Warhammer 40,000 rules

What changed v931 → v946

1 rule, 48 FAQ entries

Core Rules 18. Transports

new 18.04.01 Rapid Disembark And Limitations

When a unit uses the rapid disembark mode after its TRANSPORT makes an ingress move, the models must follow the same rules and restrictions as that TRANSPORT did. For example, if that TRANSPORT had to be set up more than 8" from all enemy units and not within your opponent’s deployment zone, the same applies to the disembarking unit.

FAQ

removed
Errata Waaagh! Army Rule

Change first paragraph to:

‘If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:’

in the full FAQ
removed
Errata Blitz Brigade Detachment, Yooz In Trouble Now Stratagem, Effect Section

Change to:

‘Effect: Your unit can make a surge move of up to D6".'

in the full FAQ
removed
Errata Bully Boyz Detachment, Hulking Brutes Stratagem, Effect Section

Change to:

‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’

in the full FAQ
removed
Errata Bully Boyz Detachment, Da Boss Is Watchin’ Detachment Rule

Change to:

‘At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more WARBOSS models on the battlefield (or embarked within a TRANSPORT that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for WARBOSS, NOBZ and MEGANOBZ units from your army.’

in the full FAQ
removed
Errata Da Big Hunt Detachment, Da Hunt Is On Detachment Rule

Change first paragraph to:

‘At the start of your Command phase, select one MONSTER, VEHICLE or CHARACTER unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:'

Change first bullet point to:

  • When a friendly BEAST SNAGGA unit declares a charge, If your Prey is within 12" of that unit, you can use this part of this ability. If you do:
    • That BEAST SNAGGA unit can re-roll that charge roll.
    • That BEAST SNAGGA unit must end that charge move engaged with your Prey.

in the full FAQ
removed
Errata Da Big Hunt Detachment, Dat One's Even Bigga! Stratagem, Effect section

Change to:

'Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll charge rolls made for your unit. If you do, your unit must end that charge move engaged with your Prey.'

in the full FAQ
removed
Errata Dread Mob Detachment, Try Dat Button! Detachment Rule, Last Paragraph

Change to:

'If a weapon equipped by a model from your army has the [HAZARDOUS] ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of 1-3.'

in the full FAQ
removed
Errata Green Tide Detachment, Mob Mentality Detachment Rule

Change to:

‘Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.'

in the full FAQ
removed
Errata Green Tide Detachment, Tide of Muscle Stratagem, Effect Section

Change to:

‘Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.

in the full FAQ
removed
Errata Green Tide Detachment, Go Get ’Em! Stratagem, Effect Section

Change to:

WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BOYZ unit this phase has shot.
TARGET: That BOYZ unit.
EFFECT: Your unit can make a surge move of up to D6".'

in the full FAQ
removed
Errata Kult of Speed Detachment, Adrenaline Junkies Detachment Rule

Change to:

SPEED FREEKS units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.’

in the full FAQ
removed
Errata Kult of Speed Detachment, More Gitz Over 'Ere! Stratagem, Target Section

Change 9" to 8".

in the full FAQ
removed
Errata Battlewagon, Stompa, Trukk – Keywords Section

Add 'FRAME'.

in the full FAQ
removed
Errata Blitza‑bommer, Burna‑bommer, Dakkajet and Wazbom Blastajet

Profile: Change M and OC to '-'.

in the full FAQ
removed
Errata Tankbustas, Breaka Boyz, Kommandos, Squighog Boyz – Bomb Squigs Ability

Change to:

‘Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’

in the full FAQ
removed
Errata Battlewagon, Transport Section

Change to:

‘This model has a transport capacity of 22 ORKS INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.The GHAZGHKULL THRAKA model takes up the space of 4 models.’

in the full FAQ
removed
Errata Beastboss on Squigosaur, Single-Minded Predator Ability

Change to:

'You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.'

in the full FAQ
removed
Errata Big Mek, Shokk-boosta Ability

Change to:

‘You can re‑roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.’

in the full FAQ
removed
Errata Blitza-Bommer, Boom Bomb ability

Change to:

'At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll one D6 for that unit: On a 4+, that unit suffers D6 mortal wounds.'

in the full FAQ
removed
Errata Boss Snikrot

Red Skulls Kommandos ability: Change to 'This unit has +1 Sv against ranged attacks.'
Kunnin' Infiltrator ability: Change to 'Kunnin' Infiltrator (Once per battle, per army): In your Movement phase, if this unit is unengaged, you can use this ability. If you do:
▫Place this unit in strategic reserves.
▫This unit has Deep Strike.
▫ This unit must make an ingress move this phase (including in your first turn).'

in the full FAQ
removed
Errata Burna-Bommer, Burna Bomb Ability

Change to:
'At the end of your opponent’s Fight phase, you can select one visible enemy unit (excluding Lone Operative units) within 24" of this unit:

  • Friendly ORKS units' ranged attacks that target that enemy unit have [IGNORES COVER] until the end of your next turn.
  • Roll one D6 for each model in that enemy unit:
    • For each 6, that enemy unit suffers 1 mortal wound.

'

in the full FAQ
removed
Errata Deff Dread, Piston-driven Brutality Ability

Change to:

‘Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’

in the full FAQ
removed
Errata Ghazghkull Thraka

Prophet of da Great Waaagh! ability
Change to:

‘While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+.

Ghazghkull’s Waaagh! Banner (Aura) Ability
Change to:

‘While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.’

Leader section
Change to:
‘This unit can be attached to the following units: BOYZ, MEGANOBZ, NOBZ

▪ Invulnerable Save Section, Footnote
Change to:
‘While a friendly Makari model is on the battlefield, you cannot re‑roll save rolls for this unit.’

in the full FAQ
removed
Errata Gretchin, Thievin’ Scavengers ability

Change to:

‘At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.’

in the full FAQ
removed
Errata Hunta Rig, Kill Rig

Keywords: Remove 'VEHICLE', add 'MONSTER'.
Saw Blades weapon: Change AP to '-2'.

in the full FAQ
removed
Errata Killa Kans, Shooty Power Trip Ability

Change to:

‘Each time this unit is selected to shoot, you can roll one D6:

■ On a 1‑2, this unit suffers D3 mortal wounds.
■ On a 3‑4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit.
■ On a 5‑6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.’

in the full FAQ
removed
Errata Kommandos

Sneaky Gitz Ability
Change to:

'Enemy units cannot target this unit with snap shooting attacks.'

Patrol Squad Section
Add new Patrol Squad section with: ‘At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models. (when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).’

in the full FAQ
removed
Errata Meganobz, Krumpin’ Time Ability

Change to:

‘While the Waaagh! is active for your army, models in this unit have the Feel No Pain 5+ ability.’

in the full FAQ
removed
Errata Mek Gunz, Bubblechukka weapon ability

Change to: ‘Before selecting targets for one or more models equipped with this weapon, roll one D6 to determine which profile models equipped with this weapon will make attacks with, comparing the result with the numbers shown.

in the full FAQ
removed
Errata Morkanaut, Big an’ Shooty Ability

Change to:

‘Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.’

in the full FAQ
removed
Errata Stompa, Transport Section

Change to:

‘This model has a transport capacity of 22 ORKS INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. The GHAZGHKULL THRAKA model takes up the space of 4 models.’

in the full FAQ
removed
Errata Warboss, Da Biggest and da Best Ability

Change to:

‘While the Waaagh! is active for your army, add 4 to the Attacks characteristic of this model’s melee weapons.’

in the full FAQ
removed
Errata Warboss in Mega Armour, Dead Brutal Ability

Change to:

‘While the Waaagh! is active for your army, this model’s ’uge choppa has a Damage characteristic of 3.’

in the full FAQ
removed
Errata Weirdboy, Da Jump Ability

Change 9" to 8".

in the full FAQ
removed
Errata Zodgrod Wortsnagga, Special Dose Ability

Change to:

‘While the Waaagh! is active for your army, add 6" to the Move characteristic of models in this model’s unit.’

in the full FAQ
removed
Errata Crushing Impact Stratagem, Name

Change to:
‘Krushin’ Impact

in the full FAQ
removed
Errata Dread Mob Detachment, Conniving Runts Stratagem

Target Section Change 9" to 8".

in the full FAQ
removed
Errata Boomdakka Snazzwagon, Billowing Fumes Ability

Change to:
‘While an enemy unit (excluding MONSTER/VEHICLE units) is within 6" of this unit, when that enemy unit is selected to shoot, that unit’s targets have the benefit of cover until that unit has shot.'

in the full FAQ
removed
Errata Boyz

▪ Weapon Profiles: Add the following
Kombi‑rokkit RANGE 24" A1 BS 5+ S 10 AP‑2 D3
Kombi‑shoota RANGE 24" A2 BS5+ S4 AP0 D1
Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D1 [RAPID FIRE 2]
▪ Wargear Options:
Change to:
▪ The Boss Nob’s big choppa can be replaced with 1 power klaw.
▪ The Boss Nob’s big choppa and slugga can be replaced with 1 kombi‑weapon and 1 close combat weapon.
▪ The Boss Nob can have its big choppa replaced with one of the following:
▫ 1 big choppa and 1 kustom shoota (this model’s big choppa cannot be replaced)
▫ 1 big choppa, 1 kombi‑rokkit and 1 kombi‑shoota (this model’s big choppa cannot be replaced)
▪ Any number of Boyz can each be equipped with 1 shoota.
▪ For every 10 models in this unit, 1 Boy not equipped with 1 shoota can have its choppa and slugga replaced with one of the following:
▫ 1 big shoota and 1 close combat weapon
▫ 1 rokkit launcha and 1 close combat weapon
▪ Bodyguard Section
Remove this section.

in the full FAQ
removed
Errata Gretchin

▪ Unit Composition
Change to:
▫ 0‑1 Runtherd and 10 Gretchin
OR
▫ 0‑2 Runtherds and 20 Gretchin

in the full FAQ
removed
Errata Shokkjump Dragsta, Shokk Tunnel Ability

Change to:
‘In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do:
▪ That move has no maximum distance.
▪ This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models).
▪ After moving, your unit must be more than 8" horizontally from all enemy units.'

in the full FAQ
removed
Errata Warboss

Weapon Profiles: Add the following:
Kustom Shoota RANGE 18" A4 BS5+ S4 AP0 D 1 [RAPID FIRE 2]
Kustom Choppa RANGE Melee A6 WS2+ S8 AP‑2 D2 [CLEAVE 1]
Wargear Options: Add the following:
‘This model can have its kombi‑weapon, twin sluggas and big choppa replaced with 1 kustom choppa and 1 kustom shoota.’

in the full FAQ
removed
Q If I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed hazard roll, because each model in the unit is now not a MONSTER/VEHICLE model?

Yes.

in the full FAQ
removed
Q If a unit has an ability that checks if the Waaagh! is active for your army in order for that ability to take effect (e.g. the Meganobz’ Krumpin’ Time ability), does that ability take effect if another rule makes the Waaagh! active for that unit (e.g. the Bully Boyz Detachment rule)?

Yes.

in the full FAQ
removed
Q If a model has an ability that triggers when you call a Waaagh! and that model is embarked within a TRANSPORT when this happens (e.g. a Warboss’ Da Biggest and da Best ability), does that ability take effect?

Yes.

in the full FAQ
removed
Q When using the Conniving Runts Stratagem, to be able to make the Normal move as part of the Stratagem, do I need to roll a 4+ and have inflicted any mortal wounds?

No.

in the full FAQ
removed
Q In the Effect section of the Go Get ’Em! Stratagem there is an additional effect if my unit contains 10 or more models. When do I check if my unit has 10 or more models?

This is checked after the attacking unit has shot.

in the full FAQ
removed
Q Can a unit equipped with multiple Bomb Squigs use its Bomb Squig ability more than once each phase?

No.

in the full FAQ