Factions — Codex Supplement: Space Wolves
Space Wolves
Oath of Moment #
This ability is described in full on the Army Rules page of *Codex: Space Marines*.
Curse of the Wulfen #
While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models) or within 12" of one or more friendly WOLF PRIEST models, if it is not Battle‑shocked, add 1 to the Objective Control characteristic of INFANTRY models in it and add 3 to the Objective Control characteristic of VEHICLE models in it.
Sagas #
Each Detachment rule in *Codex Supplement: Space Wolves* includes a Saga you can complete, with additional effects that apply once you have done so.
Sons of Russ #
■ If an ADEPTUS ASTARTES unit has a second Faction keyword on its datasheet, that Faction keyword is the name of that unit’s Chapter. For example, Ragnar Blackmane has both the ADEPTUS ASTARTES and SPACE WOLVES Faction keywords, and is therefore from the Space Wolves Chapter.
■ You cannot include units from more than one Chapter in your army.
■ If your army uses any of the Detachments from this book, it can include SPACE WOLVES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Designer’s Note: *The rules presented in this section assume that the* ADEPTUS ASTARTES *units in your army are from the Space Wolves Chapter, but they can also be used to represent any Space Wolves successor Chapter, such as one described in the background section of this book, or even one of your own invention. However, players who wish to faithfully recreate the Space Wolves Chapter on the tabletop should only include* SPACE WOLVES EPIC HEROES *if their collection is intended to represent the First Founding Chapter itself; Logan Grimnar is the Great Wolf of the Space Wolves, for example, and not of any of their successors.*
Champions of Fenris 1 pts #
The Great Wolf Watches #
Friendly Adeptus Astartes Infantry Character units have the following ability:
Countercharge: (Once per battle round, per unit) You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
Enhancements
Stratagems
Runes Of Claiming #
- When
End of your Movement phase.
- Target
One friendly Adeptus Astartes Infantry Character unit.
- Effect
Select one objective your unit is controlling. That objective is secured.
Stalk Between Worlds #
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Infantry Character unit.
- Target
That Adeptus Astartes Infantry Character unit.
- Effect
Your unit has Stealth.
Wolf Totems #
- When
Any phase, when a friendly Adeptus Astartes Infantry Character unit suffers a mortal wound.
- Target
That Adeptus Astartes Infantry Character unit.
- Effect
Your unit has Feel No Pain 5+ against mortal wounds.
Legends of Saga and Song 1 pts #
Loping Charge #
Friendly Adeptus Astartes Terminator units have +1 to charge rolls. Restrictions: Your army can include Space Wolves units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Stratagems
Chilling Howl #
- When
Your opponent’s Command phase.
- Target
One friendly wolf guard Terminators unit.
- Effect
Select one enemy unit within 6" of your unit. That enemy unit makes a battle‑shock roll, with ‑1 to that battle‑shock roll if that enemy unit is at or below half‑strength.
Fangs of the Pack #
- When
Fight phase, when a friendly Adeptus Astartes Terminator unit is selected to fight.
- Target
That Adeptus Astartes Terminator unit.
- Effect
Your unit’s melee attacks have [Precision].
Wings of the Blizzard #
- When
End of your opponent’s Fight phase.
- Target
One friendly unengaged Adeptus Astartes Terminator unit.
- Effect
Place your unit in strategic reserves.
Veterans of the Fang 1 pts #
Old Greymanes #
- When a friendly Grey Hunter unit starts an action, that action does not prevent this unit from being eligible to shoot.
- In the Declare Battle Formations step, you can split a friendly GREY HUNTERS unit into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units).
Restrictions: Your army can include Space Wolves units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Eye of the Hunter #
20 ptsWolf Guard Battle Leader model only. This unit's ranged attacks have:
- [Assault].
- [Ignores Cover].
- +1 AP.
Weaver of Sagas #
15 ptsWolf Priest model only. (Once per battle-round, per army) In your Movement phase, at the start or end of this unit's move, you can:
- Select one friendly Adeptus Astartes unit within 6" of this unit. That unit is no longer battle-shocked.
- Or: Select one friendly Grey Hunters unit within 18" of this unit. That unit is no longer battle-shocked.
Stratagems
Blade-keen Senses #
- When
Start of your Shooting phase.
- Target
One friendly unengaged Grey Hunters unit.
- Effect
Select one visible enemy unit within 24" of your unit. That enemy unit has +6" detection range.
Grizzled Killers #
- When
Fight phase, when a friendly Grey Hunters unit is selected to fight.
- Target
That Grey Hunters unit.
- Effect
Your unit's melee attacks have:
- [Sustained Hits 1].
- Or: [Lethal Hits].
Icy Calm #
- When
Your Movement phase, when a friendly Grey Hunters unit is selected to make an advance/fall-back move.
- Target
That Grey Hunters unit.
- Effect
That move does not prevent your unit from being eligible to start an action.
FAQ
Errata Veterans of the Fang Detachment, Old Greymanes Detachment Rule, 2nd bullet point
Change to:
‘In the Declare Battle Formations step, you can split a friendly GREY HUNTERS unit into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units).’
Saga of the Hunter 2 pts #
Pack’s Quarry #
Each time a model in a SPACE WOLVES unit from your army makes a melee attack that targets an enemy unit, if that enemy unit is within Engagement Range of one or more other ADEPTUS ASTARTES units from your army, or if the attacking unit contains more models than that enemy unit:
■ Add 1 to the Hit roll.
■ If your Saga is completed (see below), add 1 to the Wound roll as well.
Saga of the Hunter
At the start of the first battle round, your Quarry tally is 0. Each time an ADEPTUS ASTARTES unit from your army fights, after all of those attacks have been resolved, add 1 to your Quarry tally for each enemy unit destroyed by those attacks.
Once your Quarry tally is equal to or greater than the number shown in the table below (depending on the battle size), your Saga is completed.
Enhancements
Swift Hunter #
20 ptsSPACE WOLVES model only. Models in the bearer’s unit have the Scouts 7" ability.
Wolf Master #
5 ptsSPACE WOLVES model only. In your Command phase, select one friendly SPACE WOLVES unit within 9" of the bearer. Until the start of your next Command phase, teeth and claws and Tyrnak and Fenrir weapons equipped by models in that unit have the [LETHAL HITS] ability.
Feral Rage #
10 ptsADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of melee weapons equipped by the bearer. Each time the bearer ends a Charge move, until the end of the turn, add an additional 1 to the Attacks characteristic of those weapons.
Stratagems
Envelop and Ensnare #
- When
Fight phase.
- Target
One SPACE WOLVES unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
Territorial Advantage #
- When
Fight phase, just after an enemy unit is destroyed by an ADEPTUS ASTARTES unit from your army.
- Target
That ADEPTUS ASTARTES unit.
- Effect
Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Overwhelming Onslaught #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one SPACE WOLVES BEASTS unit from your army within Engagement Range of that enemy unit.
- Effect
Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Chosen Prey #
- When
Your Movement phase, just after a SPACE WOLVES unit from your army Falls Back.
- Target
That SPACE WOLVES unit.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Bounding Advance #
- When
Your Movement phase or your Charge phase.
- Target
One SPACE WOLVES INFANTRY or SPACE WOLVES BEASTS unit from your army that has not been selected to move or declared a charge this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.
Marked for Destruction #
- When
Your Shooting phase.
- Target
Two ADEPTUS ASTARTES units from your army (excluding BEASTS) that have not been selected to shoot this phase.
- Effect
Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re‑roll a Wound roll of 1.
Saga of the Bold 2 pts #
Heroes All #
Each time an ADEPTUS ASTARTES unit from your army is selected to shoot or fight, apply one of the following when resolving those attacks:
■ If your Saga is completed (see below), you can re‑roll one Hit roll, one Wound roll and one Damage roll.
■ Otherwise, if that unit is a SPACE WOLVES CHARACTER unit, you can re‑roll one Hit roll, one Wound roll or one Damage roll.
Saga of the Bold
Each time a SPACE WOLVES CHARACTER unit from your army does one of the following, that unit achieves that Boast. Once three or more different Boasts have been achieved by units from your army, your Saga is completed.
■ Your Hide as a Trophy: That unit destroys your Oath of Moment target.
■ Slay Them All: That unit destroys your Oath of Moment target, and that is the second Oath of Moment target destroyed by that unit in this battle.
■ Overrun Their Position: At the end of either player’s turn, that unit is wholly within your opponent’s deployment zone.
■ Hold the Line: From the second battle round onwards, at the end of your Command phase, that unit is within range of an objective marker you control that is not within your deployment zone.
Enhancements
Braggart’s Steel #
20 ptsSPACE WOLVES model only. Add 2 to the Strength characteristic of melee weapons equipped by the bearer. If the bearer’s unit has achieved one or more Boasts, add 1 to the Damage characteristic of those weapons as well.
Skjald #
15 ptsADEPTUS ASTARTES model only. Each time a SPACE WOLVES CHARACTER unit from your army achieves a Boast, if the bearer is on the battlefield, you gain 1CP.
Hordeslayer #
15 ptsSPACE WOLVES model only. At the start of the Fight phase, if there are more enemy models than friendly models wholly within 6" of the bearer, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer. If the bearer’s unit has achieved one or more Boasts, add 3 to the Attacks characteristic instead.
Thunderwolf’s Fortitude #
25 ptsADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:
▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Errata Saga of the Bold Detachment, Thunderwolf’s Fortitude Enhancement
Change to:
'ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:
▪ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.’
Stratagems
Inspiring Presence #
- When
Fight phase.
- Target
One ADEPTUS ASTARTES CHARACTER unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability.
Champion’s Guidance #
- When
Your Shooting phase or the Fight phase.
- Target
One SPACE WOLVES CHARACTER unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Hit roll.
Birth of a Saga #
- When
Your Command phase.
- Target
One Wolf Guard Headtaker or Wolf Guard Terminator Pack Leader model from your army.
- Effect
Until the start of your next Command phase, your model has the CHARACTER keyword.
Designer’s Note: *While in effect, your model’s unit is therefore a* CHARACTER *unit, meaning it can interact with the Heroes All rule (see Detachment Rules section), in addition to other rules that interact with* CHARACTER *units.*
Alpha Strike #
- When
Your Charge phase.
- Target
One ADEPTUS ASTARTES CHARACTER unit from your army.
- Effect
Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Heroic Resolve #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One SPACE WOLVES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
Countercharge #
- When
End of your opponent’s Charge phase.
- Target
One ADEPTUS ASTARTES CHARACTER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
- Effect
Your unit now declares a charge that targets only one or more of those enemy units, and you resolve that charge as if it were your Charge phase. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Saga of the Beastslayer 2 pts #
Legendary Slayers #
Each time an ADEPTUS ASTARTES model from your army makes an attack, if that attack targets a CHARACTER, MONSTER or VEHICLE unit or if your Saga is completed (see below), that attack has the [LETHAL HITS] ability.
Saga of the Beastslayer
At the start of the first battle round, your Beastslayer tally is 0, and you determine your Beastslayer target by halving the number of units from your opponent’s army (including those embarked within TRANSPORTS) that have one or more of the following keywords (rounding up): CHARACTER, MONSTER, VEHICLE.
Each time an ADEPTUS ASTARTES unit from your army shoots or fights, after all of those attacks have been resolved, add 1 to your Beastslayer tally for each enemy unit with one or more of the following keywords destroyed by those attacks: CHARACTER, MONSTER, VEHICLE.
Once your Beastslayer tally is equal to or greater than your Beastslayer target, your Saga is completed.
Enhancements
Wolf-touched #
15 ptsSPACE WOLVES model only. Add 2" to the Move characteristic of the bearer.
Errata Saga of the Beastslayer Detachment, Wolf-touched Enhancement
Change to:
'SPACE WOLVES model only. Add 2" to the Move characteristic of the bearer.'
Hunter’s Guile #
20 ptsADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three THUNDERWOLF CAVALRY, WULFEN and/or BLOOD CLAWS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Elder’s Guidance #
20 ptsSPACE WOLVES model only. Once per battle, at the start of the Fight phase, if the bearer is leading a BLOOD CLAWS unit, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.
Helm of the Beastslayer #
15 ptsADEPTUS ASTARTES model only. Each time an attack made by a CHARACTER, MONSTER or VEHICLE model targets the bearer’s unit, reduce the Armour Penetration characteristic of that attack by 1.
Stratagems
Unbridled Ferocity #
- When
Fight phase.
- Target
One SPACE WOLVES unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.
Shock Cavalry #
- When
Your Movement phase or your Charge phase.
- Target
One THUNDERWOLF CAVALRY unit from your army that has not been selected to move or declared a charge this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.
Pinning Fire #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
Thunderous Pursuit #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One ADEPTUS ASTARTES unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to D6". If your unit has the SPACE WOLVES INFANTRY or THUNDERWOLF CAVALRY keywords, it can make a Normal move of up to 6" instead.
FAQ
Errata Saga of the Beastslayer Detachment, Thunderous Pursuit Stratagem, Target Section
Change 9" to 8".
Impetuosity #
- When
Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot.
- Target
That WULFEN INFANTRY/BLOOD CLAWS unit.
- Effect
Your unit can make a surge move of up to D6".
FAQ
Errata Saga of the Beastslayer Detachment, Impetuosity Stratagem, Effect Section
Change to:
'WHEN: Your opponent's Shooting phase, when an enemy unit that targeted a friendly unengaged WULFEN INFANTRY/BLOOD CLAWS unit this phase has shot.
TARGET: That WULFEN INFANTRY/BLOOD CLAWS unit
EFFECT: Your unit can make a surge move of up to D6".'
Coordinated Strike #
- When
End of your opponent’s Fight phase.
- Target
One SPACE WOLVES unit from your army that is wholly within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
FAQ
Errata Saga of the Beastslayer Detachment, Legendary Slayers Detachment Rule
Change to:
'At the start of the first battle round, your Beastslayer tally is 0, and you determine your Beastslayer target by halving the number of units from your opponent’s army (including those embarked within TRANSPORTS) that have one or more of the following keywords (rounding up): CHARACTER, MONSTER, VEHICLE.’
Saga of the Great Wolf 2 pts #
Restrictions
Your army can include SPACE WOLVES units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Master of Wolves #
At the start of your Command phase, you can select one of the Hunting Packs listed below. Until the start of your next Command phase, that Hunting Pack is active and its effects apply to all ADEPTUS ASTARTES units from your army. You can only select each Hunting Pack once per battle.
■ Encircling Jaws: This unit can re-roll Advance rolls and Charge rolls.
■ Hunter’s Eye: Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.
■ Ferocious Strike: Each time this unit is selected to fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.
Howling Onslaught #
Once per battle, when selecting a Hunting Pack for the Master of Wolves Detachment rule (see above), if a LOGAN GRIMNAR model from your army is on the battlefield, you can select a Hunting Pack you have already selected this battle.
Enhancements
Grimnar’s Mark #
20 ptsADEPTUS ASTARTES TERMINATOR CAPTAIN model only. Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Errata Saga of the Great Wolf Detachment, Grimnar's Mark Enhancement
Change to:
ADEPTUS ASTARTES TERMINATOR CAPTAIN model only. Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Howlmaw #
15 ptsWOLF PRIEST model only. At the start of the Fight phase, you can select one enemy unit within 6" of the bearer. That unit must take a Battle-shock, subtracting 1 from the result.
Chariots of the Storm #
25 ptsADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Skjald’s Foretelling #
25 ptsWOLF GUARD BATTLE LEADER model only. While the bearer is leading a unit, weapons equipped by models in that unit have the [LANCE] ability.
Stratagems
The Foe Foreseen #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Grimnar’s Command #
- When
Your Command phase.
- Target
One ADEPTUS ASTARTES unit from your army.
- Effect
Select one Hunting Pack from the Master of Wolves Detachment rule. Until the start of your next Command phase, that Hunting Pack is active for your unit instead of any other Hunting Pack that is active, even if you have already selected that Hunting Pack this battle.
Fenrisian Ferocity #
- When
Your Movement phase or your Charge phase.
- Target
One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES WALKER unit from your army that has not been selected to move or charge this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models (excluding TITANIC models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end a Normal, Advance or Fall Back move within Engagement Range of them.
Unrelenting Hunters #
- When
Your Movement phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a SPACE WOLVES unit, until the end of the turn, it is eligible to declare a charge in a turn in which it Advanced or Fell Back.
Eye of the Pack #
- When
Your Shooting phase.
- Target
One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, you can add 1 to the Wound roll.
Battle Instincts #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One SPACE WOLVES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Your unit can make a Normal move of up to D6".