Datasheets — Codex Supplement: Dark Angels
Deathwing Knights 240 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Knight Master | 5" | 5 | 2+ (4+ invuln) | 4 | 6+ | 1 |
| Deathwing Knight | 5" | 5 | 2+ (4+ invuln) | 4 | 6+ | 1 |
Wargear
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Great weapon of the Unforgiven [DEVASTATING WOUNDS] [SUSTAINED HITS 1] | Melee | 5 | 2+ | 6 | -2 | 2 |
| Mace of absolution [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+] | Melee | 4 | 2+ | 6 | -2 | 2 |
| Power weapon | Melee | 5 | 2+ | 6 | -2 | 2 |
| Relic weapon [LETHAL HITS] | Melee | 6 | 2+ | 7 | -2 | 2 |
Watcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
*Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.*
| Profile | Range | A | BS | S | AP | D |
|---|
Wargear Options
- This unit can be equipped with 1 Watcher in the Dark.
- Knight Master: The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
- Deathwing Knight: All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
- Deep Strike
- Oath of Moment
- Teleport Homer
-
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.
- Inner Circle
-
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Attached Unit
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
■ The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
■ All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
■ This unit can be equipped with 1 Watcher in the Dark.
Unit Composition
■ 1 Knight Master
■ 4 Deathwing Knights
The Knight Master is equipped with: great weapon of the Unforgiven.
Every Deathwing Knight is equipped with: mace of absolution.
Base size: 40mm
+20 pts per 3 models
FAQ
Errata Deathwing Knights
■ Teleport Homer Ability: Change 9" to 8".
■ Melee Weapons: Change the mace of absolution and power weapon profiles to:
Mace of absolution [ANTI-MONSTER 4+, ANTI-VEHICLE 4+]
Range - Melee
A - 4
WS - 2+
S - 6
AP - -2
D - 2
Power weapon
Range - Melee
A - 5
WS - 2+
S - 6
AP - -2
D - 2
Errata Deathwing Terminator Squad, Deathwing Knights – Watcher in the Dark Ability
Change to:
‘Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.’