Factions — Codex Supplement: Imperial Fists
Imperial Fists
Ceramite Sentinels2 pts#
Adaptive Defence#
- While a friendly Adeptus Astartes unit is within a terrain area, that unit’s attacks can re-roll wound rolls of 1.
- Friendly Adeptus Astartes units are entrenched while all of the following apply:
- That unit is within a terrain area.
- That unit was not set up this turn.
- No model in that unit moved more than 3" this turn.
- Friendly Darnath Lysander/Tor Garadon units have the following ability:
Defensive Mastery: At the start of each phase, this unit is entrenched.
Darnath Lysander's/Tor Garadon's unit is always entrenched, regardless of the conditions listed above.
Restrictions: Your army can include Imperial Fists units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Castellum Omnivox#
10 ptsAdeptus Astartes unit only. When this unit makes a advance/fall-back move, that move does not prevent this unit from being eligible to start an action.
Defensive Mastery#
10 ptsAdeptus Astartes model only. When both players have deployed their armies, you can redeploy up to three friendly Adeptus Astartes Infantry units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.
Honour Indefatigable#
10 ptsGravis model only. (Once per battle, per army) At the end of a phase in which this model is destroyed, roll one D6:
- On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.
Spy-skull Data Link#
10 ptsAdeptus Astartes unit only. This unit’s ranged weapons have [IGNORES COVER].
Stratagems
Augmented Targeting#
- When
Your Shooting phase or the Fight phase, when a friendly Adeptus Astartes unit is selected to attack.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s attacks have:
- [LETHAL HITS].
- Or: [SUSTAINED HITS 1].
- Or: If your unit is entrenched, [LETHAL HITS] and [SUSTAINED HITS 1].
Establish Supremacy#
- When
Fight phase, when a friendly entrenched ADEPTUS ASTARTES INFANTRY unit is selected to make a consolidation move.
- Target
That ADEPTUS ASTARTES INFANTRY unit.
- Effect
You can select the objective consolidation mode for that consolidation move, regardless of that consolidation move’s Before Moving restrictions.
Designer’s Note: This means your unit can move out of engagement range with enemy units, provided it meets the conditions of the
objective consolidation mode.
Evasive Repositioning#
- When
Your opponent’s Shooting phase, when an enemy unit has shot.
- Target
One friendly unengaged Adeptus Astartes Infantry/Mounted unit that lost a wound as a result of those attacks.
- Effect
- Your unit can make a normal move of up to D6".
- Or: If your unit is entrenched, your unit can make a normal move of up to D3+3".
Your unit is not able to embark within a TRANSPORT until the end of the turn.
Priority Strike#
- When
Your Shooting phase or the Fight phase, when a friendly Adeptus Astartes Infantry/Mounted unit is selected to attack.
- Target
That Adeptus Astartes Infantry/Mounted unit.
- Effect
Your unit’s attacks that target a Monster/Vehicle unit, have +1 to wound rolls.
Stand to the End#
- When
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS ASTARTES unit (excluding Monster/Vehicle units).
- Target
That ADEPTUS ASTARTES unit.
- Effect
- Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.
- Or: If your unit is entrenched, attacks that target your unit have -1 to wound rolls.
Unyielding Might#
- When
Command phase.
- Target
One friendly Adeptus Astartes unit that is within range of an objective.
- Effect
Your unit has +1 OC until the end of the turn.