Factions — Codex Supplement: White Scars

White Scars

Spearpoint Task Force2 pts#

Reconnaissance

Storm-swift Onslaught#

  • You can select the assault doctrine or tactical doctrine one additional time per battle.
  • Friendly Adeptus Astartes Mounted/Speeder units have +1 to advance rolls.

Friendly Suboden Khan units have the following ability:

Wrath of the First Khan: At the end of the Fight phase, if this unit was eligible to fight this phase, you can use this ability. If you do:

  • If this unit is unengaged, this unit can make a normal move.
  • Or: If this unit is engaged, this unit can make a fall-back move.

Restrictions: Your army can include White Scars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.

Enhancements

Chogorian Huntmaster (Upgrade)#

20 pts

Adeptus Astartes Mounted/Speeder unit only. When this unit is selected to make an ingress move, treat the current battle round number as being one higher than it actually is.

Hunter's Eye#

25 pts

Adeptus Astartes model only. This unit’s ranged attacks:

  • Have [IGNORES COVER].
  • Have [SUSTAINED HITS 1].

Spearpoint Paragon#

25 pts

Adeptus Astartes model only. This model’s melee attacks have:

  • +1 S and AP.
  • Or: If this unit made a charge move this turn, +2 S and AP.

Stormseer's Wisdom#

15 pts

Adeptus Astartes model only. This unit can re-roll advance rolls.

Stratagems

Evasive Manoeuvers#

1 CPShootingopponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Mounted/Speeder unit.

Target

That Adeptus Astartes Mounted/Speeder unit.

Effect

Ranged attacks that target your unit have -1 to wound rolls.

Flawless Riders#

1 CPMovementChargeyour turn
When

Your Movement/Charge phase, when a friendly Adeptus Astartes mounted unit is selected to move or declares a charge.

Target

That Adeptus Astartes mounted unit.

Effect

Your unit has Mobile.

Hunter's Instincts#

1 CPMovementopponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8” of a friendly unengaged Adeptus Astartes Infantry/Mounted/Speeder unit.

Target

That Adeptus Astartes Infantry/Mounted/Speeder unit.

Effect

Your unit can make a normal move of up to D3+3”.

Mobile Lethality#

1 CPMovementyour turn
When

Your Movement phase, when a friendly Adeptus Astartes unit is selected to make an advance/fall-back move.

Target

That Adeptus Astartes unit.

Effect
  • That fall-back move does not prevent your unit from being eligible to shoot.
  • Your unit’s ranged attacks have [ASSAULT].

Spear Thrust and Sabre Swing#

1 CPFighteither turn
When

Fight phase, when a friendly Adeptus Astartes unit is selected to fight.

Target

That Adeptus Astartes unit.

Effect

Your unit’s melee attacks:

  • Have [LETHAL HITS].
  • Or: Have [LANCE].
  • Or: If your unit has Mounted, have [LETHAL HITS] and [LANCE].

Withdraw and Regroup#

1 CPFightopponent's turn
When

End of your opponent’s Fight phase.

Target

One friendly unengaged Adeptus Astartes Mounted/Speeder unit.

Effect

Place your unit in strategic reserves.