetinueAdeptus ArbitesSubductor Squad

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Arbites shotpistol [PISTOL]12"14+401
Melee Weapons
WeaponRangeAWSSAPD
Mechanical biteMelee34+401
Shock maulMelee24+4-11

Nuncio-acquila

Once per battle, at the start of any Command phase, you can select one objective marker within 6” of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle‐shock test. Each objective marker can only be targeted by this ability once per turn.

*Designer’s Note: Place one Nuncio‐aquila token next to the bearer, removing it once it uses this ability.*

Profile Range A BS S AP D

Wargear Options

  • Proctor-Subductor: The Proctor-Subductor can be equipped with 1 nuncio aquila.
Assigned Agents
Dedication to Duty

Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

■ The Proctor-Subductor can be equipped with 1 nuncio aquila.

Unit Composition

1 Proctor-Subductor
9 Subductors
1 Cyber-mastiff

Every Proctor-Subductor and Subductor is equipped with: Arbites shotpistol; shock maul.
The Cyber-mastiff is equipped with: mechanical bite.

Base size: Proctor-Subductor, Subductors: 28.5mm Cyber-mastiff: 25mm