Factions — Codex Supplement: White Scars
White Scars
Spearpoint Task Force2 pts#
Storm-swift Onslaught#
- You can select the assault doctrine or tactical doctrine one additional time per battle.
- Friendly Adeptus Astartes Mounted/Speeder units have +1 to advance rolls.
Friendly Suboden Khan units have the following ability:
Wrath of the First Khan: At the end of the Fight phase, if this unit was eligible to fight this phase, you can use this ability. If you do:
- If this unit is unengaged, this unit can make a normal move.
- Or: If this unit is engaged, this unit can make a fall-back move.
Restrictions: Your army can include White Scars units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Enhancements
Chogorian Huntmaster (Upgrade)#
20 ptsAdeptus Astartes Mounted/Speeder unit only. When this unit is selected to make an ingress move, treat the current battle round number as being one higher than it actually is.
Hunter's Eye#
25 ptsAdeptus Astartes model only. This unit’s ranged attacks:
- Have [IGNORES COVER].
- Have [SUSTAINED HITS 1].
Spearpoint Paragon#
25 ptsAdeptus Astartes model only. This model’s melee attacks have:
- +1 S and AP.
- Or: If this unit made a charge move this turn, +2 S and AP.
Stratagems
Evasive Manoeuvers#
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Adeptus Astartes Mounted/Speeder unit.
- Target
That Adeptus Astartes Mounted/Speeder unit.
- Effect
Ranged attacks that target your unit have -1 to wound rolls.
Flawless Riders#
- When
Your Movement/Charge phase, when a friendly Adeptus Astartes mounted unit is selected to move or declares a charge.
- Target
That Adeptus Astartes mounted unit.
- Effect
Your unit has Mobile.
Hunter's Instincts#
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8” of a friendly unengaged Adeptus Astartes Infantry/Mounted/Speeder unit.
- Target
That Adeptus Astartes Infantry/Mounted/Speeder unit.
- Effect
Your unit can make a normal move of up to D3+3”.
Mobile Lethality#
- When
Your Movement phase, when a friendly Adeptus Astartes unit is selected to make an advance/fall-back move.
- Target
That Adeptus Astartes unit.
- Effect
- That fall-back move does not prevent your unit from being eligible to shoot.
- Your unit’s ranged attacks have [ASSAULT].
Spear Thrust and Sabre Swing#
- When
Fight phase, when a friendly Adeptus Astartes unit is selected to fight.
- Target
That Adeptus Astartes unit.
- Effect
Your unit’s melee attacks:
- Have [LETHAL HITS].
- Or: Have [LANCE].
- Or: If your unit has Mounted, have [LETHAL HITS] and [LANCE].
Withdraw and Regroup#
- When
End of your opponent’s Fight phase.
- Target
One friendly unengaged Adeptus Astartes Mounted/Speeder unit.
- Effect
Place your unit in strategic reserves.