Factions — Codex Supplement: Deathwatch

Deathwatch

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Combat Doctrines#

At the start of your Command phase, you can select one combat doctrine listed below. If you do, that combat doctrine is active for friendly Adeptus Astartes units with this ability until the start of your next Command phase. Assault Doctrine When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge. Devastator Doctrine This unit’s ranged attacks have [Assault]. Tactical Doctrine When this unit is selected to make a fall-back move, that fall-back move does not prevent this unit from being eligible to shoot and eligible to declare a charge. Unless otherwise stated:

  • You can only select each combat doctrine once per battle.
  • Only one combat doctrine can be active for each unit. If a rule makes a combat doctrine active for a unit, any combat doctrine previously active for that unit is no longer active for that unit.

Transhuman Strategist#

At the start of the battle round, if a model with this ability is your Warlord, gain 1CP.

Veteran Recruits#

Your army cannot include the following Adeptus Astartes units:

  • Scout Squad units.
  • Terminator Squad units.
  • Terminator Assault Squad units.

Black Spear Task Force3 pts#

Priority AssetsPurge the Foe

Mission Tactics#

Friendly KILL TEAM units with this ability have the following abilities:

Furor Tactics: If the devastator doctrine is active for your unit, your unit’s attacks have [SUSTAINED HITS 1].
Malleus Tactics: If the tactical doctrine is active for your unit, your unit’s attacks have [LETHAL HITS].
Purgatus Tactics: If the assault doctrine is active for your unit, your unit’s attacks that target an enemy unit within 9" of this unit have [PRECISION]<k>.

RESTRICTIONS: Your army can include <k>ADEPTUS ASTARTES DEATHWATCH units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
With the exception of Kill Team Cassius (see Legends: Agents of the Imperium), your army cannot include any AGENTS OF THE IMPERIUM DEATHWATCH units.

Enhancements

Beacon Angelis#

25 pts

ADEPTUS ASTARTES model only. If this unit is a Kill Team unit, this unit has:

  • Deep Strike.
  • When you target this unit with the Rapid Ingress Stratagem, that use is -1CP.

Osseus Key (Aura)#

20 pts

WATCH MASTER/TECHMARINE model only. While an enemy VEHICLE unit is within 6” of this model, that enemy unit’s attacks have -1 A.

The Thief of Secrets#

10 pts

WATCH MASTER/CAPTAIN model only. This model has the following weapon:

The Tome of Ectoclades#

15 pts

WATCH MASTER/CAPTAIN model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, the assault doctrine, devastator doctrine and tactical doctrine are active for this unit until the start of your next Command phase.

Stratagems

Adaptive Tactics#

1 CPCommandyour turn
When

Your Command phase.

Target

One friendly ADEPTUS ASTARTES unit.

Effect

Select one combat doctrine. That combat doctrine is active for your unit until the start of your next Command phase.

Armour of Contempt#

1 CPShootingFighteither turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly ADEPTUS ASTARTES unit.

Target

That ADEPTUS ASTARTES unit.

Effect

Attacks that target your unit have -1 AP until that enemy unit has attacked.

Dragonfire Rounds#

1 CPShootingyour turn
When

Your Shooting phase when a KILL TEAM unit is selected to shoot.

Target

That KILL TEAM unit.

Effect

Your unit’s ranged attacks:

  • Can re-roll wound rolls of 1.
  • Have [IGNORES COVER].

Hellfire Rounds#

1 CPShootingyour turn
When

Your Shooting phase when a KILL TEAM unit is selected to shoot.

Target

That KILL TEAM unit.

Effect

Your unit’s ranged attacks (excluding [DEVASTATING WOUNDS] attacks) have [ANTI-non-VEHICLE 4+].

Kraken Rounds#

1 CPShootingyour turn
When

Your Shooting phase when a KILL TEAM unit is selected to shoot.

Target

That KILL TEAM unit.

Effect

Your unit’s ranged attacks:

  • Have +6” R.
  • Have +1 S.

Site-To-Site Teleportation#

1 CPFightopponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged ADEPTUS ASTARTES INFANTRY unit.

Effect
  • Place your unit in strategic reserves.
  • If your unit has Kill Team, your unit has Deep Strike until the end of your next Movement phase.

Deathwatch Support1 pts#

Disruption

Mission Tactics#

Friendly KILL TEAM units with this ability have the following abilities:

Furor Tactics: If the devastator doctrine is active for your unit, your unit’s attacks have [SUSTAINED HITS 1].
Malleus Tactics: If the tactical doctrine is active for your unit, your unit’s attacks have [LETHAL HITS].
Purgatus Tactics: If the assault doctrine is active for your unit, your unit’s attacks that target an enemy unit within 9" of this unit have [PRECISION]<k>.

DEATHWATCH ALLIES

You can include <k>Deathwatch units in your army, even though they do not have the same Chapter faction keyword as other units in your army. The combined points value of such units cannot exceed 500 points.

When mustering your army, unless otherwise stated, you cannot select a Deathwatch model to be your Warlord. In addition Kill Team units can only contain enhancements taken from this detachment.

This an exception to the Space Marine Chapters Army Rules (pg156).

Enhancements

Beacon Angelis#

25 pts

ADEPTUS ASTARTES model only. If this unit is a Kill Team unit, this unit has:

  • Deep Strike.
  • When you target this unit with the Rapid Ingress Stratagem, that use is -1CP.

Stratagems

Blackstar Extraction#

1 CPFightopponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged KILL TEAM unit.

Effect

Place your unit in strategic reserves.

Dragonfire Rounds#

1 CPShootingyour turn
When

Your Shooting phase when a KILL TEAM unit is selected to shoot.

Target

That KILL TEAM unit.

Effect

Your unit’s ranged attacks:

  • Can re-roll wound rolls of 1.
  • Have [IGNORES COVER].

Hellfire Rounds#

1 CPShootingyour turn
When

Your Shooting phase when a KILL TEAM unit is selected to shoot.

Target

That KILL TEAM unit.

Effect

Your unit’s ranged attacks (excluding [DEVASTATING WOUNDS] attacks) have [ANTI-non-VEHICLE 4+].

Kraken Rounds#

1 CPShootingyour turn
When

Your Shooting phase when a KILL TEAM unit is selected to shoot.

Target

That KILL TEAM unit.

Effect

Your unit’s ranged attacks have:

  • Have +6” R.
  • Have +1S.