Gretchin 45-80 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Gretchin | 6" | 2 | 7+ | 1 | 8+ | 2 |
| Runtherd | 6" | 5 | 5+ | 2 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Grot blasta [PISTOL] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Slugga [PISTOL] | 12" | 1 | 5+ | 4 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 1 | 5+ | 2 | 0 | 1 |
| Runtherd tools | Melee | 3 | 3+ | 5 | 0 | 1 |
- Waaagh!
- Runtherd
-
Each time an attack targets this unit, if it contains one or more Gretchin models, until that attack is resolved, Runtherd models in this unit have a Toughness characteristic of 2.
- Thievin’ Scavengers
-
At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.
Unit Composition
■ 1 Runtherd and 10 Gretchin
OR
■ 2 Runtherds and 20 Gretchin
Every Runtherd is equipped with: slugga; runtherd tools.
Every Gretchin is equipped with: grot blasta; close combat weapon.
Base size: Runtherd: 32mm Gretchin: 25mm
FAQ
Errata Gretchin, Thievin’ Scavengers ability
Change to:
‘At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.’