Warhammer 40,000 rules

DatasheetsCodex: Astra Militarum

Krieg Combat Engineers 65-95 pts #

Astra Militarum

Model M T SV W LD OC
Krieg Engineer Watchmaster 6" 3 4+ 1 7+ 1
Krieg Combat Engineer 6" 3 4+ 1 7+ 1

Krieg Engineer Watchmaster: InfantrySmokeGrenadesImperiumRegimentKrieg Combat Engineers

Krieg Combat Engineer: InfantrySmokeGrenadesImperiumRegimentKrieg Combat Engineers

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Autopistol [PISTOL]12"14+301
Bolt pistol [PISTOL]12"14+401
Combat shotgun [ASSAULT]12"24+401
Flamer [IGNORES COVER] [TORRENT]12"D6N/A401
Hand flamer [IGNORES COVER] [PISTOL] [TORRENT]12"D6N/A301
Plasma pistol – standard [PISTOL]12"14+7-21
Plasma pistol – supercharge [HAZARDOUS] [PISTOL]12"14+8-32
Melee Weapons
WeaponRangeAWSSAPD
ChainswordMelee44+301
Close combat weaponMelee24+301
Power weaponMelee34+4-21
Trench clubMelee24+401

Remote Mine

Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.

Designer’s Note: *Place a Remote Mine token next to the unit, removing it once this ability has been used.*

Profile Range A BS S AP D

Wargear Options

  • Krieg Combat Engineer: 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.
  • Krieg Combat Engineer: 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.
  • Krieg Combat Engineer: Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
  • Krieg Engineer Watchmaster: Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
  • Krieg Engineer Watchmaster: The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following:
  • Krieg Engineer Watchmaster: The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following:
Scouts 6"
Grenadiers

Once per turn, you can target this unit with the Grenade Stratagem for 0CP.

■ 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.

■ 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.

■ Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.

■ The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following:
◦ 1 bolt pistol
◦ 1 hand flamer
◦ 1 plasma pistol

■ The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following:
◦ 1 chainsword
◦ 1 power weapon

Unit Composition

1 Krieg Engineer Watchmaster
4-9 Krieg Combat Engineers

Every model is equipped with: autopistol; trench club.

Base size: 25mm

+10 pts per 3 models

FAQ

Errata Krieg Combat Engineers, Remote Mine Ability

Change to:

‘Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.’

in the full FAQ