Warhammer 40,000 rules

Factions — Codex: Leagues of Votann

Leagues of Votann

Prioritised Efficiency #

If your Army Faction is LEAGUES OF VOTANN, LEAGUES OF VOTANN units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those LEAGUES OF VOTANN units have will change depending on how many Yield points (YP) you currently have:

■ At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase.
■ At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase.
■ At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase.

Hostile Acquisition

■ Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll.
■ You can re‑roll Advance and Charge rolls made for this unit.

Fortify Takeover

■ Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll.
■ Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a VEHICLE, subtract 1 from the Wound roll.

Yield Points

At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy:

■ You control one or more objective markers not within your deployment zone.
■ You control two or more objective markers not within your deployment zone.
■ You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability LEAGUES OF VOTANN units from your army have.

Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.

Designer’s Note: *This means you can use rules that let you gain or spend YP to influence which ability your units have – Hostile Acquisition or Fortify Takeover – depending on which will be most beneficial to you. Remember that your army only changes ability at the end of your Command phase, so you will sometimes need to plan ahead if you want your army to stay in or change ability.*

Example: *In her third turn, Freida’s units had the Hostile Acquisition ability, as she had 6YP at the end of her Command phase. In her fourth turn, at the end of her Command phase, she controls one objective marker within her deployment zone, and one objective marker not within her deployment zone, and her opponent controls two objective markers. Freida gains 2YP, so she now has 8YP, and her units now have the Fortify Takeover ability instead.*

*During her turn, Freida uses a Stratagem that allows her to spend YP. She spends 2YP, bringing her total down to 6YP. However, units from her army still have Fortify Takeover – it will only change if, at the end of her next Command phase, she still has fewer than 7YP.*

Armoured Trailblazers 1 pts #

Disruption

Sagitaur Spearhead #

Friendly SAGITAUR units have Scouts 6".

Enhancements

Optimised Attack Lines (Upgrade) #

15 pts

Sagitaur unit only. This unit has Mobile.

Saturation Rounds (Upgrade) #

10 pts

Sagitaur unit only. This unit’s ranged attacks have [Ignores Cover].

Stratagems

Built To Last #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Sagitaur unit.

Target

That Sagitaur unit.

Effect

Ranged attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Coordinated Crossfire #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

Up to two friendly Sagitaur units.

Effect

Select one enemy unit. Your units’ ranged attacks that target that enemy unit can:

  • Re‑roll hit rolls of 1.
  • Re-roll wound rolls of 1.

Outflanking Armour #

1 CP Movement opponent's turn
When

End of your opponent’s Movement phase, from the second battle round onwards.

Target

Up to two friendly Sagitaur units in strategic reserves.

Effect

Your units each make an ingress move.

Farseekers 1 pts #

Reconnaissance

Eye of the Hunt #

Friendly HERNKYN units’ ranged attacks that target a unit within 12" have +1 to hit rolls.

Enhancements

Pan-spectral Lockons (Upgrade) #

10 pts

PIONEERS unit only. In your Shooting phase, you can select one visible enemy unit within 12" of this unit. That enemy unit is spotted:

  • While a unit is spotted, that unit has +3" detection range.

Shroudwërke Talismans (Upgrade) #

15 pts

Yaegirs unit only. This unit has ‑3" detection range.

Stratagems

Economy of Motion #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged PIONEERS unit.

Target

That PIONEERS unit.

Effect

Your unit can make a normal move of up to D3+3".

No Shot Wasted #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Hernkyn unit is selected to shoot.

Target

That Hernkyn unit.

Effect

Your unit’s ranged attacks have [Lethal Hits].

Scornful Analysis #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

One friendly Hernkyn unit.

Effect

Select one visible enemy unit within 12" of your unit. Friendly Leagues of Votann units’ attacks that target that enemy unit have [Ignores Cover].

Hearthguard Covenant 1 pts #

Priority Assets

Avatars of the Ancestors #

Friendly Kâhl/Einhyr champion/Einhyr Hearthguard/Ûthar the Destined units’ ranged attacks that target a unit within 9" can re‑roll wound rolls of 1. This detachment has the HEARTHGUARD tag and cannot be taken with another HEARTHGUARD detachment.

Enhancements

High Kâhl #

30 pts

Kâhl model only. In the Fight phase, when a model in this unit is destroyed, if this unit has not been selected to fight this phase, roll one D6: on a 4+, do not remove that model from the battlefield; after this unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Ironskein #

10 pts

Kâhl model only. This model has +2 W.

Stratagems

Brëkkeknots #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Einhyr Hearthguard unit.

Target

That Einhyr Hearthguard unit.

Effect

Your unit has 4+ InSv.

Fury of the Hearth #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Einhyr Hearthguard unit is selected to shoot.

Target

That Einhyr Hearthguard unit.

Effect

Your unit’s ranged attacks have:

  • +1 S.
  • If you spend 1 YP, [Sustained Hits 1].

Materialisation Matrices #

1 CP Movement your turn
When

Your Movement phase, when a friendly Einhyr Hearthguard unit with Deep Strike is selected to make an ingress move.

Target

That Einhyr Hearthguard unit.

Effect
  • Your unit can be set up anywhere on the battlefield that is more than 6" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
  • Your unit is not eligible to declare a charge until the end of the turn.

Hearthband 3 pts #

Priority Assets

Methodical Annihilation #

Each time a LEAGUES OF VOTANN model from your army makes an attack with a weapon that targets the closest eligible target or a target that is within Engagement Range of that model’s unit:

■ Re‐roll a Wound roll of 1.
■ If your unit is a KÂHL, EINHYR HEARTHGUARD or ÛTHAR THE DESTINED unit, improve the Armour Penetration characteristic of that attack by 1.

Enhancements

Bastion Shield #

25 pts

LEAGUES OF VOTANN model only. Each time a ranged attack targets the bearer’s unit, if the attacking model is within 12" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1. If you spend 1YP, until the end of the phase, if the attacking model is within 18" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1 instead.

Quake Multigenerator #

15 pts

KÂHL model only. In your Shooting phase, after the bearer has shot, select one enemy unit (excluding TITANIC units) hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Ironskein #

10 pts

LEAGUES OF VOTANN model only. Add 2 to the bearer’s Wounds characteristic.

High Kâhl #

30 pts

KÂHL model only. Each time a model in the bearer’s unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Stratagems

Brëkkeknots #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One KÂHL, ÛTHAR THE DESTINED or EINHYR HEARTHGUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Sure of Purpose #

1 CP Strategic Ploy Fight either turn
When

Fight phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

Superior Craftsmanship #

2 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack.

Unyielding Aggression #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after a LEAGUES OF VOTANN INFANTRY unit from your army Falls Back.

Target

That LEAGUES OF VOTANN INFANTRY unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Materialisation Matrices #

1 CP Strategic Ploy Movement your turn
When

The Reinforcements step of your Movement phase.

Target

One LEAGUES OF VOTANN unit from your army that is in Reserves and has the Deep Strike ability.

Effect

Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restrictions

Until the end of the turn, your unit is not eligible to declare a charge.

Fury of the Hearth #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One EINHYR HEARTHGUARD unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, improve the Strength characteristic of ranged weapons equipped by models in your unit by 1. If you spend 1YP, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability as well.

Needgaârd Oathband 2 pts #

Purge the Foe

Martial Leverage #

Each time an enemy unit is destroyed, you gain 1YP.

Enhancements

Oathbound Speculator #

30 pts

LEAGUES OF VOTANN model only. Each time a model in the bearer’s unit makes an attack, re‑roll a Wound roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, add 1 to the Wound roll.

Dead Reckoning #

10 pts

LEAGUES OF VOTANN model only. At the end of the turn, if the bearer is on the battlefield and you spent no YP in that turn, you can gain 1YP.

Iron Ambassador #

5 pts

LEAGUES OF VOTANN model equipped with an Autoch‑pattern combi‑bolter only. Once per battle, when the bearer’s unit is selected to shoot, the bearer can use this Enhancement. If it does, spend up to 3YP and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer’s ranged weapons

Ancestral Crest #

15 pts

LEAGUES OF VOTANN model only. Once per turn, when you target the bearer’s unit with the Command Re‑roll Stratagem, the bearer can use this Enhancement. If it does, spend 1YP and reduce the CP cost of that use of that Stratagem by 1CP.

Stratagems

Void Hardened #

1 CP Wargear ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets, if units from your army have Fortify Takeover.

Target

One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Needgaârd Oathband Detachment, Void Hardened Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Honour of the Hold #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect

Each time you use this Stratagem, you can spend 3YP. Select one enemy unit within Engagement Range of your unit. Until the end of the phase, each time a model in your unit makes a melee attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. If you spent YP during this use of this Stratagem, improve the Armour Penetration characteristic of that attack by 2 instead.

Ordered Retreat #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.

Target

That LEAGUES OF VOTANN unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Ancestral Sentence #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.

Effect

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If you spent YP during this use of this Stratagem, until the end of the phase, those weapons have the [SUSTAINED HITS 2] ability instead.

HunTR’s Mark #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Reactive Reprisal #

2 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Fortify Takeover.

Target

One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

FAQ

Errata Needgaârd Oathband Detachment, Reactive Reprisal Stratagem, Effect Section

Change to:

‘Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.’

in the full FAQ

Persecution Prospect 2 pts #

Disruption

Assailed From Every Angle #

LEAGUES OF VOTANN units from your army have the following ability:

Guerrilla Adepts: In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding MONSTERS and VEHICLES). Until the end of the phase, attacks made by models in this unit can only target that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements and Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

Enhancements

Eye for Weakness #

25 pts

LEAGUES OF VOTANN model only. Each time a model in the bearer’s unit makes an attack that targets an assailed unit, add 1 to the Wound roll.

Writ of Acquisition #

10 pts

LEAGUES OF VOTANN model only. In your Shooting phase, after the bearer’s unit has shot, you gain 1YP for each assailed enemy unit hit by one or more of those attacks (to a maximum of 3YP).

Surgical Saboteur #

10 pts

LEAGUES OF VOTANN model only. In your Shooting phase, after the bearer’s unit has shot, select one MONSTER or VEHICLE unit hit by one or more of those attacks; until the start of your next Shooting phase, that unit is pinned.

Nomad Strategist #

20 pts

LEAGUES OF VOTANN model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, you can spend up to 4YP. Select one HERNKYN unit from your army, and, for every 2YP you just spent, select up to one additional HERNKYN unit from your army. You can remove those units from the battlefield and place them into Strategic Reserves. You cannot select a unit that is within Engagement Range of one or more enemy units (excluding assailed units).

Stratagems

Adaptable Avarice #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Start of any phase, if units from your army have Fortify Takeover.

Target

One LEAGUES OF VOTANN CHARACTER unit from your army.

Effect

Each time you use this Stratagem, you can spend any number of YP. Once you have done so, if you have 6 or fewer YP, until the start of your next turn, units from your army have Hostile Acquisition instead.

Frontier Momentum #

1 CP Battle Tactic Movement your turn
When

Your Movement phase.

Target

One HERNKYN unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

Exposed Flaws #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One HERNKYN unit from your army that has not been selected to shoot this phase.

Effect

Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, if you spent YP during this use of this Stratagem and/or if that attack targets an assailed unit, you can re‑roll the Wound roll.

Ranger Tactics #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, if that attack targets an assailed unit and/or if your unit has the HERNKYN keyword, you can re‑roll the Hit roll.

Claimstaker Reflex #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target

One LEAGUES OF VOTANN unit from your army (excluding ARTILLERY and VEHICLE units) that is within 8" of that enemy unit.

Effect

Each time you use this Stratagem, you can spend 2YP. Your unit can make a Normal move of up to D6". If you spent YP during this use of this Stratagem, your unit can make a Normal move of up to 6" instead.

Restrictions

A unit cannot embark within a TRANSPORT as part of this move.

FAQ

Errata Persection Prosepct Detachment, Claimstaker Reflex Stratagem, Target Section

Change 9" to 8".

in the full FAQ

Dispersed Formation #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your unit has the Stealth ability and each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack.

Dêlve Assault Shift 2 pts #

Purge the Foe

Keywords

CTHONIAN BESERKS units from your army gain the BATTLELINE keyword.

Fury From The Dêlve #

CTHONIAN BESERKS units from your army have the Deep Strike ability.

Enhancements

Dêlvewerke Navigator #

25 pts

LEAGUES OF VOTANN model only. In the Reinforcements step of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly CTHONIAN BESERKS unit visible to the bearer and then spend any number of YP. Return one destroyed model to that unit and then, for every 2YP you just spent, return up to one additional destroyed model to that unit.

Multiwave System Jammer #

10 pts

LEAGUES OF VOTANN model only. Once per battle, in your Movement phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one friendly CTHONIAN unit that is in Reserves. Until the end of the phase, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Quake Supervisor #

20 pts

LEAGUES OF VOTANN model only. While the bearer is within 3" of one or more friendly LEAGUES OF VOTANN ARTILLERY units, the bearer has the Lone Operative ability, and each time one of those ARTILLERY units makes a ranged attack that targets an enemy unit visible to the bearer, add 1 to the Hit roll.

Piledriver #

15 pts

LEAGUES OF VOTANN model only. Each time the bearer’s unit is selected to fight, the bearer can use this Enhancement. If it does, spend up to 2YP and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer’s melee weapons.

Stratagems

Cyberstimm Infusion #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One CTHONIAN BESERKS unit from your army that has not been selected to fight this phase.

Effect

Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If you spent YP during this use of this Stratagem, you can re‑roll the Wound roll instead.

Unstoppable Force #

1 CP Strategic Ploy Fight either turn
When

Fight phase.

Target

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time your unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".

Augmented Assault #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One CTHONIAN BESERKS unit from your army that has not been selected to move this phase.

Effect

Each time you use this Stratagem, you can spend up to 2YP. Until the end of the turn, add X" to the Move characteristic of models in your unit, where X is the number of YP you spent during this use of this Stratagem, and your unit is eligible to declare a charge in a turn in which it Advanced.

Tectonic Fracture #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase, just after a CTHONIAN EARTHSHAKERS unit from your army has shot.

Target

That CTHONIAN EARTHSHAKERS unit.

Effect

Each time you use this Stratagem, you can spend 2YP. Select one enemy unit hit by one or more of your unit’s attacks this phase. Until the start of your next Shooting phase, subtract 2 from that unit’s Move characteristic and, if you spent YP during this use of this Stratagem, subtract 2 from Charge rolls made for that unit.

Weavewërke Buttress #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets, if units from your army have Hostile Acquisition.

Target

One LEAGUES OF VOTANN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Hidden Accessways #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One CTHONIAN BESERKS, HEARTHKYN WARRIORS or HERNKYN YAEGIRS unit from your army that is not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

Brandfast Oathband 2 pts #

Take and Hold

Mobile Sensor Relays #

LEAGUES OF VOTANN TRANSPORT units from your army have the following ability: 

Firebase Control (Aura): While a friendly LEAGUES OF VOTANN INFANTRY unit is wholly within 6" of this TRANSPORT, ranged weapons equipped by models in that INFANTRY unit have the [SUSTAINED HITS 1] ability.

Enhancements

Tactical Alchemy #

10 pts

KÂHL model only. In your Command phase, if the bearer’s unit is within range of one or more objective markers you control that are not within your deployment zone, you can spend 1YP. If you do, roll one D6: on a 4+, you gain 1CP.

Trivärg Cyber Implant #

40 pts

LEAGUES OF VOTANN model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a TRANSPORT this turn, or if you spend 2YP, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 2] ability.

Precursive Judgement #

15 pts

KÂHL model only. While the bearer’s unit is wholly within 6" of one or more friendly LEAGUES OF VOTANN TRANSPORT units, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP and hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.

Signature Restoration #

5 pts

IRON‑MASTER model only. Each time a friendly LEAGUES OF VOTANN model is repaired using the bearer’s Forgewrought Expertise ability, that model regains 1 additional lost wound.

Stratagems

Secure Positions #

1 CP Strategic Ploy CommandMovementShootingChargeFight your turn
When

End of any of your phases

Target

One LEAGUES OF VOTANN TRANSPORT unit from your army.

Effect

One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

FAQ

Errata Brandfast Oathband Detachment, Secure Positions Stratagem

Change to:

WHEN: End of any of your phases, if units from your army have Hostile Acquisition.
TARGET: One LEAGUES OF VOTANN TRANSPORT unit from your army.
EFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.’

in the full FAQ

Bastion Running #

1 CP Battle Tactic Movement your turn
When

Your Movement phase.

Target

One HEKATON LAND FORTRESS unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.

Illuminated Priority #

1 CP Wargear Shooting your turn
When

Your Shooting phase, just after a LEAGUES OF VOTANN VEHICLE unit from your army has shot.

Target

That LEAGUES OF VOTANN VEHICLE unit.

Effect

Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a LEAGUES OF VOTANN INFANTRY model from your army makes an attack that targets that enemy unit, re‑roll a Hit roll of 1.

Inexorable Efficiency #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One LEAGUES OF VOTANN unit from your army.

Effect

Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.

Opportunistic Escalation #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Hostile Acquisition.

Target

One LEAGUES OF VOTANN VEHICLE unit from your army (excluding HEKATON LAND FORTRESS units) that was hit by one or more of those attacks.

Effect

Your unit can make a Normal move of up to D6".

Vengeance Flare #

2 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One LEAGUES OF VOTANN INFANTRY unit that was hit by one or more of those attacks.

Effect

Each time you use this Stratagem, you can spend 2YP. Select one friendly KAPRICUS or SAGITAUR unit within 6" of your INFANTRY unit. If you spent YP during this use of this Stratagem, you can select one friendly HEKATON LAND FORTRESS unit within 6" of your INFANTRY unit instead. The selected unit can shoot as if it were your Shooting phase. When doing so, models in the selected unit can only target that enemy unit (and only if it is an eligible target).

Hearthfyre Arsenal 2 pts #

Priority Assets

Optimal Application #

At the end of your Command phase, you gain 1YP for each objective marker you control that is not within your deployment zone and has one or more IRON‑MASTER and/or MEMNYR STRATEGIST models from your army within range of it (to a maximum of 2YP gained from this Detachment rule per turn).

In your Shooting phase, each time a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army is selected to shoot, you can spend 1YP. If you do, until the end of the phase, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.

Enhancements

Fârstrydr Node #

20 pts

IRON‑MASTER or MEMNYR STRATEGIST model only. Models in the bearer’s unit have the Deep Strike ability.

Calculated Tenacity #

15 pts

IRON‑MASTER or MEMNYR STRATEGIST model only. While the bearer is leading a unit, add 1 to the Objective Control characteristic of models in that unit.

Mantle of Elders #

10 pts

MEMNYR STRATEGIST model only. Each time the bearer’s unit is selected to shoot, if you spend YP using the Optimal Application Detachment rule when doing so, you can roll one D6: on a 2+, you gain 1YP.

Graviton Vault #

5 pts

IRON‑MASTER model only. In your Shooting phase, after the bearer has shot, and in the Fight phase, after the bearer has fought, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Stratagems

Unwavering Accuracy #

2 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One BRÔKHYR THUNDERKYN unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll; the Wound roll; that attack’s Armour Penetration characteristic.

First Concern #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase, just after a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army has shot.

Target

That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.

Effect

If your unit Remained Stationary in your Movement phase this turn, it can make a Normal move.

Delayed-Fire Rounds #

1 CP Wargear Shooting your turn
When

Your Shooting phase, just after a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army has shot.

Target

That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.

Effect

Select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next Shooting phase, each time that enemy unit makes a Normal, Advance or Fall Back move, roll one D6 for each model in that unit: for each 1, that unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Wall of Steel #

1 CP Battle Tactic Charge your turn
When

Your Charge phase, just after an IRONKIN STEELJACKS unit from your army ends a Charge move.

Target

That IRONKIN STEELJACKS unit.

Effect

Each time you use this Stratagem, you can spend 2YP. Select one enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of your unit and roll one D6 for each model in your unit, rolling two additional D6 if you spent YP during this use of this Stratagem: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Preventative Purge #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

Target

One BRÔKHYR THUNDERKYN or IRONKIN STEELJACKS unit from your army.

Effect

Your unit can shoot as if it were your Shooting phase. When doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, subtract 1 from the Hit roll.

Cogitated Need #

1 CP Strategic Ploy Movement opponent's turn
When

End of your opponent’s Movement phase.

Target

One IRONKIN STEELJACKS unit from your army.

Effect

Your unit can make a Normal move. When doing so, your unit must end that move as close as possible to the closest objective marker.

Mercenary Oathband 2 pts #

Take and Hold

Ruthless Reinvestment #

Your LEAGUES OF VOTANN units do not have the Hostile Acquisition or Fortify Takeover abilities except as described in this rule. At the start of the battle, your LEAGUES OF VOTANN units have the Hostile Acquisition ability. At the end of your Command phase, you can spend 3YP. If you do, LEAGUES OF VOTANN units from your army lose the Hostile Acquisition ability and gain the Fortify Takeover ability, or vice versa.

Enhancements

Mercenary Prospector #

20 pts

KÂHL model only. Each time an enemy unit is destroyed by the bearer’s unit, gain 2YP.

Metaphysical Brokerage #

20 pts

MEMNYR STRATEGIST model only. At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, you gain an amount of YP equal to the difference.

Etacarn SB9 Targeting Implant #

15 pts

LEAGUES OF VOTANN model only. Each time a model in the bearer’s unit makes an attack, re‑roll a Hit roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, that attack has the [SUSTAINED HITS 1] ability.

Asset Manipulator #

25 pts

LEAGUES OF VOTANN model only. At the start of the Command phase, you can spend 3YP. If you do, until the end of the turn, while an enemy unit is within 3" of the bearer, subtract 1 from the Objective Control characteristic of models in that enemy unit.

Stratagems

Auxiliary Contract #

1 CP Strategic Ploy ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One LEAGUES OF VOTANN INFANTRY or LEAGUES OF VOTANN MOUNTED unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability.

Optimal Expenditure #

1 CP Wargear Fight either turn
When

The Fight phase

Target

One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to fight this phase.

Effect

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll a Hit roll of 1 and re‑roll the Wound roll instead.

Grand Artifice #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.

Target

That LEAGUES OF VOTANN unit.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Privateer Arsenal #

1 CP Wargear Shooting your turn
When

Your Shooting phase.

Target

One LEAGUES OF VOTANN INFANTRY unit from your army that has not been selected to shoot this phase.

Effect

Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re‑roll the Hit roll and re‑roll a Wound roll of 1 instead.

New Horizons #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One LEAGUES OF VOTANN INFANTRY unit from your army that is not within Engagement range of one or more enemy units and one friendly TRANSPORT it is able to embark within

Effect

If your LEAGUES OF VOTANN unit is wholly within 6" of that TRANSPORT, it can embark within it.

Mobile Exploitation #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One HERNKYN unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend 2YP and target up to two HERNKYN units from your army that are not within Engagement Range of one or more enemy units instead.

Effect

Remove your units from the battlefield and place them into Strategic Reserves.