Datasheets — Codex: Thousand Sons
Daemon Prince of Tzeentch with Wings 170 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 13" | 9 | 2+ (4+ invuln) | 10 | 6+ | 3 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Dark Blessing [IGNORES COVER] [PSYCHIC] [SUSTAINED HITS 1] | 24" | 9 | 2+ | 4 | -1 | 1 |
| Infernal cannon | 24" | 3 | 2+ | 5 | -2 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Hellforged weapons – strike [DEVASTATING WOUNDS] [PSYCHIC] | Melee | 6 | 2+ | 8 | -2 | 3 |
| Hellforged weapons – sweep [DEVASTATING WOUNDS] [PSYCHIC] | Melee | 12 | 2+ | 6 | -1 | 1 |
- Deadly Demise D3
- Deep Strike
- Cabal of Sorcerers
- Hunter of Souls
-
Each time this model makes an attack that targets a CHARACTER unit, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1 (if that attack targets a PSYKER CHARACTER unit, you can re‑roll the Hit roll and you can re‑roll the Wound roll instead). Each time this model destroys a CHARACTER unit, this model regains up to D3 lost wounds (if that CHARACTER unit was a PSYKER unit, this model regains up to 3 lost wounds instead).
- Aetherstride
-
In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an aetherstride. If it does:
■ It can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
■ Until the end of the turn, its Dark Blessing has the [SUSTAINED HITS D3] ability.
■ Until the end of the turn, it is not eligible to declare a charge.
Unit Composition
■ 1 Daemon Prince of Tzeentch with Wings
This model is equipped with: Dark Blessing; infernal cannon; hellforged weapons.
Base size: 60mm
+10 pts per 2 models
FAQ
Errata Daemon Prince of Tzeentch with Wings, Aetherstride Ability
Change to:
‘In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an aetherstride. If it does:
■ It can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
■ Until the end of the turn, its Dark Blessing has the [SUSTAINED HITS D3] ability.
■ Until the end of the turn, it is not eligible to declare a charge.’