Warhammer 40,000 rules

Factions — Codex: Emperor’s Children

Emperor’s Children

Thrill Seekers #

If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:

■ It cannot target a unit it was within Engagement Range of at the start of the turn.
■ It cannot target a unit that was the target of another unit’s charge or attack this phase.

Pact of Excess #

When mustering your army, unless specifically stated otherwise, you cannot select LEGIONS OF EXCESS as your Army Faction.

Elegant Brutes 1 pts #

Take and Hold

Eager to Kill #

When a friendly Emperor’s Children Terminator unit is set up, that unit has +1 to charge rolls until the end of the turn.

Enhancements

Cacophonic Accompaniment #

20 pts

Lord Kakophonist model only.

  • This model has Deep Strike.
  • This unit’s ranged attacks have [Ignores Cover].

Frenzied Ferocity (Upgrade) #

15 pts

Emperor’s Children Terminator Squad unit only. This unit’s attacks have [Sustained Hits 1].

Stratagems

Delight in Agony #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Emperor’s Children Terminator unit.

Target

That Emperor’s Children Terminator unit.

Effect

Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Psychedelic Soulflame #

1 CP ShootingFight either turn
When

Your Shooting phase or the Fight phase, when a friendly Emperor’s Children Terminator unit is selected to attack.

Target

That Emperor’s Children Terminator unit

Effect

Your unit’s attacks have +2 S.

Warp Plunge #

1 CP Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged Emperor’s Children Terminator unit.

Effect

Place your unit in strategic reserves.

Frenzied Host 1 pts #

Disruption

Frantic Focus #

When a friendly Emperor’s Children Battleline unit is selected to make an advance/fall‑back move, that unit’s attacks have +1 S until the end of the turn. This detachment has the host tag and cannot be taken with another host detachment.

Enhancements

Euphoric Crown #

20 pts

Lord Exultant model only. This model’s melee attacks have +1 S.

Howling Plate #

20 pts

Lord Exultant model only. This unit’s ranged attacks have +1 AP.

Stratagems

Absolute Sensory Overload #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Emperor’s Children Battleline unit is selected to shoot.

Target

That Emperor’s Children Battleline unit.

Effect

Those ranged attacks do not prevent your unit from being hidden.

Agonised Cacophony #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

One friendly Emperor’s Children Battleline unit.

Effect

Select one visible enemy unit within 12" of your unit. That enemy unit has +6" detection range.

Possessive Mania #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Emperor’s Children Battleline unit within range of an objective.

Target

That Emperor’s Children Battleline unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Spectacle of Slaughter 1 pts #

Purge the Foe

Entitled to Victory #

Friendly Flawless Blades units have Fights First.

Enhancements

Beguiling Grotesquerie (Upgrade) #

15 pts

Flawless Blades unit only. Enemy units cannot target this unit with snap shooting attacks.

Eager Patrons (Upgrade) #

20 pts

Flawless Blades unit only. This unit has +2" M.

Stratagems

Honour Is for Fools #

1 CP Fight either turn
When

Fight phase, when a friendly Flawless Blades unit is selected to fight.

Target

That Flawless Blades unit.

Effect

Your unit’s melee attacks have [Precision].

Intoxicated By Triumph #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Flawless Blades unit ends a fall‑back move, if that Flawless Blades unit is unengaged.

Target

That Flawless Blades unit.

Effect

Your unit can make a normal move of up to D3+3".

Single-minded Strike #

1 CP Charge your turn
When

Your Charge phase, when a friendly Flawless Blades unit starts a charge move.

Target

That Flawless Blades unit.

Effect

Your unit can move through models (excluding MONSTER/VEHICLE models).

Mercurial Host 2 pts #

Reconnaissance

Quicksilver Grace #

You can re-roll Advance rolls made for EMPEROR’S CHILDREN units from your army.

Enhancements

Steeped in Suffering #

20 pts

EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.

Intoxicating Musk #

20 pts

EMPEROR’S CHILDREN model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Tactical Perfection #

15 pts

EMPEROR’S CHILDREN model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Loathsome Dexterity #

10 pts

EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Stratagems

Violent Excess #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

Combat Stimms #

2 CP Battle Tactic Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Honour the Prince #

1 CP Battle Tactic Movement your turn
When

Your Movement phase.

Target

One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

Dark Vigour #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target

One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 8" of the enemy unit that just ended that move.

Effect

Your unit can make a Normal move of up to 6".

FAQ

Errata Mercurial Host Detachment, Dark Vigour Stratagem, Target Section

Change 9" to 8".

in the full FAQ

Capricious Reactions #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Cruel Raiders #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

Peerless Bladesmen 2 pts #

Priority Assets

Exquisite Swordsmanship #

Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:

[LETHAL HITS]
[SUSTAINED HITS 1]

Enhancements

Faultless Opportunist #

15 pts

EMPEROR’S CHILDREN model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

▪ That use is -1 CP.

▪ That use does not prevent any uses of that stratagem on other units this phase.

Errata Peerless Bladesment Detachment, Faultless Opportunist Enhancement

Change to:

'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.'

in the full FAQ

Blinding Speed #

25 pts

EMPEROR’S CHILDREN model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Distortion #

25 pts

EMPEROR’S CHILDREN model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.

Rise to the Challenge #

30 pts

EMPEROR’S CHILDREN INFANTRY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.

Stratagems

Deft Parry #

1 CP Battle Tactic Fight either turn
When

Fight phase just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Death Ecstasy #

2 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Incessant Violence #

1 CP Battle Tactic Fight either turn
When

Fight phase, just before an EMPEROR’S CHILDREN unit from your army Consolidates.

Target

That EMPEROR’S CHILDREN unit.

Effect

Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.

Cruel Bladesman #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that made a Charge move this turn and has not been selected to fight this phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.

Terrifying Spectacle #

1 CP Strategic Ploy Command opponent's turn
When

Your opponent’s Command phase.

Target

One EMPEROR’S CHILDREN unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.

Effect

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

Cut Down the Weak #

2 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit Falls Back.

Target

One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

Effect

Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.

Rapid Evisceration 2 pts #

Disruption

Mechanised Murder #

Each time an EMPEROR'S CHILDREN model from your army makes an attack, if it is a TRANSPORT model or disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Enhancements

Sublime Prescience #

25 pts

EMPEROR’S CHILDREN INFANTRY model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly EMPEROR’S CHILDREN TRANSPORT that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.

Spearhead Striker #

20 pts

EMPEROR’S CHILDREN INFANTRY model only. Each time the bearer disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Accomplished Tactician #

35 pts

EMPEROR’S CHILDREN INFANTRY model only. Once per turn, in your opponent’s Shooting phase, just after an enemy unit has shot, you can select one friendly EMPEROR’S CHILDREN unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly TRANSPORT that unit is wholly within 6" of and is able to embark within. That EMPEROR’S CHILDREN unit can embark within that TRANSPORT.

Heretek Adept #

35 pts

EMPEROR’S CHILDREN INFANTRY model only. Once per battle round, when a saving throw is failed for a friendly EMPEROR’S CHILDREN VEHICLE model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.

Stratagems

On to the Next #

1 CP Strategic Ploy Fight either turn
When

End of the Fight phase.

Target

One EMPEROR'S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.

Effect

If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.

FAQ

Errata Rapid Evisceration Detachment, On to the Next Stratagem, When and Target Sections

Change to:

WHEN: End of the Fight phase.
TARGET: One EMPEROR'S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.

in the full FAQ

Advance and Claim #

1 CP Strategic Ploy Command your turn
When

Your Command phase.

Target

One EMPEROR’S CHILDREN TRANSPORT from your army that has one or more TORMENTORS units embarked within it (excluding Battle-shocked units).

Effect

Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Dynamic Breakthrough #

1 CP Epic Deed Movement your turn
When

Your Movement phase.

Target

One EMPEROR’S CHILDREN VEHICLE unit from your army that has not been selected to move this phase.

Effect

Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed

Ceaseless Onslaught #

1 CP Strategic Ploy Charge your turn
When

Your Charge phase.

Target

One EMPEROR’S CHILDREN unit from your army that disembarked from a TRANSPORT that made a Normal move this turn.

Effect

Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.

Reactive Disembarkation #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN TRANSPORT from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

One EMPEROR’S CHILDREN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.

Outflanking Strike #

1 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One EMPEROR’S CHILDREN TRANSPORT from your army, or up to two EMPEROR’S CHILDREN DEDICATED TRANSPORTS from your army.

Effect

For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.

FAQ

Errata Rapid Evisceration Detachment, Mechanised Murder Detachment Rule

Change to:

‘Each time an EMPEROR'S CHILDREN model from your army makes an attack, if it is a TRANSPORT model or disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.’

in the full FAQ

Carnival of Excess 2 pts #

Priority Assets

Legion of Excess

You can include LEGIONS OF EXCESS units in your army, even though they do not have the EMPEROR’S CHILDREN Faction keyword. The combined points cost of such units you can include in your army is:

Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts

No LEGIONS OF EXCESS models from your army can be your WARLORD.

Daemonic Empowerment #

■ While an EMPEROR’S CHILDREN unit from your army is within 6" of one or more friendly LEGIONS OF EXCESS units, it is Empowered.
■ While a LEGIONS OF EXCESS unit from your army is within 6" of one or more friendly EMPEROR’S CHILDREN units, it is Empowered.

While a unit from your army is Empowered, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. If such a weapon already has that ability, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.

Enhancements

Empyric Suffusion #

15 pts

EMPEROR'S CHILDREN model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.

Errata Carnival of Excess Detachment, Empyric Suffusion Enhancement

Change to: 'EMPEROR'S CHILDREN model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.'

in the full FAQ

Dark Blessings #

10 pts

EMPEROR’S CHILDREN INFANTRY model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.

Possessed Blade #

25 pts

EMPEROR’S CHILDREN model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [DEVASTATING WOUNDS] and [HAZARDOUS] abilities.

Warp Walker #

30 pts

EMPEROR’S CHILDREN or KEEPER OF SECRETS model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Stratagems

Sustained by Agony #

1 CP Battle Tactic Fight either turn
When

Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.

Target

That EMPEROR’S CHILDREN unit.

Effect

Select one friendly LEGIONS OF EXCESS unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a DAEMONETTES unit, return up to D3+3 destroyed models to it instead.

Ecstatic Slaughter #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.

Target

That LEGIONS OF EXCESS unit and one friendly EMPEROR’S CHILDREN unit within 6" of it that is not within Engagement Range of one or more enemy units.

Effect

Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.

Violent Crescendo #

2 CP Strategic Ploy Fight either turn
When

Fight phase.

Target

One SLAANESH BEASTS, SLAANESH INFANTRY or SLAANESH MOUNTED unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.

Sycophantic Surge #

1 CP Battle Tactic Charge your turn
When

Your Charge phase.

Target

One LEGIONS OF EXCESS unit from your army.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more EMPEROR’S CHILDREN units from your army.

Uncanny Reactions #

1 CP Battle Tactic Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Dark Apparitions #

2 CP Strategic Ploy Fight opponent's turn
When

End of your opponent’s Fight phase.

Target

One DAEMONETTES unit from your army that is not within Engagement Range of one or more enemy units.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability, it can be set up anywhere that is more than 6" horizontally away from all enemy units (instead of more than 9"). provided it is also set up wholly within 9" of one or more friendly EMPEROR’S CHILDREN units.

FAQ

Q While using the Carnival of Excess Detachment, for the purposes of the Daemonic Empowerment rule, if my unit already has a weapon with [SUSTAINED HITS] (e.g. Shalaxi Helbane’s Pavane of Slaanesh, which has [SUSTAINED HITS 3]), does an unmodified Hit roll of 5+ for such a weapon score a Critical Hit?
in the full FAQ

Coterie of the Conceited 3 pts #

Purge the Foe

Pledges to the Dark Prince #

At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 mortal wounds.

EMPEROR’S CHILDREN units from your army gain a bonus depending on how many Pact points you have gained during the battle, as shown below (these are all cumulative).

If you have 1 or more Pact points, each time a model in this unit makes an attack, re‑roll a Hit roll of 1.  If you have 3 or more Pact points, each time a model in this unit makes an attack, re‑roll a Wound roll of 1.  If you have 5 or more Pact points, melee weapons equipped by models in this unit have the [LETHAL HITS] and [SUSTAINED HITS 1] abilities.  If you have 7 or more Pact points, each time a model in this unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+.

Enhancements

Pledge of Eternal Servitude #

25 pts

EMPEROR’S CHILDREN model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).

Pledge of Dark Glory #

25 pts

EMPEROR’S CHILDREN model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.

Pledge of Mortal Pain #

15 pts

EMPEROR’S CHILDREN model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.

Pledge of Unholy Fortune #

30 pts

EMPEROR’S CHILDREN model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.

Stratagems

Protection of the Dark Prince #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase, just after a mortal wound or attack is allocated to a model in an EMPEROR’S CHILDREN unit from your army.

Target

That EMPEROR’S CHILDREN unit.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.

Unshakeable Opponents #

1 CP Epic Deed Command either turn
When

Command phase.

Target

One EMPEROR’S CHILDREN unit from your army.

Effect

Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.

Embrace the Pain #

1 CP Strategic Ploy Fight either turn
When

Start of the Fight phase.

Target

One EMPEROR’S CHILDREN INFANTRY unit from your army.

Effect

Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.

Martial Perfection #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

Unbound Arrogance #

1 CP Epic Deed ShootingFight either turn
When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.

Target

That EMPEROR’S CHILDREN unit.

Effect

Increase your pledge to Slaanesh by 1.

Restrictions

You can only use this Stratagem once per battle round.

FAQ

Q While using the Coterie of the Conceited Detachment, if my WARLORD is not on the battlefield, can I use the Unbound Arrogance Stratagem?

Yes, your pledge to Slaanesh would increase from 0 to 1.

in the full FAQ

Armour of Abhorrence #

1 CP Wargear ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

FAQ

Errata Coterie of the Conceited Detachment, Armour of Abhorrence Stratagem, Effect Section

Change to:

Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ

Slaanesh’s Chosen 2 pts #

Purge the Foe

Internal Rivalries #

EMPEROR’S CHILDREN CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.

At the start of the battle, your WARLORD’s unit is your army’s Favoured Champions. The first time in each player’s turn that an EMPEROR’S CHILDREN CHARACTER unit from your army destroys an enemy unit, after resolving all of its attacks, that CHARACTER unit becomes your army’s new Favoured Champions, replacing the old one.

Each time a model in your army’s Favoured Champions unit makes an attack, you can re-roll the Wound roll

Enhancements

Eager to Prove #

15 pts

EMPEROR’S CHILDREN model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.

Repulsed by Weakness #

25 pts

EMPEROR’S CHILDREN model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.

Proud and Vainglorious #

20 pts

EMPEROR’S CHILDREN model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.

Slayer of Champions #

15 pts

EMPEROR’S CHILDREN model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.

Stratagems

Devoted Duellists #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase.

Effect

Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.

Beautiful Death #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Heightened Jealousy #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

Target

Your army’s Favoured Champions unit.

Effect

Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.

Diabolic Majesty #

1 CP Epic Deed ShootingFight either turn
When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions.

Target

That EMPEROR’S CHILDREN unit.

Effect

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

Restrictions

You can only use this Stratagem once per battle round.

Refusal to be Outdone #

1 CP Battle Tactic Charge your turn
When

Your Charge phase, when a friendly EMPEROR’S CHILDREN CHARACTER unit within 12” of an engaged enemy unit declares a charge.

Target

That EMPEROR’S CHILDREN CHARACTER unit.

Effect

Your unit can re-roll charge rolls.
Your unit must end that charge move engaged with one or more of those enemy units.

FAQ

Errata Slaanesh's Chosen Detachment, Refusal to be Outdone Stratagem, Effect Section

Change to:

  • 'When this unit declares a charge, if an engaged enemy unit is within 12" of this unit, you can use this ability. If you do:
    • This unit can re-roll charge rolls.
    • This unit must end that charge move engaged with one or more of those enemy units.

in the full FAQ

Vengeful Surge #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Your unit can make a surge move of up to D6". If your unit is not your army's Favoured Champions, you can re-roll the dice to determine the distance of that surge move.

FAQ

Errata Slaanesh's Chosen Detachment, Vengeful Surge Stratagem, Effect Section

Change to:

'Your unit can make a surge move of up to D6". If your unit is not your army's Favoured Champions, you can re-roll the dice to determine the distance of that surge move.'

in the full FAQ

Court of the Phoenician 2 pts #

Purge the Foe

Sensational Performance #

EMPEROR’S CHILDREN units from your army have the following ability:

Sensational Performance: Each time this unit is selected to fight, if this unit made a Charge move this turn, it can use this ability. If it does, until the end of the phase:

■ This unit cannot target a unit it was within Engagement Range of at the start of the turn.
■ This unit cannot target a unit that was the target of another unit’s attack this phase.
■ Improve the Strength and Armour Penetration characteristics of this unit’s melee weapons by 1.

Master of the Pageant #

Once per battle round, when you target a FULGRIM unit from your army with the Sinuous Breach or Prideful Superiority Stratagem, you can reduce the CP cost of that use of that Stratagem by 1CP.

Enhancements

Tears of the Phoenix #

25 pts

EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a melee attack, you can ignore any or all modifiers to that attack’s Weapon Skill characteristic and any or all modifiers to the Hit roll and Wound roll.

Exalted Patron #

15 pts

LORD EXULTANT model only. Add 1" to the Move characteristic of the bearer.

In the Declare Battle Formations step, the bearer can be attached to a FLAWLESS BLADES unit.

Soulstain Made Manifest #

15 pts

EMPEROR’S CHILDREN model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that unit must take a Battle‑shock test, subtracting 1 from the result.

Spiritsliver #

20 pts

EMPEROR’S CHILDREN DAEMON PRINCE model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons.

Stratagems

Contemptuous Disregard #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Prideful Superiority #

2 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re‑roll the Wound roll.

Sinuous Breach #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One EMPEROR’S CHILDREN DAEMON unit from your army that has not been selected to move or charge this phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Close-quarters Excruciation #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time an EMPEROR’S CHILDREN model in your unit makes an attack that targets an eligible unit within 12", improve the Strength and  Armour Penetration characteristics of that attack by 1.

Euphoric Inspiration #

1 CP Battle Tactic Charge your turn
When

Your Charge phase.

Target

One EMPEROR’S CHILDREN DAEMON unit from your army.

Effect

Until the end of the phase, you can re-roll Charge rolls for friendly EMPEROR’S CHILDREN units within 6" of your unit.

Catalytic Stimulus #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

One EMPEROR’S CHILDREN unit from your army that lost one or more wounds as a result of those attacks.

Effect

Your unit can make a surge move of up to D6".

FAQ

Errata Court of the Phoenician Detachment, Catalytic Stimulus Stratagem, Effect Section

Change to:

'EFFECT: Your unit can make a surge move of up to D6".'

in the full FAQ